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-rw-r--r--webkit/port/platform/graphics/ImageSkia.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/webkit/port/platform/graphics/ImageSkia.cpp b/webkit/port/platform/graphics/ImageSkia.cpp
index 2b8ce61..4936502 100644
--- a/webkit/port/platform/graphics/ImageSkia.cpp
+++ b/webkit/port/platform/graphics/ImageSkia.cpp
@@ -211,21 +211,25 @@ void drawResampledBitmap(SkCanvas& canvas,
} else {
// We should only resize the exposed part of the bitmap to do the
// minimal possible work.
+ gfx::Rect destBitmapSubset(destBitmapSubsetSkI.fLeft,
+ destBitmapSubsetSkI.fTop,
+ destBitmapSubsetSkI.width(),
+ destBitmapSubsetSkI.height());
// Resample the needed part of the image.
- SkBitmap resampled = skia::ImageOperations::Resize(subset,
- skia::ImageOperations::RESIZE_LANCZOS3,
- destRectRounded.width(), destRectRounded.height(),
- destBitmapSubsetSkI);
+ SkBitmap resampled = gfx::ImageOperations::Resize(subset,
+ gfx::ImageOperations::RESIZE_LANCZOS3,
+ gfx::Size(destRectRounded.width(), destRectRounded.height()),
+ destBitmapSubset);
// Compute where the new bitmap should be drawn. Since our new bitmap
// may be smaller than the original, we have to shift it over by the
// same amount that we cut off the top and left.
SkRect offsetDestRect = {
- destBitmapSubsetSkI.fLeft + destRect.fLeft,
- destBitmapSubsetSkI.fTop + destRect.fTop,
- destBitmapSubsetSkI.fRight + destRect.fLeft,
- destBitmapSubsetSkI.fBottom + destRect.fTop };
+ destBitmapSubset.x() + destRect.fLeft,
+ destBitmapSubset.y() + destRect.fTop,
+ destBitmapSubset.right() + destRect.fLeft,
+ destBitmapSubset.bottom() + destRect.fTop };
canvas.drawBitmapRect(resampled, 0, offsetDestRect, &paint);
}
@@ -346,10 +350,10 @@ void Image::drawPattern(GraphicsContext* context,
if (resampling == RESAMPLE_AWESOME) {
// Do nice resampling.
- SkBitmap resampled = skia::ImageOperations::Resize(src_subset,
- skia::ImageOperations::RESIZE_LANCZOS3,
- static_cast<int>(dest_bitmap_width),
- static_cast<int>(dest_bitmap_height));
+ SkBitmap resampled = gfx::ImageOperations::Resize(src_subset,
+ gfx::ImageOperations::RESIZE_LANCZOS3,
+ gfx::Size(static_cast<int>(dest_bitmap_width),
+ static_cast<int>(dest_bitmap_height)));
shader = SkShader::CreateBitmapShader(
resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);