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-rw-r--r--ui/gfx/render_text.cc363
-rw-r--r--ui/gfx/render_text.h184
2 files changed, 381 insertions, 166 deletions
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
index 1664b22..7e67d21 100644
--- a/ui/gfx/render_text.cc
+++ b/ui/gfx/render_text.cc
@@ -11,6 +11,7 @@
#include "base/stl_util.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/canvas_skia.h"
+#include "unicode/uchar.h"
namespace {
@@ -38,26 +39,26 @@ void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
}
#endif
-void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges,
+void ApplyStyleRangeImpl(gfx::StyleRanges* style_ranges,
gfx::StyleRange style_range) {
const ui::Range& new_range = style_range.range;
// Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
gfx::StyleRanges::iterator i;
- for (i = style_ranges.begin(); i != style_ranges.end();) {
+ for (i = style_ranges->begin(); i != style_ranges->end();) {
if (i->range.end() < new_range.start()) {
i++;
} else if (i->range.start() == new_range.end()) {
break;
} else if (new_range.Contains(i->range)) {
- i = style_ranges.erase(i);
- if (i == style_ranges.end())
+ i = style_ranges->erase(i);
+ if (i == style_ranges->end())
break;
} else if (i->range.start() < new_range.start() &&
i->range.end() > new_range.end()) {
// Split the current style into two styles.
gfx::StyleRange split_style = gfx::StyleRange(*i);
split_style.range.set_end(new_range.start());
- i = style_ranges.insert(i, split_style) + 1;
+ i = style_ranges->insert(i, split_style) + 1;
i->range.set_start(new_range.end());
break;
} else if (i->range.start() < new_range.start()) {
@@ -70,7 +71,7 @@ void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges,
NOTREACHED();
}
// Add the new range in its sorted location.
- style_ranges.insert(i, style_range);
+ style_ranges->insert(i, style_range);
}
} // namespace
@@ -85,6 +86,50 @@ StyleRange::StyleRange()
range() {
}
+SelectionModel::SelectionModel() {
+ Init(0, 0, 0, PREVIOUS_GRAPHEME_TRAILING);
+}
+
+SelectionModel::SelectionModel(size_t pos) {
+ Init(pos, pos, pos, PREVIOUS_GRAPHEME_TRAILING);
+}
+
+SelectionModel::SelectionModel(size_t end,
+ size_t pos,
+ CaretPlacement placement) {
+ Init(end, end, pos, placement);
+}
+
+SelectionModel::SelectionModel(size_t start,
+ size_t end,
+ size_t pos,
+ CaretPlacement placement) {
+ Init(start, end, pos, placement);
+}
+
+SelectionModel::~SelectionModel() {
+}
+
+bool SelectionModel::Equals(const SelectionModel& sel) const {
+ return selection_start_ == sel.selection_start() &&
+ selection_end_ == sel.selection_end() &&
+ caret_pos_ == sel.caret_pos() &&
+ caret_placement_ == sel.caret_placement();
+}
+
+void SelectionModel::Init(size_t start,
+ size_t end,
+ size_t pos,
+ CaretPlacement placement) {
+ selection_start_ = start;
+ selection_end_ = end;
+ caret_pos_ = pos;
+ caret_placement_ = placement;
+}
+
+RenderText::~RenderText() {
+}
+
void RenderText::SetText(const string16& text) {
size_t old_text_length = text_.length();
text_ = text;
@@ -114,101 +159,107 @@ void RenderText::SetText(const string16& text) {
#endif
}
+void RenderText::SetSelectionModel(const SelectionModel& sel) {
+ size_t start = sel.selection_start();
+ size_t end = sel.selection_end();
+ selection_model_.set_selection_start(std::min(start, text().length()));
+ selection_model_.set_selection_end(std::min(end, text().length()));
+ selection_model_.set_caret_pos(std::min(sel.caret_pos(), text().length()));
+ selection_model_.set_caret_placement(sel.caret_placement());
+
+ cursor_bounds_valid_ = false;
+}
+
size_t RenderText::GetCursorPosition() const {
- return GetSelection().end();
+ return selection_model_.selection_end();
}
void RenderText::SetCursorPosition(const size_t position) {
- SetSelection(ui::Range(position, position));
+ SelectionModel sel(selection_model());
+ sel.set_selection_start(position);
+ sel.set_selection_end(position);
+ SetSelectionModel(sel);
}
void RenderText::MoveCursorLeft(BreakType break_type, bool select) {
if (break_type == LINE_BREAK) {
- MoveCursorTo(0, select);
+ SelectionModel selection(GetSelectionStart(), 0,
+ 0, SelectionModel::LEADING);
+ if (!select)
+ selection.set_selection_start(selection.selection_end());
+ MoveCursorTo(selection);
return;
}
- size_t position = GetCursorPosition();
+ SelectionModel position = selection_model_;
// Cancelling a selection moves to the edge of the selection.
- if (!GetSelection().is_empty() && !select) {
+ if (!EmptySelection() && !select) {
// Use the selection start if it is left of the selection end.
- if (GetCursorBounds(GetSelection().start(), false).x() <
+ SelectionModel selection_start(GetSelectionStart(), GetSelectionStart(),
+ GetSelectionStart(), SelectionModel::LEADING);
+ if (GetCursorBounds(selection_start, false).x() <
GetCursorBounds(position, false).x())
- position = GetSelection().start();
+ position = selection_start;
// If |move_by_word|, use the nearest word boundary left of the selection.
if (break_type == WORD_BREAK)
position = GetLeftCursorPosition(position, true);
} else {
position = GetLeftCursorPosition(position, break_type == WORD_BREAK);
}
- MoveCursorTo(position, select);
+ if (!select)
+ position.set_selection_start(position.selection_end());
+ MoveCursorTo(position);
}
void RenderText::MoveCursorRight(BreakType break_type, bool select) {
if (break_type == LINE_BREAK) {
- MoveCursorTo(text().length(), select);
+ SelectionModel selection(GetSelectionStart(), text().length(),
+ text().length(), SelectionModel::PREVIOUS_GRAPHEME_TRAILING);
+ if (!select)
+ selection.set_selection_start(selection.selection_end());
+ MoveCursorTo(selection);
return;
}
- size_t position = GetCursorPosition();
+ SelectionModel position = selection_model_;
// Cancelling a selection moves to the edge of the selection.
- if (!GetSelection().is_empty() && !select) {
+ if (!EmptySelection() && !select) {
// Use the selection start if it is right of the selection end.
- if (GetCursorBounds(GetSelection().start(), false).x() >
+ SelectionModel selection_start(GetSelectionStart(), GetSelectionStart(),
+ GetSelectionStart(), SelectionModel::LEADING);
+ if (GetCursorBounds(selection_start, false).x() >
GetCursorBounds(position, false).x())
- position = GetSelection().start();
+ position = selection_start;
// If |move_by_word|, use the nearest word boundary right of the selection.
if (break_type == WORD_BREAK)
position = GetRightCursorPosition(position, true);
} else {
position = GetRightCursorPosition(position, break_type == WORD_BREAK);
}
- MoveCursorTo(position, select);
+ if (!select)
+ position.set_selection_start(position.selection_end());
+ MoveCursorTo(position);
}
-bool RenderText::MoveCursorTo(size_t position, bool select) {
- bool changed = GetCursorPosition() != position ||
- select == GetSelection().is_empty();
- if (select)
- SetSelection(ui::Range(GetSelection().start(), position));
- else
- SetSelection(ui::Range(position, position));
+bool RenderText::MoveCursorTo(const SelectionModel& selection) {
+ bool changed = !selection.Equals(selection_model_);
+ SetSelectionModel(selection);
return changed;
}
bool RenderText::MoveCursorTo(const Point& point, bool select) {
- // TODO(msw): Make this function support cursor placement via mouse near BiDi
- // level changes. The visual cursor appearance will depend on the location
- // clicked, not solely the resulting logical cursor position. See the TODO
- // note pertaining to selection_range_ for more information.
- return MoveCursorTo(FindCursorPosition(point), select);
-}
-
-const ui::Range& RenderText::GetSelection() const {
- return selection_range_;
-}
-
-void RenderText::SetSelection(const ui::Range& range) {
- selection_range_.set_end(std::min(range.end(), text().length()));
- selection_range_.set_start(std::min(range.start(), text().length()));
-
- // Update |display_offset_| to ensure the current cursor is visible.
- Rect cursor_bounds(GetCursorBounds(GetCursorPosition(), insert_mode()));
- int display_width = display_rect_.width();
- int string_width = GetStringWidth();
- if (string_width < display_width) {
- // Show all text whenever the text fits to the size.
- display_offset_.set_x(0);
- } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) {
- // Pan to show the cursor when it overflows to the right,
- display_offset_.set_x(display_width - cursor_bounds.right());
- } else if ((display_offset_.x() + cursor_bounds.x()) < 0) {
- // Pan to show the cursor when it overflows to the left.
- display_offset_.set_x(-cursor_bounds.x());
- }
+ SelectionModel selection = FindCursorPosition(point);
+ if (select)
+ selection.set_selection_start(GetSelectionStart());
+ else
+ selection.set_selection_start(selection.selection_end());
+ return MoveCursorTo(selection);
}
-bool RenderText::IsPointInSelection(const Point& point) const {
- size_t pos = FindCursorPosition(point);
- return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax());
+bool RenderText::IsPointInSelection(const Point& point) {
+ // TODO(xji): should this check whether the point is inside the visual
+ // selection bounds? In case of "abcFED", if "ED" is selected, |point| points
+ // to the right half of 'c', is the point in selection?
+ size_t pos = FindCursorPosition(point).selection_end();
+ return (pos >= MinOfSelection() && pos < MaxOfSelection());
}
void RenderText::ClearSelection() {
@@ -216,17 +267,19 @@ void RenderText::ClearSelection() {
}
void RenderText::SelectAll() {
- SetSelection(ui::Range(0, text().length()));
+ SelectionModel sel(0, text().length(),
+ text().length(), SelectionModel::LEADING);
+ SetSelectionModel(sel);
}
void RenderText::SelectWord() {
- size_t selection_start = GetSelection().start();
+ size_t selection_start = GetSelectionStart();
size_t cursor_position = GetCursorPosition();
- // First we setup selection_start_ and cursor_pos_. There are so many cases
+ // First we setup selection_start_ and selection_end_. There are so many cases
// because we try to emulate what select-word looks like in a gtk textfield.
// See associated testcase for different cases.
if (cursor_position > 0 && cursor_position < text().length()) {
- if (isalnum(text()[cursor_position])) {
+ if (u_isalnum(text()[cursor_position])) {
selection_start = cursor_position;
cursor_position++;
} else
@@ -247,7 +300,7 @@ void RenderText::SelectWord() {
break;
}
- // Now we move cursor_pos_ to end of selection. Selection boundary
+ // Now we move selection_end_ to end of selection. Selection boundary
// is defined as the position where we have alpha-num character on one side
// and non-alpha-num char on the other side.
for (; cursor_position < text().length(); cursor_position++) {
@@ -255,7 +308,11 @@ void RenderText::SelectWord() {
break;
}
- SetSelection(ui::Range(selection_start, cursor_position));
+ SelectionModel sel(selection_model());
+ sel.set_selection_start(selection_start);
+ sel.set_selection_end(cursor_position);
+ sel.set_caret_placement(SelectionModel::PREVIOUS_GRAPHEME_TRAILING);
+ SetSelectionModel(sel);
}
const ui::Range& RenderText::GetCompositionRange() const {
@@ -275,10 +332,12 @@ void RenderText::ApplyStyleRange(StyleRange style_range) {
return;
CHECK(!new_range.is_reversed());
CHECK(ui::Range(0, text_.length()).Contains(new_range));
- ApplyStyleRangeImpl(style_ranges_, style_range);
+ ApplyStyleRangeImpl(&style_ranges_, style_range);
#ifndef NDEBUG
CheckStyleRanges(style_ranges_, text_.length());
#endif
+ // TODO(xji): only invalidate cursor_bounds if font or underline change.
+ cursor_bounds_valid_ = false;
}
void RenderText::ApplyDefaultStyle() {
@@ -286,6 +345,7 @@ void RenderText::ApplyDefaultStyle() {
StyleRange style = StyleRange(default_style_);
style.range.set_end(text_.length());
style_ranges_.push_back(style);
+ cursor_bounds_valid_ = false;
}
base::i18n::TextDirection RenderText::GetTextDirection() const {
@@ -294,8 +354,8 @@ base::i18n::TextDirection RenderText::GetTextDirection() const {
return base::i18n::LEFT_TO_RIGHT;
}
-int RenderText::GetStringWidth() const {
- return GetSubstringBounds(ui::Range(0, text_.length()))[0].width();
+int RenderText::GetStringWidth() {
+ return GetSubstringBounds(0, text_.length())[0].width();
}
void RenderText::Draw(Canvas* canvas) {
@@ -304,7 +364,8 @@ void RenderText::Draw(Canvas* canvas) {
display_rect_.width(), display_rect_.height());
// Draw the selection.
- std::vector<Rect> selection(GetSubstringBounds(GetSelection()));
+ std::vector<Rect> selection(GetSubstringBounds(GetSelectionStart(),
+ GetCursorPosition()));
SkColor selection_color =
focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor;
for (std::vector<Rect>::const_iterator i = selection.begin();
@@ -318,25 +379,8 @@ void RenderText::Draw(Canvas* canvas) {
}
// Create a temporary copy of the style ranges for composition and selection.
- // TODO(msw): This pattern ought to be reconsidered; what about composition
- // and selection overlaps, retain existing local style features?
StyleRanges style_ranges(style_ranges_);
- // Apply a composition style override to a copy of the style ranges.
- if (composition_range_.IsValid() && !composition_range_.is_empty()) {
- StyleRange composition_style(default_style_);
- composition_style.underline = true;
- composition_style.range.set_start(composition_range_.start());
- composition_style.range.set_end(composition_range_.end());
- ApplyStyleRangeImpl(style_ranges, composition_style);
- }
- // Apply a selection style override to a copy of the style ranges.
- if (selection_range_.IsValid() && !selection_range_.is_empty()) {
- StyleRange selection_style(default_style_);
- selection_style.foreground = kSelectedTextColor;
- selection_style.range.set_start(selection_range_.GetMin());
- selection_style.range.set_end(selection_range_.GetMax());
- ApplyStyleRangeImpl(style_ranges, selection_style);
- }
+ ApplyCompositionAndSelectionStyles(&style_ranges);
// Draw the text.
Rect bounds(display_rect_);
@@ -368,7 +412,7 @@ void RenderText::Draw(Canvas* canvas) {
// Paint cursor. Replace cursor is drawn as rectangle for now.
if (cursor_visible() && focused()) {
- bounds = GetCursorBounds(GetCursorPosition(), insert_mode());
+ bounds = CursorBounds();
bounds.Offset(display_offset_);
if (!bounds.IsEmpty())
canvas->DrawRectInt(kCursorColor,
@@ -379,7 +423,7 @@ void RenderText::Draw(Canvas* canvas) {
}
}
-size_t RenderText::FindCursorPosition(const Point& point) const {
+SelectionModel RenderText::FindCursorPosition(const Point& point) {
const Font& font = default_style_.font;
int left = 0;
int left_pos = 0;
@@ -387,31 +431,31 @@ size_t RenderText::FindCursorPosition(const Point& point) const {
int right_pos = text().length();
int x = point.x();
- if (x <= left) return left_pos;
- if (x >= right) return right_pos;
+ if (x <= left) return SelectionModel(left_pos);
+ if (x >= right) return SelectionModel(right_pos);
// binary searching the cursor position.
// TODO(oshima): use the center of character instead of edge.
// Binary search may not work for language like arabic.
- while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) {
+ while (std::abs(static_cast<long>(right_pos - left_pos)) > 1) {
int pivot_pos = left_pos + (right_pos - left_pos) / 2;
int pivot = font.GetStringWidth(text().substr(0, pivot_pos));
if (pivot < x) {
left = pivot;
left_pos = pivot_pos;
} else if (pivot == x) {
- return pivot_pos;
+ return SelectionModel(pivot_pos);
} else {
right = pivot;
right_pos = pivot_pos;
}
}
- return left_pos;
+ return SelectionModel(left_pos);
}
std::vector<Rect> RenderText::GetSubstringBounds(
- const ui::Range& range) const {
- size_t start = range.GetMin();
- size_t end = range.GetMax();
+ size_t from, size_t to) const {
+ size_t start = std::min(from, to);
+ size_t end = std::max(from, to);
const Font& font = default_style_.font;
int start_x = font.GetStringWidth(text().substr(0, start));
int end_x = font.GetStringWidth(text().substr(0, end));
@@ -420,7 +464,9 @@ std::vector<Rect> RenderText::GetSubstringBounds(
return bounds;
}
-Rect RenderText::GetCursorBounds(size_t cursor_pos, bool insert_mode) const {
+Rect RenderText::GetCursorBounds(const SelectionModel& selection,
+ bool insert_mode) {
+ size_t cursor_pos = selection.selection_end();
const Font& font = default_style_.font;
int x = font.GetStringWidth(text_.substr(0U, cursor_pos));
DCHECK_GE(x, 0);
@@ -431,10 +477,37 @@ Rect RenderText::GetCursorBounds(size_t cursor_pos, bool insert_mode) const {
return bounds;
}
-size_t RenderText::GetLeftCursorPosition(size_t position,
- bool move_by_word) const {
- if (!move_by_word)
- return position == 0? position : position - 1;
+const Rect& RenderText::CursorBounds() {
+ if (cursor_bounds_valid_ == false) {
+ UpdateCursorBoundsAndDisplayOffset();
+ cursor_bounds_valid_ = true;
+ }
+ return cursor_bounds_;
+}
+
+RenderText::RenderText()
+ : text_(),
+ selection_model_(),
+ cursor_bounds_(),
+ cursor_bounds_valid_(false),
+ cursor_visible_(false),
+ insert_mode_(true),
+ composition_range_(),
+ style_ranges_(),
+ default_style_(),
+ display_rect_(),
+ display_offset_() {
+}
+
+SelectionModel RenderText::GetLeftCursorPosition(const SelectionModel& current,
+ bool move_by_word) {
+ size_t position = current.selection_end();
+ SelectionModel left = current;
+ if (!move_by_word) {
+ left.set_selection_end(std::max(static_cast<long>(position - 1),
+ static_cast<long>(0)));
+ return left;
+ }
// Notes: We always iterate words from the begining.
// This is probably fast enough for our usage, but we may
// want to modify WordIterator so that it can start from the
@@ -442,8 +515,10 @@ size_t RenderText::GetLeftCursorPosition(size_t position,
base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
bool success = iter.Init();
DCHECK(success);
- if (!success)
- return position;
+ if (!success) {
+ left.set_selection_end(position);
+ return left;
+ }
int last = 0;
while (iter.Advance()) {
if (iter.IsWord()) {
@@ -452,7 +527,7 @@ size_t RenderText::GetLeftCursorPosition(size_t position,
// The cursor is at the beginning of a word.
// Move to previous word.
break;
- } else if(iter.pos() >= position) {
+ } else if (iter.pos() >= position) {
// The cursor is in the middle or at the end of a word.
// Move to the top of current word.
last = begin;
@@ -463,18 +538,27 @@ size_t RenderText::GetLeftCursorPosition(size_t position,
}
}
- return last;
+ left.set_selection_end(last);
+ return left;
}
-size_t RenderText::GetRightCursorPosition(size_t position,
- bool move_by_word) const {
- if (!move_by_word)
- return std::min(position + 1, text().length());
+SelectionModel RenderText::GetRightCursorPosition(const SelectionModel& current,
+ bool move_by_word) {
+ size_t position = current.selection_end();
+ SelectionModel right = current;
+
+ if (!move_by_word) {
+ right.set_selection_end(std::min(position + 1, text().length()));
+ return right;
+ }
+
base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
bool success = iter.Init();
DCHECK(success);
- if (!success)
- return position;
+ if (!success) {
+ right.set_selection_end(position);
+ return right;
+ }
size_t pos = 0;
while (iter.Advance()) {
pos = iter.pos();
@@ -482,27 +566,52 @@ size_t RenderText::GetRightCursorPosition(size_t position,
break;
}
}
- return pos;
+ right.set_selection_end(pos);
+ return right;
}
-RenderText::RenderText()
- : text_(),
- selection_range_(),
- cursor_visible_(false),
- insert_mode_(true),
- composition_range_(),
- style_ranges_(),
- default_style_(),
- display_rect_(),
- display_offset_() {
+void RenderText::ApplyCompositionAndSelectionStyles(
+ StyleRanges* style_ranges) const {
+ // TODO(msw): This pattern ought to be reconsidered; what about composition
+ // and selection overlaps, retain existing local style features?
+ // Apply a composition style override to a copy of the style ranges.
+ if (composition_range_.IsValid() && !composition_range_.is_empty()) {
+ StyleRange composition_style(default_style_);
+ composition_style.underline = true;
+ composition_style.range.set_start(composition_range_.start());
+ composition_style.range.set_end(composition_range_.end());
+ ApplyStyleRangeImpl(style_ranges, composition_style);
+ }
+ // Apply a selection style override to a copy of the style ranges.
+ if (!EmptySelection()) {
+ StyleRange selection_style(default_style_);
+ selection_style.foreground = kSelectedTextColor;
+ selection_style.range.set_start(MinOfSelection());
+ selection_style.range.set_end(MaxOfSelection());
+ ApplyStyleRangeImpl(style_ranges, selection_style);
+ }
}
-RenderText::~RenderText() {
+bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) {
+ return pos == 0 || (u_isalnum(text()[pos - 1]) && !u_isalnum(text()[pos])) ||
+ (!u_isalnum(text()[pos - 1]) && u_isalnum(text()[pos]));
}
-bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) {
- return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) ||
- (!isalnum(text()[pos - 1]) && isalnum(text()[pos]));
+void RenderText::UpdateCursorBoundsAndDisplayOffset() {
+ cursor_bounds_ = GetCursorBounds(selection_model_, insert_mode());
+ // Update |display_offset_| to ensure the current cursor is visible.
+ int display_width = display_rect_.width();
+ int string_width = GetStringWidth();
+ if (string_width < display_width) {
+ // Show all text whenever the text fits to the size.
+ display_offset_.set_x(0);
+ } else if ((display_offset_.x() + cursor_bounds_.right()) > display_width) {
+ // Pan to show the cursor when it overflows to the right,
+ display_offset_.set_x(display_width - cursor_bounds_.right());
+ } else if ((display_offset_.x() + cursor_bounds_.x()) < 0) {
+ // Pan to show the cursor when it overflows to the left.
+ display_offset_.set_x(-cursor_bounds_.x());
+ }
}
} // namespace gfx
diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
index 40209ea..020386b 100644
--- a/ui/gfx/render_text.h
+++ b/ui/gfx/render_text.h
@@ -6,6 +6,7 @@
#define UI_GFX_RENDER_TEXT_H_
#pragma once
+#include <algorithm>
#include <vector>
#include "base/gtest_prod_util.h"
@@ -17,7 +18,7 @@
#include "ui/gfx/rect.h"
#include "ui/gfx/point.h"
-namespace {
+namespace gfx {
// Strike line width.
const int kStrikeWidth = 2;
@@ -32,10 +33,6 @@ const SkColor kFocusedSelectionColor = SK_ColorCYAN;
const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY;
const SkColor kCursorColor = SK_ColorBLACK;
-} // namespace
-
-namespace gfx {
-
class Canvas;
class RenderTextTest;
@@ -59,6 +56,86 @@ enum BreakType {
LINE_BREAK,
};
+// TODO(xji): publish bidi-editing guide line and replace the place holder.
+// SelectionModel is used to represent the logical selection and visual
+// position of cursor.
+//
+// For bi-directional text, the mapping between visual position and logical
+// position is not one-to-one. For example, logical text "abcDEF" where capital
+// letters stand for Hebrew, the visual display is "abcFED". According to the
+// bidi editing guide (http://bidi-editing-guideline):
+// 1. If pointing to the right half of the cell of a LTR character, the current
+// position must be set after this character and the caret must be displayed
+// after this character.
+// 2. If pointing to the right half of the cell of a RTL character, the current
+// position must be set before this character and the caret must be displayed
+// before this character.
+//
+// Pointing to the right half of 'c' and pointing to the right half of 'D' both
+// set the logical cursor position to 3. But the cursor displayed visually at
+// different places:
+// Pointing to the right half of 'c' displays the cursor right of 'c' as
+// "abc|FED".
+// Pointing to the right half of 'D' displays the cursor right of 'D' as
+// "abcFED|".
+// So, besides the logical selection start point and end point, we need extra
+// information to specify to which character and on which edge of the character
+// the visual cursor is bound to. For example, the visual cursor is bound to
+// the trailing side of the 2nd character 'c' when pointing to right half of
+// 'c'. And it is bound to the leading edge of the 3rd character 'D' when
+// pointing to right of 'D'.
+class UI_API SelectionModel {
+ public:
+ enum CaretPlacement {
+ // PREVIOUS_GRAPHEME_TRAILING means cursor is visually attached to the
+ // trailing edge of previous grapheme.
+ PREVIOUS_GRAPHEME_TRAILING,
+ LEADING,
+ TRAILING,
+ };
+
+ SelectionModel();
+ explicit SelectionModel(size_t pos);
+ SelectionModel(size_t end, size_t pos, CaretPlacement status);
+ SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status);
+
+ virtual ~SelectionModel();
+
+ size_t selection_start() const { return selection_start_; }
+ void set_selection_start(size_t pos) { selection_start_ = pos; }
+
+ size_t selection_end() const { return selection_end_; }
+ void set_selection_end(size_t pos) { selection_end_ = pos; }
+
+ size_t caret_pos() const { return caret_pos_; }
+ void set_caret_pos(size_t pos) { caret_pos_ = pos; }
+
+ CaretPlacement caret_placement() const { return caret_placement_; }
+ void set_caret_placement(CaretPlacement placement) {
+ caret_placement_ = placement;
+ }
+
+ bool Equals(const SelectionModel& sel) const;
+
+ private:
+ void Init(size_t start, size_t end, size_t pos, CaretPlacement status);
+
+ // Logical selection start. If there is non-empty selection, the selection
+ // always starts visually at the leading edge of the selection_start. So, we
+ // do not need extra information for visual selection bounding.
+ size_t selection_start_;
+
+ // The logical cursor position that next character will be inserted into.
+ // It is also the end of the selection.
+ size_t selection_end_;
+
+ // The following two fields are used to guide cursor visual position.
+ // The index of the character that cursor is visually attached to.
+ size_t caret_pos_;
+ // The visual placement of the cursor, relative to its associated character.
+ CaretPlacement caret_placement_;
+};
+
// TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi...
// RenderText represents an abstract model of styled text and its corresponding
@@ -66,7 +143,6 @@ enum BreakType {
// complex scripts, and bi-directional text. Implementations provide mechanisms
// for rendering and translation between logical and visual data.
class UI_API RenderText {
-
public:
virtual ~RenderText();
@@ -76,6 +152,9 @@ class UI_API RenderText {
const string16& text() const { return text_; }
virtual void SetText(const string16& text);
+ const SelectionModel& selection_model() const { return selection_model_; }
+ void SetSelectionModel(const SelectionModel& sel);
+
bool cursor_visible() const { return cursor_visible_; }
void set_cursor_visible(bool visible) { cursor_visible_ = visible; }
@@ -89,13 +168,21 @@ class UI_API RenderText {
void set_default_style(StyleRange style) { default_style_ = style; }
const Rect& display_rect() const { return display_rect_; }
- void set_display_rect(const Rect& r) { display_rect_ = r; }
+ virtual void set_display_rect(const Rect& r) { display_rect_ = r; }
- const gfx::Point& display_offset() const { return display_offset_; }
+ const Point& display_offset() const { return display_offset_; }
+ // This cursor position corresponds to SelectionModel::selection_end. In
+ // addition to representing the selection end, it's also where logical text
+ // edits take place, and doesn't necessarily correspond to
+ // SelectionModel::caret_pos.
size_t GetCursorPosition() const;
void SetCursorPosition(const size_t position);
+ void SetCaretPlacement(SelectionModel::CaretPlacement placement) {
+ selection_model_.set_caret_placement(placement);
+ }
+
// Moves the cursor left or right. Cursor movement is visual, meaning that
// left and right are relative to screen, not the directionality of the text.
// If |select| is false, the selection range is emptied at the new position.
@@ -105,20 +192,29 @@ class UI_API RenderText {
void MoveCursorLeft(BreakType break_type, bool select);
void MoveCursorRight(BreakType break_type, bool select);
- // Moves the cursor to the specified logical |position|.
- // If |select| is false, the selection range is emptied at the new position.
+ // Set the selection_model_ to the value of |selection|.
// Returns true if the cursor position or selection range changed.
- bool MoveCursorTo(size_t position, bool select);
+ bool MoveCursorTo(const SelectionModel& selection);
// Move the cursor to the position associated with the clicked point.
// If |select| is false, the selection range is emptied at the new position.
bool MoveCursorTo(const Point& point, bool select);
- const ui::Range& GetSelection() const;
- void SetSelection(const ui::Range& range);
+ size_t GetSelectionStart() const {
+ return selection_model_.selection_start();
+ }
+ size_t MinOfSelection() const {
+ return std::min(GetSelectionStart(), GetCursorPosition());
+ }
+ size_t MaxOfSelection() const {
+ return std::max(GetSelectionStart(), GetCursorPosition());
+ }
+ bool EmptySelection() const {
+ return GetSelectionStart() == GetCursorPosition();
+ }
// Returns true if the local point is over selected text.
- bool IsPointInSelection(const Point& point) const;
+ bool IsPointInSelection(const Point& point);
// Selects no text, all text, or the word at the current cursor position.
void ClearSelection();
@@ -137,37 +233,46 @@ class UI_API RenderText {
base::i18n::TextDirection GetTextDirection() const;
// Get the width of the entire string.
- int GetStringWidth() const;
+ virtual int GetStringWidth();
virtual void Draw(Canvas* canvas);
- // TODO(msw): Deprecate this function. Logical and visual cursors are not
- // mapped one-to-one. See the selection_range_ TODO for more information.
- // Get the logical cursor position from a visual point in local coordinates.
- virtual size_t FindCursorPosition(const Point& point) const;
+ // Gets the SelectionModel from a visual point in local coordinates.
+ virtual SelectionModel FindCursorPosition(const Point& point);
- // Get the visual bounds containing the logical substring within |range|.
- // These bounds could be visually discontiguous if the logical selection range
- // is split by an odd number of LTR/RTL level change.
+ // Get the visual bounds containing the logical substring within |from| to
+ // |to|. These bounds could be visually discontinuous if the logical
+ // selection range is split by an odd number of LTR/RTL level change.
virtual std::vector<Rect> GetSubstringBounds(
- const ui::Range& range) const;
+ size_t from, size_t to) const;
- // Get the visual bounds describing the cursor at |position|. These bounds
+ // Get the visual bounds describing the cursor at |selection|. These bounds
// typically represent a vertical line, but if |insert_mode| is true they
// contain the bounds of the associated glyph.
- virtual Rect GetCursorBounds(size_t position, bool insert_mode) const;
+ virtual Rect GetCursorBounds(const SelectionModel& selection,
+ bool insert_mode);
+
+ // Compute cursor_bounds_ and update display_offset_ when necessary. Cache
+ // the values for later use and return cursor_bounds_.
+ const Rect& CursorBounds();
protected:
RenderText();
+ void set_cursor_bounds_valid(bool valid) { cursor_bounds_valid_ = valid; }
+
const StyleRanges& style_ranges() const { return style_ranges_; }
// Get the cursor position that visually neighbors |position|.
// If |move_by_word| is true, return the neighboring word delimiter position.
- virtual size_t GetLeftCursorPosition(size_t position,
- bool move_by_word) const;
- virtual size_t GetRightCursorPosition(size_t position,
- bool move_by_word) const;
+ virtual SelectionModel GetLeftCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+ virtual SelectionModel GetRightCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+
+ // Apply composition style (underline) to composition range and selection
+ // style (foreground) to selection range.
+ void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges) const;
private:
friend class RenderTextTest;
@@ -182,19 +287,20 @@ class UI_API RenderText {
bool IsPositionAtWordSelectionBoundary(size_t pos);
+ void UpdateCursorBoundsAndDisplayOffset();
+
// Logical UTF-16 string data to be drawn.
string16 text_;
- // TODO(msw): A single logical cursor position doesn't support two potential
- // visual cursor positions. For example, clicking right of 'c' & 'D' yeilds:
- // (visually: 'abc|FEDghi' and 'abcFED|ghi', both logically: 'abc|DEFghi').
- // Similarly, one visual position may have two associated logical positions.
- // For example, clicking the right side of 'D' and left side of 'g' yields:
- // (both visually: 'abcFED|ghi', logically: 'abc|DEFghi' and 'abcDEF|ghi').
- // Update the cursor model with a leading/trailing flag, a level association,
- // or a disjoint visual position to satisfy the proposed visual behavior.
- // Logical selection range; the range end is also the logical cursor position.
- ui::Range selection_range_;
+ // Logical selection range and visual cursor position.
+ SelectionModel selection_model_;
+
+ // The cached cursor bounds.
+ Rect cursor_bounds_;
+ // cursor_bounds_ is computed when needed and cached afterwards. And it is
+ // invalidated in operations such as SetCursorPosition, SetSelection, Font
+ // related style change, and other operations that trigger re-layout.
+ bool cursor_bounds_valid_;
// The cursor visibility and insert mode.
bool cursor_visible_;