diff options
Diffstat (limited to 'ui/gfx')
-rw-r--r-- | ui/gfx/transform.h | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h index 7e5e263..611db9e 100644 --- a/ui/gfx/transform.h +++ b/ui/gfx/transform.h @@ -20,46 +20,59 @@ class Transform { public: virtual ~Transform() {} - // Create an object that implements this interface (e.g. using skia + // Creates an object that implements this interface (e.g. using skia // transformation matrices). static Transform* Create(); - // Set the rotation of the transformation. + // NOTE: The 'Set' functions overwrite the previously set transformation + // parameters. The 'Concat' functions apply a transformation (e.g. rotation, + // scale, translate) on top of the existing transforms, instead of overwriting + // them. + + // NOTE: The order of the 'Set' function calls do not matter. However, the + // order of the 'Concat' function calls do matter, especially when combined + // with the 'Set' functions. + + // Sets the rotation of the transformation. virtual void SetRotate(float degree) = 0; - // Set the scaling parameters. + // Sets the scaling parameters. virtual void SetScaleX(float x) = 0; virtual void SetScaleY(float y) = 0; virtual void SetScale(float x, float y) = 0; - // Set the translation parameters. + // Sets the translation parameters. virtual void SetTranslateX(float x) = 0; virtual void SetTranslateY(float y) = 0; virtual void SetTranslate(float x, float y) = 0; - // Apply rotation on the current transformation. + // Applies rotation on the current transformation. virtual void ConcatRotate(float degree) = 0; - // Apply scaling on current transform. + // Applies scaling on current transform. virtual void ConcatScale(float x, float y) = 0; - // Apply translation on current transform. + // Applies translation on current transform. virtual void ConcatTranslate(float x, float y) = 0; - // Apply a transformation on the current transformation - // (i.e. 'this = this * transform;') + // Applies a transformation on the current transformation + // (i.e. 'this = this * transform;'). Returns true if the result can be + // represented. virtual bool ConcatTransform(const Transform& transform) = 0; // Does the transformation change anything? virtual bool HasChange() const = 0; - // Apply the transformation on the point. + // Applies the transformation on the point. Returns true if the point is + // transformed successfully. virtual bool TransformPoint(gfx::Point* point) = 0; - // Apply the reverse transformation on the point. + // Applies the reverse transformation on the point. Returns true if the point + // is transformed successfully. virtual bool TransformPointReverse(gfx::Point* point) = 0; - // Apply transformatino on the rectangle. + // Applies transformation on the rectangle. Returns true of the rectangle is + // transformed successfully. virtual bool TransformRect(gfx::Rect* rect) = 0; }; |