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Diffstat (limited to 'webkit/gpu/webgraphicscontext3d_in_process_impl.h')
-rw-r--r-- | webkit/gpu/webgraphicscontext3d_in_process_impl.h | 471 |
1 files changed, 471 insertions, 0 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_impl.h new file mode 100644 index 0000000..4081995 --- /dev/null +++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.h @@ -0,0 +1,471 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ +#define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ + +#include <list> +#include <set> + +#include "base/hash_tables.h" +#include "base/scoped_ptr.h" +#include "third_party/angle/include/GLSLANG/ShaderLang.h" +#include "third_party/WebKit/WebKit/chromium/public/WebGraphicsContext3D.h" +#include "third_party/WebKit/WebKit/chromium/public/WebString.h" + +#if !defined(OS_MACOSX) +#define FLIP_FRAMEBUFFER_VERTICALLY +#endif +namespace gfx { +class GLContext; +} + +namespace webkit_gpu { + +// The default implementation of WebGL. In Chromium, using this class +// requires the sandbox to be disabled, which is strongly discouraged. +// It is provided for support of test_shell and any Chromium ports +// where an in-renderer WebGL implementation would be helpful. + +class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { + public: + WebGraphicsContext3DInProcessImpl(); + virtual ~WebGraphicsContext3DInProcessImpl(); + + //---------------------------------------------------------------------- + // WebGraphicsContext3D methods + virtual bool initialize( + WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); + virtual bool makeContextCurrent(); + + virtual int width(); + virtual int height(); + + virtual int sizeInBytes(int type); + + virtual bool isGLES2Compliant(); + + virtual void reshape(int width, int height); + + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); + + virtual unsigned int getPlatformTextureId(); + virtual void prepareTexture(); + + virtual void synthesizeGLError(unsigned long error); + virtual void* mapBufferSubDataCHROMIUM( + unsigned target, int offset, int size, unsigned access); + virtual void unmapBufferSubDataCHROMIUM(const void*); + virtual void* mapTexSubImage2DCHROMIUM( + unsigned target, + int level, + int xoffset, + int yoffset, + int width, + int height, + unsigned format, + unsigned type, + unsigned access); + virtual void unmapTexSubImage2DCHROMIUM(const void*); + virtual void copyTextureToParentTextureCHROMIUM( + unsigned texture, unsigned parentTexture); + + virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); + virtual void requestExtensionCHROMIUM(const char*); + + virtual void activeTexture(unsigned long texture); + virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader); + virtual void bindAttribLocation( + WebKit::WebGLId program, unsigned long index, const char* name); + virtual void bindBuffer(unsigned long target, WebKit::WebGLId buffer); + virtual void bindFramebuffer( + unsigned long target, WebKit::WebGLId framebuffer); + virtual void bindRenderbuffer( + unsigned long target, WebKit::WebGLId renderbuffer); + virtual void bindTexture(unsigned long target, WebKit::WebGLId texture); + virtual void blendColor( + double red, double green, double blue, double alpha); + virtual void blendEquation(unsigned long mode); + virtual void blendEquationSeparate( + unsigned long modeRGB, unsigned long modeAlpha); + virtual void blendFunc(unsigned long sfactor, unsigned long dfactor); + virtual void blendFuncSeparate( + unsigned long srcRGB, + unsigned long dstRGB, + unsigned long srcAlpha, + unsigned long dstAlpha); + + virtual void bufferData( + unsigned long target, int size, const void* data, unsigned long usage); + virtual void bufferSubData( + unsigned long target, long offset, int size, const void* data); + + virtual unsigned long checkFramebufferStatus(unsigned long target); + virtual void clear(unsigned long mask); + virtual void clearColor( + double red, double green, double blue, double alpha); + virtual void clearDepth(double depth); + virtual void clearStencil(long s); + virtual void colorMask(bool red, bool green, bool blue, bool alpha); + virtual void compileShader(WebKit::WebGLId shader); + + virtual void copyTexImage2D( + unsigned long target, + long level, + unsigned long internalformat, + long x, + long y, + unsigned long width, + unsigned long height, + long border); + virtual void copyTexSubImage2D( + unsigned long target, + long level, + long xoffset, + long yoffset, + long x, + long y, + unsigned long width, + unsigned long height); + virtual void cullFace(unsigned long mode); + virtual void depthFunc(unsigned long func); + virtual void depthMask(bool flag); + virtual void depthRange(double zNear, double zFar); + virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader); + virtual void disable(unsigned long cap); + virtual void disableVertexAttribArray(unsigned long index); + virtual void drawArrays(unsigned long mode, long first, long count); + virtual void drawElements( + unsigned long mode, + unsigned long count, + unsigned long type, + long offset); + + virtual void enable(unsigned long cap); + virtual void enableVertexAttribArray(unsigned long index); + virtual void finish(); + virtual void flush(); + virtual void framebufferRenderbuffer( + unsigned long target, + unsigned long attachment, + unsigned long renderbuffertarget, + WebKit::WebGLId renderbuffer); + virtual void framebufferTexture2D( + unsigned long target, + unsigned long attachment, + unsigned long textarget, + WebKit::WebGLId texture, + long level); + virtual void frontFace(unsigned long mode); + virtual void generateMipmap(unsigned long target); + + virtual bool getActiveAttrib( + WebKit::WebGLId program, unsigned long index, ActiveInfo&); + virtual bool getActiveUniform( + WebKit::WebGLId program, unsigned long index, ActiveInfo&); + + virtual void getAttachedShaders( + WebKit::WebGLId program, int maxCount, int* count, unsigned int* shaders); + + virtual int getAttribLocation(WebKit::WebGLId program, const char* name); + + virtual void getBooleanv(unsigned long pname, unsigned char* value); + + virtual void getBufferParameteriv( + unsigned long target, unsigned long pname, int* value); + + virtual Attributes getContextAttributes(); + + virtual unsigned long getError(); + + virtual bool isContextLost(); + + virtual void getFloatv(unsigned long pname, float* value); + + virtual void getFramebufferAttachmentParameteriv( + unsigned long target, + unsigned long attachment, + unsigned long pname, + int* value); + + virtual void getIntegerv(unsigned long pname, int* value); + + virtual void getProgramiv( + WebKit::WebGLId program, unsigned long pname, int* value); + + virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); + + virtual void getRenderbufferParameteriv( + unsigned long target, unsigned long pname, int* value); + + virtual void getShaderiv( + WebKit::WebGLId shader, unsigned long pname, int* value); + + virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); + + // TBD + // void glGetShaderPrecisionFormat( + // GLenum shadertype, GLenum precisiontype, + // GLint* range, GLint* precision); + + virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); + virtual WebKit::WebString getString(unsigned long name); + + virtual void getTexParameterfv( + unsigned long target, unsigned long pname, float* value); + virtual void getTexParameteriv( + unsigned long target, unsigned long pname, int* value); + + virtual void getUniformfv( + WebKit::WebGLId program, long location, float* value); + virtual void getUniformiv( + WebKit::WebGLId program, long location, int* value); + + virtual long getUniformLocation(WebKit::WebGLId program, const char* name); + + virtual void getVertexAttribfv( + unsigned long index, unsigned long pname, float* value); + virtual void getVertexAttribiv( + unsigned long index, unsigned long pname, int* value); + + virtual long getVertexAttribOffset( + unsigned long index, unsigned long pname); + + virtual void hint(unsigned long target, unsigned long mode); + virtual bool isBuffer(WebKit::WebGLId buffer); + virtual bool isEnabled(unsigned long cap); + virtual bool isFramebuffer(WebKit::WebGLId framebuffer); + virtual bool isProgram(WebKit::WebGLId program); + virtual bool isRenderbuffer(WebKit::WebGLId renderbuffer); + virtual bool isShader(WebKit::WebGLId shader); + virtual bool isTexture(WebKit::WebGLId texture); + virtual void lineWidth(double width); + virtual void linkProgram(WebKit::WebGLId program); + virtual void pixelStorei(unsigned long pname, long param); + virtual void polygonOffset(double factor, double units); + + virtual void readPixels( + long x, long y, + unsigned long width, unsigned long height, + unsigned long format, + unsigned long type, + void* pixels); + + virtual void releaseShaderCompiler(); + virtual void renderbufferStorage( + unsigned long target, + unsigned long internalformat, + unsigned long width, + unsigned long height); + virtual void sampleCoverage(double value, bool invert); + virtual void scissor( + long x, long y, unsigned long width, unsigned long height); + virtual void shaderSource(WebKit::WebGLId shader, const char* source); + virtual void stencilFunc(unsigned long func, long ref, unsigned long mask); + virtual void stencilFuncSeparate( + unsigned long face, unsigned long func, long ref, unsigned long mask); + virtual void stencilMask(unsigned long mask); + virtual void stencilMaskSeparate(unsigned long face, unsigned long mask); + virtual void stencilOp( + unsigned long fail, unsigned long zfail, unsigned long zpass); + virtual void stencilOpSeparate( + unsigned long face, + unsigned long fail, + unsigned long zfail, + unsigned long zpass); + + virtual void texImage2D( + unsigned target, + unsigned level, + unsigned internalformat, + unsigned width, + unsigned height, + unsigned border, + unsigned format, + unsigned type, + const void* pixels); + + virtual void texParameterf(unsigned target, unsigned pname, float param); + virtual void texParameteri(unsigned target, unsigned pname, int param); + + virtual void texSubImage2D( + unsigned target, + unsigned level, + unsigned xoffset, + unsigned yoffset, + unsigned width, + unsigned height, + unsigned format, + unsigned type, + const void* pixels); + + virtual void uniform1f(long location, float x); + virtual void uniform1fv(long location, int count, float* v); + virtual void uniform1i(long location, int x); + virtual void uniform1iv(long location, int count, int* v); + virtual void uniform2f(long location, float x, float y); + virtual void uniform2fv(long location, int count, float* v); + virtual void uniform2i(long location, int x, int y); + virtual void uniform2iv(long location, int count, int* v); + virtual void uniform3f(long location, float x, float y, float z); + virtual void uniform3fv(long location, int count, float* v); + virtual void uniform3i(long location, int x, int y, int z); + virtual void uniform3iv(long location, int count, int* v); + virtual void uniform4f(long location, float x, float y, float z, float w); + virtual void uniform4fv(long location, int count, float* v); + virtual void uniform4i(long location, int x, int y, int z, int w); + virtual void uniform4iv(long location, int count, int* v); + virtual void uniformMatrix2fv( + long location, int count, bool transpose, const float* value); + virtual void uniformMatrix3fv( + long location, int count, bool transpose, const float* value); + virtual void uniformMatrix4fv( + long location, int count, bool transpose, const float* value); + + virtual void useProgram(WebKit::WebGLId program); + virtual void validateProgram(WebKit::WebGLId program); + + virtual void vertexAttrib1f(unsigned long indx, float x); + virtual void vertexAttrib1fv(unsigned long indx, const float* values); + virtual void vertexAttrib2f(unsigned long indx, float x, float y); + virtual void vertexAttrib2fv(unsigned long indx, const float* values); + virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z); + virtual void vertexAttrib3fv(unsigned long indx, const float* values); + virtual void vertexAttrib4f( + unsigned long indx, float x, float y, float z, float w); + virtual void vertexAttrib4fv(unsigned long indx, const float* values); + virtual void vertexAttribPointer( + unsigned long indx, + int size, + int type, + bool normalized, + unsigned long stride, + unsigned long offset); + + virtual void viewport( + long x, long y, unsigned long width, unsigned long height); + + // Support for buffer creation and deletion + virtual unsigned createBuffer(); + virtual unsigned createFramebuffer(); + virtual unsigned createProgram(); + virtual unsigned createRenderbuffer(); + virtual unsigned createShader(unsigned long); + virtual unsigned createTexture(); + + virtual void deleteBuffer(unsigned); + virtual void deleteFramebuffer(unsigned); + virtual void deleteProgram(unsigned); + virtual void deleteRenderbuffer(unsigned); + virtual void deleteShader(unsigned); + virtual void deleteTexture(unsigned); + + private: + enum { + kNumTrackedPointerStates = 2 + }; + + // Note: we aren't currently using this information, but we will + // need to in order to verify that all enabled vertex arrays have + // a valid buffer bound -- to avoid crashes on certain cards. + struct VertexAttribPointerState { + VertexAttribPointerState(); + + bool enabled; + unsigned long buffer; + unsigned long indx; + int size; + int type; + bool normalized; + unsigned long stride; + unsigned long offset; + }; + + // ANGLE related. + struct ShaderSourceEntry { + explicit ShaderSourceEntry(unsigned long shader_type) + : type(shader_type), + is_valid(false) { + } + + unsigned long type; + scoped_array<char> source; + scoped_array<char> log; + scoped_array<char> translated_source; + bool is_valid; + }; + + typedef base::hash_map<WebKit::WebGLId, ShaderSourceEntry*> ShaderSourceMap; + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY + void FlipVertically(unsigned char* framebuffer, + unsigned int width, + unsigned int height); +#endif + + // Take into account the user's requested context creation attributes, in + // particular stencil and antialias, and determine which could or could + // not be honored based on the capabilities of the OpenGL implementation. + void ValidateAttributes(); + + // Resolve the given rectangle of the multisampled framebuffer if necessary. + void ResolveMultisampledFramebuffer( + unsigned x, unsigned y, unsigned width, unsigned height); + + bool AngleCreateCompilers(); + void AngleDestroyCompilers(); + bool AngleValidateShaderSource(ShaderSourceEntry* entry); + + WebGraphicsContext3D::Attributes attributes_; + bool initialized_; + bool render_directly_to_web_view_; + bool is_gles2_; + bool have_ext_framebuffer_object_; + bool have_ext_framebuffer_multisample_; + bool have_angle_framebuffer_multisample_; + + unsigned int texture_; + unsigned int fbo_; + unsigned int depth_stencil_buffer_; + unsigned int cached_width_, cached_height_; + + // For multisampling + unsigned int multisample_fbo_; + unsigned int multisample_depth_stencil_buffer_; + unsigned int multisample_color_buffer_; + + // For tracking which FBO is bound + unsigned int bound_fbo_; + + // For tracking which texture is bound + unsigned int bound_texture_; + + // FBO used for copying child texture to parent texture. + unsigned copy_texture_to_parent_texture_fbo_; + + unsigned int bound_array_buffer_; + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY + unsigned char* scanline_; +#endif + + VertexAttribPointerState vertex_attrib_pointer_state_[ + kNumTrackedPointerStates]; + + // Errors raised by synthesizeGLError(). + std::list<unsigned long> synthetic_errors_list_; + std::set<unsigned long> synthetic_errors_set_; + + scoped_ptr<gfx::GLContext> gl_context_; + + ShaderSourceMap shader_source_map_; + + ShHandle fragment_compiler_; + ShHandle vertex_compiler_; +}; + +} // namespace webkit_gpu + +#endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ + |