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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_CONTROLS_TREE_TREE_VIEW_H_
+#define VIEWS_CONTROLS_TREE_TREE_VIEW_H_
+
+#include <map>
+
+#include "base/basictypes.h"
+#include "base/logging.h"
+#include "views/controls/native_control.h"
+#include "views/controls/tree/tree_model.h"
+
+namespace views {
+
+class TreeView;
+
+// TreeViewController ---------------------------------------------------------
+
+// Controller for the treeview.
+class TreeViewController {
+ public:
+ // Notification that the selection of the tree view has changed. Use
+ // GetSelectedNode to find the current selection.
+ virtual void OnTreeViewSelectionChanged(TreeView* tree_view) = 0;
+
+ // Returns true if the node can be edited. This is only used if the
+ // TreeView is editable.
+ virtual bool CanEdit(TreeView* tree_view, TreeModelNode* node) {
+ return true;
+ }
+
+ // Invoked when a key is pressed on the tree view.
+ virtual void OnTreeViewKeyDown(unsigned short virtual_keycode) {}
+};
+
+// TreeView -------------------------------------------------------------------
+
+// TreeView displays hierarchical data as returned from a TreeModel. The user
+// can expand, collapse and edit the items. A Controller may be attached to
+// receive notification of selection changes and restrict editing.
+class TreeView : public NativeControl, TreeModelObserver {
+ public:
+ TreeView();
+ virtual ~TreeView();
+
+ // Is dragging enabled? The default is false.
+ void set_drag_enabled(bool drag_enabled) { drag_enabled_ = drag_enabled; }
+ bool drag_enabled() const { return drag_enabled_; }
+
+ // Sets the model. TreeView does not take ownership of the model.
+ void SetModel(TreeModel* model);
+ TreeModel* model() const { return model_; }
+
+ // Sets whether the user can edit the nodes. The default is true. If true,
+ // the Controller is queried to determine if a particular node can be edited.
+ void SetEditable(bool editable);
+
+ // Edits the specified node. This cancels the current edit and expands
+ // all parents of node.
+ void StartEditing(TreeModelNode* node);
+
+ // Cancels the current edit. Does nothing if not editing.
+ void CancelEdit();
+
+ // Commits the current edit. Does nothing if not editing.
+ void CommitEdit();
+
+ // If the user is editing a node, it is returned. If the user is not
+ // editing a node, NULL is returned.
+ TreeModelNode* GetEditingNode();
+
+ // Selects the specified node. This expands all the parents of node.
+ void SetSelectedNode(TreeModelNode* node);
+
+ // Returns the selected node, or NULL if nothing is selected.
+ TreeModelNode* GetSelectedNode();
+
+ // Make sure node and all its parents are expanded.
+ void Expand(TreeModelNode* node);
+
+ // Convenience to expand ALL nodes in the tree.
+ void ExpandAll();
+
+ // Invoked from ExpandAll(). Expands the supplied node and recursively
+ // invokes itself with all children.
+ void ExpandAll(TreeModelNode* node);
+
+ // Returns true if the specified node is expanded.
+ bool IsExpanded(TreeModelNode* node);
+
+ // Sets whether the root is shown. If true, the root node of the tree is
+ // shown, if false only the children of the root are shown. The default is
+ // true.
+ void SetRootShown(bool root_visible);
+
+ // TreeModelObserver methods. Don't call these directly, instead your model
+ // should notify the observer TreeView adds to it.
+ virtual void TreeNodesAdded(TreeModel* model,
+ TreeModelNode* parent,
+ int start,
+ int count);
+ virtual void TreeNodesRemoved(TreeModel* model,
+ TreeModelNode* parent,
+ int start,
+ int count);
+ virtual void TreeNodeChildrenReordered(TreeModel* model,
+ TreeModelNode* parent);
+ virtual void TreeNodeChanged(TreeModel* model, TreeModelNode* node);
+
+ // Sets the controller, which may be null. TreeView does not take ownership
+ // of the controller.
+ void SetController(TreeViewController* controller) {
+ controller_ = controller;
+ }
+
+ // Sets whether enter is processed when not editing. If true, enter will
+ // expand/collapse the node. If false, enter is passed to the focus manager
+ // so that an enter accelerator can be enabled. The default is false.
+ //
+ // NOTE: Changing this has no effect after the hwnd has been created.
+ void SetProcessesEnter(bool process_enter) {
+ process_enter_ = process_enter;
+ }
+ bool GetProcessedEnter() { return process_enter_; }
+
+ // Sets when the ContextMenuController is notified. If true, the
+ // ContextMenuController is only notified when a node is selected and the
+ // mouse is over a node. The default is true.
+ void SetShowContextMenuOnlyWhenNodeSelected(bool value) {
+ show_context_menu_only_when_node_selected_ = value;
+ }
+ bool GetShowContextMenuOnlyWhenNodeSelected() {
+ return show_context_menu_only_when_node_selected_;
+ }
+
+ // If true, a right click selects the node under the mouse. The default
+ // is true.
+ void SetSelectOnRightMouseDown(bool value) {
+ select_on_right_mouse_down_ = value;
+ }
+ bool GetSelectOnRightMouseDown() { return select_on_right_mouse_down_; }
+
+ protected:
+ // Overriden to return a location based on the selected node.
+ virtual gfx::Point GetKeyboardContextMenuLocation();
+
+ // Creates and configures the tree_view.
+ virtual HWND CreateNativeControl(HWND parent_container);
+
+ // Invoked when the native control sends a WM_NOTIFY message to its parent.
+ // Handles a variety of potential TreeView messages.
+ virtual LRESULT OnNotify(int w_param, LPNMHDR l_param);
+
+ // Yes, we want to be notified of key down for two reasons. To circumvent
+ // VK_ENTER from toggling the expaned state when processes_enter_ is false,
+ // and to have F2 start editting.
+ virtual bool NotifyOnKeyDown() const { return true; }
+ virtual bool OnKeyDown(int virtual_key_code);
+
+ virtual void OnContextMenu(const CPoint& location);
+
+ // Returns the TreeModelNode for |tree_item|.
+ TreeModelNode* GetNodeForTreeItem(HTREEITEM tree_item);
+
+ // Returns the tree item for |node|.
+ HTREEITEM GetTreeItemForNode(TreeModelNode* node);
+
+ private:
+ // See notes in TableView::TableViewWrapper for why this is needed.
+ struct TreeViewWrapper {
+ explicit TreeViewWrapper(TreeView* view) : tree_view(view) { }
+ TreeView* tree_view;
+ };
+
+ // Internally used to track the state of nodes. NodeDetails are lazily created
+ // as the user expands nodes.
+ struct NodeDetails {
+ NodeDetails(int id, TreeModelNode* node)
+ : id(id), node(node), tree_item(NULL), loaded_children(false) {}
+
+ // Unique identifier for the node. This corresponds to the lParam of
+ // the tree item.
+ const int id;
+
+ // The node from the model.
+ TreeModelNode* node;
+
+ // From the native TreeView.
+ //
+ // This should be treated as const, but can't due to timing in creating the
+ // entry.
+ HTREEITEM tree_item;
+
+ // Whether the children have been loaded.
+ bool loaded_children;
+ };
+
+ // Deletes the root items from the treeview. This is used when the model
+ // changes.
+ void DeleteRootItems();
+
+ // Creates the root items in the treeview from the model. This is used when
+ // the model changes.
+ void CreateRootItems();
+
+ // Creates and adds an item to the treeview. parent_item identifies the
+ // parent and is null for root items. after dictates where among the
+ // children of parent_item the item is to be created. node is the node from
+ // the model.
+ void CreateItem(HTREEITEM parent_item, HTREEITEM after, TreeModelNode* node);
+
+ // Removes entries from the map for item. This method will also
+ // remove the items from the TreeView because the process of
+ // deleting an item will send an TVN_GETDISPINFO message, consulting
+ // our internal map data.
+ void RecursivelyDelete(NodeDetails* node);
+
+ // Returns the NodeDetails by node from the model.
+ NodeDetails* GetNodeDetails(TreeModelNode* node) {
+ DCHECK(node &&
+ node_to_details_map_.find(node) != node_to_details_map_.end());
+ return node_to_details_map_[node];
+ }
+
+ // Returns the NodeDetails by identifier (lparam of the HTREEITEM).
+ NodeDetails* GetNodeDetailsByID(int id) {
+ DCHECK(id_to_details_map_.find(id) != id_to_details_map_.end());
+ return id_to_details_map_[id];
+ }
+
+ // Returns the NodeDetails by HTREEITEM.
+ NodeDetails* GetNodeDetailsByTreeItem(HTREEITEM tree_item);
+
+ // Creates the image list to use for the tree.
+ HIMAGELIST CreateImageList();
+
+ // Returns the HTREEITEM for |node|. This is intended to be called when a
+ // model mutation event occur with |node| as the parent. This returns null
+ // if the user has never expanded |node| or all of its parents.
+ HTREEITEM GetTreeItemForNodeDuringMutation(TreeModelNode* node);
+
+ // The window function installed on the treeview.
+ static LRESULT CALLBACK TreeWndProc(HWND window,
+ UINT message,
+ WPARAM w_param,
+ LPARAM l_param);
+
+ // Handle to the tree window.
+ HWND tree_view_;
+
+ // The model, may be null.
+ TreeModel* model_;
+
+ // Maps from id to NodeDetails.
+ std::map<int,NodeDetails*> id_to_details_map_;
+
+ // Maps from model entry to NodeDetails.
+ std::map<TreeModelNode*,NodeDetails*> node_to_details_map_;
+
+ // Whether the user can edit the items.
+ bool editable_;
+
+ // Next id to create. Any time an item is added this is incremented by one.
+ int next_id_;
+
+ // The controller.
+ TreeViewController* controller_;
+
+ // Node being edited. If null, not editing.
+ TreeModelNode* editing_node_;
+
+ // Whether or not the root is shown in the tree.
+ bool root_shown_;
+
+ // Whether enter should be processed by the tree when not editing.
+ bool process_enter_;
+
+ // Whether we notify context menu controller only when mouse is over node
+ // and node is selected.
+ bool show_context_menu_only_when_node_selected_;
+
+ // Whether the selection is changed on right mouse down.
+ bool select_on_right_mouse_down_;
+
+ // A wrapper around 'this', used for subclassing the TreeView control.
+ TreeViewWrapper wrapper_;
+
+ // Original handler installed on the TreeView.
+ WNDPROC original_handler_;
+
+ bool drag_enabled_;
+
+ // Did the model return a non-empty set of icons from GetIcons?
+ bool has_custom_icons_;
+
+ HIMAGELIST image_list_;
+
+ DISALLOW_COPY_AND_ASSIGN(TreeView);
+};
+
+} // namespace views
+
+#endif // VIEWS_CONTROLS_TREE_TREE_VIEW_H_