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-rw-r--r--views/touchui/touch_factory.cc79
-rw-r--r--views/touchui/touch_factory.h65
2 files changed, 144 insertions, 0 deletions
diff --git a/views/touchui/touch_factory.cc b/views/touchui/touch_factory.cc
new file mode 100644
index 0000000..8608782
--- /dev/null
+++ b/views/touchui/touch_factory.cc
@@ -0,0 +1,79 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "views/touchui/touch_factory.h"
+
+#include <gdk/gdkx.h>
+#include <X11/extensions/XInput2.h>
+
+#include "base/logging.h"
+
+namespace views {
+
+// static
+TouchFactory* TouchFactory::GetInstance() {
+ return Singleton<TouchFactory>::get();
+}
+
+TouchFactory::TouchFactory()
+ : touch_device_lookup_(),
+ touch_device_list_() {
+}
+
+void TouchFactory::SetTouchDeviceList(
+ const std::vector<unsigned int>& devices) {
+ touch_device_lookup_.reset();
+ touch_device_list_.clear();
+ for (std::vector<unsigned int>::const_iterator iter = devices.begin();
+ iter != devices.end(); ++iter) {
+ DCHECK(*iter < touch_device_lookup_.size());
+ touch_device_lookup_[*iter] = true;
+ touch_device_list_.push_back(*iter);
+ }
+}
+
+bool TouchFactory::IsTouchDevice(unsigned deviceid) {
+ return deviceid < touch_device_lookup_.size() ?
+ touch_device_lookup_[deviceid] : false;
+}
+
+bool TouchFactory::GrabTouchDevices(Display* display, ::Window window) {
+ if (touch_device_list_.empty())
+ return true;
+
+ unsigned char mask[(XI_LASTEVENT + 7) / 8];
+ bool success = true;
+
+ memset(mask, 0, sizeof(mask));
+ XISetMask(mask, XI_ButtonPress);
+ XISetMask(mask, XI_ButtonRelease);
+ XISetMask(mask, XI_Motion);
+
+ XIEventMask evmask;
+ evmask.mask_len = sizeof(mask);
+ evmask.mask = mask;
+ for (std::vector<int>::const_iterator iter =
+ touch_device_list_.begin();
+ iter != touch_device_list_.end(); ++iter) {
+ evmask.deviceid = *iter;
+ Status status = XIGrabDevice(display, *iter, window, CurrentTime, None,
+ GrabModeAsync, GrabModeAsync, False, &evmask);
+ success = success && status == GrabSuccess;
+ }
+
+ return success;
+}
+
+bool TouchFactory::UngrabTouchDevices(Display* display) {
+ bool success = true;
+ for (std::vector<int>::const_iterator iter =
+ touch_device_list_.begin();
+ iter != touch_device_list_.end(); ++iter) {
+ Status status = XIUngrabDevice(display, *iter, CurrentTime);
+ success = success && status == GrabSuccess;
+ }
+ return success;
+}
+
+} // namespace views
diff --git a/views/touchui/touch_factory.h b/views/touchui/touch_factory.h
new file mode 100644
index 0000000..04114be
--- /dev/null
+++ b/views/touchui/touch_factory.h
@@ -0,0 +1,65 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
+#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
+#pragma once
+
+#include <bitset>
+#include <vector>
+
+#include "base/singleton.h"
+
+typedef unsigned long Window;
+typedef struct _XDisplay Display;
+
+namespace views {
+
+// Functions related to determining touch devices.
+class TouchFactory {
+ public:
+ // Returns the TouchFactory singleton.
+ static TouchFactory* GetInstance();
+
+ // Keep a list of touch devices so that it is possible to determine if a
+ // pointer event is a touch-event or a mouse-event. The list is reset each
+ // time this is called.
+ void SetTouchDeviceList(const std::vector<unsigned int>& devices);
+
+ // Is the device a touch-device?
+ bool IsTouchDevice(unsigned int deviceid);
+
+ // Grab the touch devices for the specified window on the specified display.
+ // Returns if grab was successful for all touch devices.
+ bool GrabTouchDevices(Display* display, ::Window window);
+
+ // Ungrab the touch devices. Returns if ungrab was successful for all touch
+ // devices.
+ bool UngrabTouchDevices(Display* display);
+
+ private:
+ TouchFactory();
+
+ // Requirement for Signleton
+ friend struct DefaultSingletonTraits<TouchFactory>;
+
+ // NOTE: To keep track of touch devices, we currently maintain a lookup table
+ // to quickly decide if a device is a touch device or not. We also maintain a
+ // list of the touch devices. Ideally, there will be only one touch device,
+ // and instead of having the lookup table and the list, there will be a single
+ // identifier for the touch device. This can be completed after enough testing
+ // on real touch devices.
+
+ // A quick lookup table for determining if a device is a touch device.
+ std::bitset<128> touch_device_lookup_;
+
+ // The list of touch devices.
+ std::vector<int> touch_device_list_;
+
+ DISALLOW_COPY_AND_ASSIGN(TouchFactory);
+};
+
+} // namespace views
+
+#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_