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-rw-r--r--views/controls/table/table_view.cc1570
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diff --git a/views/controls/table/table_view.cc b/views/controls/table/table_view.cc
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+++ b/views/controls/table/table_view.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "views/controls/table/table_view.h"
+
+#include <algorithm>
+#include <windowsx.h>
+
+#include "app/gfx/chrome_canvas.h"
+#include "app/gfx/favicon_size.h"
+#include "app/gfx/icon_util.h"
+#include "app/l10n_util_win.h"
+#include "app/resource_bundle.h"
+#include "base/string_util.h"
+#include "base/win_util.h"
+#include "skia/ext/skia_utils_win.h"
+#include "skia/include/SkBitmap.h"
+#include "skia/include/SkColorFilter.h"
+#include "views/controls/hwnd_view.h"
+
+namespace views {
+
+// Added to column width to prevent truncation.
+const int kListViewTextPadding = 15;
+// Additional column width necessary if column has icons.
+const int kListViewIconWidthAndPadding = 18;
+
+// TableModel -----------------------------------------------------------------
+
+// static
+const int TableView::kImageSize = 18;
+
+// Used for sorting.
+static Collator* collator = NULL;
+
+SkBitmap TableModel::GetIcon(int row) {
+ return SkBitmap();
+}
+
+int TableModel::CompareValues(int row1, int row2, int column_id) {
+ DCHECK(row1 >= 0 && row1 < RowCount() &&
+ row2 >= 0 && row2 < RowCount());
+ std::wstring value1 = GetText(row1, column_id);
+ std::wstring value2 = GetText(row2, column_id);
+ Collator* collator = GetCollator();
+
+ if (collator) {
+ UErrorCode compare_status = U_ZERO_ERROR;
+ UCollationResult compare_result = collator->compare(
+ static_cast<const UChar*>(value1.c_str()),
+ static_cast<int>(value1.length()),
+ static_cast<const UChar*>(value2.c_str()),
+ static_cast<int>(value2.length()),
+ compare_status);
+ DCHECK(U_SUCCESS(compare_status));
+ return compare_result;
+ }
+ NOTREACHED();
+ return 0;
+}
+
+Collator* TableModel::GetCollator() {
+ if (!collator) {
+ UErrorCode create_status = U_ZERO_ERROR;
+ collator = Collator::createInstance(create_status);
+ if (!U_SUCCESS(create_status)) {
+ collator = NULL;
+ NOTREACHED();
+ }
+ }
+ return collator;
+}
+
+// TableView ------------------------------------------------------------------
+
+TableView::TableView(TableModel* model,
+ const std::vector<TableColumn>& columns,
+ TableTypes table_type,
+ bool single_selection,
+ bool resizable_columns,
+ bool autosize_columns)
+ : model_(model),
+ table_view_observer_(NULL),
+ visible_columns_(),
+ all_columns_(),
+ column_count_(static_cast<int>(columns.size())),
+ table_type_(table_type),
+ single_selection_(single_selection),
+ ignore_listview_change_(false),
+ custom_colors_enabled_(false),
+ sized_columns_(false),
+ autosize_columns_(autosize_columns),
+ resizable_columns_(resizable_columns),
+ list_view_(NULL),
+ header_original_handler_(NULL),
+ original_handler_(NULL),
+ table_view_wrapper_(this),
+ custom_cell_font_(NULL),
+ content_offset_(0) {
+ for (std::vector<TableColumn>::const_iterator i = columns.begin();
+ i != columns.end(); ++i) {
+ AddColumn(*i);
+ visible_columns_.push_back(i->id);
+ }
+}
+
+TableView::~TableView() {
+ if (list_view_) {
+ if (model_)
+ model_->SetObserver(NULL);
+ }
+ if (custom_cell_font_)
+ DeleteObject(custom_cell_font_);
+}
+
+void TableView::SetModel(TableModel* model) {
+ if (model == model_)
+ return;
+
+ if (list_view_ && model_)
+ model_->SetObserver(NULL);
+ model_ = model;
+ if (list_view_ && model_)
+ model_->SetObserver(this);
+ if (list_view_)
+ OnModelChanged();
+}
+
+void TableView::SetSortDescriptors(const SortDescriptors& sort_descriptors) {
+ if (!sort_descriptors_.empty()) {
+ ResetColumnSortImage(sort_descriptors_[0].column_id,
+ NO_SORT);
+ }
+ sort_descriptors_ = sort_descriptors;
+ if (!sort_descriptors_.empty()) {
+ ResetColumnSortImage(
+ sort_descriptors_[0].column_id,
+ sort_descriptors_[0].ascending ? ASCENDING_SORT : DESCENDING_SORT);
+ }
+ if (!list_view_)
+ return;
+
+ // For some reason we have to turn off/on redraw, otherwise the display
+ // isn't updated when done.
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+
+ UpdateItemsLParams(0, 0);
+
+ SortItemsAndUpdateMapping();
+
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+}
+
+void TableView::DidChangeBounds(const gfx::Rect& previous,
+ const gfx::Rect& current) {
+ if (!list_view_)
+ return;
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+ Layout();
+ if ((!sized_columns_ || autosize_columns_) && width() > 0) {
+ sized_columns_ = true;
+ ResetColumnSizes();
+ }
+ UpdateContentOffset();
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+}
+
+int TableView::RowCount() {
+ if (!list_view_)
+ return 0;
+ return ListView_GetItemCount(list_view_);
+}
+
+int TableView::SelectedRowCount() {
+ if (!list_view_)
+ return 0;
+ return ListView_GetSelectedCount(list_view_);
+}
+
+void TableView::Select(int model_row) {
+ if (!list_view_)
+ return;
+
+ DCHECK(model_row >= 0 && model_row < RowCount());
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+ ignore_listview_change_ = true;
+
+ // Unselect everything.
+ ListView_SetItemState(list_view_, -1, 0, LVIS_SELECTED);
+
+ // Select the specified item.
+ int view_row = model_to_view(model_row);
+ ListView_SetItemState(list_view_, view_row, LVIS_SELECTED | LVIS_FOCUSED,
+ LVIS_SELECTED | LVIS_FOCUSED);
+
+ // Make it visible.
+ ListView_EnsureVisible(list_view_, view_row, FALSE);
+ ignore_listview_change_ = false;
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+ if (table_view_observer_)
+ table_view_observer_->OnSelectionChanged();
+}
+
+void TableView::SetSelectedState(int model_row, bool state) {
+ if (!list_view_)
+ return;
+
+ DCHECK(model_row >= 0 && model_row < RowCount());
+
+ ignore_listview_change_ = true;
+
+ // Select the specified item.
+ ListView_SetItemState(list_view_, model_to_view(model_row),
+ state ? LVIS_SELECTED : 0, LVIS_SELECTED);
+
+ ignore_listview_change_ = false;
+}
+
+void TableView::SetFocusOnItem(int model_row) {
+ if (!list_view_)
+ return;
+
+ DCHECK(model_row >= 0 && model_row < RowCount());
+
+ ignore_listview_change_ = true;
+
+ // Set the focus to the given item.
+ ListView_SetItemState(list_view_, model_to_view(model_row), LVIS_FOCUSED,
+ LVIS_FOCUSED);
+
+ ignore_listview_change_ = false;
+}
+
+int TableView::FirstSelectedRow() {
+ if (!list_view_)
+ return -1;
+
+ int view_row = ListView_GetNextItem(list_view_, -1, LVNI_ALL | LVIS_SELECTED);
+ return view_row == -1 ? -1 : view_to_model(view_row);
+}
+
+bool TableView::IsItemSelected(int model_row) {
+ if (!list_view_)
+ return false;
+
+ DCHECK(model_row >= 0 && model_row < RowCount());
+ return (ListView_GetItemState(list_view_, model_to_view(model_row),
+ LVIS_SELECTED) == LVIS_SELECTED);
+}
+
+bool TableView::ItemHasTheFocus(int model_row) {
+ if (!list_view_)
+ return false;
+
+ DCHECK(model_row >= 0 && model_row < RowCount());
+ return (ListView_GetItemState(list_view_, model_to_view(model_row),
+ LVIS_FOCUSED) == LVIS_FOCUSED);
+}
+
+TableView::iterator TableView::SelectionBegin() {
+ return TableView::iterator(this, LastSelectedViewIndex());
+}
+
+TableView::iterator TableView::SelectionEnd() {
+ return TableView::iterator(this, -1);
+}
+
+void TableView::OnItemsChanged(int start, int length) {
+ if (!list_view_)
+ return;
+
+ if (length == -1) {
+ DCHECK(start >= 0);
+ length = model_->RowCount() - start;
+ }
+ int row_count = RowCount();
+ DCHECK(start >= 0 && length > 0 && start + length <= row_count);
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+ if (table_type_ == ICON_AND_TEXT) {
+ // The redraw event does not include the icon in the clip rect, preventing
+ // our icon from being repainted. So far the only way I could find around
+ // this is to change the image for the item. Even if the image does not
+ // exist, it causes the clip rect to include the icon's bounds so we can
+ // paint it in the post paint event.
+ LVITEM lv_item;
+ memset(&lv_item, 0, sizeof(LVITEM));
+ lv_item.mask = LVIF_IMAGE;
+ for (int i = start; i < start + length; ++i) {
+ // Retrieve the current icon index.
+ lv_item.iItem = model_to_view(i);
+ BOOL r = ListView_GetItem(list_view_, &lv_item);
+ DCHECK(r);
+ // Set the current icon index to the other image.
+ lv_item.iImage = (lv_item.iImage + 1) % 2;
+ DCHECK((lv_item.iImage == 0) || (lv_item.iImage == 1));
+ r = ListView_SetItem(list_view_, &lv_item);
+ DCHECK(r);
+ }
+ }
+ UpdateListViewCache(start, length, false);
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+}
+
+void TableView::OnModelChanged() {
+ if (!list_view_)
+ return;
+
+ int current_row_count = ListView_GetItemCount(list_view_);
+ if (current_row_count > 0)
+ OnItemsRemoved(0, current_row_count);
+ if (model_ && model_->RowCount())
+ OnItemsAdded(0, model_->RowCount());
+}
+
+void TableView::OnItemsAdded(int start, int length) {
+ if (!list_view_)
+ return;
+
+ DCHECK(start >= 0 && length > 0 && start <= RowCount());
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+ UpdateListViewCache(start, length, true);
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+}
+
+void TableView::OnItemsRemoved(int start, int length) {
+ if (!list_view_)
+ return;
+
+ if (start < 0 || length < 0 || start + length > RowCount()) {
+ NOTREACHED();
+ return;
+ }
+
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(FALSE), 0);
+
+ bool had_selection = (SelectedRowCount() > 0);
+ int old_row_count = RowCount();
+ if (start == 0 && length == RowCount()) {
+ // Everything was removed.
+ ListView_DeleteAllItems(list_view_);
+ view_to_model_.reset(NULL);
+ model_to_view_.reset(NULL);
+ } else {
+ // Only a portion of the data was removed.
+ if (is_sorted()) {
+ int new_row_count = model_->RowCount();
+ std::vector<int> view_items_to_remove;
+ view_items_to_remove.reserve(length);
+ // Iterate through the elements, updating the view_to_model_ mapping
+ // as well as collecting the rows that need to be deleted.
+ for (int i = 0, removed_count = 0; i < old_row_count; ++i) {
+ int model_index = view_to_model(i);
+ if (model_index >= start) {
+ if (model_index < start + length) {
+ // This item was removed.
+ view_items_to_remove.push_back(i);
+ model_index = -1;
+ } else {
+ model_index -= length;
+ }
+ }
+ if (model_index >= 0) {
+ view_to_model_[i - static_cast<int>(view_items_to_remove.size())] =
+ model_index;
+ }
+ }
+
+ // Update the model_to_view mapping from the updated view_to_model
+ // mapping.
+ for (int i = 0; i < new_row_count; ++i)
+ model_to_view_[view_to_model_[i]] = i;
+
+ // And finally delete the items. We do this backwards as the items were
+ // added ordered smallest to largest.
+ for (int i = length - 1; i >= 0; --i)
+ ListView_DeleteItem(list_view_, view_items_to_remove[i]);
+ } else {
+ for (int i = 0; i < length; ++i)
+ ListView_DeleteItem(list_view_, start);
+ }
+ }
+
+ SendMessage(list_view_, WM_SETREDRAW, static_cast<WPARAM>(TRUE), 0);
+
+ // If the row count goes to zero and we had a selection LVN_ITEMCHANGED isn't
+ // invoked, so we handle it here.
+ //
+ // When the model is set to NULL all the rows are removed. We don't notify
+ // the delegate in this case as setting the model to NULL is usually done as
+ // the last step before being deleted and callers shouldn't have to deal with
+ // getting a selection change when the model is being reset.
+ if (model_ && table_view_observer_ && had_selection && RowCount() == 0)
+ table_view_observer_->OnSelectionChanged();
+}
+
+void TableView::AddColumn(const TableColumn& col) {
+ DCHECK(all_columns_.count(col.id) == 0);
+ all_columns_[col.id] = col;
+}
+
+void TableView::SetColumns(const std::vector<TableColumn>& columns) {
+ // Remove the currently visible columns.
+ while (!visible_columns_.empty())
+ SetColumnVisibility(visible_columns_.front(), false);
+
+ all_columns_.clear();
+ for (std::vector<TableColumn>::const_iterator i = columns.begin();
+ i != columns.end(); ++i) {
+ AddColumn(*i);
+ }
+
+ // Remove any sort descriptors that are no longer valid.
+ SortDescriptors sort = sort_descriptors();
+ for (SortDescriptors::iterator i = sort.begin(); i != sort.end();) {
+ if (all_columns_.count(i->column_id) == 0)
+ i = sort.erase(i);
+ else
+ ++i;
+ }
+ sort_descriptors_ = sort;
+}
+
+void TableView::OnColumnsChanged() {
+ column_count_ = static_cast<int>(visible_columns_.size());
+ ResetColumnSizes();
+}
+
+void TableView::SetColumnVisibility(int id, bool is_visible) {
+ bool changed = false;
+ for (std::vector<int>::iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i) {
+ if (*i == id) {
+ if (is_visible) {
+ // It's already visible, bail out early.
+ return;
+ } else {
+ int index = static_cast<int>(i - visible_columns_.begin());
+ // This could be called before the native list view has been created
+ // (in CreateNativeControl, called when the view is added to a
+ // Widget). In that case since the column is not in
+ // visible_columns_ it will not be added later on when it is created.
+ if (list_view_)
+ SendMessage(list_view_, LVM_DELETECOLUMN, index, 0);
+ visible_columns_.erase(i);
+ changed = true;
+ break;
+ }
+ }
+ }
+ if (is_visible) {
+ visible_columns_.push_back(id);
+ TableColumn& column = all_columns_[id];
+ InsertColumn(column, column_count_);
+ if (column.min_visible_width == 0) {
+ // ListView_GetStringWidth must be padded or else truncation will occur.
+ column.min_visible_width = ListView_GetStringWidth(list_view_,
+ column.title.c_str()) +
+ kListViewTextPadding;
+ }
+ changed = true;
+ }
+ if (changed)
+ OnColumnsChanged();
+}
+
+void TableView::SetVisibleColumns(const std::vector<int>& columns) {
+ size_t old_count = visible_columns_.size();
+ size_t new_count = columns.size();
+ // remove the old columns
+ if (list_view_) {
+ for (std::vector<int>::reverse_iterator i = visible_columns_.rbegin();
+ i != visible_columns_.rend(); ++i) {
+ int index = static_cast<int>(i - visible_columns_.rend());
+ SendMessage(list_view_, LVM_DELETECOLUMN, index, 0);
+ }
+ }
+ visible_columns_ = columns;
+ // Insert the new columns.
+ if (list_view_) {
+ for (std::vector<int>::iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i) {
+ int index = static_cast<int>(i - visible_columns_.end());
+ InsertColumn(all_columns_[*i], index);
+ }
+ }
+ OnColumnsChanged();
+}
+
+bool TableView::IsColumnVisible(int id) const {
+ for (std::vector<int>::const_iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i)
+ if (*i == id) {
+ return true;
+ }
+ return false;
+}
+
+const TableColumn& TableView::GetColumnAtPosition(int pos) {
+ return all_columns_[visible_columns_[pos]];
+}
+
+bool TableView::HasColumn(int id) {
+ return all_columns_.count(id) > 0;
+}
+
+gfx::Point TableView::GetKeyboardContextMenuLocation() {
+ int first_selected = FirstSelectedRow();
+ int y = height() / 2;
+ if (first_selected != -1) {
+ RECT cell_bounds;
+ RECT client_rect;
+ if (ListView_GetItemRect(GetNativeControlHWND(), first_selected,
+ &cell_bounds, LVIR_BOUNDS) &&
+ GetClientRect(GetNativeControlHWND(), &client_rect) &&
+ cell_bounds.bottom >= 0 && cell_bounds.bottom < client_rect.bottom) {
+ y = cell_bounds.bottom;
+ }
+ }
+ gfx::Point screen_loc(0, y);
+ if (UILayoutIsRightToLeft())
+ screen_loc.set_x(width());
+ ConvertPointToScreen(this, &screen_loc);
+ return screen_loc;
+}
+
+void TableView::SetCustomColorsEnabled(bool custom_colors_enabled) {
+ custom_colors_enabled_ = custom_colors_enabled;
+}
+
+bool TableView::GetCellColors(int model_row,
+ int column,
+ ItemColor* foreground,
+ ItemColor* background,
+ LOGFONT* logfont) {
+ return false;
+}
+
+static int GetViewIndexFromMouseEvent(HWND window, LPARAM l_param) {
+ int x = GET_X_LPARAM(l_param);
+ int y = GET_Y_LPARAM(l_param);
+ LVHITTESTINFO hit_info = {0};
+ hit_info.pt.x = x;
+ hit_info.pt.y = y;
+ return ListView_HitTest(window, &hit_info);
+}
+
+// static
+LRESULT CALLBACK TableView::TableWndProc(HWND window,
+ UINT message,
+ WPARAM w_param,
+ LPARAM l_param) {
+ TableView* table_view = reinterpret_cast<TableViewWrapper*>(
+ GetWindowLongPtr(window, GWLP_USERDATA))->table_view;
+
+ // Is the mouse down on the table?
+ static bool in_mouse_down = false;
+ // Should we select on mouse up?
+ static bool select_on_mouse_up = false;
+
+ // If the mouse is down, this is the location of the mouse down message.
+ static int mouse_down_x, mouse_down_y;
+
+ switch (message) {
+ case WM_CONTEXTMENU: {
+ // This addresses two problems seen with context menus in right to left
+ // locales:
+ // 1. The mouse coordinates in the l_param were occasionally wrong in
+ // weird ways. This is most often seen when right clicking on the
+ // list-view twice in a row.
+ // 2. Right clicking on the icon would show the scrollbar menu.
+ //
+ // As a work around this uses the position of the cursor and ignores
+ // the position supplied in the l_param.
+ if (table_view->UILayoutIsRightToLeft() &&
+ (GET_X_LPARAM(l_param) != -1 || GET_Y_LPARAM(l_param) != -1)) {
+ CPoint screen_point;
+ GetCursorPos(&screen_point);
+ CPoint table_point = screen_point;
+ CRect client_rect;
+ if (ScreenToClient(window, &table_point) &&
+ GetClientRect(window, &client_rect) &&
+ client_rect.PtInRect(table_point)) {
+ // The point is over the client area of the table, handle it ourself.
+ // But first select the row if it isn't already selected.
+ LVHITTESTINFO hit_info = {0};
+ hit_info.pt.x = table_point.x;
+ hit_info.pt.y = table_point.y;
+ int view_index = ListView_HitTest(window, &hit_info);
+ if (view_index != -1) {
+ int model_index = table_view->view_to_model(view_index);
+ if (!table_view->IsItemSelected(model_index))
+ table_view->Select(model_index);
+ }
+ table_view->OnContextMenu(screen_point);
+ return 0; // So that default processing doesn't occur.
+ }
+ }
+ // else case: default handling is fine, so break and let the default
+ // handler service the request (which will likely calls us back with
+ // OnContextMenu).
+ break;
+ }
+
+ case WM_CANCELMODE: {
+ if (in_mouse_down) {
+ in_mouse_down = false;
+ return 0;
+ }
+ break;
+ }
+
+ case WM_ERASEBKGND:
+ // We make WM_ERASEBKGND do nothing (returning 1 indicates we handled
+ // the request). We do this so that the table view doesn't flicker during
+ // resizing.
+ return 1;
+
+ case WM_PAINT: {
+ LRESULT result = CallWindowProc(table_view->original_handler_, window,
+ message, w_param, l_param);
+ table_view->PostPaint();
+ return result;
+ }
+
+ case WM_KEYDOWN: {
+ if (!table_view->single_selection_ && w_param == 'A' &&
+ GetKeyState(VK_CONTROL) < 0 && table_view->RowCount() > 0) {
+ // Select everything.
+ ListView_SetItemState(window, -1, LVIS_SELECTED, LVIS_SELECTED);
+ // And make the first row focused.
+ ListView_SetItemState(window, 0, LVIS_FOCUSED, LVIS_FOCUSED);
+ return 0;
+ } else if (w_param == VK_DELETE && table_view->table_view_observer_) {
+ table_view->table_view_observer_->OnTableViewDelete(table_view);
+ return 0;
+ }
+ // else case: fall through to default processing.
+ break;
+ }
+
+ case WM_LBUTTONDBLCLK: {
+ if (w_param == MK_LBUTTON)
+ table_view->OnDoubleClick();
+ return 0;
+ }
+
+ case WM_LBUTTONUP: {
+ if (in_mouse_down) {
+ in_mouse_down = false;
+ ReleaseCapture();
+ SetFocus(window);
+ if (select_on_mouse_up) {
+ int view_index = GetViewIndexFromMouseEvent(window, l_param);
+ if (view_index != -1)
+ table_view->Select(table_view->view_to_model(view_index));
+ }
+ return 0;
+ }
+ break;
+ }
+
+ case WM_LBUTTONDOWN: {
+ // ListView treats clicking on an area outside the text of a column as
+ // drag to select. This is confusing when the selection is shown across
+ // the whole row. For this reason we override the default handling for
+ // mouse down/move/up and treat the whole row as draggable. That is, no
+ // matter where you click in the row we'll attempt to start dragging.
+ //
+ // Only do custom mouse handling if no other mouse buttons are down.
+ if ((w_param | (MK_LBUTTON | MK_CONTROL | MK_SHIFT)) ==
+ (MK_LBUTTON | MK_CONTROL | MK_SHIFT)) {
+ if (in_mouse_down)
+ return 0;
+
+ int view_index = GetViewIndexFromMouseEvent(window, l_param);
+ if (view_index != -1) {
+ table_view->ignore_listview_change_ = true;
+ in_mouse_down = true;
+ select_on_mouse_up = false;
+ mouse_down_x = GET_X_LPARAM(l_param);
+ mouse_down_y = GET_Y_LPARAM(l_param);
+ int model_index = table_view->view_to_model(view_index);
+ bool select = true;
+ if (w_param & MK_CONTROL) {
+ select = false;
+ if (!table_view->IsItemSelected(model_index)) {
+ if (table_view->single_selection_) {
+ // Single selection mode and the row isn't selected, select
+ // only it.
+ table_view->Select(model_index);
+ } else {
+ // Not single selection, add this row to the selection.
+ table_view->SetSelectedState(model_index, true);
+ }
+ } else {
+ // Remove this row from the selection.
+ table_view->SetSelectedState(model_index, false);
+ }
+ ListView_SetSelectionMark(window, view_index);
+ } else if (!table_view->single_selection_ && w_param & MK_SHIFT) {
+ int mark_view_index = ListView_GetSelectionMark(window);
+ if (mark_view_index != -1) {
+ // Unselect everything.
+ ListView_SetItemState(window, -1, 0, LVIS_SELECTED);
+ select = false;
+
+ // Select from mark to mouse down location.
+ for (int i = std::min(view_index, mark_view_index),
+ max_i = std::max(view_index, mark_view_index); i <= max_i;
+ ++i) {
+ table_view->SetSelectedState(table_view->view_to_model(i),
+ true);
+ }
+ }
+ }
+ // Make the row the user clicked on the focused row.
+ ListView_SetItemState(window, view_index, LVIS_FOCUSED,
+ LVIS_FOCUSED);
+ if (select) {
+ if (!table_view->IsItemSelected(model_index)) {
+ // Clear all.
+ ListView_SetItemState(window, -1, 0, LVIS_SELECTED);
+ // And select the row the user clicked on.
+ table_view->SetSelectedState(model_index, true);
+ } else {
+ // The item is already selected, don't clear the state right away
+ // in case the user drags. Instead wait for mouse up, then only
+ // select the row the user clicked on.
+ select_on_mouse_up = true;
+ }
+ ListView_SetSelectionMark(window, view_index);
+ }
+ table_view->ignore_listview_change_ = false;
+ table_view->OnSelectedStateChanged();
+ SetCapture(window);
+ return 0;
+ }
+ // else case, continue on to default handler
+ }
+ break;
+ }
+
+ case WM_MOUSEMOVE: {
+ if (in_mouse_down) {
+ int x = GET_X_LPARAM(l_param);
+ int y = GET_Y_LPARAM(l_param);
+ if (View::ExceededDragThreshold(x - mouse_down_x, y - mouse_down_y)) {
+ // We're about to start drag and drop, which results in no mouse up.
+ // Release capture and reset state.
+ ReleaseCapture();
+ in_mouse_down = false;
+
+ NMLISTVIEW details;
+ memset(&details, 0, sizeof(details));
+ details.hdr.code = LVN_BEGINDRAG;
+ SendMessage(::GetParent(window), WM_NOTIFY, 0,
+ reinterpret_cast<LPARAM>(&details));
+ }
+ return 0;
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+ DCHECK(table_view->original_handler_);
+ return CallWindowProc(table_view->original_handler_, window, message, w_param,
+ l_param);
+}
+
+LRESULT CALLBACK TableView::TableHeaderWndProc(HWND window, UINT message,
+ WPARAM w_param, LPARAM l_param) {
+ TableView* table_view = reinterpret_cast<TableViewWrapper*>(
+ GetWindowLongPtr(window, GWLP_USERDATA))->table_view;
+
+ switch (message) {
+ case WM_SETCURSOR:
+ if (!table_view->resizable_columns_)
+ // Prevents the cursor from changing to the resize cursor.
+ return TRUE;
+ break;
+ case WM_LBUTTONDBLCLK:
+ if (!table_view->resizable_columns_)
+ // Prevents the double-click on the column separator from auto-resizing
+ // the column.
+ return TRUE;
+ break;
+ default:
+ break;
+ }
+ DCHECK(table_view->header_original_handler_);
+ return CallWindowProc(table_view->header_original_handler_,
+ window, message, w_param, l_param);
+}
+
+HWND TableView::CreateNativeControl(HWND parent_container) {
+ int style = WS_CHILD | LVS_REPORT | LVS_SHOWSELALWAYS;
+ if (single_selection_)
+ style |= LVS_SINGLESEL;
+ // If there's only one column and the title string is empty, don't show a
+ // header.
+ if (all_columns_.size() == 1) {
+ std::map<int, TableColumn>::const_iterator first =
+ all_columns_.begin();
+ if (first->second.title.empty())
+ style |= LVS_NOCOLUMNHEADER;
+ }
+ list_view_ = ::CreateWindowEx(WS_EX_CLIENTEDGE | GetAdditionalRTLStyle(),
+ WC_LISTVIEW,
+ L"",
+ style,
+ 0, 0, width(), height(),
+ parent_container, NULL, NULL, NULL);
+
+ // Make the selection extend across the row.
+ // Reduce overdraw/flicker artifacts by double buffering.
+ DWORD list_view_style = LVS_EX_FULLROWSELECT;
+ if (win_util::GetWinVersion() > win_util::WINVERSION_2000) {
+ list_view_style |= LVS_EX_DOUBLEBUFFER;
+ }
+ if (table_type_ == CHECK_BOX_AND_TEXT)
+ list_view_style |= LVS_EX_CHECKBOXES;
+ ListView_SetExtendedListViewStyleEx(list_view_, 0, list_view_style);
+ l10n_util::AdjustUIFontForWindow(list_view_);
+
+ // Add the columns.
+ for (std::vector<int>::iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i) {
+ InsertColumn(all_columns_[*i],
+ static_cast<int>(i - visible_columns_.begin()));
+ }
+
+ if (model_)
+ model_->SetObserver(this);
+
+ // Add the groups.
+ if (model_ && model_->HasGroups() &&
+ win_util::GetWinVersion() > win_util::WINVERSION_2000) {
+ ListView_EnableGroupView(list_view_, true);
+
+ TableModel::Groups groups = model_->GetGroups();
+ LVGROUP group = { 0 };
+ group.cbSize = sizeof(LVGROUP);
+ group.mask = LVGF_HEADER | LVGF_ALIGN | LVGF_GROUPID;
+ group.uAlign = LVGA_HEADER_LEFT;
+ for (size_t i = 0; i < groups.size(); ++i) {
+ group.pszHeader = const_cast<wchar_t*>(groups[i].title.c_str());
+ group.iGroupId = groups[i].id;
+ ListView_InsertGroup(list_view_, static_cast<int>(i), &group);
+ }
+ }
+
+ // Set the # of rows.
+ if (model_)
+ UpdateListViewCache(0, model_->RowCount(), true);
+
+ if (table_type_ == ICON_AND_TEXT) {
+ HIMAGELIST image_list =
+ ImageList_Create(kImageSize, kImageSize, ILC_COLOR32, 2, 2);
+ // We create 2 phony images because we are going to switch images at every
+ // refresh in order to force a refresh of the icon area (somehow the clip
+ // rect does not include the icon).
+ ChromeCanvas canvas(kImageSize, kImageSize, false);
+ // Make the background completely transparent.
+ canvas.drawColor(SK_ColorBLACK, SkPorterDuff::kClear_Mode);
+ HICON empty_icon =
+ IconUtil::CreateHICONFromSkBitmap(canvas.ExtractBitmap());
+ ImageList_AddIcon(image_list, empty_icon);
+ ImageList_AddIcon(image_list, empty_icon);
+ DeleteObject(empty_icon);
+ ListView_SetImageList(list_view_, image_list, LVSIL_SMALL);
+ }
+
+ if (!resizable_columns_) {
+ // To disable the resizing of columns we'll filter the events happening on
+ // the header. We also need to intercept the HDM_LAYOUT to size the header
+ // for the Chrome headers.
+ HWND header = ListView_GetHeader(list_view_);
+ DCHECK(header);
+ SetWindowLongPtr(header, GWLP_USERDATA,
+ reinterpret_cast<LONG_PTR>(&table_view_wrapper_));
+ header_original_handler_ = win_util::SetWindowProc(header,
+ &TableView::TableHeaderWndProc);
+ }
+
+ SetWindowLongPtr(list_view_, GWLP_USERDATA,
+ reinterpret_cast<LONG_PTR>(&table_view_wrapper_));
+ original_handler_ =
+ win_util::SetWindowProc(list_view_, &TableView::TableWndProc);
+
+ // Bug 964884: detach the IME attached to this window.
+ // We should attach IMEs only when we need to input CJK strings.
+ ::ImmAssociateContextEx(list_view_, NULL, 0);
+
+ UpdateContentOffset();
+
+ return list_view_;
+}
+
+void TableView::ToggleSortOrder(int column_id) {
+ SortDescriptors sort = sort_descriptors();
+ if (!sort.empty() && sort[0].column_id == column_id) {
+ sort[0].ascending = !sort[0].ascending;
+ } else {
+ SortDescriptor descriptor(column_id, true);
+ sort.insert(sort.begin(), descriptor);
+ if (sort.size() > 2) {
+ // Only persist two sort descriptors.
+ sort.resize(2);
+ }
+ }
+ SetSortDescriptors(sort);
+}
+
+void TableView::UpdateItemsLParams(int start, int length) {
+ LVITEM item;
+ memset(&item, 0, sizeof(LVITEM));
+ item.mask = LVIF_PARAM;
+ int row_count = RowCount();
+ for (int i = 0; i < row_count; ++i) {
+ item.iItem = i;
+ int model_index = view_to_model(i);
+ if (length > 0 && model_index >= start)
+ model_index += length;
+ item.lParam = static_cast<LPARAM>(model_index);
+ ListView_SetItem(list_view_, &item);
+ }
+}
+
+void TableView::SortItemsAndUpdateMapping() {
+ if (!is_sorted()) {
+ ListView_SortItems(list_view_, &TableView::NaturalSortFunc, this);
+ view_to_model_.reset(NULL);
+ model_to_view_.reset(NULL);
+ return;
+ }
+
+ PrepareForSort();
+
+ // Sort the items.
+ ListView_SortItems(list_view_, &TableView::SortFunc, this);
+
+ // Cleanup the collator.
+ if (collator) {
+ delete collator;
+ collator = NULL;
+ }
+
+ // Update internal mapping to match how items were actually sorted.
+ int row_count = RowCount();
+ model_to_view_.reset(new int[row_count]);
+ view_to_model_.reset(new int[row_count]);
+ LVITEM item;
+ memset(&item, 0, sizeof(LVITEM));
+ item.mask = LVIF_PARAM;
+ for (int i = 0; i < row_count; ++i) {
+ item.iItem = i;
+ ListView_GetItem(list_view_, &item);
+ int model_index = static_cast<int>(item.lParam);
+ view_to_model_[i] = model_index;
+ model_to_view_[model_index] = i;
+ }
+}
+
+// static
+int CALLBACK TableView::SortFunc(LPARAM model_index_1_p,
+ LPARAM model_index_2_p,
+ LPARAM table_view_param) {
+ int model_index_1 = static_cast<int>(model_index_1_p);
+ int model_index_2 = static_cast<int>(model_index_2_p);
+ TableView* table_view = reinterpret_cast<TableView*>(table_view_param);
+ return table_view->CompareRows(model_index_1, model_index_2);
+}
+
+// static
+int CALLBACK TableView::NaturalSortFunc(LPARAM model_index_1_p,
+ LPARAM model_index_2_p,
+ LPARAM table_view_param) {
+ return model_index_1_p - model_index_2_p;
+}
+
+void TableView::ResetColumnSortImage(int column_id, SortDirection direction) {
+ if (!list_view_ || column_id == -1)
+ return;
+
+ std::vector<int>::const_iterator i =
+ std::find(visible_columns_.begin(), visible_columns_.end(), column_id);
+ if (i == visible_columns_.end())
+ return;
+
+ HWND header = ListView_GetHeader(list_view_);
+ if (!header)
+ return;
+
+ int column_index = static_cast<int>(i - visible_columns_.begin());
+ HDITEM header_item;
+ memset(&header_item, 0, sizeof(header_item));
+ header_item.mask = HDI_FORMAT;
+ Header_GetItem(header, column_index, &header_item);
+ header_item.fmt &= ~(HDF_SORTUP | HDF_SORTDOWN);
+ if (direction == ASCENDING_SORT)
+ header_item.fmt |= HDF_SORTUP;
+ else if (direction == DESCENDING_SORT)
+ header_item.fmt |= HDF_SORTDOWN;
+ Header_SetItem(header, column_index, &header_item);
+}
+
+void TableView::InsertColumn(const TableColumn& tc, int index) {
+ if (!list_view_)
+ return;
+
+ LVCOLUMN column = { 0 };
+ column.mask = LVCF_TEXT|LVCF_FMT;
+ column.pszText = const_cast<LPWSTR>(tc.title.c_str());
+ switch (tc.alignment) {
+ case TableColumn::LEFT:
+ column.fmt = LVCFMT_LEFT;
+ break;
+ case TableColumn::RIGHT:
+ column.fmt = LVCFMT_RIGHT;
+ break;
+ case TableColumn::CENTER:
+ column.fmt = LVCFMT_CENTER;
+ break;
+ default:
+ NOTREACHED();
+ }
+ if (tc.width != -1) {
+ column.mask |= LVCF_WIDTH;
+ column.cx = tc.width;
+ }
+ column.mask |= LVCF_SUBITEM;
+ // Sub-items are 1s indexed.
+ column.iSubItem = index + 1;
+ SendMessage(list_view_, LVM_INSERTCOLUMN, index,
+ reinterpret_cast<LPARAM>(&column));
+ if (is_sorted() && sort_descriptors_[0].column_id == tc.id) {
+ ResetColumnSortImage(
+ tc.id,
+ sort_descriptors_[0].ascending ? ASCENDING_SORT : DESCENDING_SORT);
+ }
+}
+
+LRESULT TableView::OnNotify(int w_param, LPNMHDR hdr) {
+ if (!model_)
+ return 0;
+
+ switch (hdr->code) {
+ case NM_CUSTOMDRAW: {
+ // Draw notification. dwDragState indicates the current stage of drawing.
+ return OnCustomDraw(reinterpret_cast<NMLVCUSTOMDRAW*>(hdr));
+ }
+
+ case LVN_ITEMCHANGED: {
+ // Notification that the state of an item has changed. The state
+ // includes such things as whether the item is selected or checked.
+ NMLISTVIEW* state_change = reinterpret_cast<NMLISTVIEW*>(hdr);
+ if ((state_change->uChanged & LVIF_STATE) != 0) {
+ if ((state_change->uOldState & LVIS_SELECTED) !=
+ (state_change->uNewState & LVIS_SELECTED)) {
+ // Selected state of the item changed.
+ OnSelectedStateChanged();
+ }
+ if ((state_change->uOldState & LVIS_STATEIMAGEMASK) !=
+ (state_change->uNewState & LVIS_STATEIMAGEMASK)) {
+ // Checked state of the item changed.
+ bool is_checked =
+ ((state_change->uNewState & LVIS_STATEIMAGEMASK) ==
+ INDEXTOSTATEIMAGEMASK(2));
+ OnCheckedStateChanged(view_to_model(state_change->iItem),
+ is_checked);
+ }
+ }
+ break;
+ }
+
+ case HDN_BEGINTRACKW:
+ case HDN_BEGINTRACKA:
+ // Prevent clicks so columns cannot be resized.
+ if (!resizable_columns_)
+ return TRUE;
+ break;
+
+ case NM_DBLCLK:
+ OnDoubleClick();
+ break;
+
+ // If we see a key down message, we need to invoke the OnKeyDown handler
+ // in order to give our class (or any subclass) and opportunity to perform
+ // a key down triggered action, if such action is necessary.
+ case LVN_KEYDOWN: {
+ NMLVKEYDOWN* key_down_message = reinterpret_cast<NMLVKEYDOWN*>(hdr);
+ OnKeyDown(key_down_message->wVKey);
+ break;
+ }
+
+ case LVN_COLUMNCLICK: {
+ const TableColumn& column = GetColumnAtPosition(
+ reinterpret_cast<NMLISTVIEW*>(hdr)->iSubItem);
+ if (column.sortable)
+ ToggleSortOrder(column.id);
+ break;
+ }
+
+ case LVN_MARQUEEBEGIN: // We don't want the marque selection.
+ return 1;
+
+ default:
+ break;
+ }
+ return 0;
+}
+
+void TableView::OnDestroy() {
+ if (table_type_ == ICON_AND_TEXT) {
+ HIMAGELIST image_list =
+ ListView_GetImageList(GetNativeControlHWND(), LVSIL_SMALL);
+ DCHECK(image_list);
+ if (image_list)
+ ImageList_Destroy(image_list);
+ }
+}
+
+// Returns result, unless ascending is false in which case -result is returned.
+static int SwapCompareResult(int result, bool ascending) {
+ return ascending ? result : -result;
+}
+
+int TableView::CompareRows(int model_row1, int model_row2) {
+ if (model_->HasGroups()) {
+ // By default ListView sorts the elements regardless of groups. In such
+ // a situation the groups display only the items they contain. This results
+ // in the visual order differing from the item indices. I could not find
+ // a way to iterate over the visual order in this situation. As a workaround
+ // this forces the items to be sorted by groups as well, which means the
+ // visual order matches the item indices.
+ int g1 = model_->GetGroupID(model_row1);
+ int g2 = model_->GetGroupID(model_row2);
+ if (g1 != g2)
+ return g1 - g2;
+ }
+ int sort_result = model_->CompareValues(
+ model_row1, model_row2, sort_descriptors_[0].column_id);
+ if (sort_result == 0 && sort_descriptors_.size() > 1 &&
+ sort_descriptors_[1].column_id != -1) {
+ // Try the secondary sort.
+ return SwapCompareResult(
+ model_->CompareValues(model_row1, model_row2,
+ sort_descriptors_[1].column_id),
+ sort_descriptors_[1].ascending);
+ }
+ return SwapCompareResult(sort_result, sort_descriptors_[0].ascending);
+}
+
+int TableView::GetColumnWidth(int column_id) {
+ if (!list_view_)
+ return -1;
+
+ std::vector<int>::const_iterator i =
+ std::find(visible_columns_.begin(), visible_columns_.end(), column_id);
+ if (i == visible_columns_.end())
+ return -1;
+
+ return ListView_GetColumnWidth(
+ list_view_, static_cast<int>(i - visible_columns_.begin()));
+}
+
+LRESULT TableView::OnCustomDraw(NMLVCUSTOMDRAW* draw_info) {
+ switch (draw_info->nmcd.dwDrawStage) {
+ case CDDS_PREPAINT: {
+ return CDRF_NOTIFYITEMDRAW;
+ }
+ case CDDS_ITEMPREPAINT: {
+ // The list-view is about to paint an item, tell it we want to
+ // notified when it paints every subitem.
+ LRESULT r = CDRF_NOTIFYSUBITEMDRAW;
+ if (table_type_ == ICON_AND_TEXT)
+ r |= CDRF_NOTIFYPOSTPAINT;
+ return r;
+ }
+ case (CDDS_ITEMPREPAINT | CDDS_SUBITEM): {
+ // The list-view is painting a subitem. See if the colors should be
+ // changed from the default.
+ if (custom_colors_enabled_) {
+ // At this time, draw_info->clrText and draw_info->clrTextBk are not
+ // set. So we pass in an ItemColor to GetCellColors. If
+ // ItemColor.color_is_set is true, then we use the provided color.
+ ItemColor foreground = {0};
+ ItemColor background = {0};
+
+ LOGFONT logfont;
+ GetObject(GetWindowFont(list_view_), sizeof(logfont), &logfont);
+
+ if (GetCellColors(view_to_model(
+ static_cast<int>(draw_info->nmcd.dwItemSpec)),
+ draw_info->iSubItem,
+ &foreground,
+ &background,
+ &logfont)) {
+ // TODO(tc): Creating/deleting a font for every cell seems like a
+ // waste if the font hasn't changed. Maybe we should use a struct
+ // with a bool like we do with colors?
+ if (custom_cell_font_)
+ DeleteObject(custom_cell_font_);
+ l10n_util::AdjustUIFont(&logfont);
+ custom_cell_font_ = CreateFontIndirect(&logfont);
+ SelectObject(draw_info->nmcd.hdc, custom_cell_font_);
+ draw_info->clrText = foreground.color_is_set
+ ? skia::SkColorToCOLORREF(foreground.color)
+ : CLR_DEFAULT;
+ draw_info->clrTextBk = background.color_is_set
+ ? skia::SkColorToCOLORREF(background.color)
+ : CLR_DEFAULT;
+ return CDRF_NEWFONT;
+ }
+ }
+ return CDRF_DODEFAULT;
+ }
+ case CDDS_ITEMPOSTPAINT: {
+ DCHECK((table_type_ == ICON_AND_TEXT) || (ImplementPostPaint()));
+ int view_index = static_cast<int>(draw_info->nmcd.dwItemSpec);
+ // We get notifications for empty items, just ignore them.
+ if (view_index >= model_->RowCount())
+ return CDRF_DODEFAULT;
+ int model_index = view_to_model(view_index);
+ LRESULT r = CDRF_DODEFAULT;
+ // First let's take care of painting the right icon.
+ if (table_type_ == ICON_AND_TEXT) {
+ SkBitmap image = model_->GetIcon(model_index);
+ if (!image.isNull()) {
+ // Get the rect that holds the icon.
+ CRect icon_rect, client_rect;
+ if (ListView_GetItemRect(list_view_, view_index, &icon_rect,
+ LVIR_ICON) &&
+ GetClientRect(list_view_, &client_rect)) {
+ CRect intersection;
+ // Client rect includes the header but we need to make sure we don't
+ // paint into it.
+ client_rect.top += content_offset_;
+ // Make sure the region need to paint is visible.
+ if (intersection.IntersectRect(&icon_rect, &client_rect)) {
+ ChromeCanvas canvas(icon_rect.Width(), icon_rect.Height(), false);
+
+ // It seems the state in nmcd.uItemState is not correct.
+ // We'll retrieve it explicitly.
+ int selected = ListView_GetItemState(
+ list_view_, view_index, LVIS_SELECTED | LVIS_DROPHILITED);
+ bool drop_highlight = ((selected & LVIS_DROPHILITED) != 0);
+ int bg_color_index;
+ if (!IsEnabled())
+ bg_color_index = COLOR_3DFACE;
+ else if (drop_highlight)
+ bg_color_index = COLOR_HIGHLIGHT;
+ else if (selected)
+ bg_color_index = HasFocus() ? COLOR_HIGHLIGHT : COLOR_3DFACE;
+ else
+ bg_color_index = COLOR_WINDOW;
+ // NOTE: This may be invoked without the ListView filling in the
+ // background (or rather windows paints background, then invokes
+ // this twice). As such, we always fill in the background.
+ canvas.drawColor(
+ skia::COLORREFToSkColor(GetSysColor(bg_color_index)),
+ SkPorterDuff::kSrc_Mode);
+ // + 1 for padding (we declared the image as 18x18 in the list-
+ // view when they are 16x16 so we get an extra pixel of padding).
+ canvas.DrawBitmapInt(image, 0, 0,
+ image.width(), image.height(),
+ 1, 1, kFavIconSize, kFavIconSize, true);
+
+ // Only paint the visible region of the icon.
+ RECT to_draw = { intersection.left - icon_rect.left,
+ intersection.top - icon_rect.top,
+ 0, 0 };
+ to_draw.right = to_draw.left +
+ (intersection.right - intersection.left);
+ to_draw.bottom = to_draw.top +
+ (intersection.bottom - intersection.top);
+ canvas.getTopPlatformDevice().drawToHDC(draw_info->nmcd.hdc,
+ intersection.left,
+ intersection.top,
+ &to_draw);
+ r = CDRF_SKIPDEFAULT;
+ }
+ }
+ }
+ }
+ if (ImplementPostPaint()) {
+ CRect cell_rect;
+ if (ListView_GetItemRect(list_view_, view_index, &cell_rect,
+ LVIR_BOUNDS)) {
+ PostPaint(model_index, 0, false, cell_rect, draw_info->nmcd.hdc);
+ r = CDRF_SKIPDEFAULT;
+ }
+ }
+ return r;
+ }
+ default:
+ return CDRF_DODEFAULT;
+ }
+}
+
+void TableView::UpdateListViewCache(int start, int length, bool add) {
+ ignore_listview_change_ = true;
+ UpdateListViewCache0(start, length, add);
+ ignore_listview_change_ = false;
+}
+
+void TableView::ResetColumnSizes() {
+ if (!list_view_)
+ return;
+
+ // See comment in TableColumn for what this does.
+ int width = this->width();
+ CRect native_bounds;
+ if (GetClientRect(GetNativeControlHWND(), &native_bounds) &&
+ native_bounds.Width() > 0) {
+ // Prefer the bounds of the window over our bounds, which may be different.
+ width = native_bounds.Width();
+ }
+
+ float percent = 0;
+ int fixed_width = 0;
+ int autosize_width = 0;
+
+ for (std::vector<int>::const_iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i) {
+ TableColumn& col = all_columns_[*i];
+ int col_index = static_cast<int>(i - visible_columns_.begin());
+ if (col.width == -1) {
+ if (col.percent > 0) {
+ percent += col.percent;
+ } else {
+ autosize_width += col.min_visible_width;
+ }
+ } else {
+ fixed_width += ListView_GetColumnWidth(list_view_, col_index);
+ }
+ }
+
+ // Now do a pass to set the actual sizes of auto-sized and
+ // percent-sized columns.
+ int available_width = width - fixed_width - autosize_width;
+ for (std::vector<int>::const_iterator i = visible_columns_.begin();
+ i != visible_columns_.end(); ++i) {
+ TableColumn& col = all_columns_[*i];
+ if (col.width == -1) {
+ int col_index = static_cast<int>(i - visible_columns_.begin());
+ if (col.percent > 0) {
+ if (available_width > 0) {
+ int col_width =
+ static_cast<int>(available_width * (col.percent / percent));
+ available_width -= col_width;
+ percent -= col.percent;
+ ListView_SetColumnWidth(list_view_, col_index, col_width);
+ }
+ } else {
+ int col_width = col.min_visible_width;
+ // If no "percent" columns, the last column acts as one, if auto-sized.
+ if (percent == 0.f && available_width > 0 &&
+ col_index == column_count_ - 1) {
+ col_width += available_width;
+ }
+ ListView_SetColumnWidth(list_view_, col_index, col_width);
+ }
+ }
+ }
+}
+
+gfx::Size TableView::GetPreferredSize() {
+ return preferred_size_;
+}
+
+void TableView::UpdateListViewCache0(int start, int length, bool add) {
+ if (is_sorted()) {
+ if (add)
+ UpdateItemsLParams(start, length);
+ else
+ UpdateItemsLParams(0, 0);
+ }
+
+ LVITEM item = {0};
+ int start_column = 0;
+ int max_row = start + length;
+ const bool has_groups =
+ (win_util::GetWinVersion() > win_util::WINVERSION_2000 &&
+ model_->HasGroups());
+ if (add) {
+ if (has_groups)
+ item.mask = LVIF_GROUPID;
+ item.mask |= LVIF_PARAM;
+ for (int i = start; i < max_row; ++i) {
+ item.iItem = i;
+ if (has_groups)
+ item.iGroupId = model_->GetGroupID(i);
+ item.lParam = i;
+ ListView_InsertItem(list_view_, &item);
+ }
+ }
+
+ memset(&item, 0, sizeof(LVITEM));
+
+ // NOTE: I don't quite get why the iSubItem in the following is not offset
+ // by 1. According to the docs it should be offset by one, but that doesn't
+ // work.
+ if (table_type_ == CHECK_BOX_AND_TEXT) {
+ start_column = 1;
+ item.iSubItem = 0;
+ item.mask = LVIF_TEXT | LVIF_STATE;
+ item.stateMask = LVIS_STATEIMAGEMASK;
+ for (int i = start; i < max_row; ++i) {
+ std::wstring text = model_->GetText(i, visible_columns_[0]);
+ item.iItem = add ? i : model_to_view(i);
+ item.pszText = const_cast<LPWSTR>(text.c_str());
+ item.state = INDEXTOSTATEIMAGEMASK(model_->IsChecked(i) ? 2 : 1);
+ ListView_SetItem(list_view_, &item);
+ }
+ }
+
+ item.stateMask = 0;
+ item.mask = LVIF_TEXT;
+ if (table_type_ == ICON_AND_TEXT) {
+ item.mask |= LVIF_IMAGE;
+ }
+ for (int j = start_column; j < column_count_; ++j) {
+ TableColumn& col = all_columns_[visible_columns_[j]];
+ int max_text_width = ListView_GetStringWidth(list_view_, col.title.c_str());
+ for (int i = start; i < max_row; ++i) {
+ item.iItem = add ? i : model_to_view(i);
+ item.iSubItem = j;
+ std::wstring text = model_->GetText(i, visible_columns_[j]);
+ item.pszText = const_cast<LPWSTR>(text.c_str());
+ item.iImage = 0;
+ ListView_SetItem(list_view_, &item);
+
+ // Compute width in px, using current font.
+ int string_width = ListView_GetStringWidth(list_view_, item.pszText);
+ // The width of an icon belongs to the first column.
+ if (j == 0 && table_type_ == ICON_AND_TEXT)
+ string_width += kListViewIconWidthAndPadding;
+ max_text_width = std::max(string_width, max_text_width);
+ }
+
+ // ListView_GetStringWidth must be padded or else truncation will occur
+ // (MSDN). 15px matches the Win32/LVSCW_AUTOSIZE_USEHEADER behavior.
+ max_text_width += kListViewTextPadding;
+
+ // Protect against partial update.
+ if (max_text_width > col.min_visible_width ||
+ (start == 0 && length == model_->RowCount())) {
+ col.min_visible_width = max_text_width;
+ }
+ }
+
+ if (is_sorted()) {
+ // NOTE: As most of our tables are smallish I'm not going to optimize this.
+ // If our tables become large and frequently update, then it'll make sense
+ // to optimize this.
+
+ SortItemsAndUpdateMapping();
+ }
+}
+
+void TableView::OnDoubleClick() {
+ if (!ignore_listview_change_ && table_view_observer_) {
+ table_view_observer_->OnDoubleClick();
+ }
+}
+
+void TableView::OnSelectedStateChanged() {
+ if (!ignore_listview_change_ && table_view_observer_) {
+ table_view_observer_->OnSelectionChanged();
+ }
+}
+
+void TableView::OnKeyDown(unsigned short virtual_keycode) {
+ if (!ignore_listview_change_ && table_view_observer_) {
+ table_view_observer_->OnKeyDown(virtual_keycode);
+ }
+}
+
+void TableView::OnCheckedStateChanged(int model_row, bool is_checked) {
+ if (!ignore_listview_change_)
+ model_->SetChecked(model_row, is_checked);
+}
+
+int TableView::PreviousSelectedViewIndex(int view_index) {
+ DCHECK(view_index >= 0);
+ if (!list_view_ || view_index <= 0)
+ return -1;
+
+ int row_count = RowCount();
+ if (row_count == 0)
+ return -1; // Empty table, nothing can be selected.
+
+ // For some reason
+ // ListView_GetNextItem(list_view_,item, LVNI_SELECTED | LVNI_ABOVE)
+ // fails on Vista (always returns -1), so we iterate through the indices.
+ view_index = std::min(view_index, row_count);
+ while (--view_index >= 0 && !IsItemSelected(view_to_model(view_index)));
+ return view_index;
+}
+
+int TableView::LastSelectedViewIndex() {
+ return PreviousSelectedViewIndex(RowCount());
+}
+
+void TableView::UpdateContentOffset() {
+ content_offset_ = 0;
+
+ if (!list_view_)
+ return;
+
+ HWND header = ListView_GetHeader(list_view_);
+ if (!header)
+ return;
+
+ POINT origin = {0, 0};
+ MapWindowPoints(header, list_view_, &origin, 1);
+
+ CRect header_bounds;
+ GetWindowRect(header, &header_bounds);
+
+ content_offset_ = origin.y + header_bounds.Height();
+}
+
+//
+// TableSelectionIterator
+//
+TableSelectionIterator::TableSelectionIterator(TableView* view,
+ int view_index)
+ : table_view_(view),
+ view_index_(view_index) {
+ UpdateModelIndexFromViewIndex();
+}
+
+TableSelectionIterator& TableSelectionIterator::operator=(
+ const TableSelectionIterator& other) {
+ view_index_ = other.view_index_;
+ model_index_ = other.model_index_;
+ return *this;
+}
+
+bool TableSelectionIterator::operator==(const TableSelectionIterator& other) {
+ return (other.view_index_ == view_index_);
+}
+
+bool TableSelectionIterator::operator!=(const TableSelectionIterator& other) {
+ return (other.view_index_ != view_index_);
+}
+
+TableSelectionIterator& TableSelectionIterator::operator++() {
+ view_index_ = table_view_->PreviousSelectedViewIndex(view_index_);
+ UpdateModelIndexFromViewIndex();
+ return *this;
+}
+
+int TableSelectionIterator::operator*() {
+ return model_index_;
+}
+
+void TableSelectionIterator::UpdateModelIndexFromViewIndex() {
+ if (view_index_ == -1)
+ model_index_ = -1;
+ else
+ model_index_ = table_view_->view_to_model(view_index_);
+}
+
+} // namespace views