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-rw-r--r--webkit/pending/FrameView.cpp1068
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diff --git a/webkit/pending/FrameView.cpp b/webkit/pending/FrameView.cpp
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--- a/webkit/pending/FrameView.cpp
+++ /dev/null
@@ -1,1068 +0,0 @@
-/*
- * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
- * 1999 Lars Knoll <knoll@kde.org>
- * 1999 Antti Koivisto <koivisto@kde.org>
- * 2000 Dirk Mueller <mueller@kde.org>
- * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
- * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
- * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#include "config.h"
-#include "FrameView.h"
-
-#include "AXObjectCache.h"
-#include "EventHandler.h"
-#include "FloatRect.h"
-#include "Frame.h"
-#include "FrameLoader.h"
-#include "FrameLoaderClient.h"
-#include "GraphicsContext.h"
-#include "HTMLDocument.h"
-#include "HTMLFrameSetElement.h"
-#include "HTMLNames.h"
-#include "OverflowEvent.h"
-#include "RenderPart.h"
-#include "RenderPartObject.h"
-#include "RenderTheme.h"
-#include "RenderView.h"
-
-namespace WebCore {
-
-using namespace HTMLNames;
-
-struct ScheduledEvent {
- RefPtr<Event> m_event;
- RefPtr<EventTargetNode> m_eventTarget;
- bool m_tempEvent;
-};
-
-class FrameViewPrivate {
-public:
- FrameViewPrivate(FrameView* view)
- : m_slowRepaintObjectCount(0)
- , layoutTimer(view, &FrameView::layoutTimerFired)
- , layoutRoot(0)
- , postLayoutTasksTimer(view, &FrameView::postLayoutTimerFired)
- , m_mediaType("screen")
- , m_enqueueEvents(0)
- , m_overflowStatusDirty(true)
- , m_viewportRenderer(0)
- , m_wasScrolledByUser(false)
- , m_inProgrammaticScroll(false)
- {
- isTransparent = false;
- baseBackgroundColor = Color::white;
- vmode = hmode = ScrollbarAuto;
- needToInitScrollbars = true;
- reset();
- }
- void reset()
- {
- useSlowRepaints = false;
- borderX = 30;
- borderY = 30;
- layoutTimer.stop();
- layoutRoot = 0;
- delayedLayout = false;
- doFullRepaint = true;
- layoutSchedulingEnabled = true;
- midLayout = false;
- layoutCount = 0;
- nestedLayoutCount = 0;
- postLayoutTasksTimer.stop();
- firstLayout = true;
- m_wasScrolledByUser = false;
- lastLayoutSize = IntSize();
- }
-
- bool doFullRepaint;
-
- ScrollbarMode vmode;
- ScrollbarMode hmode;
- bool useSlowRepaints;
- unsigned m_slowRepaintObjectCount;
-
- int borderX, borderY;
-
- Timer<FrameView> layoutTimer;
- bool delayedLayout;
- RenderObject* layoutRoot;
-
- bool layoutSchedulingEnabled;
- bool midLayout;
- int layoutCount;
- unsigned nestedLayoutCount;
- Timer<FrameView> postLayoutTasksTimer;
-
- bool firstLayout;
- bool needToInitScrollbars;
- bool isTransparent;
- Color baseBackgroundColor;
- IntSize lastLayoutSize;
-
- String m_mediaType;
-
- unsigned m_enqueueEvents;
- Vector<ScheduledEvent*> m_scheduledEvents;
-
- bool m_overflowStatusDirty;
- bool horizontalOverflow;
- bool m_verticalOverflow;
- RenderObject* m_viewportRenderer;
-
- bool m_wasScrolledByUser;
- bool m_inProgrammaticScroll;
-};
-
-FrameView::FrameView(Frame* frame)
- : m_refCount(1)
- , m_frame(frame)
- , d(new FrameViewPrivate(this))
-{
- init();
- show();
-}
-
-#if !PLATFORM(MAC)
-FrameView::FrameView(Frame* frame, const IntSize& initialSize)
- : m_refCount(1)
- , m_frame(frame)
- , d(new FrameViewPrivate(this))
-{
- init();
- Widget::setFrameGeometry(IntRect(x(), y(), initialSize.width(), initialSize.height()));
- show();
-}
-#endif
-
-FrameView::~FrameView()
-{
- if (d->postLayoutTasksTimer.isActive()) {
- d->postLayoutTasksTimer.stop();
- d->m_scheduledEvents.clear();
- d->m_enqueueEvents = 0;
- }
-
- resetScrollbars();
-
- ASSERT(m_refCount == 0);
- ASSERT(d->m_scheduledEvents.isEmpty());
- ASSERT(!d->m_enqueueEvents);
-
- if (m_frame) {
- ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->document()->renderer());
- RenderPart* renderer = m_frame->ownerRenderer();
- if (renderer && renderer->widget() == this)
- renderer->setWidget(0);
- }
-
- delete d;
- d = 0;
-}
-
-bool FrameView::isFrameView() const
-{
- return true;
-}
-
-void FrameView::clearFrame()
-{
- m_frame = 0;
-}
-
-void FrameView::resetScrollbars()
-{
- // Reset the document's scrollbars back to our defaults before we yield the floor.
- d->firstLayout = true;
- suppressScrollbars(true);
- ScrollView::setVScrollbarMode(d->vmode);
- ScrollView::setHScrollbarMode(d->hmode);
- suppressScrollbars(false);
-}
-
-void FrameView::init()
-{
- m_margins = IntSize(-1, -1); // undefined
- m_size = IntSize();
-}
-
-void FrameView::clear()
-{
- setStaticBackground(false);
-
- d->reset();
-
- if (m_frame)
- if (RenderPart* renderer = m_frame->ownerRenderer())
- renderer->viewCleared();
-
- suppressScrollbars(true);
-}
-
-bool FrameView::didFirstLayout() const
-{
- return !d->firstLayout;
-}
-
-void FrameView::initScrollbars()
-{
- if (!d->needToInitScrollbars)
- return;
- d->needToInitScrollbars = false;
- setScrollbarsMode(hScrollbarMode());
-}
-
-void FrameView::setMarginWidth(int w)
-{
- // make it update the rendering area when set
- m_margins.setWidth(w);
-}
-
-void FrameView::setMarginHeight(int h)
-{
- // make it update the rendering area when set
- m_margins.setHeight(h);
-}
-
-void FrameView::adjustViewSize()
-{
- ASSERT(m_frame->view() == this);
- RenderView* root = static_cast<RenderView*>(m_frame->renderer());
- if (!root)
- return;
- resizeContents(root->overflowWidth(), root->overflowHeight());
-}
-
-void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
-{
- // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
- // overflow:hidden and overflow:scroll on <body> as applying to the document's
- // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
- // use the root element.
- switch (o->style()->overflowX()) {
- case OHIDDEN:
- hMode = ScrollbarAlwaysOff;
- break;
- case OSCROLL:
- hMode = ScrollbarAlwaysOn;
- break;
- case OAUTO:
- hMode = ScrollbarAuto;
- break;
- default:
- // Don't set it at all.
- ;
- }
-
- switch (o->style()->overflowY()) {
- case OHIDDEN:
- vMode = ScrollbarAlwaysOff;
- break;
- case OSCROLL:
- vMode = ScrollbarAlwaysOn;
- break;
- case OAUTO:
- vMode = ScrollbarAuto;
- break;
- default:
- // Don't set it at all.
- ;
- }
-
- d->m_viewportRenderer = o;
-}
-
-int FrameView::layoutCount() const
-{
- return d->layoutCount;
-}
-
-bool FrameView::needsFullRepaint() const
-{
- return d->doFullRepaint;
-}
-
-RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
-{
- return onlyDuringLayout && layoutPending() ? 0 : d->layoutRoot;
-}
-
-void FrameView::layout(bool allowSubtree)
-{
- if (d->midLayout)
- return;
-
- d->layoutTimer.stop();
- d->delayedLayout = false;
-
- // Protect the view from being deleted during layout (in recalcStyle)
- RefPtr<FrameView> protector(this);
-
- if (!m_frame) {
- // FIXME: Do we need to set m_size.width here?
- // FIXME: Should we set m_size.height here too?
- m_size.setWidth(visibleWidth());
- return;
- }
-
- // we shouldn't enter layout() while painting
- ASSERT(!m_frame->isPainting());
- if (m_frame->isPainting())
- return;
-
- if (!allowSubtree && d->layoutRoot) {
- d->layoutRoot->markContainingBlocksForLayout(false);
- d->layoutRoot = 0;
- }
-
- ASSERT(m_frame->view() == this);
- // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a
- // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful
- // failure instead.
- if (m_frame->view() != this)
- return;
-
- Document* document = m_frame->document();
- if (!document) {
- // FIXME: Should we set m_size.height here too?
- m_size.setWidth(visibleWidth());
- return;
- }
-
- d->layoutSchedulingEnabled = false;
-
- if (!d->nestedLayoutCount && d->postLayoutTasksTimer.isActive()) {
- // This is a new top-level layout. If there are any remaining tasks from the previous
- // layout, finish them now.
- d->postLayoutTasksTimer.stop();
- performPostLayoutTasks();
- }
-
- // Always ensure our style info is up-to-date. This can happen in situations where
- // the layout beats any sort of style recalc update that needs to occur.
- if (m_frame->needsReapplyStyles())
- m_frame->reapplyStyles();
- else if (document->hasChangedChild())
- document->recalcStyle();
-
- bool subtree = d->layoutRoot;
-
- // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
- // so there's no point to continuing to layout
- if (protector->hasOneRef())
- return;
-
- RenderObject* root = subtree ? d->layoutRoot : document->renderer();
- if (!root) {
- // FIXME: Do we need to set m_size here?
- d->layoutSchedulingEnabled = true;
- return;
- }
-
- d->nestedLayoutCount++;
-
- ScrollbarMode hMode = d->hmode;
- ScrollbarMode vMode = d->vmode;
-
- if (!subtree) {
- RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0;
- if (document->isHTMLDocument()) {
- Node* body = static_cast<HTMLDocument*>(document)->body();
- if (body && body->renderer()) {
- if (body->hasTagName(framesetTag)) {
- body->renderer()->setChildNeedsLayout(true);
- vMode = ScrollbarAlwaysOff;
- hMode = ScrollbarAlwaysOff;
- } else if (body->hasTagName(bodyTag)) {
- if (!d->firstLayout && m_size.height() != visibleHeight()
- && static_cast<RenderBox*>(body->renderer())->stretchesToViewHeight())
- body->renderer()->setChildNeedsLayout(true);
- // It's sufficient to just check the X overflow,
- // since it's illegal to have visible in only one direction.
- RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE
- ? body->renderer() : rootRenderer;
- applyOverflowToViewport(o, hMode, vMode); // Only applies to HTML UAs, not to XML/XHTML UAs
- }
- }
- } else if (rootRenderer)
- applyOverflowToViewport(rootRenderer, hMode, vMode); // XML/XHTML UAs use the root element.
-#ifdef INSTRUMENT_LAYOUT_SCHEDULING
- if (d->firstLayout && !document->ownerElement())
- printf("Elapsed time before first layout: %d\n", document->elapsedTime());
-#endif
- }
-
- d->doFullRepaint = !subtree && (d->firstLayout || static_cast<RenderView*>(root)->printing());
-
- bool didFirstLayout = false;
- if (!subtree) {
- // Now set our scrollbar state for the layout.
- ScrollbarMode currentHMode = hScrollbarMode();
- ScrollbarMode currentVMode = vScrollbarMode();
-
- if (d->firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
- suppressScrollbars(true);
- if (d->firstLayout) {
- d->firstLayout = false;
- didFirstLayout = true;
- d->lastLayoutSize = IntSize(width(), height());
-
- // Set the initial vMode to AlwaysOn if we're auto.
- if (vMode == ScrollbarAuto)
- ScrollView::setVScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
- // Set the initial hMode to AlwaysOff if we're auto.
- if (hMode == ScrollbarAuto)
- ScrollView::setHScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
- }
-
- if (hMode == vMode)
- ScrollView::setScrollbarsMode(hMode);
- else {
- ScrollView::setHScrollbarMode(hMode);
- ScrollView::setVScrollbarMode(vMode);
- }
-
- suppressScrollbars(false, true);
- }
-
- IntSize oldSize = m_size;
-
- m_size = IntSize(visibleWidth(), visibleHeight());
-
- if (oldSize != m_size)
- d->doFullRepaint = true;
- }
-
- RenderLayer* layer = root->enclosingLayer();
-
- pauseScheduledEvents();
-
- if (subtree)
- root->view()->pushLayoutState(root);
- d->midLayout = true;
- root->layout();
- d->midLayout = false;
- if (subtree)
- root->view()->popLayoutState();
- d->layoutRoot = 0;
-
- m_frame->invalidateSelection();
-
- d->layoutSchedulingEnabled = true;
-
- if (!subtree && !static_cast<RenderView*>(root)->printing())
- adjustViewSize();
-
- // Now update the positions of all layers.
- layer->updateLayerPositions(d->doFullRepaint);
-
- d->layoutCount++;
-
-#if PLATFORM(MAC)
- if (AXObjectCache::accessibilityEnabled())
- root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete");
-#endif
- updateDashboardRegions();
-
- if (didFirstLayout)
- m_frame->loader()->didFirstLayout();
-
- ASSERT(!root->needsLayout());
-
- setStaticBackground(useSlowRepaints());
-
- if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
- updateOverflowStatus(visibleWidth() < contentsWidth(),
- visibleHeight() < contentsHeight());
-
- if (!d->postLayoutTasksTimer.isActive()) {
- // Calls resumeScheduledEvents()
- performPostLayoutTasks();
-
- if (needsLayout()) {
- // Post-layout widget updates or an event handler made us need layout again.
- // Lay out again, but this time defer widget updates and event dispatch until after
- // we return.
- d->postLayoutTasksTimer.startOneShot(0);
- pauseScheduledEvents();
- layout();
- }
- } else {
- resumeScheduledEvents();
- ASSERT(d->m_enqueueEvents);
- }
-
- d->nestedLayoutCount--;
-}
-
-void FrameView::addWidgetToUpdate(RenderPartObject* object)
-{
- if (!m_widgetUpdateSet)
- m_widgetUpdateSet.set(new HashSet<RenderPartObject*>);
-
- m_widgetUpdateSet->add(object);
-}
-
-void FrameView::removeWidgetToUpdate(RenderPartObject* object)
-{
- if (!m_widgetUpdateSet)
- return;
-
- m_widgetUpdateSet->remove(object);
-}
-
-//
-// Event Handling
-//
-/////////////////
-
-bool FrameView::scrollTo(const IntRect& bounds)
-{
- int x, y, xe, ye;
- x = bounds.x();
- y = bounds.y();
- xe = bounds.right() - 1;
- ye = bounds.bottom() - 1;
-
- int deltax;
- int deltay;
-
- int curHeight = visibleHeight();
- int curWidth = visibleWidth();
-
- if (ye - y>curHeight-d->borderY)
- ye = y + curHeight - d->borderY;
-
- if (xe - x>curWidth-d->borderX)
- xe = x + curWidth - d->borderX;
-
- // is xpos of target left of the view's border?
- if (x < contentsX() + d->borderX)
- deltax = x - contentsX() - d->borderX;
- // is xpos of target right of the view's right border?
- else if (xe + d->borderX > contentsX() + curWidth)
- deltax = xe + d->borderX - (contentsX() + curWidth);
- else
- deltax = 0;
-
- // is ypos of target above upper border?
- if (y < contentsY() + d->borderY)
- deltay = y - contentsY() - d->borderY;
- // is ypos of target below lower border?
- else if (ye + d->borderY > contentsY() + curHeight)
- deltay = ye + d->borderY - (contentsY() + curHeight);
- else
- deltay = 0;
-
- int maxx = curWidth - d->borderX;
- int maxy = curHeight - d->borderY;
-
- int scrollX = deltax > 0 ? (deltax > maxx ? maxx : deltax) : deltax == 0 ? 0 : (deltax > -maxx ? deltax : -maxx);
- int scrollY = deltay > 0 ? (deltay > maxy ? maxy : deltay) : deltay == 0 ? 0 : (deltay > -maxy ? deltay : -maxy);
-
- if (contentsX() + scrollX < 0)
- scrollX = -contentsX();
- else if (contentsWidth() - visibleWidth() - contentsX() < scrollX)
- scrollX = contentsWidth() - visibleWidth() - contentsX();
-
- if (contentsY() + scrollY < 0)
- scrollY = -contentsY();
- else if (contentsHeight() - visibleHeight() - contentsY() < scrollY)
- scrollY = contentsHeight() - visibleHeight() - contentsY();
-
- scrollBy(scrollX, scrollY);
-
- // generate abs(scroll.)
- if (scrollX < 0)
- scrollX = -scrollX;
- if (scrollY < 0)
- scrollY = -scrollY;
-
- return scrollX != maxx && scrollY != maxy;
-}
-
-void FrameView::setMediaType(const String& mediaType)
-{
- d->m_mediaType = mediaType;
-}
-
-String FrameView::mediaType() const
-{
- // See if we have an override type.
- String overrideType = m_frame->loader()->client()->overrideMediaType();
- if (!overrideType.isNull())
- return overrideType;
- return d->m_mediaType;
-}
-
-bool FrameView::useSlowRepaints() const
-{
- return d->useSlowRepaints || d->m_slowRepaintObjectCount > 0;
-}
-
-void FrameView::setUseSlowRepaints()
-{
- d->useSlowRepaints = true;
- setStaticBackground(true);
-}
-
-void FrameView::addSlowRepaintObject()
-{
- if (!d->m_slowRepaintObjectCount)
- setStaticBackground(true);
- d->m_slowRepaintObjectCount++;
-}
-
-void FrameView::removeSlowRepaintObject()
-{
- ASSERT(d->m_slowRepaintObjectCount > 0);
- d->m_slowRepaintObjectCount--;
- if (!d->m_slowRepaintObjectCount)
- setStaticBackground(d->useSlowRepaints);
-}
-
-void FrameView::setScrollbarsMode(ScrollbarMode mode)
-{
- d->vmode = mode;
- d->hmode = mode;
-
- ScrollView::setScrollbarsMode(mode);
-}
-
-void FrameView::setVScrollbarMode(ScrollbarMode mode)
-{
- d->vmode = mode;
- ScrollView::setVScrollbarMode(mode);
-}
-
-void FrameView::setHScrollbarMode(ScrollbarMode mode)
-{
- d->hmode = mode;
- ScrollView::setHScrollbarMode(mode);
-}
-
-void FrameView::restoreScrollbar()
-{
- suppressScrollbars(false);
-}
-
-void FrameView::scrollRectIntoViewRecursively(const IntRect& r)
-{
- if (frame()->prohibitsScrolling())
- return;
- bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
- d->m_inProgrammaticScroll = true;
- ScrollView::scrollRectIntoViewRecursively(r);
- d->m_inProgrammaticScroll = wasInProgrammaticScroll;
-}
-
-void FrameView::setContentsPos(int x, int y)
-{
- if (frame()->prohibitsScrolling())
- return;
- bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
- d->m_inProgrammaticScroll = true;
- ScrollView::setContentsPos(x, y);
- d->m_inProgrammaticScroll = wasInProgrammaticScroll;
-}
-
-void FrameView::repaintRectangle(const IntRect& r, bool immediate)
-{
- updateContents(r, immediate);
-}
-
-void FrameView::layoutTimerFired(Timer<FrameView>*)
-{
-#ifdef INSTRUMENT_LAYOUT_SCHEDULING
- if (m_frame->document() && !m_frame->document()->ownerElement())
- printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
-#endif
- layout();
-}
-
-void FrameView::scheduleRelayout()
-{
- ASSERT(!m_frame->document() || !m_frame->document()->inPageCache());
- ASSERT(m_frame->view() == this);
-
- if (d->layoutRoot) {
- d->layoutRoot->markContainingBlocksForLayout(false);
- d->layoutRoot = 0;
- }
- if (!d->layoutSchedulingEnabled)
- return;
-
- if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout())
- return;
-
- int delay = m_frame->document()->minimumLayoutDelay();
- if (d->layoutTimer.isActive() && d->delayedLayout && !delay)
- unscheduleRelayout();
- if (d->layoutTimer.isActive())
- return;
-
- d->delayedLayout = delay != 0;
-
-#ifdef INSTRUMENT_LAYOUT_SCHEDULING
- if (!m_frame->document()->ownerElement())
- printf("Scheduling layout for %d\n", delay);
-#endif
-
- d->layoutTimer.startOneShot(delay * 0.001);
-}
-
-static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
-{
- for (RenderObject* r = descendant; r; r = r->container()) {
- if (r == ancestor)
- return true;
- }
- return false;
-}
-
-void FrameView::scheduleRelayoutOfSubtree(RenderObject* o)
-{
- ASSERT(m_frame->view() == this);
-
- if (!d->layoutSchedulingEnabled || (m_frame->document()
- && m_frame->document()->renderer()
- && m_frame->document()->renderer()->needsLayout())) {
- if (o)
- o->markContainingBlocksForLayout(false);
- return;
- }
-
- if (layoutPending()) {
- if (d->layoutRoot != o) {
- if (isObjectAncestorContainerOf(d->layoutRoot, o)) {
- // Keep the current root
- o->markContainingBlocksForLayout(false, d->layoutRoot);
- } else if (d->layoutRoot && isObjectAncestorContainerOf(o, d->layoutRoot)) {
- // Re-root at o
- d->layoutRoot->markContainingBlocksForLayout(false, o);
- d->layoutRoot = o;
- } else {
- // Just do a full relayout
- if (d->layoutRoot)
- d->layoutRoot->markContainingBlocksForLayout(false);
- d->layoutRoot = 0;
- o->markContainingBlocksForLayout(false);
- }
- }
- } else {
- int delay = m_frame->document()->minimumLayoutDelay();
- d->layoutRoot = o;
- d->delayedLayout = delay != 0;
- d->layoutTimer.startOneShot(delay * 0.001);
- }
-}
-
-bool FrameView::layoutPending() const
-{
- return d->layoutTimer.isActive();
-}
-
-bool FrameView::needsLayout() const
-{
- // It is possible that our document will not have a body yet. If this is the case,
- // then we are not allowed to schedule layouts yet, so we won't be pending layout.
- if (!m_frame)
- return false;
- RenderView* root = static_cast<RenderView*>(m_frame->renderer());
- Document * doc = m_frame->document();
- // doc->hasChangedChild() condition can occur when using WebKit ObjC interface
- return layoutPending() || (root && root->needsLayout()) || d->layoutRoot || (doc && doc->hasChangedChild()) || m_frame->needsReapplyStyles();
-}
-
-void FrameView::setNeedsLayout()
-{
- if (m_frame->renderer())
- m_frame->renderer()->setNeedsLayout(true);
-}
-
-void FrameView::unscheduleRelayout()
-{
- if (!d->layoutTimer.isActive())
- return;
-
-#ifdef INSTRUMENT_LAYOUT_SCHEDULING
- if (m_frame->document() && !m_frame->document()->ownerElement())
- printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
-#endif
-
- d->layoutTimer.stop();
- d->delayedLayout = false;
-}
-
-bool FrameView::isTransparent() const
-{
- return d->isTransparent;
-}
-
-void FrameView::setTransparent(bool isTransparent)
-{
- d->isTransparent = isTransparent;
-}
-
-Color FrameView::baseBackgroundColor() const
-{
- return d->baseBackgroundColor;
-}
-
-void FrameView::setBaseBackgroundColor(Color bc)
-{
- if (!bc.isValid())
- bc = Color::white;
- d->baseBackgroundColor = bc;
-}
-
-void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<EventTargetNode> eventTarget, bool tempEvent)
-{
- if (!d->m_enqueueEvents) {
- ExceptionCode ec = 0;
- eventTarget->dispatchEvent(event, ec, tempEvent);
- return;
- }
-
- ScheduledEvent* scheduledEvent = new ScheduledEvent;
- scheduledEvent->m_event = event;
- scheduledEvent->m_eventTarget = eventTarget;
- scheduledEvent->m_tempEvent = tempEvent;
- d->m_scheduledEvents.append(scheduledEvent);
-}
-
-void FrameView::pauseScheduledEvents()
-{
- ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
- d->m_enqueueEvents++;
-}
-
-void FrameView::resumeScheduledEvents()
-{
- d->m_enqueueEvents--;
- if (!d->m_enqueueEvents)
- dispatchScheduledEvents();
- ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
-}
-
-void FrameView::performPostLayoutTasks()
-{
- RenderView* root = static_cast<RenderView*>(m_frame->document()->renderer());
-
- root->updateWidgetPositions();
- if (m_widgetUpdateSet && d->nestedLayoutCount <= 1) {
- Vector<RenderPartObject*> objectVector;
- copyToVector(*m_widgetUpdateSet, objectVector);
- size_t size = objectVector.size();
- for (size_t i = 0; i < size; ++i) {
- RenderPartObject* object = objectVector[i];
- object->updateWidget(false);
-
- // updateWidget() can destroy the RenderPartObject, so we need to make sure it's
- // alive by checking if it's still in m_widgetUpdateSet.
- if (m_widgetUpdateSet->contains(object))
- object->updateWidgetPosition();
- }
- m_widgetUpdateSet->clear();
- }
-
- resumeScheduledEvents();
-
- if (!root->printing()) {
- IntSize currentSize = IntSize(width(), height());
- bool resized = !d->firstLayout && currentSize != d->lastLayoutSize;
- d->lastLayoutSize = currentSize;
- if (resized)
- m_frame->sendResizeEvent();
- }
-}
-
-void FrameView::postLayoutTimerFired(Timer<FrameView>*)
-{
- performPostLayoutTasks();
-}
-
-void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
-{
- if (!d->m_viewportRenderer)
- return;
-
- if (d->m_overflowStatusDirty) {
- d->horizontalOverflow = horizontalOverflow;
- d->m_verticalOverflow = verticalOverflow;
- d->m_overflowStatusDirty = false;
- return;
- }
-
- bool horizontalOverflowChanged = (d->horizontalOverflow != horizontalOverflow);
- bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow);
-
- if (horizontalOverflowChanged || verticalOverflowChanged) {
- d->horizontalOverflow = horizontalOverflow;
- d->m_verticalOverflow = verticalOverflow;
-
- scheduleEvent(new OverflowEvent(horizontalOverflowChanged, horizontalOverflow,
- verticalOverflowChanged, verticalOverflow),
- EventTargetNodeCast(d->m_viewportRenderer->element()), true);
- }
-
-}
-
-void FrameView::dispatchScheduledEvents()
-{
- if (d->m_scheduledEvents.isEmpty())
- return;
-
- Vector<ScheduledEvent*> scheduledEventsCopy = d->m_scheduledEvents;
- d->m_scheduledEvents.clear();
-
- Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end();
- for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) {
- ScheduledEvent* scheduledEvent = *it;
-
- ExceptionCode ec = 0;
-
- // Only dispatch events to nodes that are in the document
- if (scheduledEvent->m_eventTarget->inDocument())
- scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event,
- ec, scheduledEvent->m_tempEvent);
-
- delete scheduledEvent;
- }
-}
-
-IntRect FrameView::windowClipRect() const
-{
- return windowClipRect(true);
-}
-
-IntRect FrameView::windowClipRect(bool clipToContents) const
-{
- ASSERT(m_frame->view() == this);
-
- // Set our clip rect to be our contents.
- IntRect clipRect;
- if (clipToContents)
- clipRect = enclosingIntRect(visibleContentRect());
- else
- clipRect = IntRect(contentsX(), contentsY(), width(), height());
- clipRect = contentsToWindow(clipRect);
-
- if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement())
- return clipRect;
-
- // Take our owner element and get the clip rect from the enclosing layer.
- Element* elt = m_frame->document()->ownerElement();
- RenderLayer* layer = elt->renderer()->enclosingLayer();
- // FIXME: layer should never be null, but sometimes seems to be anyway.
- if (!layer)
- return clipRect;
- FrameView* parentView = elt->document()->view();
- clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
- return clipRect;
-}
-
-IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
-{
- // If we have no layer, just return our window clip rect.
- if (!layer)
- return windowClipRect();
-
- // Apply the clip from the layer.
- IntRect clipRect;
- if (clipToLayerContents)
- clipRect = layer->childrenClipRect();
- else
- clipRect = layer->selfClipRect();
- clipRect = contentsToWindow(clipRect);
- return intersection(clipRect, windowClipRect());
-}
-
-void FrameView::updateDashboardRegions()
-{
- Document* doc = m_frame->document();
- if (doc->hasDashboardRegions()) {
- Vector<DashboardRegionValue> newRegions;
- doc->renderer()->collectDashboardRegions(newRegions);
- doc->setDashboardRegions(newRegions);
- m_frame.get()->dashboardRegionsChanged();
- }
-}
-
-void FrameView::updateControlTints()
-{
- // This is called when control tints are changed from aqua/graphite to clear and vice versa.
- // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
- // This is only done if the theme supports control tinting. It's up to the theme and platform
- // to define when controls get the tint and to call this function when that changes.
-
- // Optimize the common case where we bring a window to the front while it's still empty.
- if (!m_frame || m_frame->loader()->url().isEmpty())
- return;
-
- if (theme()->supportsControlTints() && m_frame->renderer()) {
- if (needsLayout())
- layout();
- PlatformGraphicsContext* const noContext = 0;
- GraphicsContext context(noContext);
- context.setUpdatingControlTints(true);
-#if !PLATFORM(MAC)
- ScrollView::paint(&context, frameGeometry());
-#else
- m_frame->paint(&context, enclosingIntRect(visibleContentRect()));
-#endif
- }
-}
-
-bool FrameView::wasScrolledByUser() const
-{
- return d->m_wasScrolledByUser;
-}
-
-void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
-{
- if (d->m_inProgrammaticScroll)
- return;
- d->m_wasScrolledByUser = wasScrolledByUser;
-}
-
-#if PLATFORM(WIN) || PLATFORM(GTK) || PLATFORM(QT)
-void FrameView::layoutIfNeededRecursive()
-{
- // We have to crawl our entire tree looking for any FrameViews that need
- // layout and make sure they are up to date.
- // Mac actually tests for intersection with the dirty region and tries not to
- // update layout for frames that are outside the dirty region. Not only does this seem
- // pointless (since those frames will have set a zero timer to layout anyway), but
- // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
- // region but then become included later by the second frame adding rects to the dirty region
- // when it lays out.
-
- if (needsLayout())
- layout();
-
- HashSet<Widget*>* viewChildren = children();
- HashSet<Widget*>::iterator end = viewChildren->end();
- for (HashSet<Widget*>::iterator current = viewChildren->begin(); current != end; ++current)
- if ((*current)->isFrameView())
- static_cast<FrameView*>(*current)->layoutIfNeededRecursive();
-}
-#endif
-
-}