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diff --git a/ui/gl/gl_implementation_mac.cc b/ui/gl/gl_implementation_mac.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/base_paths.h"
+#include "base/file_path.h"
+#include "base/logging.h"
+#include "base/mac/foundation_util.h"
+#include "base/native_library.h"
+#include "base/path_service.h"
+#include "base/threading/thread_restrictions.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_implementation.h"
+
+namespace gfx {
+namespace {
+const char kOpenGLFrameworkPath[] =
+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
+} // namespace anonymous
+
+void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
+ impls->push_back(kGLImplementationDesktopGL);
+ impls->push_back(kGLImplementationAppleGL);
+ impls->push_back(kGLImplementationOSMesaGL);
+}
+
+bool InitializeGLBindings(GLImplementation implementation) {
+ // Prevent reinitialization with a different implementation. Once the gpu
+ // unit tests have initialized with kGLImplementationMock, we don't want to
+ // later switch to another GL implementation.
+ if (GetGLImplementation() != kGLImplementationNone)
+ return true;
+
+ // Allow the main thread or another to initialize these bindings
+ // after instituting restrictions on I/O. Going forward they will
+ // likely be used in the browser process on most platforms. The
+ // one-time initialization cost is small, between 2 and 5 ms.
+ base::ThreadRestrictions::ScopedAllowIO allow_io;
+
+ switch (implementation) {
+ case kGLImplementationOSMesaGL: {
+ // osmesa.so is located in the build directory. This code path is only
+ // valid in a developer build environment.
+ FilePath exe_path;
+ if (!PathService::Get(base::FILE_EXE, &exe_path)) {
+ LOG(ERROR) << "PathService::Get failed.";
+ return false;
+ }
+ FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
+ FilePath build_dir_path = bundle_path.DirName();
+ FilePath osmesa_path = build_dir_path.Append("osmesa.so");
+
+ // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
+ base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
+ if (!library) {
+ LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
+ return false;
+ }
+
+ GLGetProcAddressProc get_proc_address =
+ reinterpret_cast<GLGetProcAddressProc>(
+ base::GetFunctionPointerFromNativeLibrary(
+ library, "OSMesaGetProcAddress"));
+ if (!get_proc_address) {
+ LOG(ERROR) << "OSMesaGetProcAddress not found.";
+ base::UnloadNativeLibrary(library);
+ return false;
+ }
+
+ SetGLGetProcAddressProc(get_proc_address);
+ AddGLNativeLibrary(library);
+ SetGLImplementation(kGLImplementationOSMesaGL);
+
+ InitializeGLBindingsGL();
+ InitializeGLBindingsOSMESA();
+ break;
+ }
+ case kGLImplementationDesktopGL:
+ case kGLImplementationAppleGL: {
+ base::NativeLibrary library = base::LoadNativeLibrary(
+ FilePath(kOpenGLFrameworkPath), NULL);
+ if (!library) {
+ LOG(ERROR) << "OpenGL framework not found";
+ return false;
+ }
+
+ AddGLNativeLibrary(library);
+ SetGLImplementation(implementation);
+
+ InitializeGLBindingsGL();
+ break;
+ }
+ case kGLImplementationMockGL: {
+ SetGLGetProcAddressProc(GetMockGLProcAddress);
+ SetGLImplementation(kGLImplementationMockGL);
+ InitializeGLBindingsGL();
+ break;
+ }
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool InitializeGLExtensionBindings(GLImplementation implementation,
+ GLContext* context) {
+ switch (implementation) {
+ case kGLImplementationOSMesaGL:
+ InitializeGLExtensionBindingsGL(context);
+ InitializeGLExtensionBindingsOSMESA(context);
+ break;
+ case kGLImplementationDesktopGL:
+ case kGLImplementationAppleGL:
+ InitializeGLExtensionBindingsGL(context);
+ break;
+ case kGLImplementationMockGL:
+ InitializeGLExtensionBindingsGL(context);
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+void InitializeDebugGLBindings() {
+ InitializeDebugGLBindingsGL();
+ InitializeDebugGLBindingsOSMESA();
+}
+
+void ClearGLBindings() {
+ ClearGLBindingsGL();
+ ClearGLBindingsOSMESA();
+ SetGLImplementation(kGLImplementationNone);
+
+ UnloadGLNativeLibraries();
+}
+
+} // namespace gfx