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diff --git a/ui/gl/gl_implementation_linux.cc b/ui/gl/gl_implementation_linux.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <vector>
+
+#include "base/base_paths.h"
+#include "base/command_line.h"
+#include "base/file_path.h"
+#include "base/logging.h"
+#include "base/native_library.h"
+#include "base/path_service.h"
+#include "base/threading/thread_restrictions.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_implementation.h"
+#include "ui/gl/gl_switches.h"
+
+namespace gfx {
+namespace {
+
+// TODO(piman): it should be Desktop GL marshalling from double to float. Today
+// on native GLES, we do float->double->float.
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
+ glClearDepthf(static_cast<GLclampf>(depth));
+}
+
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
+ GLclampd z_far) {
+ glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
+}
+
+// Load a library, printing an error message on failure.
+base::NativeLibrary LoadLibrary(const FilePath& filename) {
+ std::string error;
+ base::NativeLibrary library = base::LoadNativeLibrary(filename,
+ &error);
+ if (!library) {
+ DVLOG(1) << "Failed to load " << filename.MaybeAsASCII() << ": " << error;
+ return NULL;
+ }
+ return library;
+}
+
+base::NativeLibrary LoadLibrary(const char* filename) {
+ return LoadLibrary(FilePath(filename));
+}
+
+} // namespace anonymous
+
+void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
+ impls->push_back(kGLImplementationDesktopGL);
+ impls->push_back(kGLImplementationEGLGLES2);
+ impls->push_back(kGLImplementationOSMesaGL);
+}
+
+bool InitializeGLBindings(GLImplementation implementation) {
+ // Prevent reinitialization with a different implementation. Once the gpu
+ // unit tests have initialized with kGLImplementationMock, we don't want to
+ // later switch to another GL implementation.
+ if (GetGLImplementation() != kGLImplementationNone)
+ return true;
+
+ // Allow the main thread or another to initialize these bindings
+ // after instituting restrictions on I/O. Going forward they will
+ // likely be used in the browser process on most platforms. The
+ // one-time initialization cost is small, between 2 and 5 ms.
+ base::ThreadRestrictions::ScopedAllowIO allow_io;
+
+ switch (implementation) {
+ case kGLImplementationOSMesaGL: {
+ FilePath module_path;
+ if (!PathService::Get(base::DIR_MODULE, &module_path)) {
+ LOG(ERROR) << "PathService::Get failed.";
+ return false;
+ }
+
+ base::NativeLibrary library = LoadLibrary(
+ module_path.Append("libosmesa.so"));
+ if (!library)
+ return false;
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ library, "OSMesaGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "OSMesaGetProcAddress not found.";
+ base::UnloadNativeLibrary(library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(library);
+ SetGLImplementation(kGLImplementationOSMesaGL);
+
+ InitializeGLBindingsGL();
+ InitializeGLBindingsOSMESA();
+ break;
+ }
+ case kGLImplementationDesktopGL: {
+ base::NativeLibrary library = NULL;
+ const CommandLine* command_line = CommandLine::ForCurrentProcess();
+
+ if (command_line->HasSwitch(switches::kTestGLLib))
+ library = LoadLibrary(command_line->GetSwitchValueASCII(
+ switches::kTestGLLib).c_str());
+
+ if (!library) {
+#if defined(OS_OPENBSD)
+ library = LoadLibrary("libGL.so");
+#else
+ library = LoadLibrary("libGL.so.1");
+#endif
+ }
+
+ if (!library)
+ return false;
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ library, "glXGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "glxGetProcAddress not found.";
+ base::UnloadNativeLibrary(library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(library);
+ SetGLImplementation(kGLImplementationDesktopGL);
+
+ InitializeGLBindingsGL();
+ InitializeGLBindingsGLX();
+ break;
+ }
+ case kGLImplementationEGLGLES2: {
+ base::NativeLibrary gles_library = LoadLibrary("libGLESv2.so.2");
+ if (!gles_library)
+ return false;
+ base::NativeLibrary egl_library = LoadLibrary("libEGL.so.1");
+ if (!egl_library) {
+ base::UnloadNativeLibrary(gles_library);
+ return false;
+ }
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ egl_library, "eglGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "eglGetProcAddress not found.";
+ base::UnloadNativeLibrary(egl_library);
+ base::UnloadNativeLibrary(gles_library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(egl_library);
+ AddGLNativeLibrary(gles_library);
+ SetGLImplementation(kGLImplementationEGLGLES2);
+
+ InitializeGLBindingsGL();
+ InitializeGLBindingsEGL();
+
+ // These two functions take single precision float rather than double
+ // precision float parameters in GLES.
+ ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
+ ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
+ break;
+ }
+ case kGLImplementationMockGL: {
+ SetGLGetProcAddressProc(GetMockGLProcAddress);
+ SetGLImplementation(kGLImplementationMockGL);
+ InitializeGLBindingsGL();
+ break;
+ }
+ default:
+ return false;
+ }
+
+
+ return true;
+}
+
+bool InitializeGLExtensionBindings(GLImplementation implementation,
+ GLContext* context) {
+ switch (implementation) {
+ case kGLImplementationOSMesaGL:
+ InitializeGLExtensionBindingsGL(context);
+ InitializeGLExtensionBindingsOSMESA(context);
+ break;
+ case kGLImplementationDesktopGL:
+ InitializeGLExtensionBindingsGL(context);
+ InitializeGLExtensionBindingsGLX(context);
+ break;
+ case kGLImplementationEGLGLES2:
+ InitializeGLExtensionBindingsGL(context);
+ InitializeGLExtensionBindingsEGL(context);
+ break;
+ case kGLImplementationMockGL:
+ InitializeGLExtensionBindingsGL(context);
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+void InitializeDebugGLBindings() {
+ InitializeDebugGLBindingsEGL();
+ InitializeDebugGLBindingsGL();
+ InitializeDebugGLBindingsGLX();
+ InitializeDebugGLBindingsOSMESA();
+}
+
+void ClearGLBindings() {
+ ClearGLBindingsEGL();
+ ClearGLBindingsGL();
+ ClearGLBindingsGLX();
+ ClearGLBindingsOSMESA();
+ SetGLImplementation(kGLImplementationNone);
+
+ UnloadGLNativeLibraries();
+}
+
+} // namespace gfx