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Diffstat (limited to 'ui/gl/gl_fence.cc')
-rw-r--r-- | ui/gl/gl_fence.cc | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/ui/gl/gl_fence.cc b/ui/gl/gl_fence.cc new file mode 100644 index 0000000..82cdf30 --- /dev/null +++ b/ui/gl/gl_fence.cc @@ -0,0 +1,108 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ui/gl/gl_fence.h" + +#include "base/compiler_specific.h" +#include "ui/gl/gl_bindings.h" +#include "ui/gl/gl_context.h" + +namespace { + +class GLFenceNVFence: public gfx::GLFence { + public: + GLFenceNVFence() { + // What if either of these GL calls fails? TestFenceNV will return true. + // See spec: + // http://www.opengl.org/registry/specs/NV/fence.txt + // + // What should happen if TestFenceNV is called for a name before SetFenceNV + // is called? + // We generate an INVALID_OPERATION error, and return TRUE. + // This follows the semantics for texture object names before + // they are bound, in that they acquire their state upon binding. + // We will arbitrarily return TRUE for consistency. + glGenFencesNV(1, &fence_); + glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); + glFlush(); + } + + virtual bool HasCompleted() OVERRIDE { + return IsContextLost() || glTestFenceNV(fence_); + } + + private: + ~GLFenceNVFence() { + glDeleteFencesNV(1, &fence_); + } + + GLuint fence_; +}; + +class GLFenceARBSync: public gfx::GLFence { + public: + GLFenceARBSync() { + sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + } + + virtual bool HasCompleted() OVERRIDE { + // Handle the case where FenceSync failed. + if (!sync_ || IsContextLost()) + return true; + + GLsizei length = 0; + GLsizei value = 0; + glGetSynciv(sync_, + GL_SYNC_STATUS, + 1, // bufSize + &length, + &value); + return length == 1 && value == GL_SIGNALED; + } + + private: + ~GLFenceARBSync() { + glDeleteSync(sync_); + } + + GLsync sync_; +}; + +} // namespace + +namespace gfx { + +GLFence::GLFence() { +} + +GLFence::~GLFence() { +} + +// static +GLFence* GLFence::Create() { + if (gfx::g_GL_NV_fence) { + return new GLFenceNVFence(); + } else if (gfx::g_GL_ARB_sync) { + return new GLFenceARBSync(); + } else { + return NULL; + } +} + +// static +bool GLFence::IsContextLost() { + if (!gfx::g_GL_ARB_robustness) + return false; + + if (!gfx::GLContext::GetCurrent() || + !gfx::GLContext::GetCurrent()-> + WasAllocatedUsingARBRobustness()) + return false; + + GLenum status = glGetGraphicsResetStatusARB(); + return status != GL_NO_ERROR; +} + +} // namespace gfx |