summaryrefslogtreecommitdiffstats
path: root/ui
diff options
context:
space:
mode:
Diffstat (limited to 'ui')
-rw-r--r--ui/chromeos/touch_exploration_controller.cc152
-rw-r--r--ui/chromeos/touch_exploration_controller.h45
-rw-r--r--ui/chromeos/touch_exploration_controller_unittest.cc197
3 files changed, 366 insertions, 28 deletions
diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc
index 96b4e43..8b91009 100644
--- a/ui/chromeos/touch_exploration_controller.cc
+++ b/ui/chromeos/touch_exploration_controller.cc
@@ -26,6 +26,10 @@ namespace {
// Delay between adjustment sounds.
const base::TimeDelta kSoundDelay = base::TimeDelta::FromMilliseconds(150);
+// Delay before corner passthrough activates.
+const base::TimeDelta kCornerPassthroughDelay =
+ base::TimeDelta::FromMilliseconds(700);
+
// In ChromeOS, VKEY_LWIN is synonymous for the search key.
const ui::KeyboardCode kChromeOSSearchKey = ui::VKEY_LWIN;
} // namespace
@@ -77,6 +81,13 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
// this event under this new state.
}
+ if (passthrough_timer_.IsRunning() &&
+ event.time_stamp() - initial_press_->time_stamp() >
+ gesture_detector_config_.longpress_timeout) {
+ passthrough_timer_.Stop();
+ OnPassthroughTimerFired();
+ }
+
const ui::EventType type = touch_event.type();
const gfx::PointF& location = touch_event.location_f();
const int touch_id = touch_event.touch_id();
@@ -116,6 +127,12 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
if ((type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) &&
FindEdgesWithinBounds(touch_event.location(), kLeavingScreenEdge) !=
NO_EDGE) {
+ if (VLOG_on_)
+ VLOG(0) << "Leaving screen";
+
+ // Indicates to the user that they are leaving the screen.
+ delegate_->PlayExitScreenEarcon();
+
if (current_touch_ids_.size() == 0) {
SET_STATE(NO_FINGERS_DOWN);
if (VLOG_on_) {
@@ -156,6 +173,8 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
return InGestureInProgress(touch_event, rewritten_event);
case TOUCH_EXPLORE_SECOND_PRESS:
return InTouchExploreSecondPress(touch_event, rewritten_event);
+ case CORNER_PASSTHROUGH:
+ return InCornerPassthrough(touch_event, rewritten_event);
case SLIDE_GESTURE:
return InSlideGesture(touch_event, rewritten_event);
case ONE_FINGER_PASSTHROUGH:
@@ -177,28 +196,66 @@ ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
ui::EventRewriteStatus TouchExplorationController::InNoFingersDown(
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
- ui::EventType type = event.type();
- if (type == ui::ET_TOUCH_PRESSED) {
- initial_press_.reset(new TouchEvent(event));
- initial_presses_[event.touch_id()] = event.location();
- last_unused_finger_event_.reset(new TouchEvent(event));
- StartTapTimer();
- SET_STATE(SINGLE_TAP_PRESSED);
- return ui::EVENT_REWRITE_DISCARD;
+ const ui::EventType type = event.type();
+ if (type != ui::ET_TOUCH_PRESSED) {
+ NOTREACHED() << "Unexpected event type received: " << event.name();
+ return ui::EVENT_REWRITE_CONTINUE;
}
- NOTREACHED() << "Unexpected event type received: " << event.name();
- return ui::EVENT_REWRITE_CONTINUE;
+
+ // If the user enters the screen from the edge then send an earcon.
+ int edge = FindEdgesWithinBounds(event.location(), kLeavingScreenEdge);
+ if (edge != NO_EDGE)
+ delegate_->PlayEnterScreenEarcon();
+
+ int location = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge);
+ // If the press was at a corner, the user might go into corner passthrough
+ // instead.
+ bool in_a_bottom_corner =
+ (BOTTOM_LEFT_CORNER == location) || (BOTTOM_RIGHT_CORNER == location);
+ if (in_a_bottom_corner) {
+ passthrough_timer_.Start(
+ FROM_HERE,
+ gesture_detector_config_.longpress_timeout,
+ this,
+ &TouchExplorationController::OnPassthroughTimerFired);
+ }
+ initial_press_.reset(new TouchEvent(event));
+ initial_presses_[event.touch_id()] = event.location();
+ last_unused_finger_event_.reset(new TouchEvent(event));
+ StartTapTimer();
+ SET_STATE(SINGLE_TAP_PRESSED);
+ return ui::EVENT_REWRITE_DISCARD;
}
ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed(
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
const ui::EventType type = event.type();
+ int location = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge);
+ bool in_a_bottom_corner =
+ (location == BOTTOM_LEFT_CORNER) || (location == BOTTOM_RIGHT_CORNER);
+ // If the event is from the initial press and the location is no longer in the
+ // corner, then we are not waiting for a corner passthrough anymore.
+ if (event.touch_id() == initial_press_->touch_id() && !in_a_bottom_corner) {
+ if (passthrough_timer_.IsRunning()) {
+ passthrough_timer_.Stop();
+ // Since the long press timer has been running, it is possible that the
+ // tap timer has timed out before the long press timer has. If the tap
+ // timer timeout has elapsed, then fire the tap timer.
+ if (event.time_stamp() - initial_press_->time_stamp() >
+ gesture_detector_config_.double_tap_timeout) {
+ OnTapTimerFired();
+ }
+ }
+ }
+
if (type == ui::ET_TOUCH_PRESSED) {
initial_presses_[event.touch_id()] = event.location();
SET_STATE(TWO_FINGER_TAP);
return EVENT_REWRITE_DISCARD;
} else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (passthrough_timer_.IsRunning())
+ passthrough_timer_.Stop();
if (current_touch_ids_.size() == 0 &&
event.touch_id() == initial_press_->touch_id()) {
SET_STATE(SINGLE_TAP_RELEASED);
@@ -225,7 +282,7 @@ ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed(
}
// Change to slide gesture if the slide occurred at the right edge.
int edge = FindEdgesWithinBounds(event.location(), kMaxDistanceFromEdge);
- if (edge & RIGHT_EDGE) {
+ if (edge & RIGHT_EDGE && edge != BOTTOM_RIGHT_CORNER) {
SET_STATE(SLIDE_GESTURE);
return InSlideGesture(event, rewritten_event);
}
@@ -394,6 +451,37 @@ ui::EventRewriteStatus TouchExplorationController::InGestureInProgress(
return ui::EVENT_REWRITE_DISCARD;
}
+ui::EventRewriteStatus TouchExplorationController::InCornerPassthrough(
+ const ui::TouchEvent& event,
+ scoped_ptr<ui::Event>* rewritten_event) {
+ ui::EventType type = event.type();
+
+ // If the first finger has left the corner, then exit passthrough.
+ if (event.touch_id() == initial_press_->touch_id()) {
+ int edges = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge);
+ bool in_a_bottom_corner = (edges == BOTTOM_LEFT_CORNER) ||
+ (edges == BOTTOM_RIGHT_CORNER);
+ if (type == ui::ET_TOUCH_MOVED && in_a_bottom_corner)
+ return ui::EVENT_REWRITE_DISCARD;
+
+ if (current_touch_ids_.size() == 0) {
+ SET_STATE(NO_FINGERS_DOWN);
+ return ui::EVENT_REWRITE_DISCARD;
+ }
+ SET_STATE(WAIT_FOR_NO_FINGERS);
+ return ui::EVENT_REWRITE_DISCARD;
+ }
+
+ rewritten_event->reset(new ui::TouchEvent(
+ type, event.location(), event.touch_id(), event.time_stamp()));
+ (*rewritten_event)->set_flags(event.flags());
+
+ if (current_touch_ids_.size() == 0)
+ SET_STATE(NO_FINGERS_DOWN);
+
+ return ui::EVENT_REWRITE_REWRITTEN;
+}
+
ui::EventRewriteStatus TouchExplorationController::InOneFingerPassthrough(
const ui::TouchEvent& event,
scoped_ptr<ui::Event>* rewritten_event) {
@@ -465,7 +553,7 @@ ui::EventRewriteStatus TouchExplorationController::InWaitForNoFingers(
}
void TouchExplorationController::PlaySoundForTimer() {
- delegate_->PlayVolumeAdjustSound();
+ delegate_->PlayVolumeAdjustEarcon();
}
ui::EventRewriteStatus TouchExplorationController::InSlideGesture(
@@ -505,7 +593,7 @@ ui::EventRewriteStatus TouchExplorationController::InSlideGesture(
kSoundDelay,
this,
&ui::TouchExplorationController::PlaySoundForTimer);
- delegate_->PlayVolumeAdjustSound();
+ delegate_->PlayVolumeAdjustEarcon();
}
if (current_touch_ids_.size() == 0) {
@@ -592,13 +680,11 @@ void TouchExplorationController::OnTapTimerFired() {
return;
}
case SINGLE_TAP_PRESSED:
- EnterTouchToMouseMode();
- SET_STATE(TOUCH_EXPLORATION);
- break;
+ if (passthrough_timer_.IsRunning())
+ return;
case GESTURE_IN_PROGRESS:
// If only one finger is down, go into touch exploration.
if (current_touch_ids_.size() == 1) {
- EnterTouchToMouseMode();
SET_STATE(TOUCH_EXPLORATION);
break;
}
@@ -618,6 +704,31 @@ void TouchExplorationController::OnTapTimerFired() {
last_touch_exploration_.reset(new TouchEvent(*initial_press_));
}
+void TouchExplorationController::OnPassthroughTimerFired() {
+ // The passthrough timer will only fire if if the user has held a finger in
+ // one of the passthrough corners for the duration of the passthrough timeout.
+
+ // Check that initial press isn't null. Also a check that if the initial
+ // corner press was released, then it should not be in corner passthrough.
+ if (!initial_press_ ||
+ touch_locations_.find(initial_press_->touch_id()) !=
+ touch_locations_.end()) {
+ LOG(ERROR) << "No initial press or the initial press has been released.";
+ }
+
+ gfx::Point location =
+ ToRoundedPoint(touch_locations_[initial_press_->touch_id()]);
+ int corner = FindEdgesWithinBounds(location, kSlopDistanceFromEdge);
+ if (corner != BOTTOM_LEFT_CORNER && corner != BOTTOM_RIGHT_CORNER)
+ return;
+
+ if (sound_timer_.IsRunning())
+ sound_timer_.Stop();
+ delegate_->PlayPassthroughEarcon();
+ SET_STATE(CORNER_PASSTHROUGH);
+ return;
+}
+
void TouchExplorationController::DispatchEvent(ui::Event* event) {
ui::EventDispatchDetails result ALLOW_UNUSED =
root_window_->GetHost()->dispatcher()->OnEventFromSource(event);
@@ -658,13 +769,13 @@ void TouchExplorationController::SideSlideControl(ui::GestureEvent* gesture) {
ui::EventType type = gesture->type();
if (type == ET_GESTURE_SCROLL_BEGIN) {
- delegate_->PlayVolumeAdjustSound();
+ delegate_->PlayVolumeAdjustEarcon();
}
if (type == ET_GESTURE_SCROLL_END) {
if (sound_timer_.IsRunning())
sound_timer_.Stop();
- delegate_->PlayVolumeAdjustSound();
+ delegate_->PlayVolumeAdjustEarcon();
}
// If the user is in the corner of the right side of the screen, the volume
@@ -863,6 +974,7 @@ void TouchExplorationController::SetState(State new_state,
case TOUCH_EXPLORATION:
case TOUCH_EXPLORE_SECOND_PRESS:
case ONE_FINGER_PASSTHROUGH:
+ case CORNER_PASSTHROUGH:
case WAIT_FOR_NO_FINGERS:
if (gesture_provider_.get())
gesture_provider_.reset(NULL);
@@ -942,6 +1054,8 @@ const char* TouchExplorationController::EnumStateToString(State state) {
return "GESTURE_IN_PROGRESS";
case TOUCH_EXPLORE_SECOND_PRESS:
return "TOUCH_EXPLORE_SECOND_PRESS";
+ case CORNER_PASSTHROUGH:
+ return "CORNER_PASSTHROUGH";
case SLIDE_GESTURE:
return "SLIDE_GESTURE";
case ONE_FINGER_PASSTHROUGH:
diff --git a/ui/chromeos/touch_exploration_controller.h b/ui/chromeos/touch_exploration_controller.h
index a558480..cc030ec 100644
--- a/ui/chromeos/touch_exploration_controller.h
+++ b/ui/chromeos/touch_exploration_controller.h
@@ -33,16 +33,28 @@ class TouchExplorationControllerDelegate {
public:
virtual ~TouchExplorationControllerDelegate() {}
- // This function should be called whenever the delegate wants to play a sound
- // when the volume adjusts.
- virtual void PlayVolumeAdjustSound() = 0;
-
// Takes an int from 0.0 to 100.0 that indicates the percent the volume
// should be set to.
virtual void SetOutputLevel(int volume) = 0;
// Silences spoken feedback.
virtual void SilenceSpokenFeedback() = 0;
+
+ // This function should be called when the volume adjust earcon should be
+ // played
+ virtual void PlayVolumeAdjustEarcon() = 0;
+
+ // This function should be called when the passthrough earcon should be
+ // played.
+ virtual void PlayPassthroughEarcon() = 0;
+
+ // This function should be called when the exit screen earcon should be
+ // played.
+ virtual void PlayExitScreenEarcon() = 0;
+
+ // This function should be called when the enter screen earcon should be
+ // played.
+ virtual void PlayEnterScreenEarcon() = 0;
};
// TouchExplorationController is used in tandem with "Spoken Feedback" to
@@ -142,6 +154,12 @@ class TouchExplorationControllerDelegate {
// If the user taps the screen with two fingers and lifts both fingers before
// the grace period has passed, spoken feedback is silenced.
//
+// The user can also enter passthrough by placing a finger on one of the bottom
+// corners of the screen until an earcon sounds. After the earcon sounds, the
+// user is in passthrough so all subsequent fingers placed on the screen will be
+// passed through. Once the finger in the corner has been released, the state
+// will switch to wait for one finger.
+//
// The caller is expected to retain ownership of instances of this class and
// destroy them before |root_window| is destroyed.
class UI_CHROMEOS_EXPORT TouchExplorationController
@@ -176,6 +194,8 @@ class UI_CHROMEOS_EXPORT TouchExplorationController
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
ui::EventRewriteStatus InTouchExploration(
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
+ ui::EventRewriteStatus InCornerPassthrough(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
ui::EventRewriteStatus InOneFingerPassthrough(
const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event);
ui::EventRewriteStatus InGestureInProgress(
@@ -199,6 +219,13 @@ class UI_CHROMEOS_EXPORT TouchExplorationController
void StartTapTimer();
void OnTapTimerFired();
+ // This timer is started every timer we get the first press event and the
+ // finger is in the corner of the screen.
+ // It fires after the corner passthrough delay elapses. If the
+ // user is still in the corner by the time this timer fires, all subsequent
+ // fingers added on the screen will be passed through.
+ void OnPassthroughTimerFired();
+
// Dispatch a new event outside of the event rewriting flow.
void DispatchEvent(ui::Event* event);
@@ -312,6 +339,11 @@ class UI_CHROMEOS_EXPORT TouchExplorationController
// all fingers.
ONE_FINGER_PASSTHROUGH,
+ // If the user has pressed and held down the left corner past long press,
+ // then as long as they are holding the corner, all subsequent fingers
+ // registered will be in passthrough.
+ CORNER_PASSTHROUGH,
+
// If the user added another finger in SINGLE_TAP_PRESSED, or if the user
// has multiple fingers fingers down in any other state between
// passthrough, touch exploration, and gestures, they must release
@@ -337,6 +369,8 @@ class UI_CHROMEOS_EXPORT TouchExplorationController
TOP_EDGE = 1 << 1,
LEFT_EDGE = 1 << 2,
BOTTOM_EDGE = 1 << 3,
+ BOTTOM_LEFT_CORNER = LEFT_EDGE | BOTTOM_EDGE,
+ BOTTOM_RIGHT_CORNER = RIGHT_EDGE | BOTTOM_EDGE,
};
// Given a point, if it is within the given bounds of an edge, returns the
@@ -397,6 +431,9 @@ class UI_CHROMEOS_EXPORT TouchExplorationController
// A timer that fires after the double-tap delay.
base::OneShotTimer<TouchExplorationController> tap_timer_;
+ // A timer that fires to enter passthrough.
+ base::OneShotTimer<TouchExplorationController> passthrough_timer_;
+
// A timer to fire an indicating sound when sliding to change volume.
base::RepeatingTimer<TouchExplorationController> sound_timer_;
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc
index afe5b5b..2718c01 100644
--- a/ui/chromeos/touch_exploration_controller_unittest.cc
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc
@@ -75,21 +75,45 @@ int Factorial(int n) {
class MockTouchExplorationControllerDelegate
: public ui::TouchExplorationControllerDelegate {
public:
- virtual void PlayVolumeAdjustSound() OVERRIDE {
- ++num_times_adjust_sound_played_;
- }
virtual void SetOutputLevel(int volume) OVERRIDE {
volume_changes_.push_back(volume);
}
virtual void SilenceSpokenFeedback() OVERRIDE {
}
+ virtual void PlayVolumeAdjustEarcon() OVERRIDE {
+ ++num_times_adjust_sound_played_;
+ }
+ virtual void PlayPassthroughEarcon() OVERRIDE {
+ ++num_times_passthrough_played_;
+ }
+ virtual void PlayExitScreenEarcon() OVERRIDE {
+ ++num_times_exit_screen_played_;
+ }
+ virtual void PlayEnterScreenEarcon() OVERRIDE {
+ ++num_times_enter_screen_played_;
+ }
const std::vector<float> VolumeChanges() { return volume_changes_; }
const size_t NumAdjustSounds() { return num_times_adjust_sound_played_; }
+ const size_t NumPassthroughSounds() { return num_times_passthrough_played_; }
+ const size_t NumExitScreenSounds() { return num_times_exit_screen_played_; }
+ const size_t NumEnterScreenSounds() {
+ return num_times_enter_screen_played_;
+ }
+
+ void ResetCountersToZero() {
+ num_times_adjust_sound_played_ = 0;
+ num_times_passthrough_played_ = 0;
+ num_times_exit_screen_played_ = 0;
+ num_times_enter_screen_played_ = 0;
+ }
private:
std::vector<float> volume_changes_;
size_t num_times_adjust_sound_played_ = 0;
+ size_t num_times_passthrough_played_ = 0;
+ size_t num_times_exit_screen_played_ = 0;
+ size_t num_times_enter_screen_played_ = 0;
};
} // namespace
@@ -107,6 +131,12 @@ class TouchExplorationControllerTestApi {
touch_exploration_controller_->OnTapTimerFired();
}
+ void CallPassthroughTimerNowForTesting() {
+ DCHECK(touch_exploration_controller_->passthrough_timer_.IsRunning());
+ touch_exploration_controller_->passthrough_timer_.Stop();
+ touch_exploration_controller_->OnPassthroughTimerFired();
+ }
+
void CallTapTimerNowIfRunningForTesting() {
if (touch_exploration_controller_->tap_timer_.IsRunning()) {
touch_exploration_controller_->tap_timer_.Stop();
@@ -133,6 +163,10 @@ class TouchExplorationControllerTestApi {
return touch_exploration_controller_->state_ ==
touch_exploration_controller_->TWO_FINGER_TAP;
}
+ bool IsInCornerPassthroughStateForTesting() const {
+ return touch_exploration_controller_->state_ ==
+ touch_exploration_controller_->CORNER_PASSTHROUGH;
+ }
gfx::Rect BoundsOfRootWindowInDIPForTesting() const {
return touch_exploration_controller_->root_window_->GetBoundsInScreen();
@@ -240,6 +274,11 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
touch_exploration_controller_->CallTapTimerNowForTesting();
}
+ void AdvanceSimulatedTimePastPassthroughDelay() {
+ simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
+ touch_exploration_controller_->CallPassthroughTimerNowForTesting();
+ }
+
void AdvanceSimulatedTimePastPotentialTapDelay() {
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
touch_exploration_controller_->CallTapTimerNowIfRunningForTesting();
@@ -273,6 +312,49 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
EXPECT_TRUE(IsInTouchToMouseMode());
}
+ // Checks that Corner Passthrough is working. Assumes that corner is the
+ // bottom left corner or the bottom right corner.
+ void AssertCornerPassthroughWorking(gfx::Point corner) {
+ ASSERT_EQ(0U, delegate_.NumPassthroughSounds());
+
+ ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, corner, 0, Now());
+ generator_->Dispatch(&first_press);
+
+ AdvanceSimulatedTimePastPassthroughDelay();
+ EXPECT_FALSE(IsInGestureInProgressState());
+ EXPECT_FALSE(IsInSlideGestureState());
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ EXPECT_TRUE(IsInCornerPassthroughState());
+
+ gfx::Rect window = BoundsOfRootWindowInDIP();
+ // The following events should be passed through.
+ gfx::Point passthrough(window.right() / 2, window.bottom() / 2);
+ ui::TouchEvent passthrough_press(
+ ui::ET_TOUCH_PRESSED, passthrough, 1, Now());
+ ASSERT_EQ(1U, delegate_.NumPassthroughSounds());
+ generator_->Dispatch(&passthrough_press);
+ generator_->ReleaseTouchId(1);
+ generator_->PressTouchId(1);
+ EXPECT_FALSE(IsInGestureInProgressState());
+ EXPECT_FALSE(IsInSlideGestureState());
+ EXPECT_TRUE(IsInCornerPassthroughState());
+
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents();
+ ASSERT_EQ(3U, captured_events.size());
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type());
+ EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type());
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[2]->type());
+ generator_->ReleaseTouchId(1);
+ ClearCapturedEvents();
+
+ generator_->ReleaseTouchId(0);
+ captured_events = GetCapturedLocatedEvents();
+ ASSERT_EQ(0U, captured_events.size());
+ EXPECT_FALSE(IsInTouchToMouseMode());
+ EXPECT_FALSE(IsInCornerPassthroughState());
+ ClearCapturedEvents();
+ }
+
bool IsInTouchToMouseMode() {
aura::client::CursorClient* cursor_client =
aura::client::GetCursorClient(root_window());
@@ -298,15 +380,20 @@ class TouchExplorationTest : public aura::test::AuraTestBase {
return touch_exploration_controller_->IsInTwoFingerTapStateForTesting();
}
+ bool IsInCornerPassthroughState() {
+ return touch_exploration_controller_
+ ->IsInCornerPassthroughStateForTesting();
+ }
+
gfx::Rect BoundsOfRootWindowInDIP() {
return touch_exploration_controller_->BoundsOfRootWindowInDIPForTesting();
}
- float GetMaxDistanceFromEdge() const{
+ float GetMaxDistanceFromEdge() const {
return touch_exploration_controller_->GetMaxDistanceFromEdge();
}
- float GetSlopDistanceFromEdge() const{
+ float GetSlopDistanceFromEdge() const {
return touch_exploration_controller_->GetSlopDistanceFromEdge();
}
@@ -1696,4 +1783,104 @@ TEST_F(TouchExplorationTest, TwoFingerTapAndMoveSecondFinger) {
EXPECT_FALSE(IsInTwoFingerTapState());
}
+// Corner passthrough should turn on if the user first holds down on either the
+// right or left corner past a delay and then places a finger anywhere else on
+// the screen.
+TEST_F(TouchExplorationTest, ActivateLeftCornerPassthrough) {
+ SwitchTouchExplorationMode(true);
+
+ gfx::Rect window = BoundsOfRootWindowInDIP();
+ gfx::Point left_corner(10, window.bottom() - GetMaxDistanceFromEdge() / 2);
+ AssertCornerPassthroughWorking(left_corner);
+}
+
+TEST_F(TouchExplorationTest, ActivateRightCornerPassthrough) {
+ SwitchTouchExplorationMode(true);
+
+ gfx::Rect window = BoundsOfRootWindowInDIP();
+ gfx::Point right_corner(window.right() - GetMaxDistanceFromEdge() / 2,
+ window.bottom() - GetMaxDistanceFromEdge() / 2);
+ AssertCornerPassthroughWorking(right_corner);
+}
+
+// Earcons should play if the user slides off the screen or enters the screen
+// from the edge.
+TEST_F(TouchExplorationTest, EnterEarconPlays) {
+ SwitchTouchExplorationMode(true);
+
+ gfx::Rect window = BoundsOfRootWindowInDIP();
+
+ gfx::Point upper_left_corner(0, 0);
+ gfx::Point upper_right_corner(window.right(), 0);
+ gfx::Point lower_left_corner(0, window.bottom());
+ gfx::Point lower_right_corner(window.right(), window.bottom());
+ gfx::Point left_edge(0, 30);
+ gfx::Point right_edge(window.right(), 30);
+ gfx::Point top_edge(30, 0);
+ gfx::Point bottom_edge(30, window.bottom());
+
+ std::vector<gfx::Point> locations;
+ locations.push_back(upper_left_corner);
+ locations.push_back(upper_right_corner);
+ locations.push_back(lower_left_corner);
+ locations.push_back(lower_right_corner);
+ locations.push_back(left_edge);
+ locations.push_back(right_edge);
+ locations.push_back(top_edge);
+ locations.push_back(bottom_edge);
+
+ for (std::vector<gfx::Point>::const_iterator point = locations.begin();
+ point != locations.end();
+ ++point) {
+ ui::TouchEvent touch_event(ui::ET_TOUCH_PRESSED, *point, 1, Now());
+
+ generator_->Dispatch(&touch_event);
+ ASSERT_EQ(1U, delegate_.NumEnterScreenSounds());
+ generator_->ReleaseTouchId(1);
+ delegate_.ResetCountersToZero();
+ }
+}
+
+TEST_F(TouchExplorationTest, ExitEarconPlays) {
+ SwitchTouchExplorationMode(true);
+
+ // On the device, it cannot actually tell if the finger has left the screen or
+ // not. If the finger has left the screen, it reads it as a release that
+ // occurred very close to the edge of the screen even if the finger is still
+ // technically touching the moniter. To simulate this, a release that occurs
+ // close to the edge is dispatched.
+ gfx::Point initial_press(100, 200);
+ gfx::Rect window = BoundsOfRootWindowInDIP();
+
+ gfx::Point upper_left_corner(0, 0);
+ gfx::Point upper_right_corner(window.right(), 0);
+ gfx::Point lower_left_corner(0, window.bottom());
+ gfx::Point lower_right_corner(window.right(), window.bottom());
+ gfx::Point left_edge(0, 30);
+ gfx::Point right_edge(window.right(), 30);
+ gfx::Point top_edge(30, 0);
+ gfx::Point bottom_edge(30, window.bottom());
+
+ std::vector<gfx::Point> locations;
+ locations.push_back(upper_left_corner);
+ locations.push_back(upper_right_corner);
+ locations.push_back(lower_left_corner);
+ locations.push_back(lower_right_corner);
+ locations.push_back(left_edge);
+ locations.push_back(right_edge);
+ locations.push_back(top_edge);
+ locations.push_back(bottom_edge);
+
+ for (std::vector<gfx::Point>::const_iterator point = locations.begin();
+ point != locations.end();
+ ++point) {
+ generator_->PressTouch();
+ generator_->MoveTouch(initial_press);
+ generator_->MoveTouch(*point);
+ generator_->ReleaseTouch();
+ ASSERT_EQ(1U, delegate_.NumExitScreenSounds());
+ delegate_.ResetCountersToZero();
+ }
+}
+
} // namespace ui