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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GL_GL_IMAGE_H_
+#define UI_GL_GL_IMAGE_H_
+
+#include "base/memory/ref_counted.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/size.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_export.h"
+
+namespace gfx {
+
+class GLSurface;
+
+// Encapsulates an image that can be bound to a texture, hiding platform
+// specific management.
+class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
+ public:
+ GLImage();
+
+ // Destroys the image.
+ virtual void Destroy() = 0;
+
+ // Get the size of the image.
+ virtual gfx::Size GetSize() = 0;
+
+ // Bind image to texture currently bound to GL_TEXTURE_2D target.
+ virtual bool BindTexImage();
+
+ // Release image from texture currently bound to GL_TEXTURE_2D target.
+ virtual void ReleaseTexImage();
+
+ // Create a GL image for a window.
+ static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window);
+
+ protected:
+ virtual ~GLImage();
+
+ private:
+ friend class base::RefCounted<GLImage>;
+
+ DISALLOW_COPY_AND_ASSIGN(GLImage);
+};
+
+} // namespace gfx
+
+#endif // UI_GL_GL_IMAGE_H_