diff options
Diffstat (limited to 'webkit/pending/CanvasRenderingContext2D.cpp')
-rw-r--r-- | webkit/pending/CanvasRenderingContext2D.cpp | 936 |
1 files changed, 504 insertions, 432 deletions
diff --git a/webkit/pending/CanvasRenderingContext2D.cpp b/webkit/pending/CanvasRenderingContext2D.cpp index 1d28a2f..12cdcd4 100644 --- a/webkit/pending/CanvasRenderingContext2D.cpp +++ b/webkit/pending/CanvasRenderingContext2D.cpp @@ -2,6 +2,7 @@ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2007 Trolltech ASA * Copyright (C) 2007 Alp Toker <alp@atoker.com> + * Copyright (C) 2008 Eric Seidel <eric@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions @@ -33,56 +34,56 @@ #include "CachedImage.h" #include "CanvasGradient.h" #include "CanvasPattern.h" +#include "CanvasPixelArray.h" #include "CanvasStyle.h" +#include "CSSPropertyNames.h" +#include "CSSStyleSelector.h" #include "Document.h" #include "ExceptionCode.h" +#include "FloatConversion.h" #include "Frame.h" #include "GraphicsContext.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "HTMLNames.h" +#include "ImageBuffer.h" +#include "ImageData.h" +#include "KURL.h" #include "NotImplemented.h" +#include "Page.h" #include "RenderHTMLCanvas.h" +#include "SecurityOrigin.h" #include "Settings.h" +#include "TextMetrics.h" +#include <kjs/interpreter.h> +#include <stdio.h> #include <wtf/MathExtras.h> -// Use Android canvas implementation instead -#undef WTF_PLATFORM_CAIRO - -#if PLATFORM(QT) -#include <QPainter> -#include <QPixmap> -#include <QPainterPath> -#elif PLATFORM(CAIRO) -#include "CairoPath.h" -#include <cairo.h> -#elif defined(ANDROID_CANVAS_IMPL) -#include "PlatformContextSkia.h" -#include "base/gfx/platform_canvas_win.h" -#endif +using namespace std; namespace WebCore { using namespace HTMLNames; -#ifdef ANDROID_CANVAS_IMPL -static PlatformGradient* extractGradient(CanvasStyle* style) +const char* defaultFont = "10px sans-serif"; + +CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas) + : m_canvas(canvas) + , m_stateStack(1) +#if USE(V8) + , m_peer(0) +#endif { - CanvasGradient* grad = style->gradient(); - return grad ? grad->platformGradient() : NULL; } -static PlatformPattern* extractPattern(CanvasStyle* style) +void CanvasRenderingContext2D::ref() { - CanvasPattern* pat = style->pattern(); - return pat ? pat->platformPattern() : NULL; + m_canvas->ref(); } -#endif -CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas) - : m_canvas(canvas) - , m_stateStack(1) +void CanvasRenderingContext2D::deref() { + m_canvas->deref(); } void CanvasRenderingContext2D::reset() @@ -92,8 +93,8 @@ void CanvasRenderingContext2D::reset() } CanvasRenderingContext2D::State::State() - : m_strokeStyle(new CanvasStyle("black")) - , m_fillStyle(new CanvasStyle("black")) + : m_strokeStyle(CanvasStyle::create("black")) + , m_fillStyle(CanvasStyle::create("black")) , m_lineWidth(1) , m_lineCap(ButtCap) , m_lineJoin(MiterJoin) @@ -102,8 +103,10 @@ CanvasRenderingContext2D::State::State() , m_shadowColor("black") , m_globalAlpha(1) , m_globalComposite(CompositeSourceOver) - , m_appliedStrokePattern(false) - , m_appliedFillPattern(false) + , m_textAlign(StartTextAlign) + , m_textBaseline(AlphabeticTextBaseline) + , m_unparsedFont(defaultFont) + , m_realizedFont(false) { } @@ -122,7 +125,9 @@ void CanvasRenderingContext2D::restore() ASSERT(m_stateStack.size() >= 1); if (m_stateStack.size() <= 1) return; + m_path.transform(state().m_transform); m_stateStack.removeLast(); + m_path.transform(state().m_transform.inverse()); GraphicsContext* c = drawingContext(); if (!c) return; @@ -138,12 +143,19 @@ void CanvasRenderingContext2D::setStrokeStyle(PassRefPtr<CanvasStyle> style) { if (!style) return; + + if (m_canvas->originClean()) { + if (CanvasPattern* pattern = style->canvasPattern()) { + if (!pattern->originClean()) + m_canvas->setOriginTainted(); + } + } + state().m_strokeStyle = style; GraphicsContext* c = drawingContext(); if (!c) return; state().m_strokeStyle->applyStrokeColor(c); - state().m_appliedStrokePattern = false; } CanvasStyle* CanvasRenderingContext2D::fillStyle() const @@ -155,17 +167,19 @@ void CanvasRenderingContext2D::setFillStyle(PassRefPtr<CanvasStyle> style) { if (!style) return; + + if (m_canvas->originClean()) { + if (CanvasPattern* pattern = style->canvasPattern()) { + if (!pattern->originClean()) + m_canvas->setOriginTainted(); + } + } + state().m_fillStyle = style; GraphicsContext* c = drawingContext(); if (!c) return; -#if PLATFORM(CAIRO) - // FIXME: hack to reduce code duplication in CanvasStyle.cpp - state().m_fillStyle->applyStrokeColor(c); -#else state().m_fillStyle->applyFillColor(c); -#endif - state().m_appliedFillPattern = false; } float CanvasRenderingContext2D::lineWidth() const @@ -318,7 +332,8 @@ void CanvasRenderingContext2D::scale(float sx, float sy) if (!c) return; c->scale(FloatSize(sx, sy)); - state().m_path.transform(AffineTransform().scale(1.0/sx, 1.0/sy)); + state().m_transform.scale(sx, sy); + m_path.transform(AffineTransform().scale(1.0/sx, 1.0/sy)); } void CanvasRenderingContext2D::rotate(float angleInRadians) @@ -327,7 +342,8 @@ void CanvasRenderingContext2D::rotate(float angleInRadians) if (!c) return; c->rotate(angleInRadians); - state().m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0)); + state().m_transform.rotate(angleInRadians / piDouble * 180.0); + m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0)); } void CanvasRenderingContext2D::translate(float tx, float ty) @@ -336,7 +352,8 @@ void CanvasRenderingContext2D::translate(float tx, float ty) if (!c) return; c->translate(tx, ty); - state().m_path.transform(AffineTransform().translate(-tx, -ty)); + state().m_transform.translate(tx, ty); + m_path.transform(AffineTransform().translate(-tx, -ty)); } void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy) @@ -346,202 +363,192 @@ void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float return; // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers - if (!isfinite(m11) || !isfinite(m21) || !isfinite(dx) || - !isfinite(m12) || !isfinite(m22) || !isfinite(dy)) + if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | + !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) return; AffineTransform transform(m11, m12, m21, m22, dx, dy); c->concatCTM(transform); - state().m_path.transform(transform.inverse()); + state().m_transform.multiply(transform); + m_path.transform(transform.inverse()); } void CanvasRenderingContext2D::setStrokeColor(const String& color) { - setStrokeStyle(new CanvasStyle(color)); + setStrokeStyle(CanvasStyle::create(color)); } void CanvasRenderingContext2D::setStrokeColor(float grayLevel) { - setStrokeStyle(new CanvasStyle(grayLevel, 1)); + setStrokeStyle(CanvasStyle::create(grayLevel, 1)); } void CanvasRenderingContext2D::setStrokeColor(const String& color, float alpha) { - setStrokeStyle(new CanvasStyle(color, alpha)); + setStrokeStyle(CanvasStyle::create(color, alpha)); } void CanvasRenderingContext2D::setStrokeColor(float grayLevel, float alpha) { - setStrokeStyle(new CanvasStyle(grayLevel, alpha)); + setStrokeStyle(CanvasStyle::create(grayLevel, alpha)); } void CanvasRenderingContext2D::setStrokeColor(float r, float g, float b, float a) { - setStrokeStyle(new CanvasStyle(r, g, b, a)); + setStrokeStyle(CanvasStyle::create(r, g, b, a)); } void CanvasRenderingContext2D::setStrokeColor(float c, float m, float y, float k, float a) { - setStrokeStyle(new CanvasStyle(c, m, y, k, a)); + setStrokeStyle(CanvasStyle::create(c, m, y, k, a)); } void CanvasRenderingContext2D::setFillColor(const String& color) { - setFillStyle(new CanvasStyle(color)); + setFillStyle(CanvasStyle::create(color)); } void CanvasRenderingContext2D::setFillColor(float grayLevel) { - setFillStyle(new CanvasStyle(grayLevel, 1)); + setFillStyle(CanvasStyle::create(grayLevel, 1)); } void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) { - setFillStyle(new CanvasStyle(color, 1)); + setFillStyle(CanvasStyle::create(color, 1)); } void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) { - setFillStyle(new CanvasStyle(grayLevel, alpha)); + setFillStyle(CanvasStyle::create(grayLevel, alpha)); } void CanvasRenderingContext2D::setFillColor(float r, float g, float b, float a) { - setFillStyle(new CanvasStyle(r, g, b, a)); + setFillStyle(CanvasStyle::create(r, g, b, a)); } void CanvasRenderingContext2D::setFillColor(float c, float m, float y, float k, float a) { - setFillStyle(new CanvasStyle(c, m, y, k, a)); + setFillStyle(CanvasStyle::create(c, m, y, k, a)); } void CanvasRenderingContext2D::beginPath() { - state().m_path.clear(); + m_path.clear(); } void CanvasRenderingContext2D::closePath() { - state().m_path.closeSubpath(); + m_path.closeSubpath(); } void CanvasRenderingContext2D::moveTo(float x, float y) { - state().m_path.moveTo(FloatPoint(x, y)); + if (!isfinite(x) | !isfinite(y)) + return; + m_path.moveTo(FloatPoint(x, y)); } void CanvasRenderingContext2D::lineTo(float x, float y) { - state().m_path.addLineTo(FloatPoint(x, y)); + if (!isfinite(x) | !isfinite(y)) + return; + m_path.addLineTo(FloatPoint(x, y)); } void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, float y) { - state().m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y)); + if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y)) + return; + m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y)); } void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) { - state().m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y)); + if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y)) + return; + m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y)); } void CanvasRenderingContext2D::arcTo(float x0, float y0, float x1, float y1, float r, ExceptionCode& ec) { ec = 0; - if (!(r > 0)) { + if (!isfinite(x0) | !isfinite(y0) | !isfinite(x1) | !isfinite(y1) | !isfinite(r)) + return; + + if (r < 0) { ec = INDEX_SIZE_ERR; return; } - state().m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r); + + m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r); } void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionCode& ec) { ec = 0; - if (!(r > 0)) { + if (!isfinite(x) | !isfinite(y) | !isfinite(r) | !isfinite(sa) | !isfinite(ea)) + return; + + if (r < 0) { ec = INDEX_SIZE_ERR; return; } - state().m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); + + m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); +} + +static bool validateRectForCanvas(float& x, float& y, float& width, float& height) +{ + if (!isfinite(x) | !isfinite(y) | !isfinite(width) | !isfinite(height)) + return false; + + if (width < 0) { + width = -width; + x -= width; + } + + if (height < 0) { + height = -height; + y -= height; + } + + return true; } -void CanvasRenderingContext2D::rect(float x, float y, float width, float height, ExceptionCode& ec) +void CanvasRenderingContext2D::rect(float x, float y, float width, float height) { - ec = 0; - if (!(width >= 0 && height >= 0)) { - ec = INDEX_SIZE_ERR; + if (!validateRectForCanvas(x, y, width, height)) return; - } - state().m_path.addRect(FloatRect(x, y, width, height)); + + m_path.addRect(FloatRect(x, y, width, height)); } +#if ENABLE(DASHBOARD_SUPPORT) void CanvasRenderingContext2D::clearPathForDashboardBackwardCompatibilityMode() { - if (m_canvas) - if (Settings* settings = m_canvas->document()->settings()) - if (settings->usesDashboardBackwardCompatibilityMode()) - state().m_path.clear(); + if (Settings* settings = m_canvas->document()->settings()) + if (settings->usesDashboardBackwardCompatibilityMode()) + m_path.clear(); } +#endif void CanvasRenderingContext2D::fill() { GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - CGContextBeginPath(c->platformContext()); - CGContextAddPath(c->platformContext(), state().m_path.platformPath()); - if (!state().m_path.isEmpty()) - willDraw(CGContextGetPathBoundingBox(c->platformContext())); + c->beginPath(); + c->addPath(m_path); + if (!m_path.isEmpty()) + willDraw(m_path.boundingRect()); - if (state().m_fillStyle->gradient()) { - // Shading works on the entire clip region, so convert the current path to a clip. - c->save(); - CGContextClip(c->platformContext()); - CGContextDrawShading(c->platformContext(), state().m_fillStyle->gradient()->platformShading()); - c->restore(); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - CGContextFillPath(c->platformContext()); - } -#elif PLATFORM(QT) - QPainterPath* path = state().m_path.platformPath(); - QPainter* p = static_cast<QPainter*>(c->platformContext()); - willDraw(path->controlPointRect()); - if (state().m_fillStyle->gradient()) { - p->fillPath(*path, QBrush(*(state().m_fillStyle->gradient()->platformShading()))); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - p->fillPath(*path, p->brush()); - } -#elif PLATFORM(CAIRO) - cairo_t* cr = c->platformContext(); - cairo_save(cr); - willDraw(state().m_path.boundingRect()); - if (state().m_fillStyle->gradient()) { - cairo_set_source(cr, state().m_fillStyle->gradient()->platformShading()); - c->addPath(state().m_path); - cairo_fill(cr); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - c->addPath(state().m_path); - cairo_fill(cr); - } - cairo_restore(cr); -#elif defined(ANDROID_CANVAS_IMPL) - CanvasStyle* s = state().m_fillStyle.get(); - const Path& path = state().m_path; - if (!path.isEmpty()) { - willDraw(path.boundingRect()); - c->fillPath(path, extractGradient(s), extractPattern(s)); - } -#endif + c->fillPath(); +#if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); +#endif } void CanvasRenderingContext2D::stroke() @@ -549,76 +556,23 @@ void CanvasRenderingContext2D::stroke() GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - CGContextBeginPath(c->platformContext()); - CGContextAddPath(c->platformContext(), state().m_path.platformPath()); + c->beginPath(); + c->addPath(m_path); - if (!state().m_path.isEmpty()) { + if (!m_path.isEmpty()) { + // FIXME: This is insufficient, need to use CGContextReplacePathWithStrokedPath to expand to required bounds float lineWidth = state().m_lineWidth; - float inset = -lineWidth / 2; - CGRect boundingRect = CGRectInset(CGContextGetPathBoundingBox(c->platformContext()), inset, inset); + float inset = lineWidth / 2; + FloatRect boundingRect = m_path.boundingRect(); + boundingRect.inflate(inset); willDraw(boundingRect); } - if (state().m_strokeStyle->gradient()) { - // Shading works on the entire clip region, so convert the current path to a clip. - c->save(); - CGContextReplacePathWithStrokedPath(c->platformContext()); - CGContextClip(c->platformContext()); - CGContextDrawShading(c->platformContext(), state().m_strokeStyle->gradient()->platformShading()); - c->restore(); - } else { - if (state().m_strokeStyle->pattern()) - applyStrokePattern(); - CGContextStrokePath(c->platformContext()); - } -#elif PLATFORM(QT) - QPainterPath* path = state().m_path.platformPath(); - QPainter* p = static_cast<QPainter*>(c->platformContext()); - willDraw(path->controlPointRect()); - if (state().m_strokeStyle->gradient()) { - p->save(); - p->setBrush(*(state().m_strokeStyle->gradient()->platformShading())); - p->strokePath(*path, p->pen()); - p->restore(); - } else { - if (state().m_strokeStyle->pattern()) - applyStrokePattern(); - p->strokePath(*path, p->pen()); - } -#elif PLATFORM(CAIRO) - cairo_t* cr = c->platformContext(); - cairo_save(cr); - // FIXME: consider inset, as in CG - willDraw(state().m_path.boundingRect()); - if (state().m_strokeStyle->gradient()) { - cairo_set_source(cr, state().m_strokeStyle->gradient()->platformShading()); - c->addPath(state().m_path); - cairo_stroke(cr); - } else { - if (state().m_strokeStyle->pattern()) - applyStrokePattern(); - c->addPath(state().m_path); - cairo_stroke(cr); - } - cairo_restore(cr); -#elif defined(ANDROID_CANVAS_IMPL) - // TODO(pamg): Someone familiar with this code should determine whether - // this check is needed. It was outside the top #if in the previous - // version of this file, so I'm copying it down here to keep the behavior - // unchanged. - if (state().m_path.isEmpty()) - return; - CanvasStyle* s = state().m_strokeStyle.get(); - const Path& path = state().m_path; - FloatRect bounds = path.boundingRect(); - bounds.inflate(state().m_lineWidth * 0.5f); - willDraw(bounds); - c->strokePath(path, extractGradient(s), extractPattern(s)); -#endif + c->strokePath(); +#if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); +#endif } void CanvasRenderingContext2D::clip() @@ -626,8 +580,10 @@ void CanvasRenderingContext2D::clip() GraphicsContext* c = drawingContext(); if (!c) return; - c->clip(state().m_path); + c->clip(m_path); +#if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); +#endif } bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) @@ -638,20 +594,17 @@ bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) FloatPoint point(x, y); // We have to invert the current transform to ensure we correctly handle the // transforms applied to the current path. - AffineTransform ctm = c->getCTM(); + AffineTransform ctm = state().m_transform; if (!ctm.isInvertible()) return false; FloatPoint transformedPoint = ctm.inverse().mapPoint(point); - return state().m_path.contains(transformedPoint); + return m_path.contains(transformedPoint); } -void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height, ExceptionCode& ec) +void CanvasRenderingContext2D::clearRect(float x, float y, float width, float height) { - ec = 0; - if (!(width >= 0 && height >= 0)) { - ec = INDEX_SIZE_ERR; + if (!validateRectForCanvas(x, y, width, height)) return; - } GraphicsContext* c = drawingContext(); if (!c) return; @@ -660,81 +613,37 @@ void CanvasRenderingContext2D::clearRect(float x, float y, float width, float he c->clearRect(rect); } -void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height, ExceptionCode& ec) +void CanvasRenderingContext2D::fillRect(float x, float y, float width, float height) { - ec = 0; - - if (!(width >= 0 && height >= 0)) { - ec = INDEX_SIZE_ERR; + if (!validateRectForCanvas(x, y, width, height)) return; - } GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - CGRect rect = CGRectMake(x, y, width, height); - willDraw(rect); - - if (state().m_fillStyle->gradient()) { - // Shading works on the entire clip region, so convert the rect to a clip. - c->save(); - CGContextClipToRect(c->platformContext(), rect); - CGContextDrawShading(c->platformContext(), state().m_fillStyle->gradient()->platformShading()); - c->restore(); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - CGContextFillRect(c->platformContext(), rect); - } -#elif PLATFORM(QT) - QRectF rect(x, y, width, height); - willDraw(rect); - QPainter* p = static_cast<QPainter*>(c->platformContext()); - if (state().m_fillStyle->gradient()) { - p->fillRect(rect, QBrush(*(state().m_fillStyle->gradient()->platformShading()))); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - p->fillRect(rect, p->brush()); - } -#elif PLATFORM(CAIRO) FloatRect rect(x, y, width, height); willDraw(rect); - cairo_t* cr = c->platformContext(); - cairo_save(cr); - if (state().m_fillStyle->gradient()) { - cairo_set_source(cr, state().m_fillStyle->gradient()->platformShading()); - } else { - if (state().m_fillStyle->pattern()) - applyFillPattern(); - } - cairo_rectangle(cr, x, y, width, height); - cairo_fill(cr); - cairo_restore(cr); -#elif defined(ANDROID_CANVAS_IMPL) - CanvasStyle* s = state().m_fillStyle.get(); - FloatRect rect = FloatRect(x, y, width, height); - willDraw(rect); - c->fillRect(rect, extractGradient(s), extractPattern(s)); -#endif + + c->save(); + c->fillRect(rect); + c->restore(); } -void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, ExceptionCode& ec) +void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height) { - strokeRect(x, y, width, height, state().m_lineWidth, ec); + if (!validateRectForCanvas(x, y, width, height)) + return; + strokeRect(x, y, width, height, state().m_lineWidth); } -void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth, ExceptionCode& ec) +void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float height, float lineWidth) { - ec = 0; - - if (!(width >= 0 && height >= 0 && lineWidth >= 0)) { - ec = INDEX_SIZE_ERR; + if (!validateRectForCanvas(x, y, width, height)) + return; + + if (!(lineWidth >= 0)) return; - } GraphicsContext* c = drawingContext(); if (!c) @@ -746,18 +655,28 @@ void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float h boundingRect.inflate(lineWidth / 2); willDraw(boundingRect); -#ifndef ANDROID_CANVAS_IMPL - // FIXME: No support for gradients! - if (state().m_strokeStyle->pattern()) - applyStrokePattern(); - c->strokeRect(rect, lineWidth); -#else - CanvasStyle* s = state().m_strokeStyle.get(); - c->strokeRect(rect, lineWidth, extractGradient(s), extractPattern(s)); -#endif +} + +#if PLATFORM(CG) +static inline CGSize adjustedShadowSize(CGFloat width, CGFloat height) +{ + // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated + // to the desired integer. + static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128); + if (width > 0) + width += extraShadowOffset; + else if (width < 0) + width -= extraShadowOffset; + + if (height > 0) + height += extraShadowOffset; + else if (height < 0) + height -= extraShadowOffset; + return CGSizeMake(width, height); } +#endif void CanvasRenderingContext2D::setShadow(float width, float height, float blur) { @@ -790,7 +709,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGColorRef color = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), CGSizeMake(width, height), blur, color); + CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); CGColorRelease(color); #endif } @@ -817,7 +736,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGColorRef shadowColor = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), CGSizeMake(width, height), blur, shadowColor); + CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); CGColorRelease(shadowColor); #endif } @@ -837,7 +756,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGColorRef color = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), CGSizeMake(width, height), blur, color); + CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); CGColorRelease(color); #endif } @@ -857,7 +776,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGColorRef shadowColor = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), CGSizeMake(width, height), blur, shadowColor); + CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); CGColorRelease(shadowColor); #endif } @@ -877,7 +796,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceCMYK(); CGColorRef shadowColor = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(dc->platformContext(), CGSizeMake(width, height), blur, shadowColor); + CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); CGColorRelease(shadowColor); #endif } @@ -909,7 +828,8 @@ void CanvasRenderingContext2D::applyShadow() CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGColorRef color = CGColorCreate(colorSpace, components); CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), state().m_shadowOffset, state().m_shadowBlur, color); + + CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(state().m_shadowOffset.width(), -state().m_shadowOffset.height()), state().m_shadowBlur, color); CGColorRelease(color); #endif } @@ -917,10 +837,18 @@ void CanvasRenderingContext2D::applyShadow() static IntSize size(HTMLImageElement* image) { if (CachedImage* cachedImage = image->cachedImage()) - return cachedImage->imageSize(); + return cachedImage->imageSize(1.0f); // FIXME: Not sure about this. return IntSize(); } +static inline FloatRect normalizeRect(const FloatRect& rect) +{ + return FloatRect(min(rect.x(), rect.right()), + min(rect.y(), rect.bottom()), + max(rect.width(), -rect.width()), + max(rect.height(), -rect.height())); +} + void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y) { ASSERT(image); @@ -937,6 +865,13 @@ void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); } +void CanvasRenderingContext2D::checkOrigin(const KURL& url) +{ + RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); + if (!m_canvas->document()->securityOrigin()->canAccess(origin.get())) + m_canvas->setOriginTainted(); +} + void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode& ec) { @@ -945,13 +880,12 @@ void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRec ec = 0; FloatRect imageRect = FloatRect(FloatPoint(), size(image)); - if (!(imageRect.contains(srcRect) && srcRect.width() >= 0 && srcRect.height() >= 0 - && dstRect.width() >= 0 && dstRect.height() >= 0)) { + if (!imageRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { ec = INDEX_SIZE_ERR; return; } - if (srcRect.isEmpty() || dstRect.isEmpty()) + if (!dstRect.width() || !dstRect.height()) return; GraphicsContext* c = drawingContext(); @@ -962,6 +896,12 @@ void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRec if (!cachedImage) return; + if (m_canvas->originClean()) + checkOrigin(cachedImage->response().url()); + + if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) + m_canvas->setOriginTainted(); + FloatRect sourceRect = c->roundToDevicePixels(srcRect); FloatRect destRect = c->roundToDevicePixels(dstRect); willDraw(destRect); @@ -990,13 +930,12 @@ void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatR ec = 0; FloatRect srcCanvasRect = FloatRect(FloatPoint(), canvas->size()); - if (!(srcCanvasRect.contains(srcRect) && srcRect.width() >= 0 && srcRect.height() >= 0 - && dstRect.width() >= 0 && dstRect.height() >= 0)) { + if (!srcCanvasRect.contains(normalizeRect(srcRect)) || srcRect.width() == 0 || srcRect.height() == 0) { ec = INDEX_SIZE_ERR; return; } - if (srcRect.isEmpty() || dstRect.isEmpty()) + if (!dstRect.width() || !dstRect.height()) return; GraphicsContext* c = drawingContext(); @@ -1007,68 +946,16 @@ void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatR FloatRect destRect = c->roundToDevicePixels(dstRect); // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - CGImageRef platformImage = canvas->createPlatformImage(); - if (!platformImage) + ImageBuffer* buffer = canvas->buffer(); + if (!buffer) return; - willDraw(destRect); - - float iw = CGImageGetWidth(platformImage); - float ih = CGImageGetHeight(platformImage); - if (sourceRect.x() == 0 && sourceRect.y() == 0 && iw == sourceRect.width() && ih == sourceRect.height()) { - // Fast path, yay! - CGContextDrawImage(c->platformContext(), destRect, platformImage); - } else { - // Slow path, boo! - // Create a new bitmap of the appropriate size and then draw that into our context. - - size_t csw = static_cast<size_t>(ceilf(sourceRect.width())); - size_t csh = static_cast<size_t>(ceilf(sourceRect.height())); - - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); - size_t bytesPerRow = csw * 4; - void* buffer = fastMalloc(csh * bytesPerRow); - - CGContextRef clippedSourceContext = CGBitmapContextCreate(buffer, csw, csh, - 8, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); - CGColorSpaceRelease(colorSpace); - CGContextTranslateCTM(clippedSourceContext, -sourceRect.x(), -sourceRect.y()); - CGContextDrawImage(clippedSourceContext, CGRectMake(0, 0, iw, ih), platformImage); - - CGImageRef clippedSourceImage = CGBitmapContextCreateImage(clippedSourceContext); - CGContextRelease(clippedSourceContext); - - CGContextDrawImage(c->platformContext(), destRect, clippedSourceImage); - CGImageRelease(clippedSourceImage); - - fastFree(buffer); - } + if (!canvas->originClean()) + m_canvas->setOriginTainted(); - CGImageRelease(platformImage); -#elif PLATFORM(QT) - QImage px = canvas->createPlatformImage(); - if (px.isNull()) - return; - willDraw(dstRect); - QPainter* painter = static_cast<QPainter*>(c->platformContext()); - painter->drawImage(dstRect, px, srcRect); -#elif PLATFORM(CAIRO) - cairo_surface_t* image = canvas->createPlatformImage(); - if (!image) - return; - willDraw(dstRect); - cairo_t* cr = c->platformContext(); - cairo_save(cr); - cairo_set_source_surface(cr, image, srcRect.x(), srcRect.y()); - cairo_surface_destroy(image); - cairo_rectangle(cr, dstRect.x(), dstRect.y(), dstRect.width(), dstRect.height()); - cairo_fill(cr); - cairo_restore(cr); -#elif defined(ANDROID_CANVAS_IMPL) - willDraw(destRect); - c->drawOffscreenContext(canvas->drawingContext(), &srcRect, dstRect); -#endif + c->drawImage(buffer->image(), destRect, sourceRect, state().m_globalComposite); + willDraw(destRect); // This call comes after drawImage, since the buffer we draw into may be our own, and we need to make sure it is dirty. + // FIXME: Arguably willDraw should become didDraw and occur after drawing calls and not before them to avoid problems like this. } // FIXME: Why isn't this just another overload of drawImage? Why have a different name? @@ -1084,6 +971,12 @@ void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, if (!cachedImage) return; + if (m_canvas->originClean()) + checkOrigin(cachedImage->response().url()); + + if (m_canvas->originClean() && !cachedImage->image()->hasSingleSecurityOrigin()) + m_canvas->setOriginTainted(); + GraphicsContext* c = drawingContext(); if (!c) return; @@ -1109,12 +1002,12 @@ void CanvasRenderingContext2D::setCompositeOperation(const String& operation) PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createLinearGradient(float x0, float y0, float x1, float y1) { - return new CanvasGradient(FloatPoint(x0, y0), FloatPoint(x1, y1)); + return CanvasGradient::create(FloatPoint(x0, y0), FloatPoint(x1, y1)); } PassRefPtr<CanvasGradient> CanvasRenderingContext2D::createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1) { - return new CanvasGradient(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1); + return CanvasGradient::create(FloatPoint(x0, y0), r0, FloatPoint(x1, y1), r1); } PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageElement* image, @@ -1125,7 +1018,20 @@ PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageEleme CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); if (ec) return 0; - return new CanvasPattern(image ? image->cachedImage() : 0, repeatX, repeatY); + + if (!image->complete()) { + ec = INVALID_STATE_ERR; + return 0; + } + + CachedImage* cachedImage = image->cachedImage(); + if (!cachedImage || !image->cachedImage()->image()) + return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true); + + KURL url(cachedImage->url()); + RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); + bool originClean = m_canvas->document()->securityOrigin()->canAccess(origin.get()); + return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean); } PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElement* canvas, @@ -1136,31 +1042,11 @@ PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElem CanvasPattern::parseRepetitionType(repetitionType, repeatX, repeatY, ec); if (ec) return 0; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - CGImageRef image = canvas->createPlatformImage(); - if (!image) - return 0; - PassRefPtr<CanvasPattern> pattern = new CanvasPattern(image, repeatX, repeatY); - CGImageRelease(image); - return pattern; -#elif PLATFORM(CAIRO) - cairo_surface_t* surface = canvas->createPlatformImage(); - if (!surface) - return 0; - PassRefPtr<CanvasPattern> pattern = new CanvasPattern(surface, repeatX, repeatY); - cairo_surface_destroy(surface); - return pattern; -#else - notImplemented(); - return 0; -#endif + return CanvasPattern::create(canvas->buffer()->image(), repeatX, repeatY, canvas->originClean()); } void CanvasRenderingContext2D::willDraw(const FloatRect& r) { - if (!m_canvas) - return; GraphicsContext* c = drawingContext(); if (!c) return; @@ -1170,111 +1056,297 @@ void CanvasRenderingContext2D::willDraw(const FloatRect& r) GraphicsContext* CanvasRenderingContext2D::drawingContext() const { - if (!m_canvas) - return 0; return m_canvas->drawingContext(); } -void CanvasRenderingContext2D::applyStrokePattern() +static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size) { - GraphicsContext* c = drawingContext(); - if (!c) - return; + PassRefPtr<ImageData> data = ImageData::create(size.width(), size.height()); + memset(data->data()->data().data(), 0, data->data()->length()); + return data; +} -#if PLATFORM(CG) - // Check for case where the pattern is already set. - CGAffineTransform m = CGContextGetCTM(c->platformContext()); - if (state().m_appliedStrokePattern - && CGAffineTransformEqualToTransform(m, state().m_strokeStylePatternTransform)) - return; +PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh) const +{ + FloatSize unscaledSize(sw, sh); + IntSize scaledSize = m_canvas->convertLogicalToDevice(unscaledSize); + if (scaledSize.width() < 1) + scaledSize.setWidth(1); + if (scaledSize.height() < 1) + scaledSize.setHeight(1); + + return createEmptyImageData(scaledSize); +} - CanvasPattern* pattern = state().m_strokeStyle->pattern(); - if (!pattern) - return; +PassRefPtr<ImageData> CanvasRenderingContext2D::getImageData(float sx, float sy, float sw, float sh, ExceptionCode& ec) const +{ + if (!m_canvas->originClean()) { + ec = SECURITY_ERR; + return 0; + } + + FloatRect unscaledRect(sx, sy, sw, sh); + IntRect scaledRect = m_canvas->convertLogicalToDevice(unscaledRect); + if (scaledRect.width() < 1) + scaledRect.setWidth(1); + if (scaledRect.height() < 1) + scaledRect.setHeight(1); + ImageBuffer* buffer = m_canvas ? m_canvas->buffer() : 0; + if (!buffer) + return createEmptyImageData(scaledRect.size()); + return buffer->getImageData(scaledRect); +} - CGPatternRef platformPattern = pattern->createPattern(m); - if (!platformPattern) +void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec) +{ + if (!data) { + ec = TYPE_MISMATCH_ERR; return; + } + putImageData(data, dx, dy, 0, 0, data->width(), data->height(), ec); +} - CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0); - CGContextSetStrokeColorSpace(c->platformContext(), patternSpace); - CGColorSpaceRelease(patternSpace); - - const CGFloat patternAlpha = 1; - CGContextSetStrokePattern(c->platformContext(), platformPattern, &patternAlpha); - CGPatternRelease(platformPattern); +void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, + float dirtyWidth, float dirtyHeight, ExceptionCode& ec) +{ + if (!data) { + ec = TYPE_MISMATCH_ERR; + return; + } + if (!isfinite(dx) || !isfinite(dy) || !isfinite(dirtyX) || + !isfinite(dirtyY) || !isfinite(dirtyWidth) || !isfinite(dirtyHeight)) { + ec = INDEX_SIZE_ERR; + return; + } - state().m_strokeStylePatternTransform = m; -#elif PLATFORM(QT) - fprintf(stderr, "FIXME: CanvasRenderingContext2D::applyStrokePattern\n"); -#elif PLATFORM(CAIRO) - CanvasPattern* pattern = state().m_strokeStyle->pattern(); - if (!pattern) + ImageBuffer* buffer = m_canvas->buffer(); + if (!buffer) return; - cairo_t* cr = c->platformContext(); - cairo_matrix_t m; - cairo_get_matrix(cr, &m); + if (dirtyWidth < 0) { + dirtyX += dirtyWidth; + dirtyWidth = -dirtyWidth; + } - cairo_pattern_t* platformPattern = pattern->createPattern(m); - if (!platformPattern) - return; + if (dirtyHeight < 0) { + dirtyY += dirtyHeight; + dirtyHeight = -dirtyHeight; + } - cairo_set_source(cr, platformPattern); - cairo_pattern_destroy(platformPattern); -#endif - state().m_appliedStrokePattern = true; + FloatRect clipRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); + clipRect.intersect(IntRect(0, 0, data->width(), data->height())); + IntSize destOffset(static_cast<int>(dx), static_cast<int>(dy)); + IntRect sourceRect = enclosingIntRect(clipRect); + sourceRect.move(destOffset); + sourceRect.intersect(IntRect(IntPoint(), buffer->size())); + if (sourceRect.isEmpty()) + return; + willDraw(sourceRect); + sourceRect.move(-destOffset); + IntPoint destPoint(destOffset.width(), destOffset.height()); + + buffer->putImageData(data, sourceRect, destPoint); } -void CanvasRenderingContext2D::applyFillPattern() +String CanvasRenderingContext2D::font() const { + return state().m_unparsedFont; +} + +void CanvasRenderingContext2D::setFont(const String& newFont) +{ + RefPtr<CSSMutableStyleDeclaration> tempDecl = CSSMutableStyleDeclaration::create(); + CSSParser parser(!m_canvas->document()->inCompatMode()); // Use the parse mode of the canvas' document when parsing CSS. + + String declarationText("font: "); + declarationText += newFont; + parser.parseDeclaration(tempDecl.get(), declarationText); + if (!tempDecl->length()) + return; + + // The parse succeeded. + state().m_unparsedFont = newFont; + + // Map the <canvas> font into the text style. If the font uses keywords like larger/smaller, these will work + // relative to the canvas. + RenderArena* arena = m_canvas->document()->renderArena(); + RenderStyle* newStyle = new (arena) RenderStyle(); + newStyle->ref(); + if (m_canvas->computedStyle()) + newStyle->setFontDescription(m_canvas->computedStyle()->fontDescription()); + + // Now map the font property into the style. + CSSStyleSelector* styleSelector = m_canvas->document()->styleSelector(); + styleSelector->applyPropertyToStyle(CSSPropertyFont, tempDecl->getPropertyCSSValue(CSSPropertyFont).get(), newStyle); + + state().m_font = newStyle->font(); + state().m_font.update(styleSelector->fontSelector()); + state().m_realizedFont = true; + + newStyle->deref(arena); + + // Set the font in the graphics context. GraphicsContext* c = drawingContext(); if (!c) return; + c->setFont(state().m_font); +} + +String CanvasRenderingContext2D::textAlign() const +{ + return textAlignName(state().m_textAlign); +} -#if PLATFORM(CG) - // Check for case where the pattern is already set. - CGAffineTransform m = CGContextGetCTM(c->platformContext()); - if (state().m_appliedFillPattern - && CGAffineTransformEqualToTransform(m, state().m_fillStylePatternTransform)) +void CanvasRenderingContext2D::setTextAlign(const String& s) +{ + TextAlign align; + if (!parseTextAlign(s, align)) return; + state().m_textAlign = align; +} + +String CanvasRenderingContext2D::textBaseline() const +{ + return textBaselineName(state().m_textBaseline); +} - CanvasPattern* pattern = state().m_fillStyle->pattern(); - if (!pattern) +void CanvasRenderingContext2D::setTextBaseline(const String& s) +{ + TextBaseline baseline; + if (!parseTextBaseline(s, baseline)) return; + state().m_textBaseline = baseline; +} - CGPatternRef platformPattern = pattern->createPattern(m); - if (!platformPattern) - return; +void CanvasRenderingContext2D::fillText(const String& text, float x, float y) +{ + drawTextInternal(text, x, y, true); +} + +void CanvasRenderingContext2D::fillText(const String& text, float x, float y, float maxWidth) +{ + drawTextInternal(text, x, y, true, maxWidth, true); +} + +void CanvasRenderingContext2D::strokeText(const String& text, float x, float y) +{ + drawTextInternal(text, x, y, false); +} - CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(0); - CGContextSetFillColorSpace(c->platformContext(), patternSpace); - CGColorSpaceRelease(patternSpace); +void CanvasRenderingContext2D::strokeText(const String& text, float x, float y, float maxWidth) +{ + drawTextInternal(text, x, y, false, maxWidth, true); +} - const CGFloat patternAlpha = 1; - CGContextSetFillPattern(c->platformContext(), platformPattern, &patternAlpha); - CGPatternRelease(platformPattern); +PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text) +{ + RefPtr<TextMetrics> metrics = TextMetrics::create(); + metrics->setWidth(accessFont().width(TextRun(text.characters(), text.length()))); + return metrics; +} - state().m_fillStylePatternTransform = m; -#elif PLATFORM(QT) - fprintf(stderr, "FIXME: CanvasRenderingContext2D::applyFillPattern\n"); -#elif PLATFORM(CAIRO) - CanvasPattern* pattern = state().m_fillStyle->pattern(); - if (!pattern) +void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth, bool useMaxWidth) +{ + GraphicsContext* c = drawingContext(); + if (!c) return; + + const Font& font = accessFont(); + + // FIXME: Handle maxWidth. + // FIXME: Need to turn off font smoothing. + + bool rtl = m_canvas->computedStyle() ? m_canvas->computedStyle()->direction() == RTL : false; + bool override = m_canvas->computedStyle() ? m_canvas->computedStyle()->unicodeBidi() == Override : false; + + unsigned length = text.length(); + const UChar* string = text.characters(); + TextRun textRun(string, length, 0, 0, 0, rtl, override, false, false); + + // Draw the item text at the correct point. + FloatPoint location(x, y); + switch (state().m_textBaseline) { + case TopTextBaseline: + case HangingTextBaseline: + location.setY(y + font.ascent()); + break; + case BottomTextBaseline: + case IdeographicTextBaseline: + location.setY(y - font.descent()); + break; + case MiddleTextBaseline: + location.setY(y - font.descent() + font.height() / 2); + break; + case AlphabeticTextBaseline: + default: + // Do nothing. + break; + } + + float width = font.width(TextRun(text, false, 0, 0, rtl, override)); - cairo_t* cr = c->platformContext(); - cairo_matrix_t m; - cairo_get_matrix(cr, &m); + TextAlign align = state().m_textAlign; + if (align == StartTextAlign) + align = rtl ? RightTextAlign : LeftTextAlign; + else if (align == EndTextAlign) + align = rtl ? LeftTextAlign : RightTextAlign; + + switch (align) { + case CenterTextAlign: + location.setX(location.x() - width / 2); + break; + case RightTextAlign: + location.setX(location.x() - width); + break; + default: + break; + } + + // The slop built in to this mask rect matches the heuristic used in FontCGWin.cpp for GDI text. + FloatRect textRect = FloatRect(location.x() - font.height() / 2, location.y() - font.ascent() - font.lineGap(), + width + font.height(), font.lineSpacing()); + if (!fill) + textRect.inflate(c->strokeThickness() / 2); + + CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get(); + if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) { + IntRect maskRect = enclosingIntRect(textRect); + + auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); + + GraphicsContext* maskImageContext = maskImage->context(); + + if (fill) + maskImageContext->setFillColor(Color::black); + else { + maskImageContext->setStrokeColor(Color::black); + maskImageContext->setStrokeThickness(c->strokeThickness()); + } + + maskImageContext->setTextDrawingMode(fill ? cTextFill : cTextStroke); + maskImageContext->translate(-maskRect.x(), -maskRect.y()); + + maskImageContext->setFont(font); + maskImageContext->drawBidiText(textRun, location); + + c->save(); + c->clipToImageBuffer(maskRect, maskImage.get()); + drawStyle->applyFillColor(c); + c->fillRect(maskRect); + c->restore(); - cairo_pattern_t* platformPattern = pattern->createPattern(m); - if (!platformPattern) return; + } - cairo_set_source(cr, platformPattern); - cairo_pattern_destroy(platformPattern); -#endif - state().m_appliedFillPattern = true; + c->setTextDrawingMode(fill ? cTextFill : cTextStroke); + c->drawBidiText(textRun, location); +} + +const Font& CanvasRenderingContext2D::accessFont() +{ + if (!state().m_realizedFont) + setFont(state().m_unparsedFont); + return state().m_font; } } // namespace WebCore |