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Diffstat (limited to 'views/controls/button/button_dropdown.cc')
-rw-r--r-- | views/controls/button/button_dropdown.cc | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/views/controls/button/button_dropdown.cc b/views/controls/button/button_dropdown.cc new file mode 100644 index 0000000..270894b --- /dev/null +++ b/views/controls/button/button_dropdown.cc @@ -0,0 +1,192 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "views/controls/button/button_dropdown.h" + +#include "app/l10n_util.h" +#include "base/message_loop.h" +#include "grit/generated_resources.h" +#include "views/controls/menu/view_menu_delegate.h" +#include "views/widget/widget.h" + +namespace views { + +// How long to wait before showing the menu +static const int kMenuTimerDelay = 500; + +//////////////////////////////////////////////////////////////////////////////// +// +// ButtonDropDown - constructors, destructors, initialization, cleanup +// +//////////////////////////////////////////////////////////////////////////////// + +ButtonDropDown::ButtonDropDown(ButtonListener* listener, + Menu::Delegate* menu_delegate) + : ImageButton(listener), + menu_delegate_(menu_delegate), + y_position_on_lbuttondown_(0), + show_menu_factory_(this) { +} + +ButtonDropDown::~ButtonDropDown() { +} + +//////////////////////////////////////////////////////////////////////////////// +// +// ButtonDropDown - Events +// +//////////////////////////////////////////////////////////////////////////////// + +bool ButtonDropDown::OnMousePressed(const MouseEvent& e) { + if (IsEnabled() && e.IsLeftMouseButton() && HitTest(e.location())) { + // Store the y pos of the mouse coordinates so we can use them later to + // determine if the user dragged the mouse down (which should pop up the + // drag down menu immediately, instead of waiting for the timer) + y_position_on_lbuttondown_ = e.y(); + + // Schedule a task that will show the menu. + MessageLoop::current()->PostDelayedTask(FROM_HERE, + show_menu_factory_.NewRunnableMethod(&ButtonDropDown::ShowDropDownMenu, + GetWidget()->GetNativeView()), + kMenuTimerDelay); + } + + return ImageButton::OnMousePressed(e); +} + +void ButtonDropDown::OnMouseReleased(const MouseEvent& e, bool canceled) { + ImageButton::OnMouseReleased(e, canceled); + + if (canceled) + return; + + if (e.IsLeftMouseButton()) + show_menu_factory_.RevokeAll(); + + if (IsEnabled() && e.IsRightMouseButton() && HitTest(e.location())) { + show_menu_factory_.RevokeAll(); + // Make the button look depressed while the menu is open. + // NOTE: SetState() schedules a paint, but it won't occur until after the + // context menu message loop has terminated, so we PaintNow() to + // update the appearance synchronously. + SetState(BS_PUSHED); + PaintNow(); + ShowDropDownMenu(GetWidget()->GetNativeView()); + } +} + +bool ButtonDropDown::OnMouseDragged(const MouseEvent& e) { + bool result = ImageButton::OnMouseDragged(e); + + if (!show_menu_factory_.empty()) { + // SM_CYDRAG is a pixel value for minimum dragging distance before operation + // counts as a drag, and not just as a click and accidental move of a mouse. + // See http://msdn2.microsoft.com/en-us/library/ms724385.aspx for details. + int dragging_threshold = GetSystemMetrics(SM_CYDRAG); + + // If the mouse is dragged to a y position lower than where it was when + // clicked then we should not wait for the menu to appear but show + // it immediately. + if (e.y() > y_position_on_lbuttondown_ + dragging_threshold) { + show_menu_factory_.RevokeAll(); + ShowDropDownMenu(GetWidget()->GetNativeView()); + } + } + + return result; +} + +//////////////////////////////////////////////////////////////////////////////// +// +// ButtonDropDown - Menu functions +// +//////////////////////////////////////////////////////////////////////////////// + +void ButtonDropDown::ShowContextMenu(int x, int y, bool is_mouse_gesture) { + show_menu_factory_.RevokeAll(); + // Make the button look depressed while the menu is open. + // NOTE: SetState() schedules a paint, but it won't occur until after the + // context menu message loop has terminated, so we PaintNow() to + // update the appearance synchronously. + SetState(BS_PUSHED); + PaintNow(); + ShowDropDownMenu(GetWidget()->GetNativeView()); + SetState(BS_HOT); +} + +void ButtonDropDown::ShowDropDownMenu(HWND window) { + if (menu_delegate_) { + gfx::Rect lb = GetLocalBounds(true); + + // Both the menu position and the menu anchor type change if the UI layout + // is right-to-left. + gfx::Point menu_position(lb.origin()); + menu_position.Offset(0, lb.height() - 1); + if (UILayoutIsRightToLeft()) + menu_position.Offset(lb.width() - 1, 0); + + Menu::AnchorPoint anchor = Menu::TOPLEFT; + if (UILayoutIsRightToLeft()) + anchor = Menu::TOPRIGHT; + + View::ConvertPointToScreen(this, &menu_position); + + int left_bound = GetSystemMetrics(SM_XVIRTUALSCREEN); + if (menu_position.x() < left_bound) + menu_position.set_x(left_bound); + + Menu menu(menu_delegate_, anchor, window); + + // ID's for AppendMenu is 1-based because RunMenu will ignore the user + // selection if id=0 is selected (0 = NO-OP) so we add 1 here and subtract 1 + // in the handlers above to get the actual index + int item_count = menu_delegate_->GetItemCount(); + for (int i = 0; i < item_count; i++) { + if (menu_delegate_->IsItemSeparator(i + 1)) { + menu.AppendSeparator(); + } else { + if (menu_delegate_->HasIcon(i + 1)) + menu.AppendMenuItemWithIcon(i + 1, L"", SkBitmap()); + else + menu.AppendMenuItem(i+1, L"", Menu::NORMAL); + } + } + + menu.RunMenuAt(menu_position.x(), menu_position.y()); + + // Need to explicitly clear mouse handler so that events get sent + // properly after the menu finishes running. If we don't do this, then + // the first click to other parts of the UI is eaten. + SetMouseHandler(NULL); + } +} + +//////////////////////////////////////////////////////////////////////////////// +// +// ButtonDropDown - Accessibility +// +//////////////////////////////////////////////////////////////////////////////// + +bool ButtonDropDown::GetAccessibleDefaultAction(std::wstring* action) { + DCHECK(action); + + action->assign(l10n_util::GetString(IDS_ACCACTION_PRESS)); + return true; +} + +bool ButtonDropDown::GetAccessibleRole(AccessibilityTypes::Role* role) { + DCHECK(role); + + *role = AccessibilityTypes::ROLE_BUTTONDROPDOWN; + return true; +} + +bool ButtonDropDown::GetAccessibleState(AccessibilityTypes::State* state) { + DCHECK(state); + + *state = AccessibilityTypes::STATE_HASPOPUP; + return true; +} + +} // namespace views |