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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_SKBITMAP_OPERATIONS_H_
+#define UI_GFX_SKBITMAP_OPERATIONS_H_
+#pragma once
+
+#include "base/gtest_prod_util.h"
+#include "gfx/color_utils.h"
+
+class SkBitmap;
+
+class SkBitmapOperations {
+ public:
+ // Create a bitmap that is an inverted image of the passed in image.
+ // Each color becomes its inverse in the color wheel. So (255, 15, 0) becomes
+ // (0, 240, 255). The alpha value is not inverted.
+ static SkBitmap CreateInvertedBitmap(const SkBitmap& image);
+
+ // Create a bitmap that is a superimposition of the second bitmap on top of
+ // the first. The provided bitmaps must use have the kARGB_8888_Config config
+ // and be of equal dimensions.
+ static SkBitmap CreateSuperimposedBitmap(const SkBitmap& first,
+ const SkBitmap& second);
+
+ // Create a bitmap that is a blend of two others. The alpha argument
+ // specifies the opacity of the second bitmap. The provided bitmaps must
+ // use have the kARGB_8888_Config config and be of equal dimensions.
+ static SkBitmap CreateBlendedBitmap(const SkBitmap& first,
+ const SkBitmap& second,
+ double alpha);
+
+ // Create a bitmap that is the original bitmap masked out by the mask defined
+ // in the alpha bitmap. The images must use the kARGB_8888_Config config and
+ // be of equal dimensions.
+ static SkBitmap CreateMaskedBitmap(const SkBitmap& first,
+ const SkBitmap& alpha);
+
+ // We create a button background image by compositing the color and image
+ // together, then applying the mask. This is a highly specialized composite
+ // operation that is the equivalent of drawing a background in |color|,
+ // tiling |image| over the top, and then masking the result out with |mask|.
+ // The images must use kARGB_8888_Config config.
+ static SkBitmap CreateButtonBackground(SkColor color,
+ const SkBitmap& image,
+ const SkBitmap& mask);
+
+ // Shift a bitmap's HSL values. The shift values are in the range of 0-1,
+ // with the option to specify -1 for 'no change'. The shift values are
+ // defined as:
+ // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map
+ // to 0 and 360 on the hue color wheel (red).
+ // hsl_shift[1] (saturation): A saturation shift for the image, with the
+ // following key values:
+ // 0 = remove all color.
+ // 0.5 = leave unchanged.
+ // 1 = fully saturate the image.
+ // hsl_shift[2] (lightness): A lightness shift for the image, with the
+ // following key values:
+ // 0 = remove all lightness (make all pixels black).
+ // 0.5 = leave unchanged.
+ // 1 = full lightness (make all pixels white).
+ static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap,
+ color_utils::HSL hsl_shift);
+
+ // Create a bitmap that is cropped from another bitmap. This is special
+ // because it tiles the original bitmap, so your coordinates can extend
+ // outside the bounds of the original image.
+ static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap,
+ int src_x, int src_y,
+ int dst_w, int dst_h);
+
+ // Iteratively downsamples by 2 until the bitmap is no smaller than the
+ // input size. The normal use of this is to downsample the bitmap "close" to
+ // the final size, and then use traditional resampling on the result.
+ // Because the bitmap will be closer to the final size, it will be faster,
+ // and linear interpolation will generally work well as a second step.
+ static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap,
+ int min_w, int min_h);
+
+ // Makes a bitmap half has large in each direction by averaging groups of
+ // 4 pixels. This is one step in generating a mipmap.
+ static SkBitmap DownsampleByTwo(const SkBitmap& bitmap);
+
+ // Unpremultiplies all pixels in |bitmap|. You almost never want to call
+ // this, as |SkBitmap|s are always premultiplied by conversion. Call this
+ // only if you will pass the bitmap's data into a system function that
+ // doesn't expect premultiplied colors.
+ static SkBitmap UnPreMultiply(const SkBitmap& bitmap);
+
+ // Transpose the pixels in |bitmap| by swapping x and y.
+ static SkBitmap CreateTransposedBtmap(const SkBitmap& bitmap);
+
+ private:
+ SkBitmapOperations(); // Class for scoping only.
+
+ FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwo);
+ FRIEND_TEST_ALL_PREFIXES(SkBitmapOperationsTest, DownsampleByTwoSmall);
+};
+
+#endif // UI_GFX_SKBITMAP_OPERATIONS_H_