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Diffstat (limited to 'ui/gl/gl_implementation_mac.cc')
-rw-r--r-- | ui/gl/gl_implementation_mac.cc | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/ui/gl/gl_implementation_mac.cc b/ui/gl/gl_implementation_mac.cc new file mode 100644 index 0000000..f05e3eb9 --- /dev/null +++ b/ui/gl/gl_implementation_mac.cc @@ -0,0 +1,140 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/base_paths.h" +#include "base/file_path.h" +#include "base/logging.h" +#include "base/mac/foundation_util.h" +#include "base/native_library.h" +#include "base/path_service.h" +#include "base/threading/thread_restrictions.h" +#include "ui/gl/gl_bindings.h" +#include "ui/gl/gl_implementation.h" + +namespace gfx { +namespace { +const char kOpenGLFrameworkPath[] = + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; +} // namespace anonymous + +void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { + impls->push_back(kGLImplementationDesktopGL); + impls->push_back(kGLImplementationAppleGL); + impls->push_back(kGLImplementationOSMesaGL); +} + +bool InitializeGLBindings(GLImplementation implementation) { + // Prevent reinitialization with a different implementation. Once the gpu + // unit tests have initialized with kGLImplementationMock, we don't want to + // later switch to another GL implementation. + if (GetGLImplementation() != kGLImplementationNone) + return true; + + // Allow the main thread or another to initialize these bindings + // after instituting restrictions on I/O. Going forward they will + // likely be used in the browser process on most platforms. The + // one-time initialization cost is small, between 2 and 5 ms. + base::ThreadRestrictions::ScopedAllowIO allow_io; + + switch (implementation) { + case kGLImplementationOSMesaGL: { + // osmesa.so is located in the build directory. This code path is only + // valid in a developer build environment. + FilePath exe_path; + if (!PathService::Get(base::FILE_EXE, &exe_path)) { + LOG(ERROR) << "PathService::Get failed."; + return false; + } + FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); + FilePath build_dir_path = bundle_path.DirName(); + FilePath osmesa_path = build_dir_path.Append("osmesa.so"); + + // When using OSMesa, just use OSMesaGetProcAddress to find entry points. + base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); + if (!library) { + LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); + return false; + } + + GLGetProcAddressProc get_proc_address = + reinterpret_cast<GLGetProcAddressProc>( + base::GetFunctionPointerFromNativeLibrary( + library, "OSMesaGetProcAddress")); + if (!get_proc_address) { + LOG(ERROR) << "OSMesaGetProcAddress not found."; + base::UnloadNativeLibrary(library); + return false; + } + + SetGLGetProcAddressProc(get_proc_address); + AddGLNativeLibrary(library); + SetGLImplementation(kGLImplementationOSMesaGL); + + InitializeGLBindingsGL(); + InitializeGLBindingsOSMESA(); + break; + } + case kGLImplementationDesktopGL: + case kGLImplementationAppleGL: { + base::NativeLibrary library = base::LoadNativeLibrary( + FilePath(kOpenGLFrameworkPath), NULL); + if (!library) { + LOG(ERROR) << "OpenGL framework not found"; + return false; + } + + AddGLNativeLibrary(library); + SetGLImplementation(implementation); + + InitializeGLBindingsGL(); + break; + } + case kGLImplementationMockGL: { + SetGLGetProcAddressProc(GetMockGLProcAddress); + SetGLImplementation(kGLImplementationMockGL); + InitializeGLBindingsGL(); + break; + } + default: + return false; + } + + return true; +} + +bool InitializeGLExtensionBindings(GLImplementation implementation, + GLContext* context) { + switch (implementation) { + case kGLImplementationOSMesaGL: + InitializeGLExtensionBindingsGL(context); + InitializeGLExtensionBindingsOSMESA(context); + break; + case kGLImplementationDesktopGL: + case kGLImplementationAppleGL: + InitializeGLExtensionBindingsGL(context); + break; + case kGLImplementationMockGL: + InitializeGLExtensionBindingsGL(context); + break; + default: + return false; + } + + return true; +} + +void InitializeDebugGLBindings() { + InitializeDebugGLBindingsGL(); + InitializeDebugGLBindingsOSMESA(); +} + +void ClearGLBindings() { + ClearGLBindingsGL(); + ClearGLBindingsOSMESA(); + SetGLImplementation(kGLImplementationNone); + + UnloadGLNativeLibraries(); +} + +} // namespace gfx |