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-rw-r--r--ui/views/widget/native_widget_win.cc2531
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diff --git a/ui/views/widget/native_widget_win.cc b/ui/views/widget/native_widget_win.cc
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+++ b/ui/views/widget/native_widget_win.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/views/widget/native_widget_win.h"
+
+#include <dwmapi.h>
+#include <shellapi.h>
+
+#include <algorithm>
+
+#include "base/bind.h"
+#include "base/string_util.h"
+#include "base/system_monitor/system_monitor.h"
+#include "base/win/scoped_gdi_object.h"
+#include "base/win/win_util.h"
+#include "base/win/windows_version.h"
+#include "ui/base/dragdrop/drag_drop_types.h"
+#include "ui/base/dragdrop/drag_source.h"
+#include "ui/base/dragdrop/os_exchange_data.h"
+#include "ui/base/dragdrop/os_exchange_data_provider_win.h"
+#include "ui/base/keycodes/keyboard_code_conversion_win.h"
+#include "ui/base/l10n/l10n_util_win.h"
+#include "ui/base/theme_provider.h"
+#include "ui/base/view_prop.h"
+#include "ui/base/win/hwnd_util.h"
+#include "ui/base/win/mouse_wheel_util.h"
+#include "ui/gfx/canvas_skia.h"
+#include "ui/gfx/canvas_skia_paint.h"
+#include "ui/gfx/compositor/compositor.h"
+#include "ui/gfx/icon_util.h"
+#include "ui/gfx/native_theme_win.h"
+#include "ui/gfx/path.h"
+#include "ui/gfx/screen.h"
+#include "ui/views/accessibility/native_view_accessibility_win.h"
+#include "ui/views/focus/accelerator_handler.h"
+#include "ui/views/focus/view_storage.h"
+#include "ui/views/ime/input_method_win.h"
+#include "ui/views/widget/aero_tooltip_manager.h"
+#include "ui/views/widget/aero_tooltip_manager.h"
+#include "ui/views/widget/child_window_message_processor.h"
+#include "ui/views/widget/child_window_message_processor.h"
+#include "ui/views/widget/drop_target_win.h"
+#include "ui/views/widget/drop_target_win.h"
+#include "ui/views/widget/monitor_win.h"
+#include "ui/views/widget/monitor_win.h"
+#include "ui/views/widget/native_widget_delegate.h"
+#include "ui/views/widget/native_widget_delegate.h"
+#include "ui/views/widget/root_view.h"
+#include "ui/views/widget/root_view.h"
+#include "ui/views/widget/widget_delegate.h"
+#include "ui/views/widget/widget_delegate.h"
+#include "ui/views/window/native_frame_view.h"
+#include "views/controls/native_control_win.h"
+#include "views/controls/textfield/native_textfield_views.h"
+#include "views/views_delegate.h"
+
+#pragma comment(lib, "dwmapi.lib")
+
+using ui::ViewProp;
+
+namespace views {
+
+namespace {
+
+// Get the source HWND of the specified message. Depending on the message, the
+// source HWND is encoded in either the WPARAM or the LPARAM value.
+HWND GetControlHWNDForMessage(UINT message, WPARAM w_param, LPARAM l_param) {
+ // Each of the following messages can be sent by a child HWND and must be
+ // forwarded to its associated NativeControlWin for handling.
+ switch (message) {
+ case WM_NOTIFY:
+ return reinterpret_cast<NMHDR*>(l_param)->hwndFrom;
+ case WM_COMMAND:
+ return reinterpret_cast<HWND>(l_param);
+ case WM_CONTEXTMENU:
+ return reinterpret_cast<HWND>(w_param);
+ case WM_CTLCOLORBTN:
+ case WM_CTLCOLORSTATIC:
+ return reinterpret_cast<HWND>(l_param);
+ }
+ return NULL;
+}
+
+// Some messages may be sent to us by a child HWND. If this is the case, this
+// function will forward those messages on to the object associated with the
+// source HWND and return true, in which case the window procedure must not do
+// any further processing of the message. If there is no associated
+// ChildWindowMessageProcessor, the return value will be false and the WndProc
+// can continue processing the message normally. |l_result| contains the result
+// of the message processing by the control and must be returned by the WndProc
+// if the return value is true.
+bool ProcessChildWindowMessage(UINT message,
+ WPARAM w_param,
+ LPARAM l_param,
+ LRESULT* l_result) {
+ *l_result = 0;
+
+ HWND control_hwnd = GetControlHWNDForMessage(message, w_param, l_param);
+ if (IsWindow(control_hwnd)) {
+ ChildWindowMessageProcessor* processor =
+ ChildWindowMessageProcessor::Get(control_hwnd);
+ if (processor)
+ return processor->ProcessMessage(message, w_param, l_param, l_result);
+ }
+
+ return false;
+}
+
+// Enumeration callback for NativeWidget::GetAllChildWidgets(). Called for each
+// child HWND beneath the original HWND.
+BOOL CALLBACK EnumerateChildWindowsForNativeWidgets(HWND hwnd, LPARAM l_param) {
+ Widget* widget = Widget::GetWidgetForNativeView(hwnd);
+ if (widget) {
+ Widget::Widgets* widgets = reinterpret_cast<Widget::Widgets*>(l_param);
+ widgets->insert(widget);
+ }
+ return TRUE;
+}
+
+// Returns true if the WINDOWPOS data provided indicates the client area of
+// the window may have changed size. This can be caused by the window being
+// resized or its frame changing.
+bool DidClientAreaSizeChange(const WINDOWPOS* window_pos) {
+ return !(window_pos->flags & SWP_NOSIZE) ||
+ window_pos->flags & SWP_FRAMECHANGED;
+}
+
+// Callback used to notify child windows that the top level window received a
+// DWMCompositionChanged message.
+BOOL CALLBACK SendDwmCompositionChanged(HWND window, LPARAM param) {
+ SendMessage(window, WM_DWMCOMPOSITIONCHANGED, 0, 0);
+ return TRUE;
+}
+
+// Tells the window its frame (non-client area) has changed.
+void SendFrameChanged(HWND window) {
+ SetWindowPos(window, NULL, 0, 0, 0, 0,
+ SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOCOPYBITS |
+ SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOREPOSITION |
+ SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER);
+}
+
+// Enables or disables the menu item for the specified command and menu.
+void EnableMenuItem(HMENU menu, UINT command, bool enabled) {
+ UINT flags = MF_BYCOMMAND | (enabled ? MF_ENABLED : MF_DISABLED | MF_GRAYED);
+ EnableMenuItem(menu, command, flags);
+}
+
+BOOL CALLBACK EnumChildWindowsForRedraw(HWND hwnd, LPARAM lparam) {
+ DWORD process_id;
+ GetWindowThreadProcessId(hwnd, &process_id);
+ int flags = RDW_INVALIDATE | RDW_NOCHILDREN | RDW_FRAME;
+ if (process_id == GetCurrentProcessId())
+ flags |= RDW_UPDATENOW;
+ RedrawWindow(hwnd, NULL, NULL, flags);
+ return TRUE;
+}
+
+// See comments in OnNCPaint() for details of this struct.
+struct ClipState {
+ // The window being painted.
+ HWND parent;
+
+ // DC painting to.
+ HDC dc;
+
+ // Origin of the window in terms of the screen.
+ int x;
+ int y;
+};
+
+// See comments in OnNCPaint() for details of this function.
+static BOOL CALLBACK ClipDCToChild(HWND window, LPARAM param) {
+ ClipState* clip_state = reinterpret_cast<ClipState*>(param);
+ if (GetParent(window) == clip_state->parent && IsWindowVisible(window)) {
+ RECT bounds;
+ GetWindowRect(window, &bounds);
+ ExcludeClipRect(clip_state->dc,
+ bounds.left - clip_state->x,
+ bounds.top - clip_state->y,
+ bounds.right - clip_state->x,
+ bounds.bottom - clip_state->y);
+ }
+ return TRUE;
+}
+
+// The thickness of an auto-hide taskbar in pixels.
+static const int kAutoHideTaskbarThicknessPx = 2;
+
+bool GetMonitorAndRects(const RECT& rect,
+ HMONITOR* monitor,
+ gfx::Rect* monitor_rect,
+ gfx::Rect* work_area) {
+ DCHECK(monitor);
+ DCHECK(monitor_rect);
+ DCHECK(work_area);
+ *monitor = MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
+ if (!*monitor)
+ return false;
+ MONITORINFO monitor_info = { 0 };
+ monitor_info.cbSize = sizeof(monitor_info);
+ GetMonitorInfo(*monitor, &monitor_info);
+ *monitor_rect = monitor_info.rcMonitor;
+ *work_area = monitor_info.rcWork;
+ return true;
+}
+
+// Links the HWND to its NativeWidget.
+const char* const kNativeWidgetKey = "__VIEWS_NATIVE_WIDGET__";
+
+// A custom MSAA object id used to determine if a screen reader is actively
+// listening for MSAA events.
+const int kCustomObjectID = 1;
+
+const int kDragFrameWindowAlpha = 200;
+
+} // namespace
+
+// static
+bool NativeWidgetWin::screen_reader_active_ = false;
+
+// A scoping class that prevents a window from being able to redraw in response
+// to invalidations that may occur within it for the lifetime of the object.
+//
+// Why would we want such a thing? Well, it turns out Windows has some
+// "unorthodox" behavior when it comes to painting its non-client areas.
+// Occasionally, Windows will paint portions of the default non-client area
+// right over the top of the custom frame. This is not simply fixed by handling
+// WM_NCPAINT/WM_PAINT, with some investigation it turns out that this
+// rendering is being done *inside* the default implementation of some message
+// handlers and functions:
+// . WM_SETTEXT
+// . WM_SETICON
+// . WM_NCLBUTTONDOWN
+// . EnableMenuItem, called from our WM_INITMENU handler
+// The solution is to handle these messages and call DefWindowProc ourselves,
+// but prevent the window from being able to update itself for the duration of
+// the call. We do this with this class, which automatically calls its
+// associated Window's lock and unlock functions as it is created and destroyed.
+// See documentation in those methods for the technique used.
+//
+// The lock only has an effect if the window was visible upon lock creation, as
+// it doesn't guard against direct visiblility changes, and multiple locks may
+// exist simultaneously to handle certain nested Windows messages.
+//
+// IMPORTANT: Do not use this scoping object for large scopes or periods of
+// time! IT WILL PREVENT THE WINDOW FROM BEING REDRAWN! (duh).
+//
+// I would love to hear Raymond Chen's explanation for all this. And maybe a
+// list of other messages that this applies to ;-)
+class NativeWidgetWin::ScopedRedrawLock {
+ public:
+ explicit ScopedRedrawLock(NativeWidgetWin* widget)
+ : widget_(widget),
+ native_view_(widget_->GetNativeView()),
+ was_visible_(widget_->IsVisible()),
+ cancel_unlock_(false) {
+ if (was_visible_ && ::IsWindow(native_view_))
+ widget_->LockUpdates();
+ }
+
+ ~ScopedRedrawLock() {
+ if (!cancel_unlock_ && was_visible_ && ::IsWindow(native_view_))
+ widget_->UnlockUpdates();
+ }
+
+ // Cancel the unlock operation, call this if the Widget is being destroyed.
+ void CancelUnlockOperation() { cancel_unlock_ = true; }
+
+ private:
+ // The widget having its style changed.
+ NativeWidgetWin* widget_;
+ // The widget's native view, cached to avoid action after window destruction.
+ gfx::NativeView native_view_;
+ // Records the widget visibility at the time of creation.
+ bool was_visible_;
+ // A flag indicating that the unlock operation was canceled.
+ bool cancel_unlock_;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, public:
+
+NativeWidgetWin::NativeWidgetWin(internal::NativeWidgetDelegate* delegate)
+ : delegate_(delegate),
+ ALLOW_THIS_IN_INITIALIZER_LIST(close_widget_factory_(this)),
+ active_mouse_tracking_flags_(0),
+ use_layered_buffer_(false),
+ layered_alpha_(255),
+ ALLOW_THIS_IN_INITIALIZER_LIST(paint_layered_window_factory_(this)),
+ ownership_(Widget::InitParams::NATIVE_WIDGET_OWNS_WIDGET),
+ can_update_layered_window_(true),
+ restore_focus_when_enabled_(false),
+ accessibility_view_events_index_(-1),
+ accessibility_view_events_(kMaxAccessibilityViewEvents),
+ previous_cursor_(NULL),
+ fullscreen_(false),
+ force_hidden_count_(0),
+ lock_updates_count_(0),
+ saved_window_style_(0),
+ ignore_window_pos_changes_(false),
+ ALLOW_THIS_IN_INITIALIZER_LIST(ignore_pos_changes_factory_(this)),
+ last_monitor_(NULL),
+ is_right_mouse_pressed_on_caption_(false),
+ restored_enabled_(false),
+ destroyed_(NULL),
+ has_non_client_view_(false) {
+}
+
+NativeWidgetWin::~NativeWidgetWin() {
+ if (destroyed_ != NULL)
+ *destroyed_ = true;
+
+ if (ownership_ == Widget::InitParams::NATIVE_WIDGET_OWNS_WIDGET)
+ delete delegate_;
+ else
+ CloseNow();
+}
+
+// static
+bool NativeWidgetWin::IsAeroGlassEnabled() {
+ if (base::win::GetVersion() < base::win::VERSION_VISTA)
+ return false;
+ // If composition is not enabled, we behave like on XP.
+ BOOL enabled = FALSE;
+ return SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled;
+}
+
+// static
+gfx::Font NativeWidgetWin::GetWindowTitleFont() {
+ NONCLIENTMETRICS ncm;
+ base::win::GetNonClientMetrics(&ncm);
+ l10n_util::AdjustUIFont(&(ncm.lfCaptionFont));
+ base::win::ScopedHFONT caption_font(CreateFontIndirect(&(ncm.lfCaptionFont)));
+ return gfx::Font(caption_font);
+}
+
+void NativeWidgetWin::Show(int show_state) {
+ ShowWindow(show_state);
+ // When launched from certain programs like bash and Windows Live Messenger,
+ // show_state is set to SW_HIDE, so we need to correct that condition. We
+ // don't just change show_state to SW_SHOWNORMAL because MSDN says we must
+ // always first call ShowWindow with the specified value from STARTUPINFO,
+ // otherwise all future ShowWindow calls will be ignored (!!#@@#!). Instead,
+ // we call ShowWindow again in this case.
+ if (show_state == SW_HIDE) {
+ show_state = SW_SHOWNORMAL;
+ ShowWindow(show_state);
+ }
+
+ // We need to explicitly activate the window if we've been shown with a state
+ // that should activate, because if we're opened from a desktop shortcut while
+ // an existing window is already running it doesn't seem to be enough to use
+ // one of these flags to activate the window.
+ if (show_state == SW_SHOWNORMAL || show_state == SW_SHOWMAXIMIZED)
+ Activate();
+
+ SetInitialFocus();
+}
+
+View* NativeWidgetWin::GetAccessibilityViewEventAt(int id) {
+ // Convert from MSAA child id.
+ id = -(id + 1);
+ DCHECK(id >= 0 && id < kMaxAccessibilityViewEvents);
+ return accessibility_view_events_[id];
+}
+
+int NativeWidgetWin::AddAccessibilityViewEvent(View* view) {
+ accessibility_view_events_index_ =
+ (accessibility_view_events_index_ + 1) % kMaxAccessibilityViewEvents;
+ accessibility_view_events_[accessibility_view_events_index_] = view;
+
+ // Convert to MSAA child id.
+ return -(accessibility_view_events_index_ + 1);
+}
+
+void NativeWidgetWin::ClearAccessibilityViewEvent(View* view) {
+ for (std::vector<View*>::iterator it = accessibility_view_events_.begin();
+ it != accessibility_view_events_.end();
+ ++it) {
+ if (*it == view)
+ *it = NULL;
+ }
+}
+
+void NativeWidgetWin::PushForceHidden() {
+ if (force_hidden_count_++ == 0)
+ Hide();
+}
+
+void NativeWidgetWin::PopForceHidden() {
+ if (--force_hidden_count_ <= 0) {
+ force_hidden_count_ = 0;
+ ShowWindow(SW_SHOW);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, CompositorDelegate implementation:
+
+void NativeWidgetWin::ScheduleDraw() {
+ RECT rect;
+ ::GetClientRect(GetNativeView(), &rect);
+ InvalidateRect(GetNativeView(), &rect, FALSE);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, NativeWidget implementation:
+
+void NativeWidgetWin::InitNativeWidget(const Widget::InitParams& params) {
+ SetInitParams(params);
+
+ GetMonitorAndRects(params.bounds.ToRECT(), &last_monitor_,
+ &last_monitor_rect_, &last_work_area_);
+
+ // Create the window.
+ WindowImpl::Init(params.GetParent(), params.bounds);
+}
+
+NonClientFrameView* NativeWidgetWin::CreateNonClientFrameView() {
+ return GetWidget()->ShouldUseNativeFrame() ?
+ new NativeFrameView(GetWidget()) : NULL;
+}
+
+void NativeWidgetWin::UpdateFrameAfterFrameChange() {
+ // We've either gained or lost a custom window region, so reset it now.
+ ResetWindowRegion(true);
+}
+
+bool NativeWidgetWin::ShouldUseNativeFrame() const {
+ return IsAeroGlassEnabled();
+}
+
+void NativeWidgetWin::FrameTypeChanged() {
+ // Called when the frame type could possibly be changing (theme change or
+ // DWM composition change).
+ if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
+ // We need to toggle the rendering policy of the DWM/glass frame as we
+ // change from opaque to glass. "Non client rendering enabled" means that
+ // the DWM's glass non-client rendering is enabled, which is why
+ // DWMNCRP_ENABLED is used for the native frame case. _DISABLED means the
+ // DWM doesn't render glass, and so is used in the custom frame case.
+ DWMNCRENDERINGPOLICY policy = GetWidget()->ShouldUseNativeFrame() ?
+ DWMNCRP_ENABLED : DWMNCRP_DISABLED;
+ DwmSetWindowAttribute(GetNativeView(), DWMWA_NCRENDERING_POLICY,
+ &policy, sizeof(DWMNCRENDERINGPOLICY));
+ }
+
+ // Send a frame change notification, since the non-client metrics have
+ // changed.
+ SendFrameChanged(GetNativeView());
+
+ // Update the non-client view with the correct frame view for the active frame
+ // type.
+ GetWidget()->non_client_view()->UpdateFrame();
+
+ // WM_DWMCOMPOSITIONCHANGED is only sent to top level windows, however we want
+ // to notify our children too, since we can have MDI child windows who need to
+ // update their appearance.
+ EnumChildWindows(GetNativeView(), &SendDwmCompositionChanged, NULL);
+}
+
+Widget* NativeWidgetWin::GetWidget() {
+ return delegate_->AsWidget();
+}
+
+const Widget* NativeWidgetWin::GetWidget() const {
+ return delegate_->AsWidget();
+}
+
+gfx::NativeView NativeWidgetWin::GetNativeView() const {
+ return WindowImpl::hwnd();
+}
+
+gfx::NativeWindow NativeWidgetWin::GetNativeWindow() const {
+ return WindowImpl::hwnd();
+}
+
+Widget* NativeWidgetWin::GetTopLevelWidget() {
+ NativeWidgetPrivate* native_widget = GetTopLevelNativeWidget(GetNativeView());
+ return native_widget ? native_widget->GetWidget() : NULL;
+}
+
+const ui::Compositor* NativeWidgetWin::GetCompositor() const {
+ return compositor_.get();
+}
+
+ui::Compositor* NativeWidgetWin::GetCompositor() {
+ return compositor_.get();
+}
+
+void NativeWidgetWin::CalculateOffsetToAncestorWithLayer(
+ gfx::Point* offset,
+ ui::Layer** layer_parent) {
+}
+
+void NativeWidgetWin::ReorderLayers() {
+}
+
+void NativeWidgetWin::ViewRemoved(View* view) {
+ if (drop_target_.get())
+ drop_target_->ResetTargetViewIfEquals(view);
+
+ ClearAccessibilityViewEvent(view);
+}
+
+void NativeWidgetWin::SetNativeWindowProperty(const char* name, void* value) {
+ // Remove the existing property (if any).
+ for (ViewProps::iterator i = props_.begin(); i != props_.end(); ++i) {
+ if ((*i)->Key() == name) {
+ props_.erase(i);
+ break;
+ }
+ }
+
+ if (value)
+ props_.push_back(new ViewProp(hwnd(), name, value));
+}
+
+void* NativeWidgetWin::GetNativeWindowProperty(const char* name) const {
+ return ViewProp::GetValue(hwnd(), name);
+}
+
+TooltipManager* NativeWidgetWin::GetTooltipManager() const {
+ return tooltip_manager_.get();
+}
+
+bool NativeWidgetWin::IsScreenReaderActive() const {
+ return screen_reader_active_;
+}
+
+void NativeWidgetWin::SendNativeAccessibilityEvent(
+ View* view,
+ ui::AccessibilityTypes::Event event_type) {
+ // Now call the Windows-specific method to notify MSAA clients of this
+ // event. The widget gives us a temporary unique child ID to associate
+ // with this view so that clients can call get_accChild in
+ // NativeViewAccessibilityWin to retrieve the IAccessible associated
+ // with this view.
+ int child_id = AddAccessibilityViewEvent(view);
+ ::NotifyWinEvent(NativeViewAccessibilityWin::MSAAEvent(event_type),
+ GetNativeView(), OBJID_CLIENT, child_id);
+}
+
+void NativeWidgetWin::SetMouseCapture() {
+ DCHECK(!HasMouseCapture());
+ SetCapture(hwnd());
+}
+
+void NativeWidgetWin::ReleaseMouseCapture() {
+ ReleaseCapture();
+}
+
+bool NativeWidgetWin::HasMouseCapture() const {
+ return GetCapture() == hwnd();
+}
+
+InputMethod* NativeWidgetWin::CreateInputMethod() {
+ if (views::Widget::IsPureViews()) {
+ InputMethod* input_method = new InputMethodWin(this);
+ input_method->Init(GetWidget());
+ return input_method;
+ }
+ return NULL;
+}
+
+void NativeWidgetWin::CenterWindow(const gfx::Size& size) {
+ HWND parent = GetParent();
+ if (!IsWindow())
+ parent = ::GetWindow(GetNativeView(), GW_OWNER);
+ ui::CenterAndSizeWindow(parent, GetNativeView(), size, false);
+}
+
+void NativeWidgetWin::GetWindowPlacement(
+ gfx::Rect* bounds,
+ ui::WindowShowState* show_state) const {
+ WINDOWPLACEMENT wp;
+ wp.length = sizeof(wp);
+ const bool succeeded = !!::GetWindowPlacement(GetNativeView(), &wp);
+ DCHECK(succeeded);
+
+ if (bounds != NULL) {
+ MONITORINFO mi;
+ mi.cbSize = sizeof(mi);
+ const bool succeeded = !!GetMonitorInfo(
+ MonitorFromWindow(GetNativeView(), MONITOR_DEFAULTTONEAREST), &mi);
+ DCHECK(succeeded);
+ *bounds = gfx::Rect(wp.rcNormalPosition);
+ // Convert normal position from workarea coordinates to screen coordinates.
+ bounds->Offset(mi.rcWork.left - mi.rcMonitor.left,
+ mi.rcWork.top - mi.rcMonitor.top);
+ }
+
+ if (show_state != NULL) {
+ if (wp.showCmd == SW_SHOWMAXIMIZED)
+ *show_state = ui::SHOW_STATE_MAXIMIZED;
+ else if (wp.showCmd == SW_SHOWMINIMIZED)
+ *show_state = ui::SHOW_STATE_MINIMIZED;
+ else
+ *show_state = ui::SHOW_STATE_NORMAL;
+ }
+}
+
+void NativeWidgetWin::SetWindowTitle(const string16& title) {
+ SetWindowText(GetNativeView(), title.c_str());
+ SetAccessibleName(title);
+}
+
+void NativeWidgetWin::SetWindowIcons(const SkBitmap& window_icon,
+ const SkBitmap& app_icon) {
+ if (!window_icon.isNull()) {
+ HICON windows_icon = IconUtil::CreateHICONFromSkBitmap(window_icon);
+ // We need to make sure to destroy the previous icon, otherwise we'll leak
+ // these GDI objects until we crash!
+ HICON old_icon = reinterpret_cast<HICON>(
+ SendMessage(GetNativeView(), WM_SETICON, ICON_SMALL,
+ reinterpret_cast<LPARAM>(windows_icon)));
+ if (old_icon)
+ DestroyIcon(old_icon);
+ }
+ if (!app_icon.isNull()) {
+ HICON windows_icon = IconUtil::CreateHICONFromSkBitmap(app_icon);
+ HICON old_icon = reinterpret_cast<HICON>(
+ SendMessage(GetNativeView(), WM_SETICON, ICON_BIG,
+ reinterpret_cast<LPARAM>(windows_icon)));
+ if (old_icon)
+ DestroyIcon(old_icon);
+ }
+}
+
+void NativeWidgetWin::SetAccessibleName(const string16& name) {
+ base::win::ScopedComPtr<IAccPropServices> pAccPropServices;
+ HRESULT hr = CoCreateInstance(CLSID_AccPropServices, NULL, CLSCTX_SERVER,
+ IID_IAccPropServices, reinterpret_cast<void**>(&pAccPropServices));
+ if (SUCCEEDED(hr))
+ hr = pAccPropServices->SetHwndPropStr(GetNativeView(), OBJID_CLIENT,
+ CHILDID_SELF, PROPID_ACC_NAME,
+ name.c_str());
+}
+
+void NativeWidgetWin::SetAccessibleRole(ui::AccessibilityTypes::Role role) {
+ base::win::ScopedComPtr<IAccPropServices> pAccPropServices;
+ HRESULT hr = CoCreateInstance(CLSID_AccPropServices, NULL, CLSCTX_SERVER,
+ IID_IAccPropServices, reinterpret_cast<void**>(&pAccPropServices));
+ if (SUCCEEDED(hr)) {
+ VARIANT var;
+ if (role) {
+ var.vt = VT_I4;
+ var.lVal = NativeViewAccessibilityWin::MSAARole(role);
+ hr = pAccPropServices->SetHwndProp(GetNativeView(), OBJID_CLIENT,
+ CHILDID_SELF, PROPID_ACC_ROLE, var);
+ }
+ }
+}
+
+void NativeWidgetWin::SetAccessibleState(ui::AccessibilityTypes::State state) {
+ base::win::ScopedComPtr<IAccPropServices> pAccPropServices;
+ HRESULT hr = CoCreateInstance(CLSID_AccPropServices, NULL, CLSCTX_SERVER,
+ IID_IAccPropServices, reinterpret_cast<void**>(&pAccPropServices));
+ if (SUCCEEDED(hr)) {
+ VARIANT var;
+ if (state) {
+ var.vt = VT_I4;
+ var.lVal = NativeViewAccessibilityWin::MSAAState(state);
+ hr = pAccPropServices->SetHwndProp(GetNativeView(), OBJID_CLIENT,
+ CHILDID_SELF, PROPID_ACC_STATE, var);
+ }
+ }
+}
+
+void NativeWidgetWin::BecomeModal() {
+ // We implement modality by crawling up the hierarchy of windows starting
+ // at the owner, disabling all of them so that they don't receive input
+ // messages.
+ HWND start = ::GetWindow(GetNativeView(), GW_OWNER);
+ while (start) {
+ ::EnableWindow(start, FALSE);
+ start = ::GetParent(start);
+ }
+}
+
+gfx::Rect NativeWidgetWin::GetWindowScreenBounds() const {
+ RECT r;
+ GetWindowRect(&r);
+ return gfx::Rect(r);
+}
+
+gfx::Rect NativeWidgetWin::GetClientAreaScreenBounds() const {
+ RECT r;
+ GetClientRect(&r);
+ POINT point = { r.left, r.top };
+ ClientToScreen(hwnd(), &point);
+ return gfx::Rect(point.x, point.y, r.right - r.left, r.bottom - r.top);
+}
+
+gfx::Rect NativeWidgetWin::GetRestoredBounds() const {
+ // If we're in fullscreen mode, we've changed the normal bounds to the monitor
+ // rect, so return the saved bounds instead.
+ if (IsFullscreen())
+ return gfx::Rect(saved_window_info_.window_rect);
+
+ gfx::Rect bounds;
+ GetWindowPlacement(&bounds, NULL);
+ return bounds;
+}
+
+void NativeWidgetWin::SetBounds(const gfx::Rect& bounds) {
+ LONG style = GetWindowLong(GWL_STYLE);
+ if (style & WS_MAXIMIZE)
+ SetWindowLong(GWL_STYLE, style & ~WS_MAXIMIZE);
+ SetWindowPos(NULL, bounds.x(), bounds.y(), bounds.width(), bounds.height(),
+ SWP_NOACTIVATE | SWP_NOZORDER);
+}
+
+void NativeWidgetWin::SetSize(const gfx::Size& size) {
+ SetWindowPos(NULL, 0, 0, size.width(), size.height(),
+ SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOMOVE);
+}
+
+void NativeWidgetWin::MoveAbove(gfx::NativeView native_view) {
+ SetWindowPos(native_view, 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
+}
+
+void NativeWidgetWin::MoveToTop() {
+ NOTIMPLEMENTED();
+}
+
+void NativeWidgetWin::SetShape(gfx::NativeRegion region) {
+ SetWindowRgn(region, TRUE);
+}
+
+void NativeWidgetWin::Close() {
+ if (!IsWindow())
+ return; // No need to do anything.
+
+ // Let's hide ourselves right away.
+ Hide();
+
+ // Modal dialog windows disable their owner windows; re-enable them now so
+ // they can activate as foreground windows upon this window's destruction.
+ RestoreEnabledIfNecessary();
+
+ if (!close_widget_factory_.HasWeakPtrs()) {
+ // And we delay the close so that if we are called from an ATL callback,
+ // we don't destroy the window before the callback returned (as the caller
+ // may delete ourselves on destroy and the ATL callback would still
+ // dereference us when the callback returns).
+ MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&NativeWidgetWin::CloseNow,
+ close_widget_factory_.GetWeakPtr()));
+ }
+}
+
+void NativeWidgetWin::CloseNow() {
+ // We may already have been destroyed if the selection resulted in a tab
+ // switch which will have reactivated the browser window and closed us, so
+ // we need to check to see if we're still a window before trying to destroy
+ // ourself.
+ if (IsWindow())
+ DestroyWindow(hwnd());
+}
+
+void NativeWidgetWin::EnableClose(bool enable) {
+ // Disable the native frame's close button regardless of whether or not the
+ // native frame is in use, since this also affects the system menu.
+ EnableMenuItem(GetSystemMenu(GetNativeView(), false), SC_CLOSE, enable);
+ SendFrameChanged(GetNativeView());
+}
+
+void NativeWidgetWin::Show() {
+ if (!IsWindow())
+ return;
+
+ ShowWindow(SW_SHOWNOACTIVATE);
+ SetInitialFocus();
+}
+
+void NativeWidgetWin::Hide() {
+ if (IsWindow()) {
+ // NOTE: Be careful not to activate any windows here (for example, calling
+ // ShowWindow(SW_HIDE) will automatically activate another window). This
+ // code can be called while a window is being deactivated, and activating
+ // another window will screw up the activation that is already in progress.
+ SetWindowPos(NULL, 0, 0, 0, 0,
+ SWP_HIDEWINDOW | SWP_NOACTIVATE | SWP_NOMOVE |
+ SWP_NOREPOSITION | SWP_NOSIZE | SWP_NOZORDER);
+ }
+}
+
+void NativeWidgetWin::ShowMaximizedWithBounds(
+ const gfx::Rect& restored_bounds) {
+ WINDOWPLACEMENT placement = { 0 };
+ placement.length = sizeof(WINDOWPLACEMENT);
+ placement.showCmd = SW_SHOWMAXIMIZED;
+ placement.rcNormalPosition = restored_bounds.ToRECT();
+ SetWindowPlacement(hwnd(), &placement);
+}
+
+void NativeWidgetWin::ShowWithWindowState(ui::WindowShowState show_state) {
+ DWORD native_show_state;
+ switch (show_state) {
+ case ui::SHOW_STATE_INACTIVE:
+ native_show_state = SW_SHOWNOACTIVATE;
+ break;
+ case ui::SHOW_STATE_MAXIMIZED:
+ native_show_state = SW_SHOWMAXIMIZED;
+ break;
+ case ui::SHOW_STATE_MINIMIZED:
+ native_show_state = SW_SHOWMINIMIZED;
+ break;
+ default:
+ native_show_state = GetShowState();
+ break;
+ }
+ Show(native_show_state);
+}
+
+bool NativeWidgetWin::IsVisible() const {
+ return !!::IsWindowVisible(hwnd());
+}
+
+void NativeWidgetWin::Activate() {
+ if (IsMinimized())
+ ::ShowWindow(GetNativeView(), SW_RESTORE);
+ ::SetWindowPos(GetNativeView(), HWND_TOP, 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE);
+ SetForegroundWindow(GetNativeView());
+}
+
+void NativeWidgetWin::Deactivate() {
+ HWND hwnd = ::GetNextWindow(GetNativeView(), GW_HWNDNEXT);
+ if (hwnd)
+ ::SetForegroundWindow(hwnd);
+}
+
+bool NativeWidgetWin::IsActive() const {
+ return GetActiveWindow() == hwnd();
+}
+
+void NativeWidgetWin::SetAlwaysOnTop(bool on_top) {
+ ::SetWindowPos(GetNativeView(), on_top ? HWND_TOPMOST : HWND_NOTOPMOST,
+ 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
+}
+
+void NativeWidgetWin::Maximize() {
+ ExecuteSystemMenuCommand(SC_MAXIMIZE);
+}
+
+void NativeWidgetWin::Minimize() {
+ ExecuteSystemMenuCommand(SC_MINIMIZE);
+
+ delegate_->OnNativeBlur(NULL);
+}
+
+bool NativeWidgetWin::IsMaximized() const {
+ return !!::IsZoomed(GetNativeView());
+}
+
+bool NativeWidgetWin::IsMinimized() const {
+ return !!::IsIconic(GetNativeView());
+}
+
+void NativeWidgetWin::Restore() {
+ ExecuteSystemMenuCommand(SC_RESTORE);
+}
+
+void NativeWidgetWin::SetFullscreen(bool fullscreen) {
+ if (fullscreen_ == fullscreen)
+ return; // Nothing to do.
+
+ // Reduce jankiness during the following position changes by hiding the window
+ // until it's in the final position.
+ PushForceHidden();
+
+ // Size/position/style window appropriately.
+ if (!fullscreen_) {
+ // Save current window information. We force the window into restored mode
+ // before going fullscreen because Windows doesn't seem to hide the
+ // taskbar if the window is in the maximized state.
+ saved_window_info_.maximized = IsMaximized();
+ if (saved_window_info_.maximized)
+ Restore();
+ saved_window_info_.style = GetWindowLong(GWL_STYLE);
+ saved_window_info_.ex_style = GetWindowLong(GWL_EXSTYLE);
+ GetWindowRect(&saved_window_info_.window_rect);
+ }
+
+ fullscreen_ = fullscreen;
+
+ if (fullscreen_) {
+ // Set new window style and size.
+ MONITORINFO monitor_info;
+ monitor_info.cbSize = sizeof(monitor_info);
+ GetMonitorInfo(MonitorFromWindow(GetNativeView(), MONITOR_DEFAULTTONEAREST),
+ &monitor_info);
+ gfx::Rect monitor_rect(monitor_info.rcMonitor);
+ SetWindowLong(GWL_STYLE,
+ saved_window_info_.style & ~(WS_CAPTION | WS_THICKFRAME));
+ SetWindowLong(GWL_EXSTYLE,
+ saved_window_info_.ex_style & ~(WS_EX_DLGMODALFRAME |
+ WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
+ SetWindowPos(NULL, monitor_rect.x(), monitor_rect.y(),
+ monitor_rect.width(), monitor_rect.height(),
+ SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
+ } else {
+ // Reset original window style and size. The multiple window size/moves
+ // here are ugly, but if SetWindowPos() doesn't redraw, the taskbar won't be
+ // repainted. Better-looking methods welcome.
+ gfx::Rect new_rect(saved_window_info_.window_rect);
+ SetWindowLong(GWL_STYLE, saved_window_info_.style);
+ SetWindowLong(GWL_EXSTYLE, saved_window_info_.ex_style);
+ SetWindowPos(NULL, new_rect.x(), new_rect.y(), new_rect.width(),
+ new_rect.height(),
+ SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
+ if (saved_window_info_.maximized)
+ Maximize();
+ }
+
+ // Undo our anti-jankiness hacks.
+ PopForceHidden();
+}
+
+bool NativeWidgetWin::IsFullscreen() const {
+ return fullscreen_;
+}
+
+void NativeWidgetWin::SetOpacity(unsigned char opacity) {
+ layered_alpha_ = static_cast<BYTE>(opacity);
+}
+
+void NativeWidgetWin::SetUseDragFrame(bool use_drag_frame) {
+ if (use_drag_frame) {
+ // Make the frame slightly transparent during the drag operation.
+ drag_frame_saved_window_style_ = GetWindowLong(GWL_STYLE);
+ drag_frame_saved_window_ex_style_ = GetWindowLong(GWL_EXSTYLE);
+ SetWindowLong(GWL_EXSTYLE,
+ drag_frame_saved_window_ex_style_ | WS_EX_LAYERED);
+ // Remove the captions tyle so the window doesn't have window controls for a
+ // more "transparent" look.
+ SetWindowLong(GWL_STYLE, drag_frame_saved_window_style_ & ~WS_CAPTION);
+ SetLayeredWindowAttributes(GetNativeWindow(), RGB(0xFF, 0xFF, 0xFF),
+ kDragFrameWindowAlpha, LWA_ALPHA);
+ } else {
+ SetWindowLong(GWL_STYLE, drag_frame_saved_window_style_);
+ SetWindowLong(GWL_EXSTYLE, drag_frame_saved_window_ex_style_);
+ }
+}
+
+bool NativeWidgetWin::IsAccessibleWidget() const {
+ return screen_reader_active_;
+}
+
+void NativeWidgetWin::RunShellDrag(View* view,
+ const ui::OSExchangeData& data,
+ int operation) {
+ scoped_refptr<ui::DragSource> drag_source(new ui::DragSource);
+ DWORD effects;
+ DoDragDrop(ui::OSExchangeDataProviderWin::GetIDataObject(data), drag_source,
+ ui::DragDropTypes::DragOperationToDropEffect(operation), &effects);
+}
+
+void NativeWidgetWin::SchedulePaintInRect(const gfx::Rect& rect) {
+ if (use_layered_buffer_) {
+ // We must update the back-buffer immediately, since Windows' handling of
+ // invalid rects is somewhat mysterious.
+ invalid_rect_ = invalid_rect_.Union(rect);
+
+ // In some situations, such as drag and drop, when Windows itself runs a
+ // nested message loop our message loop appears to be starved and we don't
+ // receive calls to DidProcessMessage(). This only seems to affect layered
+ // windows, so we schedule a redraw manually using a task, since those never
+ // seem to be starved. Also, wtf.
+ if (!paint_layered_window_factory_.HasWeakPtrs()) {
+ MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&NativeWidgetWin::RedrawLayeredWindowContents,
+ paint_layered_window_factory_.GetWeakPtr()));
+ }
+ } else {
+ // InvalidateRect() expects client coordinates.
+ RECT r = rect.ToRECT();
+ InvalidateRect(hwnd(), &r, FALSE);
+ }
+}
+
+void NativeWidgetWin::SetCursor(gfx::NativeCursor cursor) {
+ if (cursor) {
+ previous_cursor_ = ::SetCursor(cursor);
+ } else if (previous_cursor_) {
+ ::SetCursor(previous_cursor_);
+ previous_cursor_ = NULL;
+ }
+}
+
+void NativeWidgetWin::ClearNativeFocus() {
+ ::SetFocus(GetNativeView());
+}
+
+void NativeWidgetWin::FocusNativeView(gfx::NativeView native_view) {
+ // Only reset focus if hwnd is not already focused.
+ if (native_view && ::GetFocus() != native_view)
+ ::SetFocus(native_view);
+}
+
+bool NativeWidgetWin::ConvertPointFromAncestor(
+ const Widget* ancestor, gfx::Point* point) const {
+ NOTREACHED();
+ return false;
+}
+
+gfx::Rect NativeWidgetWin::GetWorkAreaBoundsInScreen() const {
+ return gfx::Screen::GetMonitorWorkAreaNearestWindow(GetNativeView());
+}
+
+void NativeWidgetWin::SetInactiveRenderingDisabled(bool value) {
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, MessageLoop::Observer implementation:
+
+base::EventStatus NativeWidgetWin::WillProcessEvent(
+ const base::NativeEvent& event) {
+ return base::EVENT_CONTINUE;
+}
+
+void NativeWidgetWin::DidProcessEvent(const base::NativeEvent& event) {
+ RedrawInvalidRect();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, WindowImpl overrides:
+
+HICON NativeWidgetWin::GetDefaultWindowIcon() const {
+ if (ViewsDelegate::views_delegate)
+ return ViewsDelegate::views_delegate->GetDefaultWindowIcon();
+ return NULL;
+}
+
+LRESULT NativeWidgetWin::OnWndProc(UINT message, WPARAM w_param,
+ LPARAM l_param) {
+ HWND window = hwnd();
+ LRESULT result = 0;
+
+ // First allow messages sent by child controls to be processed directly by
+ // their associated views. If such a view is present, it will handle the
+ // message *instead of* this NativeWidgetWin.
+ if (ProcessChildWindowMessage(message, w_param, l_param, &result))
+ return result;
+
+ // Otherwise we handle everything else.
+ if (!ProcessWindowMessage(window, message, w_param, l_param, result))
+ result = DefWindowProc(window, message, w_param, l_param);
+ if (message == WM_NCDESTROY) {
+ MessageLoopForUI::current()->RemoveObserver(this);
+ OnFinalMessage(window);
+ }
+
+ // Only top level widget should store/restore focus.
+ if (message == WM_ACTIVATE && GetWidget()->is_top_level())
+ PostProcessActivateMessage(this, LOWORD(w_param));
+ if (message == WM_ENABLE && restore_focus_when_enabled_) {
+ // This path should be executed only for top level as
+ // restore_focus_when_enabled_ is set in PostProcessActivateMessage.
+ DCHECK(GetWidget()->is_top_level());
+ restore_focus_when_enabled_ = false;
+ GetWidget()->GetFocusManager()->RestoreFocusedView();
+ }
+ return result;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, protected:
+
+// Message handlers ------------------------------------------------------------
+
+void NativeWidgetWin::OnActivate(UINT action, BOOL minimized, HWND window) {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnActivateApp(BOOL active, DWORD thread_id) {
+ if (GetWidget()->non_client_view() && !active &&
+ thread_id != GetCurrentThreadId()) {
+ // Another application was activated, we should reset any state that
+ // disables inactive rendering now.
+ delegate_->EnableInactiveRendering();
+ // Also update the native frame if it is rendering the non-client area.
+ if (GetWidget()->ShouldUseNativeFrame())
+ DefWindowProcWithRedrawLock(WM_NCACTIVATE, FALSE, 0);
+ }
+}
+
+LRESULT NativeWidgetWin::OnAppCommand(HWND window,
+ short app_command,
+ WORD device,
+ int keystate) {
+ // We treat APPCOMMAND ids as an extension of our command namespace, and just
+ // let the delegate figure out what to do...
+ BOOL is_handled = (GetWidget()->widget_delegate() &&
+ GetWidget()->widget_delegate()->ExecuteWindowsCommand(app_command)) ?
+ TRUE : FALSE;
+ SetMsgHandled(is_handled);
+ // Make sure to return TRUE if the event was handled or in some cases the
+ // system will execute the default handler which can cause bugs like going
+ // forward or back two pages instead of one.
+ return is_handled;
+}
+
+void NativeWidgetWin::OnCancelMode() {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnCaptureChanged(HWND hwnd) {
+ delegate_->OnMouseCaptureLost();
+}
+
+void NativeWidgetWin::OnClose() {
+ GetWidget()->Close();
+}
+
+void NativeWidgetWin::OnCommand(UINT notification_code,
+ int command_id,
+ HWND window) {
+ // If the notification code is > 1 it means it is control specific and we
+ // should ignore it.
+ if (notification_code > 1 ||
+ GetWidget()->widget_delegate()->ExecuteWindowsCommand(command_id)) {
+ SetMsgHandled(FALSE);
+ }
+}
+
+LRESULT NativeWidgetWin::OnCreate(CREATESTRUCT* create_struct) {
+ SetNativeWindowProperty(kNativeWidgetKey, this);
+ CHECK_EQ(this, GetNativeWidgetForNativeView(hwnd()));
+
+ use_layered_buffer_ = !!(window_ex_style() & WS_EX_LAYERED);
+
+ // Attempt to detect screen readers by sending an event with our custom id.
+ if (!IsAccessibleWidget())
+ NotifyWinEvent(EVENT_SYSTEM_ALERT, hwnd(), kCustomObjectID, CHILDID_SELF);
+
+ props_.push_back(ui::SetWindowSupportsRerouteMouseWheel(hwnd()));
+
+ drop_target_ = new DropTargetWin(
+ static_cast<internal::RootView*>(GetWidget()->GetRootView()));
+
+ // We need to add ourselves as a message loop observer so that we can repaint
+ // aggressively if the contents of our window become invalid. Unfortunately
+ // WM_PAINT messages are starved and we get flickery redrawing when resizing
+ // if we do not do this.
+ MessageLoopForUI::current()->AddObserver(this);
+
+ // Windows special DWM window frame requires a special tooltip manager so
+ // that window controls in Chrome windows don't flicker when you move your
+ // mouse over them. See comment in aero_tooltip_manager.h.
+ Widget* widget = GetWidget()->GetTopLevelWidget();
+ if (widget && widget->ShouldUseNativeFrame()) {
+ tooltip_manager_.reset(new AeroTooltipManager(GetWidget()));
+ } else {
+ tooltip_manager_.reset(new TooltipManagerWin(GetWidget()));
+ }
+ if (!tooltip_manager_->Init()) {
+ // There was a problem creating the TooltipManager. Common error is 127.
+ // See 82193 for details.
+ LOG_GETLASTERROR(WARNING) << "tooltip creation failed, disabling tooltips";
+ tooltip_manager_.reset();
+ }
+
+ // This message initializes the window so that focus border are shown for
+ // windows.
+ SendMessage(
+ hwnd(), WM_CHANGEUISTATE, MAKELPARAM(UIS_CLEAR, UISF_HIDEFOCUS), 0);
+
+ // Bug 964884: detach the IME attached to this window.
+ // We should attach IMEs only when we need to input CJK strings.
+ ImmAssociateContextEx(hwnd(), NULL, 0);
+
+ // We need to allow the delegate to size its contents since the window may not
+ // receive a size notification when its initial bounds are specified at window
+ // creation time.
+ ClientAreaSizeChanged();
+
+#if defined(VIEWS_COMPOSITOR)
+ if (View::get_use_acceleration_when_possible()) {
+ if (ui::Compositor::compositor_factory()) {
+ compositor_ = (*Widget::compositor_factory())(this);
+ } else {
+ CRect window_rect;
+ GetClientRect(&window_rect);
+ compositor_ = ui::Compositor::Create(this,
+ hwnd(),
+ gfx::Size(window_rect.Width(), window_rect.Height()));
+ }
+ if (compositor_.get()) {
+ delegate_->AsWidget()->GetRootView()->SetPaintToLayer(true);
+ compositor_->SetRootLayer(delegate_->AsWidget()->GetRootView()->layer());
+ }
+ }
+#endif
+
+ delegate_->OnNativeWidgetCreated();
+
+ // Get access to a modifiable copy of the system menu.
+ GetSystemMenu(hwnd(), false);
+ return 0;
+}
+
+void NativeWidgetWin::OnDestroy() {
+ delegate_->OnNativeWidgetDestroying();
+ if (drop_target_.get()) {
+ RevokeDragDrop(hwnd());
+ drop_target_ = NULL;
+ }
+}
+
+void NativeWidgetWin::OnDisplayChange(UINT bits_per_pixel, CSize screen_size) {
+ GetWidget()->widget_delegate()->OnDisplayChanged();
+}
+
+LRESULT NativeWidgetWin::OnDwmCompositionChanged(UINT msg,
+ WPARAM w_param,
+ LPARAM l_param) {
+ if (!GetWidget()->non_client_view()) {
+ SetMsgHandled(FALSE);
+ return 0;
+ }
+
+ // For some reason, we need to hide the window while we're changing the frame
+ // type only when we're changing it in response to WM_DWMCOMPOSITIONCHANGED.
+ // If we don't, the client area will be filled with black. I'm suspecting
+ // something skia-ey.
+ // Frame type toggling caused by the user (e.g. switching theme) doesn't seem
+ // to have this requirement.
+ FrameTypeChanged();
+ return 0;
+}
+
+void NativeWidgetWin::OnEndSession(BOOL ending, UINT logoff) {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnEnterSizeMove() {
+ delegate_->OnNativeWidgetBeginUserBoundsChange();
+ SetMsgHandled(FALSE);
+}
+
+LRESULT NativeWidgetWin::OnEraseBkgnd(HDC dc) {
+ // This is needed for magical win32 flicker ju-ju.
+ return 1;
+}
+
+void NativeWidgetWin::OnExitMenuLoop(BOOL is_track_popup_menu) {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnExitSizeMove() {
+ delegate_->OnNativeWidgetEndUserBoundsChange();
+ SetMsgHandled(FALSE);
+}
+
+LRESULT NativeWidgetWin::OnGetObject(UINT uMsg,
+ WPARAM w_param,
+ LPARAM l_param) {
+ LRESULT reference_result = static_cast<LRESULT>(0L);
+
+ // Accessibility readers will send an OBJID_CLIENT message
+ if (OBJID_CLIENT == l_param) {
+ // Retrieve MSAA dispatch object for the root view.
+ base::win::ScopedComPtr<IAccessible> root(
+ GetWidget()->GetRootView()->GetNativeViewAccessible());
+
+ // Create a reference that MSAA will marshall to the client.
+ reference_result = LresultFromObject(IID_IAccessible, w_param,
+ static_cast<IAccessible*>(root.Detach()));
+ }
+
+ if (kCustomObjectID == l_param) {
+ // An MSAA client requestes our custom id. Assume that we have detected an
+ // active windows screen reader.
+ OnScreenReaderDetected();
+
+ // Return with failure.
+ return static_cast<LRESULT>(0L);
+ }
+
+ return reference_result;
+}
+
+void NativeWidgetWin::OnGetMinMaxInfo(MINMAXINFO* minmax_info) {
+ gfx::Size min_window_size(delegate_->GetMinimumSize());
+ // Add the native frame border size to the minimum size if the view reports
+ // its size as the client size.
+ if (WidgetSizeIsClientSize()) {
+ CRect client_rect, window_rect;
+ GetClientRect(&client_rect);
+ GetWindowRect(&window_rect);
+ window_rect -= client_rect;
+ min_window_size.Enlarge(window_rect.Width(), window_rect.Height());
+ }
+ minmax_info->ptMinTrackSize.x = min_window_size.width();
+ minmax_info->ptMinTrackSize.y = min_window_size.height();
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnHScroll(int scroll_type,
+ short position,
+ HWND scrollbar) {
+ SetMsgHandled(FALSE);
+}
+
+LRESULT NativeWidgetWin::OnImeMessages(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ InputMethod* input_method = GetWidget()->GetInputMethodDirect();
+ if (!input_method || input_method->IsMock()) {
+ SetMsgHandled(FALSE);
+ return 0;
+ }
+
+ InputMethodWin* ime_win = static_cast<InputMethodWin*>(input_method);
+ BOOL handled = FALSE;
+ LRESULT result = ime_win->OnImeMessages(message, w_param, l_param, &handled);
+
+ SetMsgHandled(handled);
+ return result;
+}
+
+void NativeWidgetWin::OnInitMenu(HMENU menu) {
+ bool is_fullscreen = IsFullscreen();
+ bool is_minimized = IsMinimized();
+ bool is_maximized = IsMaximized();
+ bool is_restored = !is_fullscreen && !is_minimized && !is_maximized;
+
+ ScopedRedrawLock lock(this);
+ EnableMenuItem(menu, SC_RESTORE, is_minimized || is_maximized);
+ EnableMenuItem(menu, SC_MOVE, is_restored);
+ EnableMenuItem(menu, SC_SIZE,
+ GetWidget()->widget_delegate()->CanResize() && is_restored);
+ EnableMenuItem(menu, SC_MAXIMIZE,
+ GetWidget()->widget_delegate()->CanMaximize() &&
+ !is_fullscreen && !is_maximized);
+ EnableMenuItem(menu, SC_MINIMIZE,
+ GetWidget()->widget_delegate()->CanMaximize() &&
+ !is_minimized);
+}
+
+void NativeWidgetWin::OnInitMenuPopup(HMENU menu,
+ UINT position,
+ BOOL is_system_menu) {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnInputLangChange(DWORD character_set,
+ HKL input_language_id) {
+ InputMethod* input_method = GetWidget()->GetInputMethodDirect();
+
+ if (input_method && !input_method->IsMock()) {
+ static_cast<InputMethodWin*>(input_method)->OnInputLangChange(
+ character_set, input_language_id);
+ }
+}
+
+LRESULT NativeWidgetWin::OnKeyEvent(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ MSG msg = { hwnd(), message, w_param, l_param };
+ KeyEvent key(msg);
+ InputMethod* input_method = GetWidget()->GetInputMethodDirect();
+ if (input_method)
+ input_method->DispatchKeyEvent(key);
+ else
+ DispatchKeyEventPostIME(key);
+ return 0;
+}
+
+void NativeWidgetWin::OnKillFocus(HWND focused_window) {
+ delegate_->OnNativeBlur(focused_window);
+ InputMethod* input_method = GetWidget()->GetInputMethodDirect();
+ if (input_method)
+ input_method->OnBlur();
+ SetMsgHandled(FALSE);
+}
+
+LRESULT NativeWidgetWin::OnMouseActivate(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ // TODO(beng): resolve this with the GetWindowLong() check on the subsequent
+ // line.
+ if (GetWidget()->non_client_view())
+ return delegate_->CanActivate() ? MA_ACTIVATE : MA_NOACTIVATEANDEAT;
+ if (GetWindowLong(GWL_EXSTYLE) & WS_EX_NOACTIVATE)
+ return MA_NOACTIVATE;
+ SetMsgHandled(FALSE);
+ return MA_ACTIVATE;
+}
+
+LRESULT NativeWidgetWin::OnMouseRange(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ if (message == WM_RBUTTONUP && is_right_mouse_pressed_on_caption_) {
+ is_right_mouse_pressed_on_caption_ = false;
+ ReleaseCapture();
+ // |point| is in window coordinates, but WM_NCHITTEST and TrackPopupMenu()
+ // expect screen coordinates.
+ CPoint screen_point(l_param);
+ MapWindowPoints(GetNativeView(), HWND_DESKTOP, &screen_point, 1);
+ w_param = SendMessage(GetNativeView(), WM_NCHITTEST, 0,
+ MAKELPARAM(screen_point.x, screen_point.y));
+ if (w_param == HTCAPTION || w_param == HTSYSMENU) {
+ ui::ShowSystemMenu(GetNativeView(), screen_point.x, screen_point.y);
+ return 0;
+ }
+ } else if (message == WM_NCLBUTTONDOWN &&
+ !GetWidget()->ShouldUseNativeFrame()) {
+ switch (w_param) {
+ case HTCLOSE:
+ case HTMINBUTTON:
+ case HTMAXBUTTON: {
+ // When the mouse is pressed down in these specific non-client areas,
+ // we need to tell the RootView to send the mouse pressed event (which
+ // sets capture, allowing subsequent WM_LBUTTONUP (note, _not_
+ // WM_NCLBUTTONUP) to fire so that the appropriate WM_SYSCOMMAND can be
+ // sent by the applicable button's ButtonListener. We _have_ to do this
+ // way rather than letting Windows just send the syscommand itself (as
+ // would happen if we never did this dance) because for some insane
+ // reason DefWindowProc for WM_NCLBUTTONDOWN also renders the pressed
+ // window control button appearance, in the Windows classic style, over
+ // our view! Ick! By handling this message we prevent Windows from
+ // doing this undesirable thing, but that means we need to roll the
+ // sys-command handling ourselves.
+ // Combine |w_param| with common key state message flags.
+ w_param |= ((GetKeyState(VK_CONTROL) & 0x80) == 0x80)? MK_CONTROL : 0;
+ w_param |= ((GetKeyState(VK_SHIFT) & 0x80) == 0x80)? MK_SHIFT : 0;
+ }
+ }
+ } else if (message == WM_NCRBUTTONDOWN &&
+ (w_param == HTCAPTION || w_param == HTSYSMENU)) {
+ is_right_mouse_pressed_on_caption_ = true;
+ // We SetMouseCapture() to ensure we only show the menu when the button
+ // down and up are both on the caption. Note: this causes the button up to
+ // be WM_RBUTTONUP instead of WM_NCRBUTTONUP.
+ SetMouseCapture();
+ }
+
+ MSG msg = { hwnd(), message, w_param, l_param, 0,
+ { GET_X_LPARAM(l_param), GET_Y_LPARAM(l_param) } };
+ MouseEvent event(msg);
+
+ if (!(event.flags() & ui::EF_IS_NON_CLIENT))
+ if (tooltip_manager_.get())
+ tooltip_manager_->OnMouse(message, w_param, l_param);
+
+ if (event.type() == ui::ET_MOUSE_MOVED && !HasMouseCapture()) {
+ // Windows only fires WM_MOUSELEAVE events if the application begins
+ // "tracking" mouse events for a given HWND during WM_MOUSEMOVE events.
+ // We need to call |TrackMouseEvents| to listen for WM_MOUSELEAVE.
+ TrackMouseEvents((message == WM_NCMOUSEMOVE) ?
+ TME_NONCLIENT | TME_LEAVE : TME_LEAVE);
+ } else if (event.type() == ui::ET_MOUSE_EXITED) {
+ // Reset our tracking flags so future mouse movement over this
+ // NativeWidgetWin results in a new tracking session. Fall through for
+ // OnMouseEvent.
+ active_mouse_tracking_flags_ = 0;
+ } else if (event.type() == ui::ET_MOUSEWHEEL) {
+ // Reroute the mouse wheel to the window under the pointer if applicable.
+ return (ui::RerouteMouseWheel(hwnd(), w_param, l_param) ||
+ delegate_->OnMouseEvent(MouseWheelEvent(msg))) ? 0 : 1;
+ }
+
+ bool handled = delegate_->OnMouseEvent(event);
+
+ if (!handled && message == WM_NCLBUTTONDOWN && w_param != HTSYSMENU &&
+ !GetWidget()->ShouldUseNativeFrame()) {
+ // TODO(msw): Eliminate undesired painting, or re-evaluate this workaround.
+ // DefWindowProc for WM_NCLBUTTONDOWN does weird non-client painting, so we
+ // need to call it inside a ScopedRedrawLock. This may cause other negative
+ // side-effects (ex/ stifling non-client mouse releases).
+ DefWindowProcWithRedrawLock(message, w_param, l_param);
+ handled = true;
+ }
+
+ SetMsgHandled(handled);
+ return 0;
+}
+
+void NativeWidgetWin::OnMove(const CPoint& point) {
+ // TODO(beng): move to Widget.
+ GetWidget()->widget_delegate()->OnWidgetMove();
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnMoving(UINT param, const LPRECT new_bounds) {
+ // TODO(beng): move to Widget.
+ GetWidget()->widget_delegate()->OnWidgetMove();
+}
+
+LRESULT NativeWidgetWin::OnNCActivate(BOOL active) {
+ if (delegate_->CanActivate())
+ delegate_->OnNativeWidgetActivationChanged(!!active);
+
+ if (!GetWidget()->non_client_view()) {
+ SetMsgHandled(FALSE);
+ return 0;
+ }
+
+ if (!delegate_->CanActivate())
+ return TRUE;
+
+ // The frame may need to redraw as a result of the activation change.
+ // We can get WM_NCACTIVATE before we're actually visible. If we're not
+ // visible, no need to paint.
+ if (IsVisible())
+ GetWidget()->non_client_view()->SchedulePaint();
+
+ if (!GetWidget()->ShouldUseNativeFrame()) {
+ // TODO(beng, et al): Hack to redraw this window and child windows
+ // synchronously upon activation. Not all child windows are redrawing
+ // themselves leading to issues like http://crbug.com/74604
+ // We redraw out-of-process HWNDs asynchronously to avoid hanging the
+ // whole app if a child HWND belonging to a hung plugin is encountered.
+ RedrawWindow(GetNativeView(), NULL, NULL,
+ RDW_NOCHILDREN | RDW_INVALIDATE | RDW_UPDATENOW);
+ EnumChildWindows(GetNativeView(), EnumChildWindowsForRedraw, NULL);
+ }
+
+ // If we're active again, we should be allowed to render as inactive, so
+ // tell the non-client view.
+ bool inactive_rendering_disabled = delegate_->IsInactiveRenderingDisabled();
+ if (IsActive())
+ delegate_->EnableInactiveRendering();
+
+ // Avoid DefWindowProc non-client rendering over our custom frame.
+ if (!GetWidget()->ShouldUseNativeFrame()) {
+ SetMsgHandled(TRUE);
+ return TRUE;
+ }
+
+ return DefWindowProcWithRedrawLock(WM_NCACTIVATE,
+ inactive_rendering_disabled || active, 0);
+}
+
+LRESULT NativeWidgetWin::OnNCCalcSize(BOOL mode, LPARAM l_param) {
+ // We only override the default handling if we need to specify a custom
+ // non-client edge width. Note that in most cases "no insets" means no
+ // custom width, but in fullscreen mode we want a custom width of 0.
+ gfx::Insets insets = GetClientAreaInsets();
+ if (insets.empty() && !IsFullscreen()) {
+ SetMsgHandled(FALSE);
+ return 0;
+ }
+
+ RECT* client_rect = mode ?
+ &(reinterpret_cast<NCCALCSIZE_PARAMS*>(l_param)->rgrc[0]) :
+ reinterpret_cast<RECT*>(l_param);
+ client_rect->left += insets.left();
+ client_rect->top += insets.top();
+ client_rect->bottom -= insets.bottom();
+ client_rect->right -= insets.right();
+ if (IsMaximized()) {
+ // Find all auto-hide taskbars along the screen edges and adjust in by the
+ // thickness of the auto-hide taskbar on each such edge, so the window isn't
+ // treated as a "fullscreen app", which would cause the taskbars to
+ // disappear.
+ HMONITOR monitor = MonitorFromWindow(GetNativeView(),
+ MONITOR_DEFAULTTONULL);
+ if (!monitor) {
+ // We might end up here if the window was previously minimized and the
+ // user clicks on the taskbar button to restore it in the previously
+ // maximized position. In that case WM_NCCALCSIZE is sent before the
+ // window coordinates are restored to their previous values, so our
+ // (left,top) would probably be (-32000,-32000) like all minimized
+ // windows. So the above MonitorFromWindow call fails, but if we check
+ // the window rect given with WM_NCCALCSIZE (which is our previous
+ // restored window position) we will get the correct monitor handle.
+ monitor = MonitorFromRect(client_rect, MONITOR_DEFAULTTONULL);
+ if (!monitor) {
+ // This is probably an extreme case that we won't hit, but if we don't
+ // intersect any monitor, let us not adjust the client rect since our
+ // window will not be visible anyway.
+ return 0;
+ }
+ }
+ if (GetTopmostAutoHideTaskbarForEdge(ABE_LEFT, monitor))
+ client_rect->left += kAutoHideTaskbarThicknessPx;
+ if (GetTopmostAutoHideTaskbarForEdge(ABE_TOP, monitor)) {
+ if (GetWidget()->ShouldUseNativeFrame()) {
+ // Tricky bit. Due to a bug in DwmDefWindowProc()'s handling of
+ // WM_NCHITTEST, having any nonclient area atop the window causes the
+ // caption buttons to draw onscreen but not respond to mouse
+ // hover/clicks.
+ // So for a taskbar at the screen top, we can't push the
+ // client_rect->top down; instead, we move the bottom up by one pixel,
+ // which is the smallest change we can make and still get a client area
+ // less than the screen size. This is visibly ugly, but there seems to
+ // be no better solution.
+ --client_rect->bottom;
+ } else {
+ client_rect->top += kAutoHideTaskbarThicknessPx;
+ }
+ }
+ if (GetTopmostAutoHideTaskbarForEdge(ABE_RIGHT, monitor))
+ client_rect->right -= kAutoHideTaskbarThicknessPx;
+ if (GetTopmostAutoHideTaskbarForEdge(ABE_BOTTOM, monitor))
+ client_rect->bottom -= kAutoHideTaskbarThicknessPx;
+
+ // We cannot return WVR_REDRAW when there is nonclient area, or Windows
+ // exhibits bugs where client pixels and child HWNDs are mispositioned by
+ // the width/height of the upper-left nonclient area.
+ return 0;
+ }
+
+ // If the window bounds change, we're going to relayout and repaint anyway.
+ // Returning WVR_REDRAW avoids an extra paint before that of the old client
+ // pixels in the (now wrong) location, and thus makes actions like resizing a
+ // window from the left edge look slightly less broken.
+ // We special case when left or top insets are 0, since these conditions
+ // actually require another repaint to correct the layout after glass gets
+ // turned on and off.
+ if (insets.left() == 0 || insets.top() == 0)
+ return 0;
+ return mode ? WVR_REDRAW : 0;
+}
+
+LRESULT NativeWidgetWin::OnNCHitTest(const CPoint& point) {
+ if (!GetWidget()->non_client_view()) {
+ SetMsgHandled(FALSE);
+ return 0;
+ }
+
+ // If the DWM is rendering the window controls, we need to give the DWM's
+ // default window procedure first chance to handle hit testing.
+ if (GetWidget()->ShouldUseNativeFrame()) {
+ LRESULT result;
+ if (DwmDefWindowProc(GetNativeView(), WM_NCHITTEST, 0,
+ MAKELPARAM(point.x, point.y), &result)) {
+ return result;
+ }
+ }
+
+ // First, give the NonClientView a chance to test the point to see if it
+ // provides any of the non-client area.
+ POINT temp = point;
+ MapWindowPoints(HWND_DESKTOP, GetNativeView(), &temp, 1);
+ int component = delegate_->GetNonClientComponent(gfx::Point(temp));
+ if (component != HTNOWHERE)
+ return component;
+
+ // Otherwise, we let Windows do all the native frame non-client handling for
+ // us.
+ SetMsgHandled(FALSE);
+ return 0;
+}
+
+void NativeWidgetWin::OnNCPaint(HRGN rgn) {
+ // We only do non-client painting if we're not using the native frame.
+ // It's required to avoid some native painting artifacts from appearing when
+ // the window is resized.
+ if (!GetWidget()->non_client_view() || GetWidget()->ShouldUseNativeFrame()) {
+ SetMsgHandled(FALSE);
+ return;
+ }
+
+ // We have an NC region and need to paint it. We expand the NC region to
+ // include the dirty region of the root view. This is done to minimize
+ // paints.
+ CRect window_rect;
+ GetWindowRect(&window_rect);
+
+ if (window_rect.Width() != GetWidget()->GetRootView()->width() ||
+ window_rect.Height() != GetWidget()->GetRootView()->height()) {
+ // If the size of the window differs from the size of the root view it
+ // means we're being asked to paint before we've gotten a WM_SIZE. This can
+ // happen when the user is interactively resizing the window. To avoid
+ // mass flickering we don't do anything here. Once we get the WM_SIZE we'll
+ // reset the region of the window which triggers another WM_NCPAINT and
+ // all is well.
+ return;
+ }
+
+ CRect dirty_region;
+ // A value of 1 indicates paint all.
+ if (!rgn || rgn == reinterpret_cast<HRGN>(1)) {
+ dirty_region = CRect(0, 0, window_rect.Width(), window_rect.Height());
+ } else {
+ RECT rgn_bounding_box;
+ GetRgnBox(rgn, &rgn_bounding_box);
+ if (!IntersectRect(&dirty_region, &rgn_bounding_box, &window_rect))
+ return; // Dirty region doesn't intersect window bounds, bale.
+
+ // rgn_bounding_box is in screen coordinates. Map it to window coordinates.
+ OffsetRect(&dirty_region, -window_rect.left, -window_rect.top);
+ }
+
+ // In theory GetDCEx should do what we want, but I couldn't get it to work.
+ // In particular the docs mentiond DCX_CLIPCHILDREN, but as far as I can tell
+ // it doesn't work at all. So, instead we get the DC for the window then
+ // manually clip out the children.
+ HDC dc = GetWindowDC(GetNativeView());
+ ClipState clip_state;
+ clip_state.x = window_rect.left;
+ clip_state.y = window_rect.top;
+ clip_state.parent = GetNativeView();
+ clip_state.dc = dc;
+ EnumChildWindows(GetNativeView(), &ClipDCToChild,
+ reinterpret_cast<LPARAM>(&clip_state));
+
+ gfx::Rect old_paint_region = invalid_rect();
+
+ if (!old_paint_region.IsEmpty()) {
+ // The root view has a region that needs to be painted. Include it in the
+ // region we're going to paint.
+
+ CRect old_paint_region_crect = old_paint_region.ToRECT();
+ CRect tmp = dirty_region;
+ UnionRect(&dirty_region, &tmp, &old_paint_region_crect);
+ }
+
+ GetWidget()->GetRootView()->SchedulePaintInRect(gfx::Rect(dirty_region));
+
+ // gfx::CanvasSkiaPaint's destructor does the actual painting. As such, wrap
+ // the following in a block to force paint to occur so that we can release
+ // the dc.
+ {
+ gfx::CanvasSkiaPaint canvas(dc, true, dirty_region.left,
+ dirty_region.top, dirty_region.Width(),
+ dirty_region.Height());
+ delegate_->OnNativeWidgetPaint(&canvas);
+ }
+
+ ReleaseDC(GetNativeView(), dc);
+ // When using a custom frame, we want to avoid calling DefWindowProc() since
+ // that may render artifacts.
+ SetMsgHandled(!GetWidget()->ShouldUseNativeFrame());
+}
+
+LRESULT NativeWidgetWin::OnNCUAHDrawCaption(UINT msg,
+ WPARAM w_param,
+ LPARAM l_param) {
+ // See comment in widget_win.h at the definition of WM_NCUAHDRAWCAPTION for
+ // an explanation about why we need to handle this message.
+ SetMsgHandled(!GetWidget()->ShouldUseNativeFrame());
+ return 0;
+}
+
+LRESULT NativeWidgetWin::OnNCUAHDrawFrame(UINT msg,
+ WPARAM w_param,
+ LPARAM l_param) {
+ // See comment in widget_win.h at the definition of WM_NCUAHDRAWCAPTION for
+ // an explanation about why we need to handle this message.
+ SetMsgHandled(!GetWidget()->ShouldUseNativeFrame());
+ return 0;
+}
+
+LRESULT NativeWidgetWin::OnNotify(int w_param, NMHDR* l_param) {
+ // We can be sent this message before the tooltip manager is created, if a
+ // subclass overrides OnCreate and creates some kind of Windows control there
+ // that sends WM_NOTIFY messages.
+ if (tooltip_manager_.get()) {
+ bool handled;
+ LRESULT result = tooltip_manager_->OnNotify(w_param, l_param, &handled);
+ SetMsgHandled(handled);
+ return result;
+ }
+ SetMsgHandled(FALSE);
+ return 0;
+}
+
+void NativeWidgetWin::OnPaint(HDC dc) {
+ RECT dirty_rect;
+ // Try to paint accelerated first.
+ if (GetUpdateRect(hwnd(), &dirty_rect, FALSE) &&
+ !IsRectEmpty(&dirty_rect)) {
+ if (delegate_->OnNativeWidgetPaintAccelerated(
+ gfx::Rect(dirty_rect))) {
+ ValidateRect(hwnd(), NULL);
+ } else {
+ scoped_ptr<gfx::CanvasPaint> canvas(
+ gfx::CanvasPaint::CreateCanvasPaint(hwnd()));
+ delegate_->OnNativeWidgetPaint(canvas->AsCanvas());
+ }
+ } else {
+ // TODO(msw): Find a better solution for this crbug.com/93530 workaround.
+ // Some scenarios otherwise fail to validate minimized app/popup windows.
+ ValidateRect(hwnd(), NULL);
+ }
+}
+
+LRESULT NativeWidgetWin::OnPowerBroadcast(DWORD power_event, DWORD data) {
+ base::SystemMonitor* monitor = base::SystemMonitor::Get();
+ if (monitor)
+ monitor->ProcessWmPowerBroadcastMessage(power_event);
+ SetMsgHandled(FALSE);
+ return 0;
+}
+
+LRESULT NativeWidgetWin::OnReflectedMessage(UINT msg,
+ WPARAM w_param,
+ LPARAM l_param) {
+ SetMsgHandled(FALSE);
+ return 0;
+}
+
+LRESULT NativeWidgetWin::OnSetCursor(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ // Using ScopedRedrawLock here frequently allows content behind this window to
+ // paint in front of this window, causing glaring rendering artifacts.
+ // If omitting ScopedRedrawLock here triggers caption rendering artifacts via
+ // DefWindowProc message handling, we'll need to find a better solution.
+ SetMsgHandled(FALSE);
+ return 0;
+}
+
+void NativeWidgetWin::OnSetFocus(HWND focused_window) {
+ delegate_->OnNativeFocus(focused_window);
+ InputMethod* input_method = GetWidget()->GetInputMethodDirect();
+ if (input_method)
+ input_method->OnFocus();
+ SetMsgHandled(FALSE);
+}
+
+LRESULT NativeWidgetWin::OnSetIcon(UINT size_type, HICON new_icon) {
+ // This shouldn't hurt even if we're using the native frame.
+ return DefWindowProcWithRedrawLock(WM_SETICON, size_type,
+ reinterpret_cast<LPARAM>(new_icon));
+}
+
+LRESULT NativeWidgetWin::OnSetText(const wchar_t* text) {
+ // This shouldn't hurt even if we're using the native frame.
+ return DefWindowProcWithRedrawLock(WM_SETTEXT, NULL,
+ reinterpret_cast<LPARAM>(text));
+}
+
+void NativeWidgetWin::OnSettingChange(UINT flags, const wchar_t* section) {
+ if (!GetParent() && (flags == SPI_SETWORKAREA) &&
+ !GetWidget()->widget_delegate()->WillProcessWorkAreaChange()) {
+ // Fire a dummy SetWindowPos() call, so we'll trip the code in
+ // OnWindowPosChanging() below that notices work area changes.
+ ::SetWindowPos(GetNativeView(), 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE |
+ SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
+ SetMsgHandled(TRUE);
+ } else {
+ // TODO(beng): move to Widget.
+ if (flags == SPI_SETWORKAREA)
+ GetWidget()->widget_delegate()->OnWorkAreaChanged();
+ SetMsgHandled(FALSE);
+ }
+}
+
+void NativeWidgetWin::OnSize(UINT param, const CSize& size) {
+ RedrawWindow(GetNativeView(), NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
+ // ResetWindowRegion is going to trigger WM_NCPAINT. By doing it after we've
+ // invoked OnSize we ensure the RootView has been laid out.
+ ResetWindowRegion(false);
+}
+
+void NativeWidgetWin::OnSysCommand(UINT notification_code, CPoint click) {
+ if (!GetWidget()->non_client_view())
+ return;
+
+ // Windows uses the 4 lower order bits of |notification_code| for type-
+ // specific information so we must exclude this when comparing.
+ static const int sc_mask = 0xFFF0;
+ // Ignore size/move/maximize in fullscreen mode.
+ if (IsFullscreen() &&
+ (((notification_code & sc_mask) == SC_SIZE) ||
+ ((notification_code & sc_mask) == SC_MOVE) ||
+ ((notification_code & sc_mask) == SC_MAXIMIZE)))
+ return;
+ if (!GetWidget()->ShouldUseNativeFrame()) {
+ if ((notification_code & sc_mask) == SC_MINIMIZE ||
+ (notification_code & sc_mask) == SC_MAXIMIZE ||
+ (notification_code & sc_mask) == SC_RESTORE) {
+ GetWidget()->non_client_view()->ResetWindowControls();
+ } else if ((notification_code & sc_mask) == SC_MOVE ||
+ (notification_code & sc_mask) == SC_SIZE) {
+ if (!IsVisible()) {
+ // Circumvent ScopedRedrawLocks and force visibility before entering a
+ // resize or move modal loop to get continuous sizing/moving feedback.
+ SetWindowLong(GWL_STYLE, GetWindowLong(GWL_STYLE) | WS_VISIBLE);
+ }
+ }
+ }
+
+ // Handle SC_KEYMENU, which means that the user has pressed the ALT
+ // key and released it, so we should focus the menu bar.
+ if ((notification_code & sc_mask) == SC_KEYMENU && click.x == 0) {
+ // Retrieve the status of shift and control keys to prevent consuming
+ // shift+alt keys, which are used by Windows to change input languages.
+ ui::Accelerator accelerator(ui::KeyboardCodeForWindowsKeyCode(VK_MENU),
+ !!(GetKeyState(VK_SHIFT) & 0x8000),
+ !!(GetKeyState(VK_CONTROL) & 0x8000),
+ false);
+ GetWidget()->GetFocusManager()->ProcessAccelerator(accelerator);
+ return;
+ }
+
+ // If the delegate can't handle it, the system implementation will be called.
+ if (!delegate_->ExecuteCommand(notification_code)) {
+ DefWindowProc(GetNativeView(), WM_SYSCOMMAND, notification_code,
+ MAKELPARAM(click.x, click.y));
+ }
+}
+
+void NativeWidgetWin::OnThemeChanged() {
+ // Notify NativeThemeWin.
+ gfx::NativeThemeWin::instance()->CloseHandles();
+}
+
+void NativeWidgetWin::OnVScroll(int scroll_type,
+ short position,
+ HWND scrollbar) {
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnWindowPosChanging(WINDOWPOS* window_pos) {
+ if (ignore_window_pos_changes_) {
+ // If somebody's trying to toggle our visibility, change the nonclient area,
+ // change our Z-order, or activate us, we should probably let it go through.
+ if (!(window_pos->flags & ((IsVisible() ? SWP_HIDEWINDOW : SWP_SHOWWINDOW) |
+ SWP_FRAMECHANGED)) &&
+ (window_pos->flags & (SWP_NOZORDER | SWP_NOACTIVATE))) {
+ // Just sizing/moving the window; ignore.
+ window_pos->flags |= SWP_NOSIZE | SWP_NOMOVE | SWP_NOREDRAW;
+ window_pos->flags &= ~(SWP_SHOWWINDOW | SWP_HIDEWINDOW);
+ }
+ } else if (!GetParent()) {
+ CRect window_rect;
+ HMONITOR monitor;
+ gfx::Rect monitor_rect, work_area;
+ if (GetWindowRect(&window_rect) &&
+ GetMonitorAndRects(window_rect, &monitor, &monitor_rect, &work_area)) {
+ if (monitor && (monitor == last_monitor_) &&
+ (IsFullscreen() || ((monitor_rect == last_monitor_rect_) &&
+ (work_area != last_work_area_)))) {
+ // A rect for the monitor we're on changed. Normally Windows notifies
+ // us about this (and thus we're reaching here due to the SetWindowPos()
+ // call in OnSettingChange() above), but with some software (e.g.
+ // nVidia's nView desktop manager) the work area can change asynchronous
+ // to any notification, and we're just sent a SetWindowPos() call with a
+ // new (frequently incorrect) position/size. In either case, the best
+ // response is to throw away the existing position/size information in
+ // |window_pos| and recalculate it based on the new work rect.
+ gfx::Rect new_window_rect;
+ if (IsFullscreen()) {
+ new_window_rect = monitor_rect;
+ } else if (IsZoomed()) {
+ new_window_rect = work_area;
+ int border_thickness = GetSystemMetrics(SM_CXSIZEFRAME);
+ new_window_rect.Inset(-border_thickness, -border_thickness);
+ } else {
+ new_window_rect = gfx::Rect(window_rect).AdjustToFit(work_area);
+ }
+ window_pos->x = new_window_rect.x();
+ window_pos->y = new_window_rect.y();
+ window_pos->cx = new_window_rect.width();
+ window_pos->cy = new_window_rect.height();
+ // WARNING! Don't set SWP_FRAMECHANGED here, it breaks moving the child
+ // HWNDs for some reason.
+ window_pos->flags &= ~(SWP_NOSIZE | SWP_NOMOVE | SWP_NOREDRAW);
+ window_pos->flags |= SWP_NOCOPYBITS;
+
+ // Now ignore all immediately-following SetWindowPos() changes. Windows
+ // likes to (incorrectly) recalculate what our position/size should be
+ // and send us further updates.
+ ignore_window_pos_changes_ = true;
+ DCHECK(!ignore_pos_changes_factory_.HasWeakPtrs());
+ MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&NativeWidgetWin::StopIgnoringPosChanges,
+ ignore_pos_changes_factory_.GetWeakPtr()));
+ }
+ last_monitor_ = monitor;
+ last_monitor_rect_ = monitor_rect;
+ last_work_area_ = work_area;
+ }
+ }
+
+ if (force_hidden_count_) {
+ // Prevent the window from being made visible if we've been asked to do so.
+ // See comment in header as to why we might want this.
+ window_pos->flags &= ~SWP_SHOWWINDOW;
+ }
+
+ // When WM_WINDOWPOSCHANGING message is handled by DefWindowProc, it will
+ // enforce (cx, cy) not to be smaller than (6, 6) for any non-popup window.
+ // We work around this by changing cy back to our intended value.
+ if (!GetParent() && ~(window_pos->flags & SWP_NOSIZE) && window_pos->cy < 6) {
+ LONG old_cy = window_pos->cy;
+ DefWindowProc(GetNativeView(), WM_WINDOWPOSCHANGING, 0,
+ reinterpret_cast<LPARAM>(window_pos));
+ window_pos->cy = old_cy;
+ SetMsgHandled(TRUE);
+ return;
+ }
+
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnWindowPosChanged(WINDOWPOS* window_pos) {
+ if (DidClientAreaSizeChange(window_pos))
+ ClientAreaSizeChanged();
+ if (window_pos->flags & SWP_SHOWWINDOW)
+ delegate_->OnNativeWidgetVisibilityChanged(true);
+ else if (window_pos->flags & SWP_HIDEWINDOW)
+ delegate_->OnNativeWidgetVisibilityChanged(false);
+ SetMsgHandled(FALSE);
+}
+
+void NativeWidgetWin::OnFinalMessage(HWND window) {
+ // We don't destroy props in WM_DESTROY as we may still get messages after
+ // WM_DESTROY that assume the properties are still valid (such as WM_CLOSE).
+ props_.reset();
+ delegate_->OnNativeWidgetDestroyed();
+ if (ownership_ == Widget::InitParams::NATIVE_WIDGET_OWNS_WIDGET)
+ delete this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, protected:
+
+int NativeWidgetWin::GetShowState() const {
+ return SW_SHOWNORMAL;
+}
+
+gfx::Insets NativeWidgetWin::GetClientAreaInsets() const {
+ // Returning an empty Insets object causes the default handling in
+ // NativeWidgetWin::OnNCCalcSize() to be invoked.
+ if (!has_non_client_view_ || GetWidget()->ShouldUseNativeFrame())
+ return gfx::Insets();
+
+ if (IsMaximized()) {
+ // Windows automatically adds a standard width border to all sides when a
+ // window is maximized.
+ int border_thickness = GetSystemMetrics(SM_CXSIZEFRAME);
+ return gfx::Insets(border_thickness, border_thickness, border_thickness,
+ border_thickness);
+ }
+ // This is weird, but highly essential. If we don't offset the bottom edge
+ // of the client rect, the window client area and window area will match,
+ // and when returning to glass rendering mode from non-glass, the client
+ // area will not paint black as transparent. This is because (and I don't
+ // know why) the client area goes from matching the window rect to being
+ // something else. If the client area is not the window rect in both
+ // modes, the blackness doesn't occur. Because of this, we need to tell
+ // the RootView to lay out to fit the window rect, rather than the client
+ // rect when using the opaque frame.
+ // Note: this is only required for non-fullscreen windows. Note that
+ // fullscreen windows are in restored state, not maximized.
+ return gfx::Insets(0, 0, IsFullscreen() ? 0 : 1, 0);
+}
+
+void NativeWidgetWin::TrackMouseEvents(DWORD mouse_tracking_flags) {
+ // Begin tracking mouse events for this HWND so that we get WM_MOUSELEAVE
+ // when the user moves the mouse outside this HWND's bounds.
+ if (active_mouse_tracking_flags_ == 0 || mouse_tracking_flags & TME_CANCEL) {
+ if (mouse_tracking_flags & TME_CANCEL) {
+ // We're about to cancel active mouse tracking, so empty out the stored
+ // state.
+ active_mouse_tracking_flags_ = 0;
+ } else {
+ active_mouse_tracking_flags_ = mouse_tracking_flags;
+ }
+
+ TRACKMOUSEEVENT tme;
+ tme.cbSize = sizeof(tme);
+ tme.dwFlags = mouse_tracking_flags;
+ tme.hwndTrack = hwnd();
+ tme.dwHoverTime = 0;
+ TrackMouseEvent(&tme);
+ } else if (mouse_tracking_flags != active_mouse_tracking_flags_) {
+ TrackMouseEvents(active_mouse_tracking_flags_ | TME_CANCEL);
+ TrackMouseEvents(mouse_tracking_flags);
+ }
+}
+
+void NativeWidgetWin::OnScreenReaderDetected() {
+ screen_reader_active_ = true;
+}
+
+void NativeWidgetWin::SetInitialFocus() {
+ if (!GetWidget()->SetInitialFocus() &&
+ !(GetWindowLong(GWL_EXSTYLE) & WS_EX_TRANSPARENT) &&
+ !(GetWindowLong(GWL_EXSTYLE) & WS_EX_NOACTIVATE)) {
+ // The window does not get keyboard messages unless we focus it.
+ SetFocus(GetNativeView());
+ }
+}
+
+void NativeWidgetWin::ExecuteSystemMenuCommand(int command) {
+ if (command)
+ SendMessage(GetNativeView(), WM_SYSCOMMAND, command, 0);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// NativeWidgetWin, private:
+
+// static
+void NativeWidgetWin::PostProcessActivateMessage(NativeWidgetWin* widget,
+ int activation_state) {
+ DCHECK(widget->GetWidget()->is_top_level());
+ FocusManager* focus_manager = widget->GetWidget()->GetFocusManager();
+ if (WA_INACTIVE == activation_state) {
+ // We might get activated/inactivated without being enabled, so we need to
+ // clear restore_focus_when_enabled_.
+ widget->restore_focus_when_enabled_ = false;
+ focus_manager->StoreFocusedView();
+ } else {
+ // We must restore the focus after the message has been DefProc'ed as it
+ // does set the focus to the last focused HWND.
+ // Note that if the window is not enabled, we cannot restore the focus as
+ // calling ::SetFocus on a child of the non-enabled top-window would fail.
+ // This is the case when showing a modal dialog (such as 'open file',
+ // 'print'...) from a different thread.
+ // In that case we delay the focus restoration to when the window is enabled
+ // again.
+ if (!IsWindowEnabled(widget->GetNativeView())) {
+ DCHECK(!widget->restore_focus_when_enabled_);
+ widget->restore_focus_when_enabled_ = true;
+ return;
+ }
+ focus_manager->RestoreFocusedView();
+ }
+}
+
+void NativeWidgetWin::SetInitParams(const Widget::InitParams& params) {
+ // Set non-style attributes.
+ ownership_ = params.ownership;
+
+ DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
+ DWORD ex_style = 0;
+ DWORD class_style = CS_DBLCLKS;
+
+ // Set type-independent style attributes.
+ if (params.child)
+ style |= WS_CHILD;
+ if (params.show_state == ui::SHOW_STATE_MAXIMIZED)
+ style |= WS_MAXIMIZE;
+ if (params.show_state == ui::SHOW_STATE_MINIMIZED)
+ style |= WS_MINIMIZE;
+ if (!params.accept_events)
+ ex_style |= WS_EX_TRANSPARENT;
+ if (!params.can_activate)
+ ex_style |= WS_EX_NOACTIVATE;
+ if (params.keep_on_top)
+ ex_style |= WS_EX_TOPMOST;
+ if (params.mirror_origin_in_rtl)
+ ex_style |= l10n_util::GetExtendedTooltipStyles();
+ if (params.transparent)
+ ex_style |= WS_EX_LAYERED;
+ if (params.has_dropshadow) {
+ class_style |= (base::win::GetVersion() < base::win::VERSION_XP) ?
+ 0 : CS_DROPSHADOW;
+ }
+
+ // Set type-dependent style attributes.
+ switch (params.type) {
+ case Widget::InitParams::TYPE_WINDOW: {
+ style |= WS_SYSMENU | WS_CAPTION;
+ bool can_resize = GetWidget()->widget_delegate()->CanResize();
+ bool can_maximize = GetWidget()->widget_delegate()->CanMaximize();
+ if (can_maximize) {
+ style |= WS_OVERLAPPEDWINDOW;
+ } else if (can_resize) {
+ style |= WS_OVERLAPPED | WS_THICKFRAME;
+ }
+ if (delegate_->IsDialogBox()) {
+ style |= DS_MODALFRAME;
+ // NOTE: Turning this off means we lose the close button, which is bad.
+ // Turning it on though means the user can maximize or size the window
+ // from the system menu, which is worse. We may need to provide our own
+ // menu to get the close button to appear properly.
+ // style &= ~WS_SYSMENU;
+
+ // Set the WS_POPUP style for modal dialogs. This ensures that the owner
+ // window is activated on destruction. This style should not be set for
+ // non-modal non-top-level dialogs like constrained windows.
+ style |= delegate_->IsModal() ? WS_POPUP : 0;
+ }
+ ex_style |= delegate_->IsDialogBox() ? WS_EX_DLGMODALFRAME : 0;
+ break;
+ }
+ case Widget::InitParams::TYPE_CONTROL:
+ style |= WS_VISIBLE;
+ break;
+ case Widget::InitParams::TYPE_WINDOW_FRAMELESS:
+ style |= WS_POPUP;
+ break;
+ case Widget::InitParams::TYPE_BUBBLE:
+ style |= WS_POPUP;
+ style |= WS_CLIPCHILDREN;
+ break;
+ case Widget::InitParams::TYPE_POPUP:
+ style |= WS_POPUP;
+ ex_style |= WS_EX_TOOLWINDOW;
+ break;
+ case Widget::InitParams::TYPE_MENU:
+ style |= WS_POPUP;
+ break;
+ default:
+ NOTREACHED();
+ }
+
+ set_initial_class_style(class_style);
+ set_window_style(window_style() | style);
+ set_window_ex_style(window_ex_style() | ex_style);
+
+ has_non_client_view_ = Widget::RequiresNonClientView(params.type);
+}
+
+void NativeWidgetWin::RedrawInvalidRect() {
+ if (!use_layered_buffer_) {
+ RECT r = { 0, 0, 0, 0 };
+ if (GetUpdateRect(hwnd(), &r, FALSE) && !IsRectEmpty(&r)) {
+ RedrawWindow(hwnd(), &r, NULL,
+ RDW_INVALIDATE | RDW_UPDATENOW | RDW_NOCHILDREN);
+ }
+ }
+}
+
+void NativeWidgetWin::RedrawLayeredWindowContents() {
+ if (invalid_rect_.IsEmpty())
+ return;
+
+ // We need to clip to the dirty rect ourselves.
+ layered_window_contents_->sk_canvas()->save(SkCanvas::kClip_SaveFlag);
+ layered_window_contents_->ClipRect(invalid_rect_);
+ GetWidget()->GetRootView()->Paint(layered_window_contents_.get());
+ layered_window_contents_->sk_canvas()->restore();
+
+ RECT wr;
+ GetWindowRect(&wr);
+ SIZE size = {wr.right - wr.left, wr.bottom - wr.top};
+ POINT position = {wr.left, wr.top};
+ HDC dib_dc = skia::BeginPlatformPaint(layered_window_contents_->sk_canvas());
+ POINT zero = {0, 0};
+ BLENDFUNCTION blend = {AC_SRC_OVER, 0, layered_alpha_, AC_SRC_ALPHA};
+ UpdateLayeredWindow(hwnd(), NULL, &position, &size, dib_dc, &zero,
+ RGB(0xFF, 0xFF, 0xFF), &blend, ULW_ALPHA);
+ invalid_rect_.SetRect(0, 0, 0, 0);
+ skia::EndPlatformPaint(layered_window_contents_->sk_canvas());
+}
+
+void NativeWidgetWin::LockUpdates() {
+ // We skip locked updates when Aero is on for two reasons:
+ // 1. Because it isn't necessary
+ // 2. Because toggling the WS_VISIBLE flag may occur while the GPU process is
+ // attempting to present a child window's backbuffer onscreen. When these
+ // two actions race with one another, the child window will either flicker
+ // or will simply stop updating entirely.
+ if (!IsAeroGlassEnabled() && ++lock_updates_count_ == 1) {
+ SetWindowLong(GWL_STYLE, GetWindowLong(GWL_STYLE) & ~WS_VISIBLE);
+ }
+ // TODO(msw): Remove nested LockUpdates VLOG info for crbug.com/93530.
+ VLOG_IF(1, (lock_updates_count_ > 1)) << "Nested LockUpdates call: "
+ << lock_updates_count_ << " locks for widget " << this;
+}
+
+void NativeWidgetWin::UnlockUpdates() {
+ // TODO(msw): Remove nested LockUpdates VLOG info for crbug.com/93530.
+ VLOG_IF(1, (lock_updates_count_ > 1)) << "Nested UnlockUpdates call: "
+ << lock_updates_count_ << " locks for widget " << this;
+ if (!IsAeroGlassEnabled() && --lock_updates_count_ <= 0) {
+ SetWindowLong(GWL_STYLE, GetWindowLong(GWL_STYLE) | WS_VISIBLE);
+ lock_updates_count_ = 0;
+ }
+}
+
+bool NativeWidgetWin::WidgetSizeIsClientSize() const {
+ const Widget* widget = GetWidget()->GetTopLevelWidget();
+ return IsZoomed() || (widget && widget->ShouldUseNativeFrame());
+}
+
+void NativeWidgetWin::ClientAreaSizeChanged() {
+ RECT r;
+ if (WidgetSizeIsClientSize())
+ GetClientRect(&r);
+ else
+ GetWindowRect(&r);
+ gfx::Size s(std::max(0, static_cast<int>(r.right - r.left)),
+ std::max(0, static_cast<int>(r.bottom - r.top)));
+ if (compositor_.get())
+ compositor_->WidgetSizeChanged(s);
+ delegate_->OnNativeWidgetSizeChanged(s);
+ if (use_layered_buffer_) {
+ layered_window_contents_.reset(
+ new gfx::CanvasSkia(s.width(), s.height(), false));
+ }
+}
+
+void NativeWidgetWin::ResetWindowRegion(bool force) {
+ // A native frame uses the native window region, and we don't want to mess
+ // with it.
+ if (GetWidget()->ShouldUseNativeFrame() || !GetWidget()->non_client_view()) {
+ if (force)
+ SetWindowRgn(NULL, TRUE);
+ return;
+ }
+
+ // Changing the window region is going to force a paint. Only change the
+ // window region if the region really differs.
+ HRGN current_rgn = CreateRectRgn(0, 0, 0, 0);
+ int current_rgn_result = GetWindowRgn(GetNativeView(), current_rgn);
+
+ CRect window_rect;
+ GetWindowRect(&window_rect);
+ HRGN new_region;
+ if (IsMaximized()) {
+ HMONITOR monitor =
+ MonitorFromWindow(GetNativeView(), MONITOR_DEFAULTTONEAREST);
+ MONITORINFO mi;
+ mi.cbSize = sizeof mi;
+ GetMonitorInfo(monitor, &mi);
+ CRect work_rect = mi.rcWork;
+ work_rect.OffsetRect(-window_rect.left, -window_rect.top);
+ new_region = CreateRectRgnIndirect(&work_rect);
+ } else {
+ gfx::Path window_mask;
+ GetWidget()->non_client_view()->GetWindowMask(
+ gfx::Size(window_rect.Width(), window_rect.Height()), &window_mask);
+ new_region = window_mask.CreateNativeRegion();
+ }
+
+ if (current_rgn_result == ERROR || !EqualRgn(current_rgn, new_region)) {
+ // SetWindowRgn takes ownership of the HRGN created by CreateNativeRegion.
+ SetWindowRgn(new_region, TRUE);
+ } else {
+ DeleteObject(new_region);
+ }
+
+ DeleteObject(current_rgn);
+}
+
+LRESULT NativeWidgetWin::DefWindowProcWithRedrawLock(UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ ScopedRedrawLock lock(this);
+ // The Widget and HWND can be destroyed in the call to DefWindowProc, so use
+ // the |destroyed_| flag to avoid unlocking (and crashing) after destruction.
+ bool destroyed = false;
+ destroyed_ = &destroyed;
+ LRESULT result = DefWindowProc(GetNativeView(), message, w_param, l_param);
+ if (destroyed)
+ lock.CancelUnlockOperation();
+ else
+ destroyed_ = NULL;
+ return result;
+}
+
+void NativeWidgetWin::RestoreEnabledIfNecessary() {
+ if (delegate_->IsModal() && !restored_enabled_) {
+ restored_enabled_ = true;
+ // If we were run modally, we need to undo the disabled-ness we inflicted on
+ // the owner's parent hierarchy.
+ HWND start = ::GetWindow(GetNativeView(), GW_OWNER);
+ while (start) {
+ ::EnableWindow(start, TRUE);
+ start = ::GetParent(start);
+ }
+ }
+}
+
+void NativeWidgetWin::DispatchKeyEventPostIME(const KeyEvent& key) {
+ SetMsgHandled(delegate_->OnKeyEvent(key));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Widget, public:
+
+// static
+void Widget::NotifyLocaleChanged() {
+ NOTIMPLEMENTED();
+}
+
+namespace {
+BOOL CALLBACK WindowCallbackProc(HWND hwnd, LPARAM lParam) {
+ Widget* widget = Widget::GetWidgetForNativeView(hwnd);
+ if (widget && widget->is_secondary_widget())
+ widget->Close();
+ return TRUE;
+}
+} // namespace
+
+// static
+void Widget::CloseAllSecondaryWidgets() {
+ EnumThreadWindows(GetCurrentThreadId(), WindowCallbackProc, 0);
+}
+
+bool Widget::ConvertRect(const Widget* source,
+ const Widget* target,
+ gfx::Rect* rect) {
+ DCHECK(source);
+ DCHECK(target);
+ DCHECK(rect);
+
+ HWND source_hwnd = source->GetNativeView();
+ HWND target_hwnd = target->GetNativeView();
+ if (source_hwnd == target_hwnd)
+ return true;
+
+ RECT win_rect = rect->ToRECT();
+ if (::MapWindowPoints(source_hwnd, target_hwnd,
+ reinterpret_cast<LPPOINT>(&win_rect),
+ sizeof(RECT)/sizeof(POINT))) {
+ *rect = win_rect;
+ return true;
+ }
+ return false;
+}
+
+namespace internal {
+
+////////////////////////////////////////////////////////////////////////////////
+// internal::NativeWidgetPrivate, public:
+
+// static
+NativeWidgetPrivate* NativeWidgetPrivate::CreateNativeWidget(
+ internal::NativeWidgetDelegate* delegate) {
+ return new NativeWidgetWin(delegate);
+}
+
+// static
+NativeWidgetPrivate* NativeWidgetPrivate::GetNativeWidgetForNativeView(
+ gfx::NativeView native_view) {
+ return reinterpret_cast<NativeWidgetWin*>(
+ ViewProp::GetValue(native_view, kNativeWidgetKey));
+}
+
+// static
+NativeWidgetPrivate* NativeWidgetPrivate::GetNativeWidgetForNativeWindow(
+ gfx::NativeWindow native_window) {
+ return GetNativeWidgetForNativeView(native_window);
+}
+
+// static
+NativeWidgetPrivate* NativeWidgetPrivate::GetTopLevelNativeWidget(
+ gfx::NativeView native_view) {
+ if (!native_view)
+ return NULL;
+
+ // First, check if the top-level window is a Widget.
+ HWND root = ::GetAncestor(native_view, GA_ROOT);
+ if (!root)
+ return NULL;
+
+ NativeWidgetPrivate* widget = GetNativeWidgetForNativeView(root);
+ if (widget)
+ return widget;
+
+ // Second, try to locate the last Widget window in the parent hierarchy.
+ HWND parent_hwnd = native_view;
+ // If we fail to find the native widget pointer for the root then it probably
+ // means that the root belongs to a different process in which case we walk up
+ // the native view chain looking for a parent window which corresponds to a
+ // valid native widget. We only do this if we fail to find the native widget
+ // for the current native view which means it is being destroyed.
+ if (!widget && !GetNativeWidgetForNativeView(native_view)) {
+ parent_hwnd = ::GetAncestor(parent_hwnd, GA_PARENT);
+ if (!parent_hwnd)
+ return NULL;
+ }
+ NativeWidgetPrivate* parent_widget;
+ do {
+ parent_widget = GetNativeWidgetForNativeView(parent_hwnd);
+ if (parent_widget) {
+ widget = parent_widget;
+ parent_hwnd = ::GetAncestor(parent_hwnd, GA_PARENT);
+ }
+ } while (parent_hwnd != NULL && parent_widget != NULL);
+
+ return widget;
+}
+
+// static
+void NativeWidgetPrivate::GetAllChildWidgets(gfx::NativeView native_view,
+ Widget::Widgets* children) {
+ if (!native_view)
+ return;
+
+ Widget* widget = Widget::GetWidgetForNativeView(native_view);
+ if (widget)
+ children->insert(widget);
+ EnumChildWindows(native_view, EnumerateChildWindowsForNativeWidgets,
+ reinterpret_cast<LPARAM>(children));
+}
+
+// static
+void NativeWidgetPrivate::ReparentNativeView(gfx::NativeView native_view,
+ gfx::NativeView new_parent) {
+ if (!native_view)
+ return;
+
+ HWND previous_parent = ::GetParent(native_view);
+ if (previous_parent == new_parent)
+ return;
+
+ Widget::Widgets widgets;
+ GetAllChildWidgets(native_view, &widgets);
+
+ // First notify all the widgets that they are being disassociated
+ // from their previous parent.
+ for (Widget::Widgets::iterator it = widgets.begin();
+ it != widgets.end(); ++it) {
+ // TODO(beng): Rename this notification to NotifyNativeViewChanging()
+ // and eliminate the bool parameter.
+ (*it)->NotifyNativeViewHierarchyChanged(false, previous_parent);
+ }
+
+ ::SetParent(native_view, new_parent);
+
+ // And now, notify them that they have a brand new parent.
+ for (Widget::Widgets::iterator it = widgets.begin();
+ it != widgets.end(); ++it) {
+ (*it)->NotifyNativeViewHierarchyChanged(true, new_parent);
+ }
+}
+
+// static
+bool NativeWidgetPrivate::IsMouseButtonDown() {
+ return (GetKeyState(VK_LBUTTON) & 0x80) ||
+ (GetKeyState(VK_RBUTTON) & 0x80) ||
+ (GetKeyState(VK_MBUTTON) & 0x80) ||
+ (GetKeyState(VK_XBUTTON1) & 0x80) ||
+ (GetKeyState(VK_XBUTTON2) & 0x80);
+}
+
+} // namespace internal
+
+} // namespace views