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-rw-r--r--ui/gfx/gl/gl_context_win.cc232
1 files changed, 13 insertions, 219 deletions
diff --git a/ui/gfx/gl/gl_context_win.cc b/ui/gfx/gl/gl_context_win.cc
index 83e4198..ff5c142 100644
--- a/ui/gfx/gl/gl_context_win.cc
+++ b/ui/gfx/gl/gl_context_win.cc
@@ -2,10 +2,6 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// This file implements the NativeViewGLContext and PbufferGLContext classes.
-
-#include <algorithm>
-
#include "ui/gfx/gl/gl_context.h"
#include "base/logging.h"
@@ -19,247 +15,45 @@
#include "ui/gfx/gl/gl_implementation.h"
#include "ui/gfx/gl/gl_surface_egl.h"
#include "ui/gfx/gl/gl_surface_osmesa.h"
+#include "ui/gfx/gl/gl_surface_stub.h"
#include "ui/gfx/gl/gl_surface_wgl.h"
namespace gfx {
-// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
-// view.
-class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
- public:
- explicit NativeViewGLSurfaceOSMesa(gfx::PluginWindowHandle window);
- virtual ~NativeViewGLSurfaceOSMesa();
-
- // Initializes the GL context.
- bool Initialize();
-
- // Implement subset of GLSurface.
- virtual void Destroy();
- virtual bool IsOffscreen();
- virtual bool SwapBuffers();
-
- private:
- void UpdateSize();
-
- gfx::PluginWindowHandle window_;
- HDC device_context_;
-
- DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
-};
-
-// Helper routine that does one-off initialization like determining the
-// pixel format and initializing the GL bindings.
-bool GLContext::InitializeOneOff() {
- static bool initialized = false;
- if (initialized)
- return true;
-
- static const GLImplementation kAllowedGLImplementations[] = {
- kGLImplementationEGLGLES2,
- kGLImplementationDesktopGL,
- kGLImplementationOSMesaGL
- };
-
- if (!InitializeRequestedGLBindings(
- kAllowedGLImplementations,
- kAllowedGLImplementations + arraysize(kAllowedGLImplementations),
- kGLImplementationEGLGLES2)) {
- LOG(ERROR) << "InitializeRequestedGLBindings failed.";
- return false;
- }
+GLContext* GLContext::CreateGLContext(GLSurface* compatible_surface,
+ GLContext* shared_context) {
+ scoped_ptr<GLSurface> surface(compatible_surface);
switch (GetGLImplementation()) {
- case kGLImplementationDesktopGL:
- if (!GLSurfaceWGL::InitializeOneOff()) {
- LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
- return false;
- }
- break;
- case kGLImplementationEGLGLES2:
- if (!GLSurfaceEGL::InitializeOneOff()) {
- LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
- return false;
- }
- break;
- }
-
- initialized = true;
- return true;
-}
-
-NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
- gfx::PluginWindowHandle window)
- : window_(window),
- device_context_(NULL) {
- DCHECK(window);
-}
-
-NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
- Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::Initialize() {
- device_context_ = GetDC(window_);
- UpdateSize();
- return true;
-}
-
-void NativeViewGLSurfaceOSMesa::Destroy() {
- if (window_ && device_context_)
- ReleaseDC(window_, device_context_);
-
- window_ = NULL;
- device_context_ = NULL;
-
- GLSurfaceOSMesa::Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
- return false;
-}
-
-bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
- DCHECK(device_context_);
-
- // Update the size before blitting so that the blit size is exactly the same
- // as the window.
- UpdateSize();
-
- gfx::Size size = GetSize();
-
- // Note: negating the height below causes GDI to treat the bitmap data as row
- // 0 being at the top.
- BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
- info.bV4Width = size.width();
- info.bV4Height = -size.height();
- info.bV4Planes = 1;
- info.bV4BitCount = 32;
- info.bV4V4Compression = BI_BITFIELDS;
- info.bV4RedMask = 0x000000FF;
- info.bV4GreenMask = 0x0000FF00;
- info.bV4BlueMask = 0x00FF0000;
- info.bV4AlphaMask = 0xFF000000;
-
- // Copy the back buffer to the window's device context. Do not check whether
- // StretchDIBits succeeds or not. It will fail if the window has been
- // destroyed but it is preferable to allow rendering to silently fail if the
- // window is destroyed. This is because the primary application of this
- // class of GLContext is for testing and we do not want every GL related ui /
- // browser test to become flaky if there is a race condition between GL
- // context destruction and window destruction.
- StretchDIBits(device_context_,
- 0, 0, size.width(), size.height(),
- 0, 0, size.width(), size.height(),
- GetHandle(),
- reinterpret_cast<BITMAPINFO*>(&info),
- DIB_RGB_COLORS,
- SRCCOPY);
-
- return true;
-}
-
-void NativeViewGLSurfaceOSMesa::UpdateSize() {
- // Change back buffer size to that of window. If window handle is invalid, do
- // not change the back buffer size.
- RECT rect;
- if (!GetClientRect(window_, &rect))
- return;
-
- gfx::Size window_size = gfx::Size(
- std::max(1, static_cast<int>(rect.right - rect.left)),
- std::max(1, static_cast<int>(rect.bottom - rect.top)));
- Resize(window_size);
-}
-
-GLContext* GLContext::CreateViewGLContext(gfx::PluginWindowHandle window,
- bool multisampled) {
- switch (GetGLImplementation()) {
case kGLImplementationOSMesaGL: {
- scoped_ptr<NativeViewGLSurfaceOSMesa> surface(
- new NativeViewGLSurfaceOSMesa(window));
- if (!surface->Initialize())
- return NULL;
-
- scoped_ptr<GLContextOSMesa> context(
- new GLContextOSMesa(surface.release()));
- if (!context->Initialize(OSMESA_RGBA, NULL))
- return NULL;
-
- return context.release();
- }
- case kGLImplementationEGLGLES2: {
- scoped_ptr<NativeViewGLSurfaceEGL> surface(new NativeViewGLSurfaceEGL(
- window));
- if (!surface->Initialize())
- return NULL;
-
- scoped_ptr<GLContextEGL> context(
- new GLContextEGL(surface.release()));
- if (!context->Initialize(NULL))
- return NULL;
-
- return context.release();
- }
- case kGLImplementationDesktopGL: {
- scoped_ptr<NativeViewGLSurfaceWGL> surface(new NativeViewGLSurfaceWGL(
- window));
- if (!surface->Initialize())
- return NULL;
-
- scoped_ptr<GLContextWGL> context(
- new GLContextWGL(surface.release()));
- if (!context->Initialize(NULL))
- return NULL;
-
- return context.release();
- }
- case kGLImplementationMockGL:
- return new StubGLContext;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
-GLContext* GLContext::CreateOffscreenGLContext(GLContext* shared_context) {
- switch (GetGLImplementation()) {
- case kGLImplementationOSMesaGL: {
- scoped_ptr<GLSurfaceOSMesa> surface(new GLSurfaceOSMesa());
- surface->Resize(gfx::Size(1, 1));
-
scoped_ptr<GLContextOSMesa> context(
- new GLContextOSMesa(surface.release()));
+ new GLContextOSMesa(static_cast<GLSurfaceOSMesa*>(
+ surface.release())));
if (!context->Initialize(OSMESA_RGBA, shared_context))
return NULL;
return context.release();
}
case kGLImplementationEGLGLES2: {
- scoped_ptr<PbufferGLSurfaceEGL> surface(new PbufferGLSurfaceEGL(
- gfx::Size(1, 1)));
- if (!surface->Initialize())
- return NULL;
-
- scoped_ptr<GLContextEGL> context(new GLContextEGL(surface.release()));
+ scoped_ptr<GLContextEGL> context(
+ new GLContextEGL(static_cast<GLSurfaceEGL*>(
+ surface.release())));
if (!context->Initialize(shared_context))
return NULL;
return context.release();
}
case kGLImplementationDesktopGL: {
- scoped_ptr<PbufferGLSurfaceWGL> surface(new PbufferGLSurfaceWGL(
- gfx::Size(1, 1)));
- if (!surface->Initialize())
- return NULL;
-
- scoped_ptr<GLContextWGL> context(new GLContextWGL(surface.release()));
+ scoped_ptr<GLContextWGL> context(
+ new GLContextWGL(static_cast<GLSurfaceWGL*>(
+ surface.release())));
if (!context->Initialize(shared_context))
return NULL;
return context.release();
}
case kGLImplementationMockGL:
- return new StubGLContext;
+ return new GLContextStub;
default:
NOTREACHED();
return NULL;