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-rw-r--r--views/focus/accelerator_handler_win.cc4
-rw-r--r--views/focus/focus_manager.cc6
2 files changed, 4 insertions, 6 deletions
diff --git a/views/focus/accelerator_handler_win.cc b/views/focus/accelerator_handler_win.cc
index 8363928..eb8bfb9 100644
--- a/views/focus/accelerator_handler_win.cc
+++ b/views/focus/accelerator_handler_win.cc
@@ -4,8 +4,6 @@
#include "views/focus/accelerator_handler.h"
-#include "base/keyboard_codes.h"
-#include "base/win_util.h"
#include "views/event.h"
#include "views/focus/focus_manager.h"
@@ -25,7 +23,7 @@ bool AcceleratorHandler::Dispatch(const MSG& msg) {
case WM_KEYDOWN:
case WM_SYSKEYDOWN: {
KeyEvent event(Event::ET_KEY_PRESSED,
- win_util::WinToKeyboardCode(msg.wParam),
+ msg.wParam,
msg.lParam & 0xFFFF,
(msg.lParam & 0xFFFF0000) >> 16);
process_message = focus_manager->OnKeyEvent(event);
diff --git a/views/focus/focus_manager.cc b/views/focus/focus_manager.cc
index aca418b..dffb392 100644
--- a/views/focus/focus_manager.cc
+++ b/views/focus/focus_manager.cc
@@ -63,7 +63,7 @@ bool FocusManager::OnKeyEvent(const KeyEvent& event) {
#endif
// Intercept arrow key messages to switch between grouped views.
- base::KeyboardCode key_code = event.GetKeyCode();
+ int key_code = event.GetCharacter();
if (focused_view_ && focused_view_->GetGroup() != -1 &&
(key_code == base::VKEY_UP || key_code == base::VKEY_DOWN ||
key_code == base::VKEY_LEFT || key_code == base::VKEY_RIGHT)) {
@@ -89,7 +89,7 @@ bool FocusManager::OnKeyEvent(const KeyEvent& event) {
// Process keyboard accelerators.
// If the key combination matches an accelerator, the accelerator is
// triggered, otherwise the key event is proceed as usual.
- Accelerator accelerator(event.GetKeyCode(),
+ Accelerator accelerator(event.GetCharacter(),
event.IsShiftDown(),
event.IsControlDown(),
event.IsAltDown());
@@ -405,7 +405,7 @@ AcceleratorTarget* FocusManager::GetCurrentTargetForAccelerator(
// static
bool FocusManager::IsTabTraversalKeyEvent(const KeyEvent& key_event) {
- return key_event.GetKeyCode() == base::VKEY_TAB &&
+ return key_event.GetCharacter() == base::VKEY_TAB &&
!key_event.IsControlDown();
}