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-rw-r--r--ui/gfx/transform.h70
1 files changed, 43 insertions, 27 deletions
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h
index c3f86ef..1482fb7 100644
--- a/ui/gfx/transform.h
+++ b/ui/gfx/transform.h
@@ -6,25 +6,26 @@
#define UI_GFX_TRANSFORM_H_
#pragma once
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "third_party/skia/include/core/SkMatrix.h"
+#include "third_party/skia/include/utils/SkMatrix44.h"
namespace gfx {
-class Point;
class Rect;
+class Point;
+class Point3f;
}
namespace ui {
-// 3x3 transformation matrix. Transform is cheap and explicitly allows
+// 4x4 transformation matrix. Transform is cheap and explicitly allows
// copy/assign.
-// TODO: make this a 4x4.
class Transform {
public:
Transform();
~Transform();
+ bool operator==(const Transform& rhs) const;
+ bool operator!=(const Transform& rhs) const;
+
// NOTE: The 'Set' functions overwrite the previously set transformation
// parameters. The 'Concat' functions apply a transformation (e.g. rotation,
// scale, translate) on top of the existing transforms, instead of overwriting
@@ -57,44 +58,59 @@ class Transform {
void ConcatTranslate(float x, float y);
// Applies a transformation on the current transformation
- // (i.e. 'this = this * transform;'). Returns true if the result can be
- // represented.
- bool PreconcatTransform(const Transform& transform);
+ // (i.e. 'this = this * transform;').
+ void PreconcatTransform(const Transform& transform);
// Applies a transformation on the current transformation
- // (i.e. 'this = transform * this;'). Returns true if the result can be
- // represented.
- bool ConcatTransform(const Transform& transform);
+ // (i.e. 'this = transform * this;').
+ void ConcatTransform(const Transform& transform);
// Does the transformation change anything?
bool HasChange() const;
// Applies the transformation on the point. Returns true if the point is
// transformed successfully.
- bool TransformPoint(gfx::Point* point) const;
+ void TransformPoint(gfx::Point3f& point) const;
- // Applies the reverse transformation on the point. Returns true if the point
- // is transformed successfully.
- bool TransformPointReverse(gfx::Point* point) const;
-
- // Applies transformation on the rectangle. Returns true if the rectangle is
- // transformed successfully.
- bool TransformRect(gfx::Rect* rect) const;
-
- // Applies the reverse transformation on the rectangle. Returns true if the
- // rectangle is transformed successfully.
+ // Applies the transformation on the point. Returns true if the point is
+ // transformed successfully. Rounds the result to the nearest point.
+ void TransformPoint(gfx::Point& point) const;
+
+ // Applies the reverse transformation on the point. Returns true if the
+ // transformation can be inverted.
+ bool TransformPointReverse(gfx::Point3f& point) const;
+
+ // Applies the reverse transformation on the point. Returns true if the
+ // transformation can be inverted. Rounds the result to the nearest point.
+ bool TransformPointReverse(gfx::Point& point) const;
+
+ // Applies transformation on the rectangle. Returns true if the transformed
+ // rectangle was axis aligned. If it returns false, rect will be the
+ // smallest axis aligned bounding box containg the transformed rect.
+ void TransformRect(gfx::Rect* rect) const;
+
+ // Applies the reverse transformation on the rectangle. Returns true if
+ // the transformed rectangle was axis aligned. If it returns false,
+ // rect will be the smallest axis aligned bounding box containg the
+ // transformed rect.
bool TransformRectReverse(gfx::Rect* rect) const;
// Returns the underlying matrix.
- const SkMatrix& matrix() const { return matrix_; }
- SkMatrix& matrix() { return matrix_; }
+ const SkMatrix44& matrix() const { return matrix_; }
+ SkMatrix44& matrix() { return matrix_; }
private:
- SkMatrix matrix_;
+ void TransformPointInternal(const SkMatrix44& xform,
+ gfx::Point& point) const;
+
+ void TransformPointInternal(const SkMatrix44& xform,
+ gfx::Point3f& point) const;
+
+ SkMatrix44 matrix_;
// copy/assign are allowed.
};
-} // namespace ui
+}// namespace ui
#endif // UI_GFX_TRANSFORM_H_