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-rw-r--r--views/controls/label_unittest.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/views/controls/label_unittest.cc b/views/controls/label_unittest.cc
index 48a0419..06c159d 100644
--- a/views/controls/label_unittest.cc
+++ b/views/controls/label_unittest.cc
@@ -116,42 +116,42 @@ TEST(LabelTest, TooltipProperty) {
label.SetText(test_text);
std::wstring tooltip;
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(test_text, tooltip);
std::wstring tooltip_text(L"The tooltip!");
label.SetTooltipText(tooltip_text);
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
std::wstring empty_text;
label.SetTooltipText(empty_text);
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(test_text, tooltip);
// Make the label big enough to hold the text
// and expect there to be no tooltip.
label.SetBounds(0, 0, 1000, 40);
- EXPECT_FALSE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip));
// Verify that setting the tooltip still shows it.
label.SetTooltipText(tooltip_text);
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
// Clear out the tooltip.
label.SetTooltipText(empty_text);
// Shrink the bounds and the tooltip should come back.
label.SetBounds(0, 0, 1, 1);
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
// Make the label multiline and there is no tooltip again.
label.SetMultiLine(true);
- EXPECT_FALSE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_FALSE(label.GetTooltipText(gfx::Point(), &tooltip));
// Verify that setting the tooltip still shows it.
label.SetTooltipText(tooltip_text);
- EXPECT_TRUE(label.GetTooltipText(0, 0, &tooltip));
+ EXPECT_TRUE(label.GetTooltipText(gfx::Point(), &tooltip));
EXPECT_EQ(tooltip_text, tooltip);
// Clear out the tooltip.
label.SetTooltipText(empty_text);