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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/views/view_text_utils.h"
+
+#include "base/i18n/bidi_line_iterator.h"
+#include "base/i18n/break_iterator.h"
+#include "base/logging.h"
+#include "base/utf_string_conversions.h"
+#include "ui/gfx/canvas_skia.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/size.h"
+#include "ui/views/controls/label.h"
+#include "ui/views/controls/link.h"
+
+namespace view_text_utils {
+
+void DrawTextAndPositionUrl(gfx::Canvas* canvas,
+ views::Label* label,
+ const string16& text,
+ views::Link* link,
+ gfx::Rect* rect,
+ gfx::Size* position,
+ bool text_direction_is_rtl,
+ const gfx::Rect& bounds,
+ const gfx::Font& font) {
+ DCHECK(canvas && position);
+
+ // The |text| parameter is potentially a mix of LTR and RTL "runs," where
+ // a run is a sequence of words that share the same directionality. We
+ // initialize a bidirectional ICU line iterator and split the text into
+ // runs that are either strictly LTR or strictly RTL, with no mix.
+ base::i18n::BiDiLineIterator bidi_line;
+ if (!bidi_line.Open(text, true, false))
+ return;
+
+ // Iterate over each run and draw it.
+ int run_start = 0;
+ int run_end = 0;
+ const int runs = bidi_line.CountRuns();
+ for (int run = 0; run < runs; ++run) {
+ UBiDiLevel level = 0;
+ bidi_line.GetLogicalRun(run_start, &run_end, &level);
+ DCHECK(run_end > run_start);
+ string16 fragment = text.substr(run_start, run_end - run_start);
+
+ // A flag that tells us whether we found LTR text inside RTL text.
+ bool ltr_inside_rtl_text =
+ ((level & 1) == UBIDI_LTR) && text_direction_is_rtl;
+
+ // Draw text chunk contained in |fragment|. |position| is relative to the
+ // top left corner of the label we draw inside, even when drawing RTL.
+ DrawTextStartingFrom(canvas, label, fragment, position, bounds, font,
+ text_direction_is_rtl, ltr_inside_rtl_text);
+
+ run_start = run_end; // Advance over what we just drew.
+ }
+
+ // If the caller is interested in placing a link after this text blurb, we
+ // figure out here where to place it.
+ if (link && rect) {
+ gfx::Size sz = link->GetPreferredSize();
+ gfx::Insets insets = link->GetInsets();
+ WrapIfWordDoesntFit(sz.width(), font.GetHeight(), position, bounds);
+ int x = position->width();
+ int y = position->height();
+
+ // Links have a border to allow them to be focused.
+ y -= insets.top();
+
+ *rect = gfx::Rect(x, y, sz.width(), sz.height());
+
+ // Go from relative pixel coordinates (within the label we are drawing
+ // on) to absolute pixel coordinates (relative to the top left corner of
+ // the dialog content).
+ rect->Offset(bounds.x(), bounds.y());
+ // And leave some space to draw the link in.
+ position->Enlarge(sz.width(), 0);
+ }
+}
+
+void DrawTextStartingFrom(gfx::Canvas* canvas,
+ views::Label* label,
+ const string16& text,
+ gfx::Size* position,
+ const gfx::Rect& bounds,
+ const gfx::Font& font,
+ bool text_direction_is_rtl,
+ bool ltr_within_rtl) {
+ // Iterate through line breaking opportunities (which in English would be
+ // spaces and such). This tells us where to wrap.
+ string16 text16(text);
+ base::i18n::BreakIterator iter(text16,
+ base::i18n::BreakIterator::BREAK_SPACE);
+ if (!iter.Init())
+ return;
+
+ int flags = (text_direction_is_rtl ? gfx::Canvas::TEXT_ALIGN_RIGHT :
+ gfx::Canvas::TEXT_ALIGN_LEFT);
+ flags |= gfx::Canvas::MULTI_LINE | gfx::Canvas::HIDE_PREFIX;
+
+ // Iterate over each word in the text, or put in a more locale-neutral way:
+ // iterate to the next line breaking opportunity.
+ while (iter.Advance()) {
+ // Get the word and figure out the dimensions.
+ string16 word;
+ if (!ltr_within_rtl)
+ word = iter.GetString(); // Get the next word.
+ else
+ word = text16; // Draw the whole text at once.
+
+ int w = font.GetStringWidth(word), h = font.GetHeight();
+ gfx::CanvasSkia::SizeStringInt(word, font, &w, &h, flags);
+
+ // If we exceed the boundaries, we need to wrap.
+ WrapIfWordDoesntFit(w, font.GetHeight(), position, bounds);
+
+ int x = label->GetMirroredXInView(position->width()) + bounds.x();
+ if (text_direction_is_rtl) {
+ x -= w;
+ // When drawing LTR strings inside RTL text we need to make sure we
+ // draw the trailing space (if one exists after the LTR text) to the
+ // left of the LTR string.
+ if (ltr_within_rtl && word[word.size() - 1] == ' ') {
+ int space_w = font.GetStringWidth(ASCIIToUTF16(" "));
+ int space_h = font.GetHeight();
+ gfx::CanvasSkia::SizeStringInt(ASCIIToUTF16(" "), font, &space_w,
+ &space_h, flags);
+ x += space_w;
+ }
+ }
+ int y = position->height() + bounds.y();
+
+ // Draw the text on the screen (mirrored, if RTL run).
+ canvas->DrawStringInt(word, font, label->enabled_color(), x, y, w,
+ font.GetHeight(), flags);
+
+ if (!word.empty() && word[word.size() - 1] == '\x0a') {
+ // When we come across '\n', we move to the beginning of the next line.
+ position->set_width(0);
+ position->Enlarge(0, font.GetHeight());
+ } else {
+ // Otherwise, we advance position to the next word.
+ position->Enlarge(w, 0);
+ }
+
+ if (ltr_within_rtl)
+ break; // LTR within RTL is drawn as one unit, so we are done.
+ }
+}
+
+void WrapIfWordDoesntFit(int word_width,
+ int font_height,
+ gfx::Size* position,
+ const gfx::Rect& bounds) {
+ if (position->width() + word_width > bounds.right()) {
+ position->set_width(0);
+ position->Enlarge(0, font_height);
+ }
+}
+
+} // namespace view_text_utils