diff options
Diffstat (limited to 'views/window/window.h')
-rw-r--r-- | views/window/window.h | 54 |
1 files changed, 4 insertions, 50 deletions
diff --git a/views/window/window.h b/views/window/window.h index eb8490a..669b23d 100644 --- a/views/window/window.h +++ b/views/window/window.h @@ -30,15 +30,6 @@ class WindowDelegate; // // Encapsulates window-like behavior. See WindowDelegate. // -// TODO(beng): Subclass Widget as part of V2. -// -// TODO(beng): Note that this class being non-abstract means that we have a -// violation of Google style in that we are using multiple -// inheritance. The intention is to split this into a separate -// object associated with but not equal to a NativeWidget -// implementation. Multiple inheritance is required for this -// transitional step. -// class Window : public Widget, public internal::NativeWindowDelegate { public: @@ -94,50 +85,15 @@ class Window : public Widget, // monitor. void SetWindowBounds(const gfx::Rect& bounds, gfx::NativeWindow other_window); - // Makes the window visible. - void Show(); - // Like Show(), but does not activate the window. void ShowInactive(); - // Hides the window. This does not delete the window, it just hides it. This - // always hides the window, it is separate from the stack maintained by - // Push/PopForceHidden. - virtual void HideWindow(); - // Prevents the window from being rendered as deactivated the next time it is. // This state is reset automatically as soon as the window becomes activated // again. There is no ability to control the state through this API as this // leads to sync problems. void DisableInactiveRendering(); - // Activates the window, assuming it already exists and is visible. - void Activate(); - - // Deactivates the window, making the next window in the Z order the active - // window. - void Deactivate(); - - // Closes the window, ultimately destroying it. The window hides immediately, - // and is destroyed after a return to the message loop. Close() can be called - // multiple times. - virtual void Close() OVERRIDE; - - // Maximizes/minimizes/restores the window. - void Maximize(); - void Minimize(); - void Restore(); - - // Whether or not the window is currently active. - bool IsActive() const; - - // Whether or not the window is currently visible. - bool IsVisible() const; - - // Whether or not the window is maximized or minimized. - virtual bool IsMaximized() const; - bool IsMinimized() const; - // Accessors for fullscreen state. void SetFullscreen(bool fullscreen); bool IsFullscreen() const; @@ -156,18 +112,12 @@ class Window : public Widget, // Tell the window to update its icon from the delegate. void UpdateWindowIcon(); - // Sets whether or not the window is always-on-top. - void SetIsAlwaysOnTop(bool always_on_top); - // Creates an appropriate NonClientFrameView for this window. virtual NonClientFrameView* CreateFrameViewForWindow(); // Updates the frame after an event caused it to be changed. virtual void UpdateFrameAfterFrameChange(); - // Retrieves the Window's native window handle. - gfx::NativeWindow GetNativeWindow() const; - void set_frame_type(FrameType frame_type) { frame_type_ = frame_type; } FrameType frame_type() const { return frame_type_; } @@ -181,6 +131,10 @@ class Window : public Widget, // Tell the window that something caused the frame type to change. void FrameTypeChanged(); + // Overridden from Widget: + virtual void Show() OVERRIDE; + virtual void Close() OVERRIDE; + WindowDelegate* window_delegate() { return const_cast<WindowDelegate*>( const_cast<const Window*>(this)->window_delegate()); |