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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderObject_h
+#define RenderObject_h
+
+#include "CachedResourceClient.h"
+#include "Document.h"
+#include "RenderStyle.h"
+#include "ScrollTypes.h"
+#include "VisiblePosition.h"
+#include <wtf/HashMap.h>
+
+namespace WebCore {
+
+class AffineTransform;
+class AnimationController;
+class Color;
+class Document;
+class Element;
+class Event;
+class FloatRect;
+class FrameView;
+class HTMLAreaElement;
+class HitTestResult;
+class InlineBox;
+class InlineFlowBox;
+class PlatformScrollbar;
+class Position;
+class RenderArena;
+class RenderBlock;
+class RenderFlow;
+class RenderFrameSet;
+class RenderLayer;
+class RenderTable;
+class RenderText;
+class RenderView;
+class String;
+class TextStream;
+struct HitTestRequest;
+
+/*
+ * The painting of a layer occurs in three distinct phases. Each phase involves
+ * a recursive descent into the layer's render objects. The first phase is the background phase.
+ * The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
+ * Floats must paint above block backgrounds but entirely below inline content that can overlap them.
+ * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
+ * three phases invoked on them during this phase.
+ */
+
+enum PaintPhase {
+ PaintPhaseBlockBackground,
+ PaintPhaseChildBlockBackground,
+ PaintPhaseChildBlockBackgrounds,
+ PaintPhaseFloat,
+ PaintPhaseForeground,
+ PaintPhaseOutline,
+ PaintPhaseChildOutlines,
+ PaintPhaseSelfOutline,
+ PaintPhaseSelection,
+ PaintPhaseCollapsedTableBorders
+};
+
+enum PaintRestriction {
+ PaintRestrictionNone,
+ PaintRestrictionSelectionOnly,
+ PaintRestrictionSelectionOnlyBlackText
+};
+
+enum HitTestFilter {
+ HitTestAll,
+ HitTestSelf,
+ HitTestDescendants
+};
+
+enum HitTestAction {
+ HitTestBlockBackground,
+ HitTestChildBlockBackground,
+ HitTestChildBlockBackgrounds,
+ HitTestFloat,
+ HitTestForeground
+};
+
+enum VerticalPositionHint {
+ PositionTop = -0x2000,
+ PositionBottom = 0x2000,
+ PositionUndefined = 0x1fff
+};
+
+struct DashboardRegionValue {
+ bool operator==(const DashboardRegionValue& o) const
+ {
+ return type == o.type && bounds == o.bounds && label == o.label;
+ }
+
+ String label;
+ IntRect bounds;
+ IntRect clip;
+ int type;
+};
+
+// FIXME: This should be a HashSequencedSet, but we don't have that data structure yet.
+// This means the paint order of outlines will be wrong, although this is a minor issue.
+typedef HashSet<RenderFlow*> RenderFlowSequencedSet;
+
+// Base class for all rendering tree objects.
+class RenderObject : public CachedResourceClient {
+ friend class RenderContainer;
+ friend class RenderSVGContainer;
+public:
+ // Anonymous objects should pass the document as their node, and they will then automatically be
+ // marked as anonymous in the constructor.
+ RenderObject(Node*);
+ virtual ~RenderObject();
+
+ virtual const char* renderName() const { return "RenderObject"; }
+
+ RenderObject* parent() const { return m_parent; }
+ bool isDescendantOf(const RenderObject*) const;
+
+ RenderObject* previousSibling() const { return m_previous; }
+ RenderObject* nextSibling() const { return m_next; }
+
+ virtual RenderObject* firstChild() const { return 0; }
+ virtual RenderObject* lastChild() const { return 0; }
+
+ RenderObject* nextInPreOrder() const;
+ RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
+ RenderObject* nextInPreOrderAfterChildren() const;
+ RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
+ RenderObject* previousInPreOrder() const;
+ RenderObject* childAt(unsigned) const;
+
+ RenderObject* firstLeafChild() const;
+ RenderObject* lastLeafChild() const;
+
+ virtual RenderLayer* layer() const { return 0; }
+ RenderLayer* enclosingLayer() const;
+ void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
+ void removeLayers(RenderLayer* parentLayer);
+ void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
+ RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
+ virtual void positionChildLayers() { }
+ virtual bool requiresLayer();
+
+ virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+ virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+ bool hasClip() { return isPositioned() && style()->hasClip(); }
+
+ virtual int getBaselineOfFirstLineBox() const { return -1; }
+ virtual int getBaselineOfLastLineBox() const { return -1; }
+
+ virtual bool isEmpty() const { return firstChild() == 0; }
+
+ virtual bool isEdited() const { return false; }
+ virtual void setEdited(bool) { }
+
+#ifndef NDEBUG
+ void setHasAXObject(bool flag) { m_hasAXObject = flag; }
+ bool hasAXObject() const { return m_hasAXObject; }
+#endif
+
+ // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+ // children.
+ virtual RenderBlock* firstLineBlock() const;
+
+ // Called when an object that was floating or positioned becomes a normal flow object
+ // again. We have to make sure the render tree updates as needed to accommodate the new
+ // normal flow object.
+ void handleDynamicFloatPositionChange();
+
+ // This function is a convenience helper for creating an anonymous block that inherits its
+ // style from this RenderObject.
+ RenderBlock* createAnonymousBlock();
+
+ // Whether or not a positioned element requires normal flow x/y to be computed
+ // to determine its position.
+ bool hasStaticX() const;
+ bool hasStaticY() const;
+ virtual void setStaticX(int /*staticX*/) { }
+ virtual void setStaticY(int /*staticY*/) { }
+ virtual int staticX() const { return 0; }
+ virtual int staticY() const { return 0; }
+
+ // RenderObject tree manipulation
+ //////////////////////////////////////////
+ virtual bool canHaveChildren() const;
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
+ virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+ virtual void removeChild(RenderObject*);
+ virtual bool createsAnonymousWrapper() const { return false; }
+
+ // raw tree manipulation
+ virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true);
+ virtual void appendChildNode(RenderObject*, bool fullAppend = true);
+ virtual void insertChildNode(RenderObject* child, RenderObject* before, bool fullInsert = true);
+ // Designed for speed. Don't waste time doing a bunch of work like layer updating and repainting when we know that our
+ // change in parentage is not going to affect anything.
+ virtual void moveChildNode(RenderObject*);
+ //////////////////////////////////////////
+
+protected:
+ //////////////////////////////////////////
+ // Helper functions. Dangerous to use!
+ void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
+ void setNextSibling(RenderObject* next) { m_next = next; }
+ void setParent(RenderObject* parent) { m_parent = parent; }
+ //////////////////////////////////////////
+private:
+ void addAbsoluteRectForLayer(IntRect& result);
+
+public:
+#ifndef NDEBUG
+ DeprecatedString information() const;
+ virtual void dump(TextStream*, DeprecatedString ind = "") const;
+ void showTreeForThis() const;
+#endif
+
+ static RenderObject* createObject(Node*, RenderStyle*);
+
+ // Overloaded new operator. Derived classes must override operator new
+ // in order to allocate out of the RenderArena.
+ void* operator new(size_t, RenderArena*) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void*, size_t);
+
+private:
+ // The normal operator new is disallowed on all render objects.
+ void* operator new(size_t) throw();
+
+public:
+ RenderArena* renderArena() const { return document()->renderArena(); }
+
+ virtual bool isRenderBlock() const { return false; }
+ virtual bool isRenderInline() const { return false; }
+ virtual bool isInlineFlow() const { return false; }
+ virtual bool isBlockFlow() const { return false; }
+ virtual bool isInlineBlockOrInlineTable() const { return false; }
+ virtual bool isInlineContinuation() const;
+ virtual bool isListItem() const { return false; }
+ virtual bool isListMarker() const { return false; }
+ virtual bool isCounter() const { return false; }
+ virtual bool isRenderView() const { return false; }
+ virtual bool isBR() const { return false; }
+ virtual bool isTableCell() const { return false; }
+ virtual bool isTableRow() const { return false; }
+ virtual bool isTableSection() const { return false; }
+ virtual bool isTableCol() const { return false; }
+ virtual bool isTable() const { return false; }
+ virtual bool isWidget() const { return false; }
+ virtual bool isImage() const { return false; }
+ virtual bool isTextArea() const { return false; }
+ virtual bool isTextField() const { return false; }
+ virtual bool isFrame() const { return false; }
+ virtual bool isFrameSet() const { return false; }
+ virtual bool isApplet() const { return false; }
+ virtual bool isMenuList() const { return false; }
+ virtual bool isListBox() const { return false; }
+ virtual bool isSlider() const { return false; }
+ virtual bool isMedia() const { return false; }
+ virtual bool isRenderPart() const { return false; } // already upstream
+
+ bool isRoot() const { return document()->documentElement() == node(); }
+ bool isBody() const;
+ bool isHR() const;
+
+ bool isHTMLMarquee() const;
+
+ virtual bool childrenInline() const { return false; }
+ virtual void setChildrenInline(bool) { }
+
+ virtual RenderFlow* continuation() const;
+
+#if ENABLE(SVG)
+ virtual bool isSVGRoot() const { return false; }
+ virtual bool isSVGContainer() const { return false; }
+ virtual bool isSVGHiddenContainer() const { return false; }
+ virtual bool isRenderPath() const { return false; }
+ virtual bool isSVGText() const { return false; }
+
+ virtual FloatRect relativeBBox(bool includeStroke = true) const;
+
+ virtual AffineTransform localTransform() const;
+ virtual AffineTransform absoluteTransform() const;
+#endif
+
+ virtual bool isEditable() const;
+
+ bool isAnonymous() const { return m_isAnonymous; }
+ void setIsAnonymous(bool b) { m_isAnonymous = b; }
+ bool isAnonymousBlock() const
+ {
+ return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == RenderStyle::NOPSEUDO && !isListMarker();
+ }
+
+ bool isFloating() const { return m_floating; }
+ bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
+ bool isRelPositioned() const { return m_relPositioned; } // relative positioning
+ bool isText() const { return m_isText; }
+ bool isInline() const { return m_inline; } // inline object
+ bool isCompact() const { return style()->display() == COMPACT; } // compact object
+ bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
+ bool isDragging() const { return m_isDragging; }
+ bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
+
+ bool hasLayer() const { return m_hasLayer; }
+
+ bool hasBoxDecorations() const { return m_paintBackground; }
+ bool mustRepaintBackgroundOrBorder() const;
+
+ bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; }
+ bool selfNeedsLayout() const { return m_needsLayout; }
+ bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
+ bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
+
+ bool prefWidthsDirty() const { return m_prefWidthsDirty; }
+
+ bool isSelectionBorder() const;
+
+ bool hasOverflowClip() const { return m_hasOverflowClip; }
+ virtual bool hasControlClip() const { return false; }
+ virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
+
+ bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); }
+ bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); }
+
+ bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
+ bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); }
+ bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); }
+
+ virtual int verticalScrollbarWidth() const;
+ virtual int horizontalScrollbarHeight() const;
+
+ bool hasTransform() const { return m_hasTransform; }
+
+private:
+ bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); }
+ bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); }
+
+public:
+ RenderStyle* getPseudoStyle(RenderStyle::PseudoId, RenderStyle* parentStyle = 0) const;
+
+ void updateDragState(bool dragOn);
+
+ RenderView* view() const;
+
+ // don't even think about making this method virtual!
+ Node* element() const { return m_isAnonymous ? 0 : m_node; }
+ Document* document() const { return m_node->document(); }
+ void setNode(Node* node) { m_node = node; }
+ Node* node() const { return m_node; }
+
+ bool hasOutlineAnnotation() const;
+ bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
+
+ /**
+ * returns the object containing this one. can be different from parent for
+ * positioned elements
+ */
+ RenderObject* container() const;
+ RenderObject* hoverAncestor() const;
+
+ virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);
+ void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
+ void setNeedsLayout(bool b, bool markParents = true);
+ void setChildNeedsLayout(bool b, bool markParents = true);
+
+ void setPrefWidthsDirty(bool, bool markParents = true);
+ void invalidateContainerPrefWidths();
+
+ void setNeedsLayoutAndPrefWidthsRecalc()
+ {
+ setNeedsLayout(true);
+ setPrefWidthsDirty(true);
+ }
+
+ void setPositioned(bool b = true) { m_positioned = b; }
+ void setRelPositioned(bool b = true) { m_relPositioned = b; }
+ void setFloating(bool b = true) { m_floating = b; }
+ void setInline(bool b = true) { m_inline = b; }
+ void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
+ void setRenderText() { m_isText = true; }
+ void setReplaced(bool b = true) { m_replaced = b; }
+ void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
+ void setHasLayer(bool b = true) { m_hasLayer = b; }
+ void setHasTransform(bool b = true) { m_hasTransform = b; }
+
+ void scheduleRelayout();
+
+ void updateBackgroundImages(RenderStyle* oldStyle);
+
+ virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
+ virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false);
+
+ // For inline replaced elements, this function returns the inline box that owns us. Enables
+ // the replaced RenderObject to quickly determine what line it is contained on and to easily
+ // iterate over structures on the line.
+ virtual InlineBox* inlineBoxWrapper() const;
+ virtual void setInlineBoxWrapper(InlineBox*);
+ virtual void deleteLineBoxWrapper();
+
+ virtual InlineBox* inlineBox(int offset = 0, EAffinity = UPSTREAM);
+
+ // for discussion of lineHeight see CSS2 spec
+ virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const;
+ // for the vertical-align property of inline elements
+ // the difference between this objects baseline position and the lines baseline position.
+ virtual short verticalPositionHint(bool firstLine) const;
+ // the offset of baseline from the top of the object.
+ virtual short baselinePosition(bool firstLine, bool isRootLineBox = false) const;
+
+ /*
+ * Paint the object and its children, clipped by (x|y|w|h).
+ * (tx|ty) is the calculated position of the parent
+ */
+ struct PaintInfo {
+ PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
+ RenderObject* newPaintingRoot, RenderFlowSequencedSet* newOutlineObjects)
+ : context(newContext)
+ , rect(newRect)
+ , phase(newPhase)
+ , forceBlackText(newForceBlackText)
+ , paintingRoot(newPaintingRoot)
+ , outlineObjects(newOutlineObjects)
+ {
+ }
+
+ GraphicsContext* context;
+ IntRect rect;
+ PaintPhase phase;
+ bool forceBlackText;
+ RenderObject* paintingRoot; // used to draw just one element and its visual kids
+ RenderFlowSequencedSet* outlineObjects; // used to list outlines that should be painted by a block with inline children
+ };
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+ bool paintBorderImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
+ void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
+ void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+
+ // RenderBox implements this.
+ virtual void paintBoxDecorations(PaintInfo&, int tx, int ty) { }
+
+ virtual void paintBackgroundExtended(GraphicsContext*, const Color&, const BackgroundLayer*,
+ int clipy, int cliph, int tx, int ty, int width, int height,
+ bool includeLeftEdge = true, bool includeRightEdge = true) { }
+
+
+ /*
+ * Calculates the actual width of the object (only for non inline
+ * objects)
+ */
+ virtual void calcWidth() { }
+
+ /*
+ * This function should cause the Element to calculate its
+ * width and height and the layout of its content
+ *
+ * when the Element calls setNeedsLayout(false), layout() is no
+ * longer called during relayouts, as long as there is no
+ * style sheet change. When that occurs, m_needsLayout will be
+ * set to true and the Element receives layout() calls
+ * again.
+ */
+ virtual void layout() = 0;
+
+ /* This function performs a layout only if one is needed. */
+ void layoutIfNeeded() { if (needsLayout()) layout(); }
+
+ // used for element state updates that can not be fixed with a
+ // repaint and do not need a relayout
+ virtual void updateFromElement() { }
+
+ // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
+ virtual int availableWidth() const { return contentWidth(); }
+
+ virtual int availableHeight() const { return 0; }
+
+ virtual void updateWidgetPosition();
+
+ void addDashboardRegions(Vector<DashboardRegionValue>&);
+ void collectDashboardRegions(Vector<DashboardRegionValue>&);
+
+ // Used to signal a specific subrect within an object that must be repainted after
+ // layout is complete.
+ struct RepaintInfo {
+ RepaintInfo(RenderObject* object = 0, const IntRect& repaintRect = IntRect())
+ : m_object(object)
+ , m_repaintRect(repaintRect)
+ {
+ }
+
+ RenderObject* m_object;
+ IntRect m_repaintRect;
+ };
+
+ bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+ virtual VisiblePosition positionForCoordinates(int x, int y);
+ VisiblePosition positionForPoint(const IntPoint& point) { return positionForCoordinates(point.x(), point.y()); }
+
+ virtual void dirtyLinesFromChangedChild(RenderObject*);
+
+ // Called to update a style that is allowed to trigger animations.
+ // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
+ // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
+ void setAnimatableStyle(RenderStyle*);
+
+ // Set the style of the object and update the state of the object accordingly.
+ virtual void setStyle(RenderStyle*);
+
+ // Updates only the local style ptr of the object. Does not update the state of the object,
+ // and so only should be called when the style is known not to have changed (or from setStyle).
+ void setStyleInternal(RenderStyle*);
+
+ // returns the containing block level element for this element.
+ RenderBlock* containingBlock() const;
+
+ // return just the width of the containing block
+ virtual int containingBlockWidth() const;
+ // return just the height of the containing block
+ virtual int containingBlockHeight() const;
+
+ // content area (box minus padding/border)
+ IntRect contentBox() const;
+ IntRect absoluteContentBox() const;
+ int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); }
+ int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); }
+
+ // used by flexible boxes to impose a flexed width/height override
+ virtual int overrideSize() const { return 0; }
+ virtual int overrideWidth() const { return 0; }
+ virtual int overrideHeight() const { return 0; }
+ virtual void setOverrideSize(int /*overrideSize*/) { }
+
+ // relative to parent node
+ virtual void setPos(int /*xPos*/, int /*yPos*/) { }
+ virtual void setWidth(int /*width*/) { }
+ virtual void setHeight(int /*height*/) { }
+
+ virtual int xPos() const { return 0; }
+ virtual int yPos() const { return 0; }
+
+ // calculate client position of box
+ virtual bool absolutePosition(int& x, int& y, bool fixed = false) const;
+
+ // This function is used to deal with the extra top space that can occur in table cells (called borderTopExtra).
+ // The children of the cell do not factor this space in, so we have to add it in. Any code that wants to
+ // accurately deal with the contents of a cell must call this function instad of absolutePosition.
+ void absolutePositionForContent(int& xPos, int& yPos, bool fixed = false) const
+ {
+ absolutePosition(xPos, yPos, fixed);
+ yPos += borderTopExtra();
+ }
+
+ // width and height are without margins but include paddings and borders
+ virtual int width() const { return 0; }
+ virtual int height() const { return 0; }
+
+ virtual IntRect borderBox() const { return IntRect(0, 0, width(), height()); }
+ IntRect absoluteOutlineBox() const;
+
+ // The height of a block when you include normal flow overflow spillage out of the bottom
+ // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside
+ // it would have an overflow height of borderTop() + paddingTop() + 100px.
+ virtual int overflowHeight(bool /*includeInterior*/ = true) const { return height(); }
+ virtual int overflowWidth(bool /*includeInterior*/ = true) const { return width(); }
+ virtual void setOverflowHeight(int) { }
+ virtual void setOverflowWidth(int) { }
+ virtual int overflowLeft(bool /*includeInterior*/ = true) const { return 0; }
+ virtual int overflowTop(bool /*includeInterior*/ = true) const { return 0; }
+ virtual IntRect overflowRect(bool /*includeInterior*/ = true) const { return borderBox(); }
+
+ // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
+ // to return the remaining width on a given line (and the height of a single line). -dwh
+ virtual int offsetWidth() const { return width(); }
+ virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); }
+
+ // IE extensions. Also supported by Gecko. We override in render flow to get the
+ // left and top correct. -dwh
+ virtual int offsetLeft() const;
+ virtual int offsetTop() const;
+ virtual RenderObject* offsetParent() const;
+
+ // More IE extensions. clientWidth and clientHeight represent the interior of an object
+ // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth.
+ int clientLeft() const { return borderLeft(); }
+ int clientTop() const { return borderTop(); }
+ int clientWidth() const;
+ int clientHeight() const;
+
+ // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
+ // object has overflow:hidden/scroll/auto specified and also has overflow.
+ // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like
+ // textareas can scroll shadow content (but pretend that they are the objects that are
+ // scrolling).
+ virtual int scrollLeft() const;
+ virtual int scrollTop() const;
+ virtual int scrollWidth() const;
+ virtual int scrollHeight() const;
+ virtual void setScrollLeft(int);
+ virtual void setScrollTop(int);
+
+ virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f);
+ virtual bool shouldAutoscroll() const;
+ virtual void autoscroll();
+ virtual void stopAutoscroll() { }
+ virtual bool isScrollable() const;
+
+ // The following seven functions are used to implement collapsing margins.
+ // All objects know their maximal positive and negative margins. The
+ // formula for computing a collapsed margin is |maxPosMargin|-|maxNegmargin|.
+ // For a non-collapsing, e.g., a leaf element, this formula will simply return
+ // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin
+ // methods.
+ virtual bool isSelfCollapsingBlock() const { return false; }
+ virtual int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); }
+ virtual int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); }
+ virtual bool isTopMarginQuirk() const { return false; }
+ virtual bool isBottomMarginQuirk() const { return false; }
+
+ virtual int maxTopMargin(bool positive) const;
+ virtual int maxBottomMargin(bool positive) const;
+
+ virtual int marginTop() const { return 0; }
+ virtual int marginBottom() const { return 0; }
+ virtual int marginLeft() const { return 0; }
+ virtual int marginRight() const { return 0; }
+
+ // Virtual since table cells override
+ virtual int paddingTop() const;
+ virtual int paddingBottom() const;
+ virtual int paddingLeft() const;
+ virtual int paddingRight() const;
+
+ virtual int borderTop() const { return style()->borderTopWidth(); }
+ virtual int borderBottom() const { return style()->borderBottomWidth(); }
+ virtual int borderTopExtra() const { return 0; }
+ virtual int borderBottomExtra() const { return 0; }
+ virtual int borderLeft() const { return style()->borderLeftWidth(); }
+ virtual int borderRight() const { return style()->borderRightWidth(); }
+
+ virtual void addLineBoxRects(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
+
+ virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
+ IntRect absoluteBoundingBoxRect();
+
+ // the rect that will be painted if this object is passed as the paintingRoot
+ IntRect paintingRootRect(IntRect& topLevelRect);
+
+ void addPDFURLRect(GraphicsContext*, IntRect);
+
+ virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
+
+ virtual int minPrefWidth() const { return 0; }
+ virtual int maxPrefWidth() const { return 0; }
+
+ RenderStyle* style() const { return m_style; }
+ RenderStyle* firstLineStyle() const;
+ RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
+
+ void getTextDecorationColors(int decorations, Color& underline, Color& overline,
+ Color& linethrough, bool quirksMode = false);
+
+ enum BorderSide {
+ BSTop,
+ BSBottom,
+ BSLeft,
+ BSRight
+ };
+
+ void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
+ int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
+ void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide,
+ Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
+
+ // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
+ // style changes.
+ void repaint(bool immediate = false);
+
+ // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
+ void repaintRectangle(const IntRect&, bool immediate = false);
+
+ // Repaint only if our old bounds and new bounds are different.
+ bool repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox);
+
+ // Repaint only if the object moved.
+ virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
+
+ // Called to repaint a block's floats.
+ virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
+
+ bool checkForRepaintDuringLayout() const;
+
+ // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
+ // coordinate space. This method deals with outlines and overflow.
+ virtual IntRect absoluteClippedOverflowRect();
+
+ IntRect getAbsoluteRepaintRectWithOutline(int ow);
+
+ // Given a rect in the object's coordinate space, this method converts the rectangle to the view's
+ // coordinate space.
+ virtual void computeAbsoluteRepaintRect(IntRect&, bool fixed = false);
+
+ virtual unsigned int length() const { return 1; }
+
+ bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
+ virtual bool containsFloats() { return false; }
+ virtual bool containsFloat(RenderObject*) { return false; }
+ virtual bool hasOverhangingFloats() { return false; }
+ virtual bool expandsToEncloseOverhangingFloats() const { return isFloating() && style()->height().isAuto(); }
+
+ virtual void removePositionedObjects(RenderBlock*) { }
+
+ virtual bool avoidsFloats() const;
+ bool shrinkToAvoidFloats() const;
+
+ // positioning of inline children (bidi)
+ virtual void position(InlineBox*) { }
+
+ bool isTransparent() const { return style()->opacity() < 1.0f; }
+ float opacity() const { return style()->opacity(); }
+
+ // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
+ int maximalOutlineSize(PaintPhase) const;
+
+ enum SelectionState {
+ SelectionNone, // The object is not selected.
+ SelectionStart, // The object either contains the start of a selection run or is the start of a run
+ SelectionInside, // The object is fully encompassed by a selection run
+ SelectionEnd, // The object either contains the end of a selection run or is the end of a run
+ SelectionBoth // The object contains an entire run or is the sole selected object in that run
+ };
+
+ // The current selection state for an object. For blocks, the state refers to the state of the leaf
+ // descendants (as described above in the SelectionState enum declaration).
+ virtual SelectionState selectionState() const { return SelectionNone; }
+
+ // Sets the selection state for an object.
+ virtual void setSelectionState(SelectionState state) { if (parent()) parent()->setSelectionState(state); }
+
+ // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
+ // possible bounding box for the selection.
+ virtual IntRect selectionRect(bool) { return IntRect(); }
+
+ // Whether or not an object can be part of the leaf elements of the selection.
+ virtual bool canBeSelectionLeaf() const { return false; }
+
+ // Whether or not a block has selected children.
+ virtual bool hasSelectedChildren() const { return false; }
+
+ // Obtains the selection colors that should be used when painting a selection.
+ Color selectionBackgroundColor() const;
+ Color selectionForegroundColor() const;
+
+ // Whether or not a given block needs to paint selection gaps.
+ virtual bool shouldPaintSelectionGaps() const { return false; }
+
+ // This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject.
+ struct SelectionInfo {
+ SelectionInfo()
+ : m_object(0)
+ , m_state(SelectionNone)
+ {
+ }
+
+ SelectionInfo(RenderObject* o, bool clipToVisibleContent)
+ : m_object(o)
+ , m_rect(o->needsLayout() ? IntRect() : o->selectionRect(clipToVisibleContent))
+ , m_state(o->selectionState())
+ {
+ }
+
+ RenderObject* object() const { return m_object; }
+ IntRect rect() const { return m_rect; }
+ SelectionState state() const { return m_state; }
+
+ RenderObject* m_object;
+ IntRect m_rect;
+ SelectionState m_state;
+ };
+
+ Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
+
+ /**
+ * Returns the content coordinates of the caret within this render object.
+ * @param offset zero-based offset determining position within the render object.
+ * @param override @p true if input overrides existing characters,
+ * @p false if it inserts them. The width of the caret depends on this one.
+ * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
+ * useful for character range rect computations
+ */
+ virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0);
+
+ virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+ virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+ virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+
+ virtual void calcVerticalMargins() { }
+ void removeFromObjectLists();
+
+ // When performing a global document tear-down, the renderer of the document is cleared. We use this
+ // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
+ bool documentBeingDestroyed() const;
+
+ virtual void destroy();
+
+ // Virtual function helpers for CSS3 Flexible Box Layout
+ virtual bool isFlexibleBox() const { return false; }
+ virtual bool isFlexingChildren() const { return false; }
+ virtual bool isStretchingChildren() const { return false; }
+
+ // Convenience, to avoid repeating the code to dig down to get this.
+ UChar backslashAsCurrencySymbol() const;
+
+ virtual int caretMinOffset() const;
+ virtual int caretMaxOffset() const;
+ virtual unsigned caretMaxRenderedOffset() const;
+
+ virtual int previousOffset(int current) const;
+ virtual int nextOffset(int current) const;
+
+ virtual void imageChanged(CachedImage*) { }
+ virtual bool willRenderImage(CachedImage*);
+
+ virtual void selectionStartEnd(int& spos, int& epos) const;
+
+ RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
+ {
+ // if we're the painting root, kids draw normally, and see root of 0
+ return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
+ }
+
+ bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
+ {
+ return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
+ }
+
+ bool hasOverrideSize() const { return m_hasOverrideSize; }
+ void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
+
+ void remove() { if (parent()) parent()->removeChild(this); }
+
+ void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
+
+ virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
+
+ virtual void capsLockStateMayHaveChanged() { }
+
+ AnimationController* animationController() const;
+
+protected:
+ virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { }
+
+ virtual IntRect viewRect() const;
+
+ short getVerticalPosition(bool firstLine) const;
+
+ void adjustRectForOutlineAndShadow(IntRect&) const;
+
+ void arenaDelete(RenderArena*, void* objectBase);
+
+private:
+ RenderStyle* m_style;
+
+ Node* m_node;
+
+ RenderObject* m_parent;
+ RenderObject* m_previous;
+ RenderObject* m_next;
+
+#ifndef NDEBUG
+ bool m_hasAXObject;
+#endif
+ mutable short m_verticalPosition : 15;
+
+ bool m_needsLayout : 1;
+ bool m_normalChildNeedsLayout : 1;
+ bool m_posChildNeedsLayout : 1;
+ bool m_prefWidthsDirty : 1;
+ bool m_floating : 1;
+
+ bool m_positioned : 1;
+ bool m_relPositioned : 1;
+ bool m_paintBackground : 1; // if the box has something to paint in the
+ // background painting phase (background, border, etc)
+
+ bool m_isAnonymous : 1;
+ bool m_isText : 1;
+ bool m_inline : 1;
+ bool m_replaced : 1;
+ bool m_isDragging : 1;
+
+ bool m_hasLayer : 1;
+ bool m_hasOverflowClip : 1;
+ bool m_hasTransform : 1;
+
+ bool m_hasOverrideSize : 1;
+
+public:
+ bool m_hasCounterNodeMap : 1;
+};
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::RenderObject*);
+#endif
+
+#endif // RenderObject_h