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-rw-r--r--ui/surface/accelerated_surface_transformer_win.cc261
1 files changed, 0 insertions, 261 deletions
diff --git a/ui/surface/accelerated_surface_transformer_win.cc b/ui/surface/accelerated_surface_transformer_win.cc
deleted file mode 100644
index cfc031b..0000000
--- a/ui/surface/accelerated_surface_transformer_win.cc
+++ /dev/null
@@ -1,261 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/surface/accelerated_surface_transformer_win.h"
-
-#include <vector>
-
-#include "accelerated_surface_transformer_win_hlsl_compiled.h"
-#include "base/debug/trace_event.h"
-#include "base/memory/ref_counted.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/lock.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/win/scoped_comptr.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/size.h"
-#include "ui/surface/d3d9_utils_win.h"
-#include "ui/surface/surface_export.h"
-
-using base::win::ScopedComPtr;
-using std::vector;
-
-namespace d3d_utils = ui_surface_d3d9_utils;
-
-namespace {
-
-struct Vertex {
- float x, y, z, w;
- float u, v;
-};
-
-const static D3DVERTEXELEMENT9 g_vertexElements[] = {
- { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 },
- { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
- D3DDECL_END()
-};
-
-// Calculate the number necessary to transform |src_subrect| into |dst_size|
-// by repeating downsampling of the image of |src_subrect| by a factor no more
-// than 2.
-int GetResampleCount(const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- const gfx::Size& back_buffer_size) {
- // At least one copy is required, since the back buffer itself is not
- // lockable.
- int min_resample_count = 1;
- int width_count = 0;
- int width = src_subrect.width();
- while (width > dst_size.width()) {
- ++width_count;
- width >>= 1;
- }
- int height_count = 0;
- int height = src_subrect.height();
- while (height > dst_size.height()) {
- ++height_count;
- height >>= 1;
- }
- return std::max(std::max(width_count, height_count),
- min_resample_count);
-}
-
-// Returns half the size of |size| no smaller than |min_size|.
-gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size,
- const gfx::Size& min_size) {
- return gfx::Size(std::max(min_size.width(), size.width() / 2),
- std::max(min_size.height(), size.height() / 2));
-}
-
-gfx::Size GetSize(IDirect3DSurface9* surface) {
- D3DSURFACE_DESC surface_description;
- HRESULT hr = surface->GetDesc(&surface_description);
- if (FAILED(hr))
- return gfx::Size(0, 0);
- return gfx::Size(surface_description.Width, surface_description.Height);
-}
-
-} // namespace
-
-
-AcceleratedSurfaceTransformer::AcceleratedSurfaceTransformer() {}
-
-bool AcceleratedSurfaceTransformer::Init(IDirect3DDevice9* device) {
- device_ = device;
- if (!InitShaderCombo(
- ui_surface::AcceleratedSurfaceTransformerWinHLSL::kVsOneTexture,
- ui_surface::AcceleratedSurfaceTransformerWinHLSL::kPsOneTexture,
- SIMPLE_TEXTURE)) {
- ReleaseAll();
- return false;
- }
-
- base::win::ScopedComPtr<IDirect3DVertexDeclaration9> vertex_declaration;
- HRESULT hr = device_->CreateVertexDeclaration(g_vertexElements,
- vertex_declaration.Receive());
- if (!SUCCEEDED(hr)) {
- ReleaseAll();
- return false;
- }
- device_->SetVertexDeclaration(vertex_declaration);
-
- return true;
-}
-
-bool AcceleratedSurfaceTransformer::InitShaderCombo(
- const BYTE vertex_shader_instructions[],
- const BYTE pixel_shader_instructions[],
- ShaderCombo shader_combo_name) {
- HRESULT hr = device_->CreateVertexShader(
- reinterpret_cast<const DWORD*>(vertex_shader_instructions),
- vertex_shaders_[shader_combo_name].Receive());
-
- if (FAILED(hr))
- return false;
-
- hr = device_->CreatePixelShader(
- reinterpret_cast<const DWORD*>(pixel_shader_instructions),
- pixel_shaders_[shader_combo_name].Receive());
-
- return SUCCEEDED(hr);
-}
-
-
-void AcceleratedSurfaceTransformer::ReleaseAll() {
- for (int i = 0; i < NUM_SHADERS; i++) {
- vertex_shaders_[i] = NULL;
- vertex_shaders_[i] = NULL;
- }
- device_ = NULL;
-}
-void AcceleratedSurfaceTransformer::DetachAll() {
- for (int i = 0; i < NUM_SHADERS; i++) {
- vertex_shaders_[i].Detach();
- vertex_shaders_[i].Detach();
- }
- device_.Detach();
-}
-
-// Draw a textured quad to a surface.
-bool AcceleratedSurfaceTransformer::CopyInverted(
- IDirect3DTexture9* src_texture,
- IDirect3DSurface9* dst_surface,
- const gfx::Size& dst_size) {
- base::win::ScopedComPtr<IDirect3DSurface9> default_color_target;
- device()->GetRenderTarget(0, default_color_target.Receive());
-
- if (!SetShaderCombo(SIMPLE_TEXTURE))
- return false;
-
- device()->SetRenderTarget(0, dst_surface);
- device()->SetTexture(0, src_texture);
-
- D3DVIEWPORT9 viewport = {
- 0, 0,
- dst_size.width(), dst_size.height(),
- 0, 1
- };
- device()->SetViewport(&viewport);
-
- float halfPixelX = -1.0f / dst_size.width();
- float halfPixelY = 1.0f / dst_size.height();
- Vertex vertices[] = {
- { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 },
- { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 },
- { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 },
- { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 }
- };
-
- device()->BeginScene();
- device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,
- 2,
- vertices,
- sizeof(vertices[0]));
- device()->EndScene();
-
- // Clear surface references.
- device()->SetRenderTarget(0, default_color_target);
- device()->SetTexture(0, NULL);
- return true;
-}
-
-// Resize an RGB surface using repeated linear interpolation.
-bool AcceleratedSurfaceTransformer::ResizeBilinear(
- IDirect3DSurface9* src_surface,
- const gfx::Rect& src_subrect,
- IDirect3DSurface9* dst_surface) {
- gfx::Size src_size = GetSize(src_surface);
- gfx::Size dst_size = GetSize(dst_surface);
-
- if (src_size.IsEmpty() || dst_size.IsEmpty())
- return false;
-
- HRESULT hr = S_OK;
- // Set up intermediate buffers needed for downsampling.
- const int resample_count =
- GetResampleCount(src_subrect, dst_size, src_size);
- base::win::ScopedComPtr<IDirect3DSurface9> temp_buffer[2];
- const gfx::Size half_size =
- GetHalfSizeNoLessThan(src_subrect.size(), dst_size);
- if (resample_count > 1) {
- TRACE_EVENT0("gpu", "CreateTemporarySurface");
- if (!d3d_utils::CreateTemporaryLockableSurface(device(),
- half_size,
- temp_buffer[0].Receive()))
- return false;
- }
- if (resample_count > 2) {
- TRACE_EVENT0("gpu", "CreateTemporarySurface");
- const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, dst_size);
- if (!d3d_utils::CreateTemporaryLockableSurface(device(),
- quarter_size,
- temp_buffer[1].Receive()))
- return false;
- }
-
- // Repeat downsampling the surface until its size becomes identical to
- // |dst_size|. We keep the factor of each downsampling no more than two
- // because using a factor more than two can introduce aliasing.
- RECT read_rect = src_subrect.ToRECT();
- gfx::Size write_size = half_size;
- int read_buffer_index = 1;
- int write_buffer_index = 0;
- for (int i = 0; i < resample_count; ++i) {
- TRACE_EVENT0("gpu", "StretchRect");
- IDirect3DSurface9* read_buffer =
- (i == 0) ? src_surface : temp_buffer[read_buffer_index];
- IDirect3DSurface9* write_buffer =
- (i == resample_count - 1) ? dst_surface :
- temp_buffer[write_buffer_index];
- RECT write_rect = gfx::Rect(write_size).ToRECT();
- hr = device()->StretchRect(read_buffer,
- &read_rect,
- write_buffer,
- &write_rect,
- D3DTEXF_LINEAR);
-
- if (FAILED(hr))
- return false;
- read_rect = write_rect;
- write_size = GetHalfSizeNoLessThan(write_size, dst_size);
- std::swap(read_buffer_index, write_buffer_index);
- }
-
- return true;
-}
-
-IDirect3DDevice9* AcceleratedSurfaceTransformer::device() {
- return device_;
-}
-
-bool AcceleratedSurfaceTransformer::SetShaderCombo(ShaderCombo combo) {
- HRESULT hr = device()->SetVertexShader(vertex_shaders_[combo]);
- if (!SUCCEEDED(hr))
- return false;
- hr = device()->SetPixelShader(pixel_shaders_[combo]);
- if (!SUCCEEDED(hr))
- return false;
- return true;
-} \ No newline at end of file