diff options
Diffstat (limited to 'ui/gfx/render_text.cc')
-rwxr-xr-x | ui/gfx/render_text.cc | 506 |
1 files changed, 506 insertions, 0 deletions
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc new file mode 100755 index 0000000..c656792 --- /dev/null +++ b/ui/gfx/render_text.cc @@ -0,0 +1,506 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ui/gfx/render_text.h" + +#include <algorithm> + +#include "base/i18n/break_iterator.h" +#include "base/logging.h" +#include "base/stl_util.h" +#include "ui/gfx/canvas.h" +#include "ui/gfx/canvas_skia.h" + +namespace { + +#ifndef NDEBUG +// Check StyleRanges invariant conditions: sorted and non-overlapping ranges. +void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) { + if (length == 0) { + DCHECK(style_ranges.empty()) << "Style ranges exist for empty text."; + return; + } + for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) { + const ui::Range& former = style_ranges[i].range; + const ui::Range& latter = style_ranges[i + 1].range; + DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former; + DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former; + DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former; + DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." << + "former:" << former << ", latter:" << latter; + } + const gfx::StyleRange& end_style = *style_ranges.rbegin(); + DCHECK(!end_style.range.is_empty()) << "Empty range at end."; + DCHECK(end_style.range.IsValid()) << "Invalid range at end."; + DCHECK(!end_style.range.is_reversed()) << "Reversed range at end."; + DCHECK(end_style.range.end() == length) << "Style and text length mismatch."; +} +#endif + +void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges, + gfx::StyleRange style_range) { + const ui::Range& new_range = style_range.range; + // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges. + gfx::StyleRanges::iterator i; + for (i = style_ranges.begin(); i != style_ranges.end();) { + if (i->range.end() < new_range.start()) { + i++; + } else if (i->range.start() == new_range.end()) { + break; + } else if (new_range.Contains(i->range)) { + i = style_ranges.erase(i); + if (i == style_ranges.end()) + break; + } else if (i->range.start() < new_range.start() && + i->range.end() > new_range.end()) { + // Split the current style into two styles. + gfx::StyleRange split_style = gfx::StyleRange(*i); + split_style.range.set_end(new_range.start()); + i = style_ranges.insert(i, split_style) + 1; + i->range.set_start(new_range.end()); + break; + } else if (i->range.start() < new_range.start()) { + i->range.set_end(new_range.start()); + i++; + } else if (i->range.end() > new_range.end()) { + i->range.set_start(new_range.end()); + break; + } else + NOTREACHED(); + } + // Add the new range in its sorted location. + style_ranges.insert(i, style_range); +} + +} // namespace + +namespace gfx { + +StyleRange::StyleRange() + : font(), + foreground(SK_ColorBLACK), + strike(false), + underline(false), + range() { +} + +void RenderText::SetText(const string16& text) { + size_t old_text_length = text_.length(); + text_ = text; + + // Update the style ranges as needed. + if (text_.empty()) { + style_ranges_.clear(); + } else if (style_ranges_.empty()) { + ApplyDefaultStyle(); + } else if (text_.length() > old_text_length) { + style_ranges_.back().range.set_end(text_.length()); + } else if (text_.length() < old_text_length) { + StyleRanges::iterator i; + for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) { + if (i->range.start() >= text_.length()) { + i = style_ranges_.erase(i); + if (i == style_ranges_.end()) + break; + } else if (i->range.end() > text_.length()) { + i->range.set_end(text_.length()); + } + } + style_ranges_.back().range.set_end(text_.length()); + } +#ifndef NDEBUG + CheckStyleRanges(style_ranges_, text_.length()); +#endif +} + +size_t RenderText::GetCursorPosition() const { + return GetSelection().end(); +} + +void RenderText::SetCursorPosition(const size_t position) { + SetSelection(ui::Range(position, position)); +} + +void RenderText::MoveCursorLeft(BreakType break_type, bool select) { + if (break_type == LINE_BREAK) { + MoveCursorTo(0, select); + return; + } + size_t position = GetCursorPosition(); + // Cancelling a selection moves to the edge of the selection. + if (!GetSelection().is_empty() && !select) { + // Use the selection start if it is left of the selection end. + if (GetCursorBounds(GetSelection().start(), false).x() < + GetCursorBounds(position, false).x()) + position = GetSelection().start(); + // If |move_by_word|, use the nearest word boundary left of the selection. + if (break_type == WORD_BREAK) + position = GetLeftCursorPosition(position, true); + } else { + position = GetLeftCursorPosition(position, break_type == WORD_BREAK); + } + MoveCursorTo(position, select); +} + +void RenderText::MoveCursorRight(BreakType break_type, bool select) { + if (break_type == LINE_BREAK) { + MoveCursorTo(text().length(), select); + return; + } + size_t position = GetCursorPosition(); + // Cancelling a selection moves to the edge of the selection. + if (!GetSelection().is_empty() && !select) { + // Use the selection start if it is right of the selection end. + if (GetCursorBounds(GetSelection().start(), false).x() > + GetCursorBounds(position, false).x()) + position = GetSelection().start(); + // If |move_by_word|, use the nearest word boundary right of the selection. + if (break_type == WORD_BREAK) + position = GetRightCursorPosition(position, true); + } else { + position = GetRightCursorPosition(position, break_type == WORD_BREAK); + } + MoveCursorTo(position, select); +} + +bool RenderText::MoveCursorTo(size_t position, bool select) { + bool changed = GetCursorPosition() != position || + select == GetSelection().is_empty(); + if (select) + SetSelection(ui::Range(GetSelection().start(), position)); + else + SetSelection(ui::Range(position, position)); + return changed; +} + +bool RenderText::MoveCursorTo(const gfx::Point& point, bool select) { + // TODO(msw): Make this function support cursor placement via mouse near BiDi + // level changes. The visual cursor appearance will depend on the location + // clicked, not solely the resulting logical cursor position. See the TODO + // note pertaining to selection_range_ for more information. + return MoveCursorTo(FindCursorPosition(point), select); +} + +const ui::Range& RenderText::GetSelection() const { + return selection_range_; +} + +void RenderText::SetSelection(const ui::Range& range) { + selection_range_.set_end(std::min(range.end(), text().length())); + selection_range_.set_start(std::min(range.start(), text().length())); + + // Update |display_offset_| to ensure the current cursor is visible. + gfx::Rect cursor_bounds(GetCursorBounds(GetCursorPosition(), insert_mode())); + int display_width = display_rect_.width(); + int string_width = GetStringWidth(); + if (string_width < display_width) { + // Show all text whenever the text fits to the size. + display_offset_.set_x(0); + } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) { + // Pan to show the cursor when it overflows to the right, + display_offset_.set_x(display_width - cursor_bounds.right()); + } else if ((display_offset_.x() + cursor_bounds.x()) < 0) { + // Pan to show the cursor when it overflows to the left. + display_offset_.set_x(-cursor_bounds.x()); + } +} + +bool RenderText::IsPointInSelection(const gfx::Point& point) const { + size_t pos = FindCursorPosition(point); + return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax()); +} + +void RenderText::ClearSelection() { + SetCursorPosition(GetCursorPosition()); +} + +void RenderText::SelectAll() { + SetSelection(ui::Range(0, text().length())); +} + +void RenderText::SelectWord() { + size_t selection_start = GetSelection().start(); + size_t cursor_position = GetCursorPosition(); + // First we setup selection_start_ and cursor_pos_. There are so many cases + // because we try to emulate what select-word looks like in a gtk textfield. + // See associated testcase for different cases. + if (cursor_position > 0 && cursor_position < text().length()) { + if (isalnum(text()[cursor_position])) { + selection_start = cursor_position; + cursor_position++; + } else + selection_start = cursor_position - 1; + } else if (cursor_position == 0) { + selection_start = cursor_position; + if (text().length() > 0) + cursor_position++; + } else { + selection_start = cursor_position - 1; + } + + // Now we move selection_start_ to beginning of selection. Selection boundary + // is defined as the position where we have alpha-num character on one side + // and non-alpha-num char on the other side. + for (; selection_start > 0; selection_start--) { + if (IsPositionAtWordSelectionBoundary(selection_start)) + break; + } + + // Now we move cursor_pos_ to end of selection. Selection boundary + // is defined as the position where we have alpha-num character on one side + // and non-alpha-num char on the other side. + for (; cursor_position < text().length(); cursor_position++) { + if (IsPositionAtWordSelectionBoundary(cursor_position)) + break; + } + + SetSelection(ui::Range(selection_start, cursor_position)); +} + +const ui::Range& RenderText::GetCompositionRange() const { + return composition_range_; +} + +void RenderText::SetCompositionRange(const ui::Range& composition_range) { + CHECK(!composition_range.IsValid() || + ui::Range(0, text_.length()).Contains(composition_range)); + composition_range_.set_end(composition_range.end()); + composition_range_.set_start(composition_range.start()); +} + +void RenderText::ApplyStyleRange(StyleRange style_range) { + const ui::Range& new_range = style_range.range; + if (!new_range.IsValid() || new_range.is_empty()) + return; + CHECK(!new_range.is_reversed()); + CHECK(ui::Range(0, text_.length()).Contains(new_range)); + ApplyStyleRangeImpl(style_ranges_, style_range); +#ifndef NDEBUG + CheckStyleRanges(style_ranges_, text_.length()); +#endif +} + +void RenderText::ApplyDefaultStyle() { + style_ranges_.clear(); + StyleRange style = StyleRange(default_style_); + style.range.set_end(text_.length()); + style_ranges_.push_back(style); +} + +base::i18n::TextDirection RenderText::GetTextDirection() const { + // TODO(msw): Bidi implementation, intended to replace the functionality added + // in crrev.com/91881 (discussed in codereview.chromium.org/7324011). + return base::i18n::LEFT_TO_RIGHT; +} + +int RenderText::GetStringWidth() const { + return GetSubstringBounds(ui::Range(0, text_.length()))[0].width(); +} + +void RenderText::Draw(gfx::Canvas* canvas) { + // Clip the canvas to the text display area. + canvas->ClipRectInt(display_rect_.x(), display_rect_.y(), + display_rect_.width(), display_rect_.height()); + + // Draw the selection. + std::vector<gfx::Rect> selection(GetSubstringBounds(GetSelection())); + SkColor selection_color = + focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor; + for (std::vector<gfx::Rect>::const_iterator i = selection.begin(); + i < selection.end(); ++i) { + gfx::Rect r(*i); + r.Offset(display_offset_); + canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height()); + } + + // Create a temporary copy of the style ranges for composition and selection. + // TODO(msw): This pattern ought to be reconsidered; what about composition + // and selection overlaps, retain existing local style features? + StyleRanges style_ranges(style_ranges_); + // Apply a composition style override to a copy of the style ranges. + if (composition_range_.IsValid() && !composition_range_.is_empty()) { + StyleRange composition_style(default_style_); + composition_style.underline = true; + composition_style.range.set_start(composition_range_.start()); + composition_style.range.set_end(composition_range_.end()); + ApplyStyleRangeImpl(style_ranges, composition_style); + } + // Apply a selection style override to a copy of the style ranges. + if (selection_range_.IsValid() && !selection_range_.is_empty()) { + StyleRange selection_style(default_style_); + selection_style.foreground = kSelectedTextColor; + selection_style.range.set_start(selection_range_.GetMin()); + selection_style.range.set_end(selection_range_.GetMax()); + ApplyStyleRangeImpl(style_ranges, selection_style); + } + + // Draw the text. + gfx::Rect bounds(display_rect_); + bounds.Offset(display_offset_); + for (StyleRanges::const_iterator i = style_ranges.begin(); + i < style_ranges.end(); ++i) { + Font font = !i->underline ? i->font : + i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED); + string16 text = text_.substr(i->range.start(), i->range.length()); + bounds.set_width(font.GetStringWidth(text)); + canvas->DrawStringInt(text, font, i->foreground, bounds); + + // Draw the strikethrough. + if (i->strike) { + SkPaint paint; + paint.setAntiAlias(true); + paint.setStyle(SkPaint::kFill_Style); + paint.setColor(i->foreground); + paint.setStrokeWidth(kStrikeWidth); + canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()), + SkIntToScalar(bounds.bottom()), + SkIntToScalar(bounds.right()), + SkIntToScalar(bounds.y()), + paint); + } + + bounds.set_x(bounds.x() + bounds.width()); + } + + // Paint cursor. Replace cursor is drawn as rectangle for now. + if (cursor_visible() && focused()) { + bounds = GetCursorBounds(GetCursorPosition(), insert_mode()); + bounds.Offset(display_offset_); + if (!bounds.IsEmpty()) + canvas->DrawRectInt(kCursorColor, + bounds.x(), + bounds.y(), + bounds.width(), + bounds.height()); + } +} + +size_t RenderText::FindCursorPosition(const gfx::Point& point) const { + const gfx::Font& font = Font(); + int left = 0; + int left_pos = 0; + int right = font.GetStringWidth(text()); + int right_pos = text().length(); + + int x = point.x(); + if (x <= left) return left_pos; + if (x >= right) return right_pos; + // binary searching the cursor position. + // TODO(oshima): use the center of character instead of edge. + // Binary search may not work for language like arabic. + while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) { + int pivot_pos = left_pos + (right_pos - left_pos) / 2; + int pivot = font.GetStringWidth(text().substr(0, pivot_pos)); + if (pivot < x) { + left = pivot; + left_pos = pivot_pos; + } else if (pivot == x) { + return pivot_pos; + } else { + right = pivot; + right_pos = pivot_pos; + } + } + return left_pos; +} + +std::vector<gfx::Rect> RenderText::GetSubstringBounds( + const ui::Range& range) const { + size_t start = range.GetMin(); + size_t end = range.GetMax(); + gfx::Font font; + int start_x = font.GetStringWidth(text().substr(0, start)); + int end_x = font.GetStringWidth(text().substr(0, end)); + std::vector<gfx::Rect> bounds; + bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight())); + return bounds; +} + +gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos, + bool insert_mode) const { + gfx::Font font; + int x = font.GetStringWidth(text_.substr(0U, cursor_pos)); + DCHECK_GE(x, 0); + int h = std::min(display_rect_.height(), font.GetHeight()); + gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h); + if (!insert_mode && text_.length() != cursor_pos) + bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x); + return bounds; +} + +size_t RenderText::GetLeftCursorPosition(size_t position, + bool move_by_word) const { + if (!move_by_word) + return position == 0? position : position - 1; + // Notes: We always iterate words from the begining. + // This is probably fast enough for our usage, but we may + // want to modify WordIterator so that it can start from the + // middle of string and advance backwards. + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); + bool success = iter.Init(); + DCHECK(success); + if (!success) + return position; + int last = 0; + while (iter.Advance()) { + if (iter.IsWord()) { + size_t begin = iter.pos() - iter.GetString().length(); + if (begin == position) { + // The cursor is at the beginning of a word. + // Move to previous word. + break; + } else if(iter.pos() >= position) { + // The cursor is in the middle or at the end of a word. + // Move to the top of current word. + last = begin; + break; + } else { + last = iter.pos() - iter.GetString().length(); + } + } + } + + return last; +} + +size_t RenderText::GetRightCursorPosition(size_t position, + bool move_by_word) const { + if (!move_by_word) + return std::min(position + 1, text().length()); + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD); + bool success = iter.Init(); + DCHECK(success); + if (!success) + return position; + size_t pos = 0; + while (iter.Advance()) { + pos = iter.pos(); + if (iter.IsWord() && pos > position) { + break; + } + } + return pos; +} + +RenderText::RenderText() + : text_(), + selection_range_(), + cursor_visible_(false), + insert_mode_(true), + composition_range_(), + style_ranges_(), + default_style_(), + display_rect_(), + display_offset_() { +} + +RenderText::~RenderText() { +} + +bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) { + return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) || + (!isalnum(text()[pos - 1]) && isalnum(text()[pos])); +} + +} // namespace gfx |