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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebInputEventConversion.h"
+
+#include "WebInputEvent.h"
+
+#include "EventNames.h"
+#include "KeyboardCodes.h"
+#include "KeyboardEvent.h"
+#include "MouseEvent.h"
+#include "PlatformKeyboardEvent.h"
+#include "PlatformMouseEvent.h"
+#include "PlatformWheelEvent.h"
+#include "ScrollView.h"
+#include "Widget.h"
+
+using namespace WebCore;
+
+namespace WebKit {
+
+// MakePlatformMouseEvent -----------------------------------------------------
+
+PlatformMouseEventBuilder::PlatformMouseEventBuilder(Widget* widget, const WebMouseEvent& e)
+{
+ // FIXME: widget is always toplevel, unless it's a popup. We may be able
+ // to get rid of this once we abstract popups into a WebKit API.
+ m_position = widget->convertFromContainingWindow(IntPoint(e.x, e.y));
+ m_globalPosition = IntPoint(e.globalX, e.globalY);
+ m_button = static_cast<MouseButton>(e.button);
+ m_shiftKey = (e.modifiers & WebInputEvent::ShiftKey) != 0;
+ m_ctrlKey = (e.modifiers & WebInputEvent::ControlKey) != 0;
+ m_altKey = (e.modifiers & WebInputEvent::AltKey) != 0;
+ m_metaKey = (e.modifiers & WebInputEvent::MetaKey) != 0;
+ m_modifierFlags = e.modifiers;
+ m_timestamp = e.timeStampSeconds;
+ m_clickCount = e.clickCount;
+
+ switch (e.type) {
+ case WebInputEvent::MouseMove:
+ case WebInputEvent::MouseLeave: // synthesize a move event
+ m_eventType = MouseEventMoved;
+ break;
+
+ case WebInputEvent::MouseDown:
+ m_eventType = MouseEventPressed;
+ break;
+
+ case WebInputEvent::MouseUp:
+ m_eventType = MouseEventReleased;
+ break;
+
+ default:
+ ASSERT_NOT_REACHED();
+ }
+}
+
+// PlatformWheelEventBuilder --------------------------------------------------
+
+PlatformWheelEventBuilder::PlatformWheelEventBuilder(Widget* widget, const WebMouseWheelEvent& e)
+{
+ m_position = widget->convertFromContainingWindow(IntPoint(e.x, e.y));
+ m_globalPosition = IntPoint(e.globalX, e.globalY);
+ m_deltaX = e.deltaX;
+ m_deltaY = e.deltaY;
+ m_wheelTicksX = e.wheelTicksX;
+ m_wheelTicksY = e.wheelTicksY;
+ m_isAccepted = false;
+ m_granularity = e.scrollByPage ?
+ ScrollByPageWheelEvent : ScrollByPixelWheelEvent;
+ m_shiftKey = (e.modifiers & WebInputEvent::ShiftKey) != 0;
+ m_ctrlKey = (e.modifiers & WebInputEvent::ControlKey) != 0;
+ m_altKey = (e.modifiers & WebInputEvent::AltKey) != 0;
+ m_metaKey = (e.modifiers & WebInputEvent::MetaKey) != 0;
+}
+
+// MakePlatformKeyboardEvent --------------------------------------------------
+
+static inline const PlatformKeyboardEvent::Type toPlatformKeyboardEventType(WebInputEvent::Type type)
+{
+ switch (type) {
+ case WebInputEvent::KeyUp:
+ return PlatformKeyboardEvent::KeyUp;
+ case WebInputEvent::KeyDown:
+ return PlatformKeyboardEvent::KeyDown;
+ case WebInputEvent::RawKeyDown:
+ return PlatformKeyboardEvent::RawKeyDown;
+ case WebInputEvent::Char:
+ return PlatformKeyboardEvent::Char;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ return PlatformKeyboardEvent::KeyDown;
+}
+
+PlatformKeyboardEventBuilder::PlatformKeyboardEventBuilder(const WebKeyboardEvent& e)
+{
+ m_type = toPlatformKeyboardEventType(e.type);
+ m_text = String(e.text);
+ m_unmodifiedText = String(e.unmodifiedText);
+ m_keyIdentifier = String(e.keyIdentifier);
+ m_autoRepeat = (e.modifiers & WebInputEvent::IsAutoRepeat) != 0;
+ m_windowsVirtualKeyCode = e.windowsKeyCode;
+ m_nativeVirtualKeyCode = e.nativeKeyCode;
+ m_isKeypad = (e.modifiers & WebInputEvent::IsKeyPad) != 0;
+ m_shiftKey = (e.modifiers & WebInputEvent::ShiftKey) != 0;
+ m_ctrlKey = (e.modifiers & WebInputEvent::ControlKey) != 0;
+ m_altKey = (e.modifiers & WebInputEvent::AltKey) != 0;
+ m_metaKey = (e.modifiers & WebInputEvent::MetaKey) != 0;
+ m_isSystemKey = e.isSystemKey;
+}
+
+void PlatformKeyboardEventBuilder::setKeyType(Type type)
+{
+ // According to the behavior of Webkit in Windows platform,
+ // we need to convert KeyDown to RawKeydown and Char events
+ // See WebKit/WebKit/Win/WebView.cpp
+ ASSERT(m_type == KeyDown);
+ ASSERT(type == RawKeyDown || type == Char);
+ m_type = type;
+
+ if (type == RawKeyDown) {
+ m_text = String();
+ m_unmodifiedText = String();
+ } else {
+ m_keyIdentifier = String();
+ m_windowsVirtualKeyCode = 0;
+ }
+}
+
+// Please refer to bug http://b/issue?id=961192, which talks about Webkit
+// keyboard event handling changes. It also mentions the list of keys
+// which don't have associated character events.
+bool PlatformKeyboardEventBuilder::isCharacterKey() const
+{
+ switch (windowsVirtualKeyCode()) {
+ case VKEY_BACK:
+ case VKEY_ESCAPE:
+ return false;
+ }
+ return true;
+}
+
+static int getWebInputModifiers(const UIEventWithKeyState& event)
+{
+ int modifiers = 0;
+ if (event.ctrlKey())
+ modifiers |= WebInputEvent::ControlKey;
+ if (event.shiftKey())
+ modifiers |= WebInputEvent::ShiftKey;
+ if (event.altKey())
+ modifiers |= WebInputEvent::AltKey;
+ if (event.metaKey())
+ modifiers |= WebInputEvent::MetaKey;
+ return modifiers;
+}
+
+WebMouseEventBuilder::WebMouseEventBuilder(const ScrollView* view, const MouseEvent& event)
+{
+ if (event.type() == eventNames().mousemoveEvent)
+ type = WebInputEvent::MouseMove;
+ else if (event.type() == eventNames().mouseoutEvent)
+ type = WebInputEvent::MouseLeave;
+ else if (event.type() == eventNames().mouseoverEvent)
+ type = WebInputEvent::MouseEnter;
+ else if (event.type() == eventNames().mousedownEvent)
+ type = WebInputEvent::MouseDown;
+ else if (event.type() == eventNames().mouseupEvent)
+ type = WebInputEvent::MouseUp;
+ else
+ return; // Skip all other mouse events.
+ timeStampSeconds = event.timeStamp() * 1.0e-3;
+ switch (event.button()) {
+ case LeftButton:
+ button = WebMouseEvent::ButtonLeft;
+ break;
+ case MiddleButton:
+ button = WebMouseEvent::ButtonMiddle;
+ break;
+ case RightButton:
+ button = WebMouseEvent::ButtonRight;
+ break;
+ }
+ modifiers = getWebInputModifiers(event);
+ if (event.buttonDown()) {
+ switch (event.button()) {
+ case LeftButton:
+ modifiers |= WebInputEvent::LeftButtonDown;
+ break;
+ case MiddleButton:
+ modifiers |= WebInputEvent::MiddleButtonDown;
+ break;
+ case RightButton:
+ modifiers |= WebInputEvent::RightButtonDown;
+ break;
+ }
+ }
+ IntPoint p = view->contentsToWindow(IntPoint(event.pageX(), event.pageY()));
+ globalX = event.screenX();
+ globalY = event.screenY();
+ windowX = p.x();
+ windowY = p.y();
+ x = event.offsetX();
+ y = event.offsetY();
+}
+
+WebKeyboardEventBuilder::WebKeyboardEventBuilder(const KeyboardEvent& event) {
+ if (event.type() == eventNames().keydownEvent)
+ type = KeyDown;
+ else if (event.type() == eventNames().keyupEvent)
+ type = WebInputEvent::KeyUp;
+ else
+ return; // Skip all other keyboard events.
+ modifiers = getWebInputModifiers(event);
+ timeStampSeconds = event.timeStamp() * 1.0e-3;
+ windowsKeyCode = event.keyCode();
+ nativeKeyCode = event.keyEvent()->nativeVirtualKeyCode();
+}
+
+} // namespace WebKit