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Diffstat (limited to 'views/touchui/touch_factory.h')
-rw-r--r-- | views/touchui/touch_factory.h | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/views/touchui/touch_factory.h b/views/touchui/touch_factory.h deleted file mode 100644 index ca281e4..0000000 --- a/views/touchui/touch_factory.h +++ /dev/null @@ -1,206 +0,0 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ -#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ -#pragma once - -#include <bitset> -#include <vector> - -#include "base/memory/singleton.h" -#include "base/timer.h" -#include "views/views_export.h" - -typedef unsigned long Cursor; -typedef unsigned long Window; -typedef struct _XDisplay Display; -typedef union _XEvent XEvent; - -namespace views { - -// Functions related to determining touch devices. -class VIEWS_EXPORT TouchFactory { - public: - // Define the touch params following the Multi-touch Protocol. - enum TouchParam { - TP_TOUCH_MAJOR = 0, // Length of the touch area. - TP_TOUCH_MINOR, // Width of the touch area. - TP_ORIENTATION, // Angle between the X-axis and the major axis of the - // touch area. - TP_PRESSURE, // Pressure of the touch contact. - - // NOTE: A touch event can have multiple touch points. So when we receive a - // touch event, we need to determine which point triggered the event. - // A touch point can have both a 'Slot ID' and a 'Tracking ID', and they can - // be (in fact, usually are) different. The 'Slot ID' ranges between 0 and - // (X - 1), where X is the maximum touch points supported by the device. The - // 'Tracking ID' can be any 16-bit value. With XInput 2.0, an XI_Motion - // event that comes from a currently-unused 'Slot ID' indicates the creation - // of a new touch point, and any event that comes with a 0 value for - // 'Tracking ID' marks the removal of a touch point. During the lifetime of - // a touchpoint, we use the 'Slot ID' as its identifier. The XI_ButtonPress - // and XI_ButtonRelease events are ignored. -#if !defined(USE_XI2_MT) - TP_SLOT_ID, // ID of the finger that triggered a touch event - // (useful when tracking multiple simultaneous - // touches) -#endif - // NOTE for XInput MT: 'Tracking ID' is provided in every touch event to - // track individual touch. 'Tracking ID' is an unsigned 32-bit value and - // is increased for each new touch. It will wrap back to 0 when reaching - // the numerical limit. - TP_TRACKING_ID, // ID of the touch point. - - TP_LAST_ENTRY - }; - - // Returns the TouchFactory singleton. - static TouchFactory* GetInstance(); - - // Updates the list of devices. - void UpdateDeviceList(Display* display); - - // Checks whether an XI2 event should be processed or not (i.e. if the event - // originated from a device we are interested in). - bool ShouldProcessXI2Event(XEvent* xevent); - - // Setup an X Window for XInput2 events. - void SetupXI2ForXWindow(::Window xid); - - // Keeps a list of touch devices so that it is possible to determine if a - // pointer event is a touch-event or a mouse-event. The list is reset each - // time this is called. - void SetTouchDeviceList(const std::vector<unsigned int>& devices); - - // Is the device a touch-device? - bool IsTouchDevice(unsigned int deviceid) const; - -#if !defined(USE_XI2_MT) - // Is the slot ID currently used? - bool IsSlotUsed(int slot) const; - - // Marks a slot as being used/unused. - void SetSlotUsed(int slot, bool used); -#endif - - // Grabs the touch devices for the specified window on the specified display. - // Returns if grab was successful for all touch devices. - bool GrabTouchDevices(Display* display, ::Window window); - - // Ungrabs the touch devices. Returns if ungrab was successful for all touch - // devices. - bool UngrabTouchDevices(Display* display); - - // Updates the root window to show (or hide) the cursor. Also indicate whether - // the timer should be started to automatically hide the cursor after a - // certain duration of inactivity (i.e. it is ignored if |show| is false). - void SetCursorVisible(bool show, bool start_timer); - - // Whether the cursor is currently visible or not. - bool is_cursor_visible() const { - return is_cursor_visible_; - } - - // Extract the TouchParam from the XEvent. Return true and the value is set - // if the TouchParam is found, false and value unchanged if the TouchParam - // is not found. - bool ExtractTouchParam(const XEvent& xev, TouchParam tp, float* value); - - // Normalize the TouchParam with value on deviceid to fall into [0, 1]. - // *value = (*value - min_value_of_tp) / (max_value_of_tp - min_value_of_tp) - // Returns true and sets the normalized value in|value| if normalization is - // successful. Returns false and |value| is unchanged otherwise. - bool NormalizeTouchParam(unsigned int deviceid, TouchParam tp, float* value); - - // Extract the range of the TouchParam. Return true if the range is available - // and written into min & max, false if the range is not available. - bool GetTouchParamRange(unsigned int deviceid, - TouchParam tp, - float* min, - float* max); - - void set_keep_mouse_cursor(bool keep) { keep_mouse_cursor_ = keep; } - bool keep_mouse_cursor() const { return keep_mouse_cursor_; } - - private: - TouchFactory(); - - ~TouchFactory(); - - void HideCursorForInactivity() { - SetCursorVisible(false, false); - } - - // Setup the internal bookkeeping of the touch params valuator information for - // touch devices - void SetupValuator(); - - // Requirement for Signleton - friend struct DefaultSingletonTraits<TouchFactory>; - - // The default cursor is hidden after startup, and when the mouse pointer is - // idle for a while. Once there is some event from a mouse device, the cursor - // is immediately displayed. - bool is_cursor_visible_; - - // Whether to turn off automatic hiding of mouse cursor. This is useful for - // debugging touch build on the desktop. - bool keep_mouse_cursor_; - - // The cursor is hidden if it is idle for a certain amount time. This timer - // is used to keep track of the idleness. - base::OneShotTimer<TouchFactory> cursor_timer_; - - // The default cursor. - Cursor arrow_cursor_; - - // The invisible cursor. - Cursor invisible_cursor_; - - // NOTE: To keep track of touch devices, we currently maintain a lookup table - // to quickly decide if a device is a touch device or not. We also maintain a - // list of the touch devices. Ideally, there will be only one touch device, - // and instead of having the lookup table and the list, there will be a single - // identifier for the touch device. This can be completed after enough testing - // on real touch devices. - - static const int kMaxDeviceNum = 128; - - // A quick lookup table for determining if events from the pointer device - // should be processed. - std::bitset<kMaxDeviceNum> pointer_device_lookup_; - - // A quick lookup table for determining if a device is a touch device. - std::bitset<kMaxDeviceNum> touch_device_lookup_; - - // The list of touch devices. - std::vector<int> touch_device_list_; - - // Index table to find the valuator for the TouchParam on the specific device - // by valuator_lookup_[device_id][touch_params]. Use 2-D array to get fast - // index at the expense of space. If the kMaxDeviceNum grows larger that the - // space waste becomes a concern, the 2D lookup table can be replaced by a - // hash map. - signed char valuator_lookup_[kMaxDeviceNum][TP_LAST_ENTRY]; - - // Index table to find the min & max value of the TouchParam on a specific - // device. - int touch_param_min_[kMaxDeviceNum][TP_LAST_ENTRY]; - int touch_param_max_[kMaxDeviceNum][TP_LAST_ENTRY]; - -#if !defined(USE_XI2_MT) - // Maximum simultaneous touch points. - static const int kMaxTouchPoints = 32; - - // A lookup table for slots in use for a touch event. - std::bitset<kMaxTouchPoints> slots_used_; -#endif - - DISALLOW_COPY_AND_ASSIGN(TouchFactory); -}; - -} // namespace views - -#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |