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Diffstat (limited to 'webkit/pending/Node.h')
-rw-r--r-- | webkit/pending/Node.h | 549 |
1 files changed, 549 insertions, 0 deletions
diff --git a/webkit/pending/Node.h b/webkit/pending/Node.h new file mode 100644 index 0000000..81e4e3c --- /dev/null +++ b/webkit/pending/Node.h @@ -0,0 +1,549 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2001 Dirk Mueller (mueller@kde.org) + * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef Node_h +#define Node_h + +#include "DocPtr.h" +#include "PlatformString.h" +#include "TreeShared.h" +#include <wtf/Assertions.h> +#include <wtf/HashSet.h> +#include <wtf/OwnPtr.h> +#include <wtf/PassRefPtr.h> + +namespace WebCore { + +class AtomicString; +class ContainerNode; +class Document; +class DynamicNodeList; +class Element; +class Event; +class EventListener; +class IntRect; +class KURL; +class KeyboardEvent; +class NSResolver; +class NamedAttrMap; +class NodeList; +class PlatformKeyboardEvent; +class PlatformMouseEvent; +class PlatformWheelEvent; +class QualifiedName; +class RegisteredEventListener; +class RenderArena; +class RenderObject; +class RenderStyle; +class StringBuilder; +class ExceptionContext; + +struct NodeListsNodeData; + +typedef int ExceptionCode; + +enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange, AnimationStyleChange }; + +const unsigned short DOCUMENT_POSITION_EQUIVALENT = 0x00; +const unsigned short DOCUMENT_POSITION_DISCONNECTED = 0x01; +const unsigned short DOCUMENT_POSITION_PRECEDING = 0x02; +const unsigned short DOCUMENT_POSITION_FOLLOWING = 0x04; +const unsigned short DOCUMENT_POSITION_CONTAINS = 0x08; +const unsigned short DOCUMENT_POSITION_CONTAINED_BY = 0x10; +const unsigned short DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20; + +// this class implements nodes, which can have a parent but no children: +class Node : public TreeShared<Node> { + friend class Document; +public: + enum NodeType { + ELEMENT_NODE = 1, + ATTRIBUTE_NODE = 2, + TEXT_NODE = 3, + CDATA_SECTION_NODE = 4, + ENTITY_REFERENCE_NODE = 5, + ENTITY_NODE = 6, + PROCESSING_INSTRUCTION_NODE = 7, + COMMENT_NODE = 8, + DOCUMENT_NODE = 9, + DOCUMENT_TYPE_NODE = 10, + DOCUMENT_FRAGMENT_NODE = 11, + NOTATION_NODE = 12, + XPATH_NAMESPACE_NODE = 13 + }; + + static bool isSupported(const String& feature, const String& version); + + static void startIgnoringLeaks(); + static void stopIgnoringLeaks(); + + enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force }; + static StyleChange diff(RenderStyle*, RenderStyle*); + + Node(Document*, bool isElement = false); + virtual ~Node(); + + // DOM methods & attributes for Node + + bool hasTagName(const QualifiedName& name) const { return virtualHasTagName(name); } + virtual String nodeName() const = 0; + virtual String nodeValue() const; + virtual void setNodeValue(const String&, ExceptionCode&); + virtual NodeType nodeType() const = 0; + Node* parentNode() const { return parent(); } + Node* parentElement() const { return parent(); } // IE extension + Node* previousSibling() const { return m_previous; } + Node* nextSibling() const { return m_next; } + virtual PassRefPtr<NodeList> childNodes(); + Node* firstChild() const { return virtualFirstChild(); } + Node* lastChild() const { return virtualLastChild(); } + virtual bool hasAttributes() const; + virtual NamedAttrMap* attributes() const; + + virtual KURL baseURI() const; + + void getSubresourceURLs(Vector<KURL>&) const; + + // These should all actually return a node, but this is only important for language bindings, + // which will already know and hold a ref on the right node to return. Returning bool allows + // these methods to be more efficient since they don't need to return a ref + virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); + virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); + virtual bool removeChild(Node* child, ExceptionCode&); + virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); + + virtual void remove(ExceptionCode&); + bool hasChildNodes() const { return firstChild(); } + virtual PassRefPtr<Node> cloneNode(bool deep) = 0; + virtual const AtomicString& localName() const; + virtual const AtomicString& namespaceURI() const; + virtual const AtomicString& prefix() const; + virtual void setPrefix(const AtomicString&, ExceptionCode&); + void normalize(); + + bool isSameNode(Node* other) const { return this == other; } + bool isEqualNode(Node*) const; + bool isDefaultNamespace(const String& namespaceURI) const; + String lookupPrefix(const String& namespaceURI) const; + String lookupNamespaceURI(const String& prefix) const; + String lookupNamespacePrefix(const String& namespaceURI, const Element* originalElement) const; + + String textContent(bool convertBRsToNewlines = false) const; + void setTextContent(const String&, ExceptionCode&); + + Node* lastDescendant() const; + Node* firstDescendant() const; + + // Other methods (not part of DOM) + + bool isElementNode() const { return m_isElement; } + virtual bool isHTMLElement() const { return false; } + +#if ENABLE(SVG) + virtual +#endif + bool isSVGElement() const { return false; } + + virtual bool isStyledElement() const { return false; } + virtual bool isFrameOwnerElement() const { return false; } + virtual bool isAttributeNode() const { return false; } + virtual bool isTextNode() const { return false; } + virtual bool isCommentNode() const { return false; } + virtual bool isCharacterDataNode() const { return false; } + virtual bool isDocumentNode() const { return false; } + virtual bool isEventTargetNode() const { return false; } + virtual bool isShadowNode() const { return false; } + virtual Node* shadowParentNode() { return 0; } + Node* shadowAncestorNode(); + Node* shadowTreeRootNode(); + bool isInShadowTree(); + + // The node's parent for the purpose of event capture and bubbling. + virtual Node* eventParentNode() { return parentNode(); } + + bool isBlockFlow() const; + bool isBlockFlowOrBlockTable() const; + + // Used by <form> elements to indicate a malformed state of some kind, typically + // used to keep from applying the bottom margin of the form. + virtual bool isMalformed() { return false; } + virtual void setMalformed(bool malformed) { } + + // These low-level calls give the caller responsibility for maintaining the integrity of the tree. + void setPreviousSibling(Node* previous) { m_previous = previous; } + void setNextSibling(Node* next) { m_next = next; } + + // FIXME: These two functions belong in editing -- "atomic node" is an editing concept. + Node* previousNodeConsideringAtomicNodes() const; + Node* nextNodeConsideringAtomicNodes() const; + + /** (Not part of the official DOM) + * Returns the next leaf node. + * + * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. + * @return next leaf node or 0 if there are no more. + */ + Node* nextLeafNode() const; + + /** (Not part of the official DOM) + * Returns the previous leaf node. + * + * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. + * @return previous leaf node or 0 if there are no more. + */ + Node* previousLeafNode() const; + + bool isEditableBlock() const; + + // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead. + Element* enclosingBlockFlowElement() const; + + Element* enclosingInlineElement() const; + Element* rootEditableElement() const; + + bool inSameContainingBlockFlowElement(Node*); + + // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild(). + // Also does not dispatch DOM mutation events. + // Returns the appropriate container node for future insertions as you parse, or 0 for failure. + virtual ContainerNode* addChild(PassRefPtr<Node>); + + // Called by the parser when this element's close tag is reached, + // signalling that all child tags have been parsed and added. + // This is needed for <applet> and <object> elements, which can't lay themselves out + // until they know all of their nested <param>s. [Radar 3603191, 4040848]. + // Also used for script elements and some SVG elements for similar purposes, + // but making parsing a special case in this respect should be avoided if possible. + virtual void finishParsingChildren() { } + virtual void beginParsingChildren() { } + + // Called by the frame right before dispatching an unloadEvent. [Radar 4532113] + // This is needed for HTMLInputElements to tell the frame that it is done editing + // (sends textFieldDidEndEditing notification) + virtual void aboutToUnload() { } + + // For <link> and <style> elements. + virtual bool sheetLoaded() { return true; } + + bool hasID() const { return m_hasId; } + bool hasClass() const { return m_hasClass; } + bool active() const { return m_active; } + bool inActiveChain() const { return m_inActiveChain; } + bool inDetach() const { return m_inDetach; } + bool hovered() const { return m_hovered; } + bool focused() const { return m_focused; } + bool attached() const { return m_attached; } + void setAttached(bool b = true) { m_attached = b; } + bool changed() const { return m_styleChange != NoStyleChange; } + StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_styleChange); } + bool hasChangedChild() const { return m_hasChangedChild; } + bool isLink() const { return m_isLink; } + void setHasID(bool b = true) { m_hasId = b; } + void setHasClass(bool b = true) { m_hasClass = b; } + void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; } + void setInDocument(bool b = true) { m_inDocument = b; } + void setInActiveChain(bool b = true) { m_inActiveChain = b; } + void setChanged(StyleChangeType changeType = FullStyleChange); + void setIsLink(bool b = true) { m_isLink = b; } + + bool inSubtreeMark() const { return m_inSubtreeMark; } + void setInSubtreeMark(bool b = true) { m_inSubtreeMark = b; } + + void lazyAttach(); + virtual bool canLazyAttach(); + + virtual void setFocus(bool b = true) { m_focused = b; } + virtual void setActive(bool b = true, bool pause=false) { m_active = b; } + virtual void setHovered(bool b = true) { m_hovered = b; } + + virtual short tabIndex() const { return m_tabIndex; } + + /** + * Whether this node can receive the keyboard focus. + */ + virtual bool supportsFocus() const { return isFocusable(); } + virtual bool isFocusable() const; + virtual bool isKeyboardFocusable(KeyboardEvent*) const; + virtual bool isMouseFocusable() const; + + virtual bool isControl() const { return false; } // Eventually the notion of what is a control will be extensible. + virtual bool isEnabled() const { return true; } + virtual bool isChecked() const { return false; } + virtual bool isIndeterminate() const { return false; } + virtual bool isReadOnlyControl() const { return false; } + virtual bool isTextControl() const { return false; } + + virtual bool isContentEditable() const; + virtual bool isContentRichlyEditable() const; + virtual bool shouldUseInputMethod() const; + virtual IntRect getRect() const; + + virtual void recalcStyle(StyleChange = NoChange) { } + + unsigned nodeIndex() const; + + // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case + // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet. + virtual Document* ownerDocument() const; + + // Returns the document associated with this node. This method never returns NULL, except in the case + // of a DocumentType node that is not used with any Document yet. A Document node returns itself. + Document* document() const + { + ASSERT(this); + ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument()); + return m_document.get(); + } + void setDocument(Document*); + + // Returns true if this node is associated with a document and is in its associated document's + // node tree, false otherwise. + bool inDocument() const + { + ASSERT(m_document || !m_inDocument); + return m_inDocument; + } + + bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; } + virtual bool childTypeAllowed(NodeType) { return false; } + virtual unsigned childNodeCount() const; + virtual Node* childNode(unsigned index) const; + + /** + * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that + * the tags appear in the source file. + * + * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to + * restrict traversal to a particular sub-tree. + * + * @return The next node, in document order + * + * see @ref traversePreviousNode() + */ + Node* traverseNextNode(const Node* stayWithin = 0) const; + + // Like traverseNextNode, but skips children and starts with the next sibling. + Node* traverseNextSibling(const Node* stayWithin = 0) const; + + /** + * Does a reverse pre-order traversal to find the node that comes before the current one in document order + * + * see @ref traverseNextNode() + */ + Node* traversePreviousNode(const Node * stayWithin = 0) const; + + // Like traverseNextNode, but visits parents after their children. + Node* traverseNextNodePostOrder() const; + + // Like traversePreviousNode, but visits parents before their children. + Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const; + Node* traversePreviousSiblingPostOrder(const Node *stayWithin = 0) const; + + /** + * Finds previous or next editable leaf node. + */ + Node* previousEditable() const; + Node* nextEditable() const; + + RenderObject* renderer() const { return m_renderer; } + RenderObject* nextRenderer(); + RenderObject* previousRenderer(); + void setRenderer(RenderObject* renderer) { m_renderer = renderer; } + + void checkSetPrefix(const AtomicString& prefix, ExceptionCode&); + bool isDescendantOf(const Node*) const; + + // These two methods are mutually exclusive. The former is used to do strict error-checking + // when adding children via the public DOM API (e.g., appendChild()). The latter is called only when parsing, + // to sanity-check against the DTD for error recovery. + void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API + virtual bool childAllowed(Node* newChild); // Error-checking during parsing that checks the DTD + + void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&); + virtual bool canReplaceChild(Node* newChild, Node* oldChild); + + // Used to determine whether range offsets use characters or node indices. + virtual bool offsetInCharacters() const; + // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of + // css-transform:capitalize breaking up precomposed characters and ligatures. + virtual int maxCharacterOffset() const; + + // FIXME: We should try to find a better location for these methods. + virtual bool canSelectAll() const { return false; } + virtual void selectAll() { } + + // Whether or not a selection can be started in this object + virtual bool canStartSelection() const; + + // ----------------------------------------------------------------------------- + // Integration with rendering tree + + /** + * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an + * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This + * makes the node visible in the FrameView. + */ + virtual void attach(); + + /** + * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove + * the node's rendering object from the rendering tree and delete it. + */ + virtual void detach(); + + virtual void willRemove(); + void createRendererIfNeeded(); + virtual RenderStyle* styleForRenderer(RenderObject* parent); + virtual bool rendererIsNeeded(RenderStyle*); +#if ENABLE(SVG) + virtual bool childShouldCreateRenderer(Node*) const { return true; } +#endif + virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); + + // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement). + virtual RenderStyle* renderStyle() const; + virtual void setRenderStyle(RenderStyle*); + + virtual RenderStyle* computedStyle(); + + // ----------------------------------------------------------------------------- + // Notification of document structure changes + + /** + * Notifies the node that it has been inserted into the document. This is called during document parsing, and also + * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only + * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of + * the node. The call happens _after_ the node has been added to the tree. + * + * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event + * dispatching. + */ + virtual void insertedIntoDocument(); + + /** + * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor + * node. + * + * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event + * dispatching, and is called _after_ the node is removed from the tree. + */ + virtual void removedFromDocument(); + + // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main + // document tree, or it could be another disconnected tree. Override these functions to do any work that depends + // on connectedness to some ancestor (e.g., an ancestor <form> for example). + virtual void insertedIntoTree(bool deep) { } + virtual void removedFromTree(bool deep) { } + + /** + * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child + * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. + */ + virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) {}; + +#ifndef NDEBUG + virtual void formatForDebugger(char* buffer, unsigned length) const; + + void showNode(const char* prefix = "") const; + void showTreeForThis() const; + void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const; +#endif + + void registerDynamicNodeList(DynamicNodeList*); + void unregisterDynamicNodeList(DynamicNodeList*); + void notifyNodeListsChildrenChanged(); + void notifyLocalNodeListsChildrenChanged(); + void notifyNodeListsAttributeChanged(); + void notifyLocalNodeListsAttributeChanged(); + + PassRefPtr<NodeList> getElementsByTagName(const String&); + PassRefPtr<NodeList> getElementsByTagNameNS(const String& namespaceURI, const String& localName); + PassRefPtr<NodeList> getElementsByName(const String& elementName); + PassRefPtr<NodeList> getElementsByClassName(const String& classNames); + + PassRefPtr<Element> querySelector(const String& selectors, NSResolver*, ExceptionCode&, ExceptionContext*); + PassRefPtr<NodeList> querySelectorAll(const String& selectors, NSResolver*, ExceptionCode&, ExceptionContext*); + // For non-JS bindings. Silently ignores the JavaScript exception if any. + // FIXME: We should support the NSResolver interface for non-JS bindings. + PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&); + PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&); + + unsigned short compareDocumentPosition(Node*); + +protected: + virtual void willMoveToNewOwnerDocument() { } + virtual void didMoveToNewOwnerDocument() { } + + virtual void getSubresourceAttributeStrings(Vector<String>&) const { } + void setTabIndexExplicitly(short i) + { + m_tabIndex = i; + m_tabIndexSetExplicitly = true; + } + +private: + DocPtr<Document> m_document; + Node* m_previous; + Node* m_next; + RenderObject* m_renderer; + + OwnPtr<NodeListsNodeData> m_nodeLists; + + short m_tabIndex; + + // make sure we don't use more than 16 bits here -- adding more would increase the size of all Nodes + + unsigned m_styleChange : 2; + bool m_hasId : 1; + bool m_hasClass : 1; + bool m_attached : 1; + bool m_hasChangedChild : 1; + bool m_inDocument : 1; + bool m_isLink : 1; + bool m_focused : 1; + bool m_active : 1; + bool m_hovered : 1; + bool m_inActiveChain : 1; + bool m_inDetach : 1; + bool m_inSubtreeMark : 1; + bool m_tabIndexSetExplicitly : 1; + const bool m_isElement : 1; + // no bits left + + Element* ancestorElement() const; + + void appendTextContent(bool convertBRsToNewlines, StringBuilder&) const; + + virtual Node* virtualFirstChild() const; + virtual Node* virtualLastChild() const; + virtual bool virtualHasTagName(const QualifiedName&) const; +}; + +} //namespace + +#ifndef NDEBUG +// Outside the WebCore namespace for ease of invocation from gdb. +void showTree(const WebCore::Node*); +#endif + +#endif |