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Diffstat (limited to 'ui/gfx/point3_f.h')
-rw-r--r-- | ui/gfx/point3_f.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/ui/gfx/point3_f.h b/ui/gfx/point3_f.h new file mode 100644 index 0000000..c0aefb5 --- /dev/null +++ b/ui/gfx/point3_f.h @@ -0,0 +1,57 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef UI_GFX_POINT3_F_H_ +#define UI_GFX_POINT3_F_H_ + +#include "ui/gfx/point_f.h" + +namespace gfx { + +// A point has an x, y and z coordinate. +class Point3F { + public: + Point3F() : x_(0), y_(0), z_(0) {} + + Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {} + + explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {} + + ~Point3F() {} + + float x() const { return x_; } + float y() const { return y_; } + float z() const { return z_; } + + void set_x(float x) { x_ = x; } + void set_y(float y) { y_ = y; } + void set_z(float z) { z_ = z; } + + void SetPoint(float x, float y, float z) { + x_ = x; + y_ = y; + z_ = z; + } + + // Returns the squared euclidean distance between two points. + float SquaredDistanceTo(const Point3F& other) const { + float dx = x_ - other.x_; + float dy = y_ - other.y_; + float dz = z_ - other.z_; + return dx * dx + dy * dy + dz * dz; + } + + PointF AsPointF() const { return PointF(x_, y_); } + + private: + float x_; + float y_; + float z_; + + // copy/assign are allowed. +}; + +} // namespace gfx + +#endif // UI_GFX_POINT3_F_H_ |