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-rwxr-xr-xui/gfx/render_text.cc506
1 files changed, 506 insertions, 0 deletions
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
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--- /dev/null
+++ b/ui/gfx/render_text.cc
@@ -0,0 +1,506 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/render_text.h"
+
+#include <algorithm>
+
+#include "base/i18n/break_iterator.h"
+#include "base/logging.h"
+#include "base/stl_util.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/canvas_skia.h"
+
+namespace {
+
+#ifndef NDEBUG
+// Check StyleRanges invariant conditions: sorted and non-overlapping ranges.
+void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
+ if (length == 0) {
+ DCHECK(style_ranges.empty()) << "Style ranges exist for empty text.";
+ return;
+ }
+ for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) {
+ const ui::Range& former = style_ranges[i].range;
+ const ui::Range& latter = style_ranges[i + 1].range;
+ DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former;
+ DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former;
+ DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former;
+ DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." <<
+ "former:" << former << ", latter:" << latter;
+ }
+ const gfx::StyleRange& end_style = *style_ranges.rbegin();
+ DCHECK(!end_style.range.is_empty()) << "Empty range at end.";
+ DCHECK(end_style.range.IsValid()) << "Invalid range at end.";
+ DCHECK(!end_style.range.is_reversed()) << "Reversed range at end.";
+ DCHECK(end_style.range.end() == length) << "Style and text length mismatch.";
+}
+#endif
+
+void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges,
+ gfx::StyleRange style_range) {
+ const ui::Range& new_range = style_range.range;
+ // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
+ gfx::StyleRanges::iterator i;
+ for (i = style_ranges.begin(); i != style_ranges.end();) {
+ if (i->range.end() < new_range.start()) {
+ i++;
+ } else if (i->range.start() == new_range.end()) {
+ break;
+ } else if (new_range.Contains(i->range)) {
+ i = style_ranges.erase(i);
+ if (i == style_ranges.end())
+ break;
+ } else if (i->range.start() < new_range.start() &&
+ i->range.end() > new_range.end()) {
+ // Split the current style into two styles.
+ gfx::StyleRange split_style = gfx::StyleRange(*i);
+ split_style.range.set_end(new_range.start());
+ i = style_ranges.insert(i, split_style) + 1;
+ i->range.set_start(new_range.end());
+ break;
+ } else if (i->range.start() < new_range.start()) {
+ i->range.set_end(new_range.start());
+ i++;
+ } else if (i->range.end() > new_range.end()) {
+ i->range.set_start(new_range.end());
+ break;
+ } else
+ NOTREACHED();
+ }
+ // Add the new range in its sorted location.
+ style_ranges.insert(i, style_range);
+}
+
+} // namespace
+
+namespace gfx {
+
+StyleRange::StyleRange()
+ : font(),
+ foreground(SK_ColorBLACK),
+ strike(false),
+ underline(false),
+ range() {
+}
+
+void RenderText::SetText(const string16& text) {
+ size_t old_text_length = text_.length();
+ text_ = text;
+
+ // Update the style ranges as needed.
+ if (text_.empty()) {
+ style_ranges_.clear();
+ } else if (style_ranges_.empty()) {
+ ApplyDefaultStyle();
+ } else if (text_.length() > old_text_length) {
+ style_ranges_.back().range.set_end(text_.length());
+ } else if (text_.length() < old_text_length) {
+ StyleRanges::iterator i;
+ for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) {
+ if (i->range.start() >= text_.length()) {
+ i = style_ranges_.erase(i);
+ if (i == style_ranges_.end())
+ break;
+ } else if (i->range.end() > text_.length()) {
+ i->range.set_end(text_.length());
+ }
+ }
+ style_ranges_.back().range.set_end(text_.length());
+ }
+#ifndef NDEBUG
+ CheckStyleRanges(style_ranges_, text_.length());
+#endif
+}
+
+size_t RenderText::GetCursorPosition() const {
+ return GetSelection().end();
+}
+
+void RenderText::SetCursorPosition(const size_t position) {
+ SetSelection(ui::Range(position, position));
+}
+
+void RenderText::MoveCursorLeft(BreakType break_type, bool select) {
+ if (break_type == LINE_BREAK) {
+ MoveCursorTo(0, select);
+ return;
+ }
+ size_t position = GetCursorPosition();
+ // Cancelling a selection moves to the edge of the selection.
+ if (!GetSelection().is_empty() && !select) {
+ // Use the selection start if it is left of the selection end.
+ if (GetCursorBounds(GetSelection().start(), false).x() <
+ GetCursorBounds(position, false).x())
+ position = GetSelection().start();
+ // If |move_by_word|, use the nearest word boundary left of the selection.
+ if (break_type == WORD_BREAK)
+ position = GetLeftCursorPosition(position, true);
+ } else {
+ position = GetLeftCursorPosition(position, break_type == WORD_BREAK);
+ }
+ MoveCursorTo(position, select);
+}
+
+void RenderText::MoveCursorRight(BreakType break_type, bool select) {
+ if (break_type == LINE_BREAK) {
+ MoveCursorTo(text().length(), select);
+ return;
+ }
+ size_t position = GetCursorPosition();
+ // Cancelling a selection moves to the edge of the selection.
+ if (!GetSelection().is_empty() && !select) {
+ // Use the selection start if it is right of the selection end.
+ if (GetCursorBounds(GetSelection().start(), false).x() >
+ GetCursorBounds(position, false).x())
+ position = GetSelection().start();
+ // If |move_by_word|, use the nearest word boundary right of the selection.
+ if (break_type == WORD_BREAK)
+ position = GetRightCursorPosition(position, true);
+ } else {
+ position = GetRightCursorPosition(position, break_type == WORD_BREAK);
+ }
+ MoveCursorTo(position, select);
+}
+
+bool RenderText::MoveCursorTo(size_t position, bool select) {
+ bool changed = GetCursorPosition() != position ||
+ select == GetSelection().is_empty();
+ if (select)
+ SetSelection(ui::Range(GetSelection().start(), position));
+ else
+ SetSelection(ui::Range(position, position));
+ return changed;
+}
+
+bool RenderText::MoveCursorTo(const gfx::Point& point, bool select) {
+ // TODO(msw): Make this function support cursor placement via mouse near BiDi
+ // level changes. The visual cursor appearance will depend on the location
+ // clicked, not solely the resulting logical cursor position. See the TODO
+ // note pertaining to selection_range_ for more information.
+ return MoveCursorTo(FindCursorPosition(point), select);
+}
+
+const ui::Range& RenderText::GetSelection() const {
+ return selection_range_;
+}
+
+void RenderText::SetSelection(const ui::Range& range) {
+ selection_range_.set_end(std::min(range.end(), text().length()));
+ selection_range_.set_start(std::min(range.start(), text().length()));
+
+ // Update |display_offset_| to ensure the current cursor is visible.
+ gfx::Rect cursor_bounds(GetCursorBounds(GetCursorPosition(), insert_mode()));
+ int display_width = display_rect_.width();
+ int string_width = GetStringWidth();
+ if (string_width < display_width) {
+ // Show all text whenever the text fits to the size.
+ display_offset_.set_x(0);
+ } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) {
+ // Pan to show the cursor when it overflows to the right,
+ display_offset_.set_x(display_width - cursor_bounds.right());
+ } else if ((display_offset_.x() + cursor_bounds.x()) < 0) {
+ // Pan to show the cursor when it overflows to the left.
+ display_offset_.set_x(-cursor_bounds.x());
+ }
+}
+
+bool RenderText::IsPointInSelection(const gfx::Point& point) const {
+ size_t pos = FindCursorPosition(point);
+ return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax());
+}
+
+void RenderText::ClearSelection() {
+ SetCursorPosition(GetCursorPosition());
+}
+
+void RenderText::SelectAll() {
+ SetSelection(ui::Range(0, text().length()));
+}
+
+void RenderText::SelectWord() {
+ size_t selection_start = GetSelection().start();
+ size_t cursor_position = GetCursorPosition();
+ // First we setup selection_start_ and cursor_pos_. There are so many cases
+ // because we try to emulate what select-word looks like in a gtk textfield.
+ // See associated testcase for different cases.
+ if (cursor_position > 0 && cursor_position < text().length()) {
+ if (isalnum(text()[cursor_position])) {
+ selection_start = cursor_position;
+ cursor_position++;
+ } else
+ selection_start = cursor_position - 1;
+ } else if (cursor_position == 0) {
+ selection_start = cursor_position;
+ if (text().length() > 0)
+ cursor_position++;
+ } else {
+ selection_start = cursor_position - 1;
+ }
+
+ // Now we move selection_start_ to beginning of selection. Selection boundary
+ // is defined as the position where we have alpha-num character on one side
+ // and non-alpha-num char on the other side.
+ for (; selection_start > 0; selection_start--) {
+ if (IsPositionAtWordSelectionBoundary(selection_start))
+ break;
+ }
+
+ // Now we move cursor_pos_ to end of selection. Selection boundary
+ // is defined as the position where we have alpha-num character on one side
+ // and non-alpha-num char on the other side.
+ for (; cursor_position < text().length(); cursor_position++) {
+ if (IsPositionAtWordSelectionBoundary(cursor_position))
+ break;
+ }
+
+ SetSelection(ui::Range(selection_start, cursor_position));
+}
+
+const ui::Range& RenderText::GetCompositionRange() const {
+ return composition_range_;
+}
+
+void RenderText::SetCompositionRange(const ui::Range& composition_range) {
+ CHECK(!composition_range.IsValid() ||
+ ui::Range(0, text_.length()).Contains(composition_range));
+ composition_range_.set_end(composition_range.end());
+ composition_range_.set_start(composition_range.start());
+}
+
+void RenderText::ApplyStyleRange(StyleRange style_range) {
+ const ui::Range& new_range = style_range.range;
+ if (!new_range.IsValid() || new_range.is_empty())
+ return;
+ CHECK(!new_range.is_reversed());
+ CHECK(ui::Range(0, text_.length()).Contains(new_range));
+ ApplyStyleRangeImpl(style_ranges_, style_range);
+#ifndef NDEBUG
+ CheckStyleRanges(style_ranges_, text_.length());
+#endif
+}
+
+void RenderText::ApplyDefaultStyle() {
+ style_ranges_.clear();
+ StyleRange style = StyleRange(default_style_);
+ style.range.set_end(text_.length());
+ style_ranges_.push_back(style);
+}
+
+base::i18n::TextDirection RenderText::GetTextDirection() const {
+ // TODO(msw): Bidi implementation, intended to replace the functionality added
+ // in crrev.com/91881 (discussed in codereview.chromium.org/7324011).
+ return base::i18n::LEFT_TO_RIGHT;
+}
+
+int RenderText::GetStringWidth() const {
+ return GetSubstringBounds(ui::Range(0, text_.length()))[0].width();
+}
+
+void RenderText::Draw(gfx::Canvas* canvas) {
+ // Clip the canvas to the text display area.
+ canvas->ClipRectInt(display_rect_.x(), display_rect_.y(),
+ display_rect_.width(), display_rect_.height());
+
+ // Draw the selection.
+ std::vector<gfx::Rect> selection(GetSubstringBounds(GetSelection()));
+ SkColor selection_color =
+ focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor;
+ for (std::vector<gfx::Rect>::const_iterator i = selection.begin();
+ i < selection.end(); ++i) {
+ gfx::Rect r(*i);
+ r.Offset(display_offset_);
+ canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height());
+ }
+
+ // Create a temporary copy of the style ranges for composition and selection.
+ // TODO(msw): This pattern ought to be reconsidered; what about composition
+ // and selection overlaps, retain existing local style features?
+ StyleRanges style_ranges(style_ranges_);
+ // Apply a composition style override to a copy of the style ranges.
+ if (composition_range_.IsValid() && !composition_range_.is_empty()) {
+ StyleRange composition_style(default_style_);
+ composition_style.underline = true;
+ composition_style.range.set_start(composition_range_.start());
+ composition_style.range.set_end(composition_range_.end());
+ ApplyStyleRangeImpl(style_ranges, composition_style);
+ }
+ // Apply a selection style override to a copy of the style ranges.
+ if (selection_range_.IsValid() && !selection_range_.is_empty()) {
+ StyleRange selection_style(default_style_);
+ selection_style.foreground = kSelectedTextColor;
+ selection_style.range.set_start(selection_range_.GetMin());
+ selection_style.range.set_end(selection_range_.GetMax());
+ ApplyStyleRangeImpl(style_ranges, selection_style);
+ }
+
+ // Draw the text.
+ gfx::Rect bounds(display_rect_);
+ bounds.Offset(display_offset_);
+ for (StyleRanges::const_iterator i = style_ranges.begin();
+ i < style_ranges.end(); ++i) {
+ Font font = !i->underline ? i->font :
+ i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED);
+ string16 text = text_.substr(i->range.start(), i->range.length());
+ bounds.set_width(font.GetStringWidth(text));
+ canvas->DrawStringInt(text, font, i->foreground, bounds);
+
+ // Draw the strikethrough.
+ if (i->strike) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setColor(i->foreground);
+ paint.setStrokeWidth(kStrikeWidth);
+ canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()),
+ SkIntToScalar(bounds.bottom()),
+ SkIntToScalar(bounds.right()),
+ SkIntToScalar(bounds.y()),
+ paint);
+ }
+
+ bounds.set_x(bounds.x() + bounds.width());
+ }
+
+ // Paint cursor. Replace cursor is drawn as rectangle for now.
+ if (cursor_visible() && focused()) {
+ bounds = GetCursorBounds(GetCursorPosition(), insert_mode());
+ bounds.Offset(display_offset_);
+ if (!bounds.IsEmpty())
+ canvas->DrawRectInt(kCursorColor,
+ bounds.x(),
+ bounds.y(),
+ bounds.width(),
+ bounds.height());
+ }
+}
+
+size_t RenderText::FindCursorPosition(const gfx::Point& point) const {
+ const gfx::Font& font = Font();
+ int left = 0;
+ int left_pos = 0;
+ int right = font.GetStringWidth(text());
+ int right_pos = text().length();
+
+ int x = point.x();
+ if (x <= left) return left_pos;
+ if (x >= right) return right_pos;
+ // binary searching the cursor position.
+ // TODO(oshima): use the center of character instead of edge.
+ // Binary search may not work for language like arabic.
+ while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) {
+ int pivot_pos = left_pos + (right_pos - left_pos) / 2;
+ int pivot = font.GetStringWidth(text().substr(0, pivot_pos));
+ if (pivot < x) {
+ left = pivot;
+ left_pos = pivot_pos;
+ } else if (pivot == x) {
+ return pivot_pos;
+ } else {
+ right = pivot;
+ right_pos = pivot_pos;
+ }
+ }
+ return left_pos;
+}
+
+std::vector<gfx::Rect> RenderText::GetSubstringBounds(
+ const ui::Range& range) const {
+ size_t start = range.GetMin();
+ size_t end = range.GetMax();
+ gfx::Font font;
+ int start_x = font.GetStringWidth(text().substr(0, start));
+ int end_x = font.GetStringWidth(text().substr(0, end));
+ std::vector<gfx::Rect> bounds;
+ bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight()));
+ return bounds;
+}
+
+gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos,
+ bool insert_mode) const {
+ gfx::Font font;
+ int x = font.GetStringWidth(text_.substr(0U, cursor_pos));
+ DCHECK_GE(x, 0);
+ int h = std::min(display_rect_.height(), font.GetHeight());
+ gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h);
+ if (!insert_mode && text_.length() != cursor_pos)
+ bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x);
+ return bounds;
+}
+
+size_t RenderText::GetLeftCursorPosition(size_t position,
+ bool move_by_word) const {
+ if (!move_by_word)
+ return position == 0? position : position - 1;
+ // Notes: We always iterate words from the begining.
+ // This is probably fast enough for our usage, but we may
+ // want to modify WordIterator so that it can start from the
+ // middle of string and advance backwards.
+ base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
+ bool success = iter.Init();
+ DCHECK(success);
+ if (!success)
+ return position;
+ int last = 0;
+ while (iter.Advance()) {
+ if (iter.IsWord()) {
+ size_t begin = iter.pos() - iter.GetString().length();
+ if (begin == position) {
+ // The cursor is at the beginning of a word.
+ // Move to previous word.
+ break;
+ } else if(iter.pos() >= position) {
+ // The cursor is in the middle or at the end of a word.
+ // Move to the top of current word.
+ last = begin;
+ break;
+ } else {
+ last = iter.pos() - iter.GetString().length();
+ }
+ }
+ }
+
+ return last;
+}
+
+size_t RenderText::GetRightCursorPosition(size_t position,
+ bool move_by_word) const {
+ if (!move_by_word)
+ return std::min(position + 1, text().length());
+ base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
+ bool success = iter.Init();
+ DCHECK(success);
+ if (!success)
+ return position;
+ size_t pos = 0;
+ while (iter.Advance()) {
+ pos = iter.pos();
+ if (iter.IsWord() && pos > position) {
+ break;
+ }
+ }
+ return pos;
+}
+
+RenderText::RenderText()
+ : text_(),
+ selection_range_(),
+ cursor_visible_(false),
+ insert_mode_(true),
+ composition_range_(),
+ style_ranges_(),
+ default_style_(),
+ display_rect_(),
+ display_offset_() {
+}
+
+RenderText::~RenderText() {
+}
+
+bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) {
+ return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) ||
+ (!isalnum(text()[pos - 1]) && isalnum(text()[pos]));
+}
+
+} // namespace gfx