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Diffstat (limited to 'win8/test/ui_automation_client.cc')
-rw-r--r-- | win8/test/ui_automation_client.cc | 632 |
1 files changed, 632 insertions, 0 deletions
diff --git a/win8/test/ui_automation_client.cc b/win8/test/ui_automation_client.cc new file mode 100644 index 0000000..42de5d5 --- /dev/null +++ b/win8/test/ui_automation_client.cc @@ -0,0 +1,632 @@ +// Copyright (c) 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "win8/test/ui_automation_client.h" + +#include <atlbase.h> +#include <atlcom.h> +#include <oleauto.h> +#include <uiautomation.h> + +#include <algorithm> + +#include "base/bind.h" +#include "base/callback.h" +#include "base/memory/ref_counted.h" +#include "base/string_number_conversions.h" +#include "base/string_util.h" +#include "base/thread_task_runner_handle.h" +#include "base/win/scoped_comptr.h" +#include "base/win/scoped_variant.h" + +namespace win8 { +namespace internal { + +// The guts of the UI automation client which runs on a dedicated thread in the +// multi-threaded COM apartment. An instance may be constructed on any thread, +// but Initialize() must be invoked on a thread in the MTA. +class UIAutomationClient::Context { + public: + // Returns a new instance ready for initialization and use on another thread. + static base::WeakPtr<Context> Create(); + + // Deletes the instance. + void DeleteOnAutomationThread(); + + // Initializes the context, invoking |init_callback| via |client_runner| when + // done. On success, |result_callback| will eventually be called after the + // window has been processed. On failure, this instance self-destructs after + // posting |init_callback|. + void Initialize( + scoped_refptr<base::SingleThreadTaskRunner> client_runner, + string16 class_name, + string16 item_name, + UIAutomationClient::InitializedCallback init_callback, + UIAutomationClient::ResultCallback result_callback); + + // Methods invoked by event handlers via weak pointers. + void HandleAutomationEvent( + base::win::ScopedComPtr<IUIAutomationElement> sender, + EVENTID eventId); + + private: + class EventHandler; + + // The only and only method that may be called from outside of the automation + // thread. + Context(); + ~Context(); + + HRESULT InstallWindowObserver(); + HRESULT RemoveWindowObserver(); + + void HandleWindowOpen( + const base::win::ScopedComPtr<IUIAutomationElement>& window); + void ProcessWindow( + const base::win::ScopedComPtr<IUIAutomationElement>& window); + HRESULT InvokeDesiredItem( + const base::win::ScopedComPtr<IUIAutomationElement>& element); + HRESULT GetInvokableItems( + const base::win::ScopedComPtr<IUIAutomationElement>& element, + std::vector<string16>* choices); + void CloseWindow(const base::win::ScopedComPtr<IUIAutomationElement>& window); + + base::ThreadChecker thread_checker_; + + // The loop on which the client itself lives. + scoped_refptr<base::SingleThreadTaskRunner> client_runner_; + + // The class name of the window for which the client waits. + string16 class_name_; + + // The name of the item to invoke. + string16 item_name_; + + // The consumer's result callback. + ResultCallback result_callback_; + + // The automation client. + base::win::ScopedComPtr<IUIAutomation> automation_; + + // A handler of Window open events. + base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler_; + + // Weak pointers to the context are given to event handlers. + base::WeakPtrFactory<UIAutomationClient::Context> weak_ptr_factory_; + + DISALLOW_COPY_AND_ASSIGN(Context); +}; + +class UIAutomationClient::Context::EventHandler + : public CComObjectRootEx<CComMultiThreadModel>, + public IUIAutomationEventHandler { + public: + BEGIN_COM_MAP(UIAutomationClient::Context::EventHandler) + COM_INTERFACE_ENTRY(IUIAutomationEventHandler) + END_COM_MAP() + + EventHandler(); + virtual ~EventHandler(); + + // Initializes the object with its parent UI automation client context's + // message loop and pointer. Events are dispatched back to the context on + // the given loop. + void Initialize( + const scoped_refptr<base::SingleThreadTaskRunner>& context_runner, + const base::WeakPtr<UIAutomationClient::Context>& context); + + // IUIAutomationEventHandler methods. + STDMETHOD(HandleAutomationEvent)(IUIAutomationElement* sender, + EVENTID eventId); + + private: + // The task runner for the UI automation client context. + scoped_refptr<base::SingleThreadTaskRunner> context_runner_; + + // The parent UI automation client context. + base::WeakPtr<UIAutomationClient::Context> context_; + + DISALLOW_COPY_AND_ASSIGN(EventHandler); +}; + +UIAutomationClient::Context::EventHandler::EventHandler() {} + +UIAutomationClient::Context::EventHandler::~EventHandler() {} + +void UIAutomationClient::Context::EventHandler::Initialize( + const scoped_refptr<base::SingleThreadTaskRunner>& context_runner, + const base::WeakPtr<UIAutomationClient::Context>& context) { + context_runner_ = context_runner; + context_ = context; +} + +HRESULT UIAutomationClient::Context::EventHandler::HandleAutomationEvent( + IUIAutomationElement* sender, + EVENTID eventId) { + // Event handlers are invoked on an arbitrary thread in the MTA. Send the + // event back to the main UI automation thread for processing. + context_runner_->PostTask( + FROM_HERE, + base::Bind(&UIAutomationClient::Context::HandleAutomationEvent, context_, + base::win::ScopedComPtr<IUIAutomationElement>(sender), + eventId)); + + return S_OK; +} + +base::WeakPtr<UIAutomationClient::Context> + UIAutomationClient::Context::Create() { + Context* context = new Context(); + base::WeakPtr<Context> context_ptr(context->weak_ptr_factory_.GetWeakPtr()); + // Unbind from this thread so that the instance will bind to the automation + // thread when Initialize is called. + context->weak_ptr_factory_.DetachFromThread(); + return context_ptr; +} + +void UIAutomationClient::Context::DeleteOnAutomationThread() { + DCHECK(thread_checker_.CalledOnValidThread()); + delete this; +} + +UIAutomationClient::Context::Context() + : ALLOW_THIS_IN_INITIALIZER_LIST(weak_ptr_factory_(this)) {} + +UIAutomationClient::Context::~Context() { + DCHECK(thread_checker_.CalledOnValidThread()); + + if (event_handler_.get()) { + event_handler_ = NULL; + HRESULT result = automation_->RemoveAllEventHandlers(); + LOG_IF(ERROR, FAILED(result)) << std::hex << result; + } +} + +void UIAutomationClient::Context::Initialize( + scoped_refptr<base::SingleThreadTaskRunner> client_runner, + string16 class_name, + string16 item_name, + UIAutomationClient::InitializedCallback init_callback, + UIAutomationClient::ResultCallback result_callback) { + // This and all other methods must be called on the automation thread. + DCHECK(!client_runner->BelongsToCurrentThread()); + // Bind the checker to this thread. + thread_checker_.DetachFromThread(); + DCHECK(thread_checker_.CalledOnValidThread()); + + client_runner_ = client_runner; + class_name_ = class_name; + item_name_ = item_name; + result_callback_ = result_callback; + + HRESULT result = automation_.CreateInstance(CLSID_CUIAutomation, NULL, + CLSCTX_INPROC_SERVER); + if (FAILED(result) || !automation_.get()) + LOG(ERROR) << std::hex << result; + else + result = InstallWindowObserver(); + + // Tell the client that initialization is complete. + client_runner_->PostTask(FROM_HERE, base::Bind(init_callback, result)); + + // Self-destruct if the overall operation failed. + if (FAILED(result)) + delete this; +} + +// Installs the window observer. +HRESULT UIAutomationClient::Context::InstallWindowObserver() { + DCHECK(thread_checker_.CalledOnValidThread()); + DCHECK(automation_.get()); + DCHECK(!event_handler_.get()); + + HRESULT result = S_OK; + base::win::ScopedComPtr<IUIAutomationElement> root_element; + base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request; + + // Observe the opening of all windows. + result = automation_->GetRootElement(root_element.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + // Cache Window class, HWND, and window pattern for opened windows. + result = automation_->CreateCacheRequest(cache_request.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + cache_request->AddProperty(UIA_ClassNamePropertyId); + cache_request->AddProperty(UIA_NativeWindowHandlePropertyId); + + // Create the observer. + CComObject<EventHandler>* event_handler_obj = NULL; + result = CComObject<EventHandler>::CreateInstance(&event_handler_obj); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + event_handler_obj->Initialize(base::ThreadTaskRunnerHandle::Get(), + weak_ptr_factory_.GetWeakPtr()); + base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler( + event_handler_obj); + + result = automation_->AddAutomationEventHandler( + UIA_Window_WindowOpenedEventId, + root_element, + TreeScope_Descendants, + cache_request, + event_handler); + + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + event_handler_ = event_handler; + return S_OK; +} + +// Removes this instance's window observer. +HRESULT UIAutomationClient::Context::RemoveWindowObserver() { + DCHECK(thread_checker_.CalledOnValidThread()); + DCHECK(automation_.get()); + DCHECK(event_handler_.get()); + + HRESULT result = S_OK; + base::win::ScopedComPtr<IUIAutomationElement> root_element; + + // The opening of all windows are observed. + result = automation_->GetRootElement(root_element.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + result = automation_->RemoveAutomationEventHandler( + UIA_Window_WindowOpenedEventId, + root_element, + event_handler_); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + event_handler_ = NULL; + return S_OK; +} + +// Handles an automation event. If the event results in the processing for which +// this context was created, the context self-destructs after posting the +// results to the client. +void UIAutomationClient::Context::HandleAutomationEvent( + base::win::ScopedComPtr<IUIAutomationElement> sender, + EVENTID eventId) { + DCHECK(thread_checker_.CalledOnValidThread()); + if (eventId == UIA_Window_WindowOpenedEventId) + HandleWindowOpen(sender); +} + +// Handles a WindowOpen event. If |window| is the one for which this instance is +// waiting, it is processed and this instance self-destructs after posting the +// results to the client. +void UIAutomationClient::Context::HandleWindowOpen( + const base::win::ScopedComPtr<IUIAutomationElement>& window) { + DCHECK(thread_checker_.CalledOnValidThread()); + HRESULT hr = S_OK; + base::win::ScopedVariant var; + + hr = window->GetCachedPropertyValueEx(UIA_ClassNamePropertyId, TRUE, + var.Receive()); + if (FAILED(hr)) { + LOG(ERROR) << std::hex << hr; + return; + } + + if (V_VT(&var) != VT_BSTR) { + LOG(ERROR) << __FUNCTION__ " class name is not a BSTR: " << V_VT(&var); + return; + } + + string16 class_name(V_BSTR(&var)); + + // Window class names are atoms, which are case-insensitive. + if (class_name.size() == class_name_.size() && + std::equal(class_name.begin(), class_name.end(), class_name_.begin(), + base::CaseInsensitiveCompare<wchar_t>())) { + RemoveWindowObserver(); + ProcessWindow(window); + } +} + +// Processes |window| by invoking the desired child item. If the item cannot be +// found or invoked, an attempt is made to get a list of all invokable children. +// The results are posted back to the client on |client_runner_|, and this +// instance self-destructs. +void UIAutomationClient::Context::ProcessWindow( + const base::win::ScopedComPtr<IUIAutomationElement>& window) { + DCHECK(thread_checker_.CalledOnValidThread()); + + HRESULT result = S_OK; + std::vector<string16> choices; + result = InvokeDesiredItem(window); + if (FAILED(result)) { + GetInvokableItems(window, &choices); + CloseWindow(window); + } + + client_runner_->PostTask(FROM_HERE, + base::Bind(result_callback_, result, choices)); + + // Self-destruct since there's nothing more to be done here. + delete this; +} + +// Invokes the desired child of |element|. +HRESULT UIAutomationClient::Context::InvokeDesiredItem( + const base::win::ScopedComPtr<IUIAutomationElement>& element) { + DCHECK(thread_checker_.CalledOnValidThread()); + + HRESULT result = S_OK; + base::win::ScopedVariant var; + base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition; + base::win::ScopedComPtr<IUIAutomationCondition> item_name_condition; + base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition; + base::win::ScopedComPtr<IUIAutomationCondition> condition; + base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request; + base::win::ScopedComPtr<IUIAutomationElement> target; + + // Search for an invokable element named item_name. + var.Set(true); + result = automation_->CreatePropertyCondition( + UIA_IsInvokePatternAvailablePropertyId, + var, + invokable_condition.Receive()); + var.Reset(); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return false; + } + + var.Set(item_name_.c_str()); + result = automation_->CreatePropertyCondition(UIA_NamePropertyId, + var, + item_name_condition.Receive()); + var.Reset(); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + result = automation_->get_ControlViewCondition( + control_view_condition.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + std::vector<IUIAutomationCondition*> conditions; + conditions.push_back(invokable_condition.get()); + conditions.push_back(item_name_condition.get()); + conditions.push_back(control_view_condition.get()); + result = automation_->CreateAndConditionFromNativeArray( + &conditions[0], conditions.size(), condition.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + // Cache invokable pattern for the item. + result = automation_->CreateCacheRequest(cache_request.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + cache_request->AddPattern(UIA_InvokePatternId); + + result = element->FindFirstBuildCache( + static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants), + condition, + cache_request, + target.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + // If the item was found, invoke it. + if (!target.get()) { + LOG(ERROR) << "Failed to find desired item to invoke."; + return E_FAIL; + } + + base::win::ScopedComPtr<IUIAutomationInvokePattern> invoker; + result = target->GetCachedPatternAs(UIA_InvokePatternId, invoker.iid(), + invoker.ReceiveVoid()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + result = invoker->Invoke(); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + return S_OK; +} + +// Populates |choices| with the names of all invokable children of |element|. +HRESULT UIAutomationClient::Context::GetInvokableItems( + const base::win::ScopedComPtr<IUIAutomationElement>& element, + std::vector<string16>* choices) { + DCHECK(choices); + DCHECK(thread_checker_.CalledOnValidThread()); + + HRESULT result = S_OK; + base::win::ScopedVariant var; + base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition; + base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition; + base::win::ScopedComPtr<IUIAutomationCondition> condition; + base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request; + base::win::ScopedComPtr<IUIAutomationElementArray> element_array; + base::win::ScopedComPtr<IUIAutomationElement> child_element; + + // Search for all invokable elements. + var.Set(true); + result = automation_->CreatePropertyCondition( + UIA_IsInvokePatternAvailablePropertyId, + var, + invokable_condition.Receive()); + var.Reset(); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + result = automation_->get_ControlViewCondition( + control_view_condition.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + result = automation_->CreateAndCondition( + invokable_condition, control_view_condition, condition.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + // Cache item names. + result = automation_->CreateCacheRequest(cache_request.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + cache_request->AddProperty(UIA_NamePropertyId); + + result = element->FindAllBuildCache( + static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants), + condition, + cache_request, + element_array.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + if (!element_array.get()) { + LOG(ERROR) << "The window may have vanished."; + return S_OK; + } + + int num_elements = 0; + result = element_array->get_Length(&num_elements); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return result; + } + + choices->clear(); + choices->reserve(num_elements); + for (int i = 0; i < num_elements; ++i) { + child_element.Release(); + result = element_array->GetElement(i, child_element.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + continue; + } + result = child_element->GetCachedPropertyValueEx(UIA_NamePropertyId, TRUE, + var.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + continue; + } + if (V_VT(&var) != VT_BSTR) { + LOG(ERROR) << __FUNCTION__ " name is not a BSTR: " << V_VT(&var); + continue; + } + choices->push_back(string16(V_BSTR(&var))); + var.Reset(); + } + + return result; +} + +// Closes the element |window| by sending it an escape key. +void UIAutomationClient::Context::CloseWindow( + const base::win::ScopedComPtr<IUIAutomationElement>& window) { + DCHECK(thread_checker_.CalledOnValidThread()); + + // It's tempting to get the Window pattern from |window| and invoke its Close + // method. Unfortunately, this doesn't work. Sending an escape key does the + // trick, though. + HRESULT result = S_OK; + base::win::ScopedVariant var; + + result = window->GetCachedPropertyValueEx( + UIA_NativeWindowHandlePropertyId, + TRUE, + var.Receive()); + if (FAILED(result)) { + LOG(ERROR) << std::hex << result; + return; + } + + if (V_VT(&var) != VT_I4) { + LOG(ERROR) << __FUNCTION__ " window handle is not an int: " << V_VT(&var); + return; + } + + HWND handle = reinterpret_cast<HWND>(V_I4(&var)); + + uint32 scan_code = MapVirtualKey(VK_ESCAPE, MAPVK_VK_TO_VSC); + PostMessage(handle, WM_KEYDOWN, VK_ESCAPE, + MAKELPARAM(1, scan_code)); + PostMessage(handle, WM_KEYUP, VK_ESCAPE, + MAKELPARAM(1, scan_code | KF_REPEAT | KF_UP)); +} + +UIAutomationClient::UIAutomationClient() + : automation_thread_("UIAutomation") {} + +UIAutomationClient::~UIAutomationClient() { + DCHECK(thread_checker_.CalledOnValidThread()); + + // context_ is still valid when the caller destroys the instance before the + // callback(s) have fired. In this case, delete the context on the automation + // thread before joining with it. + automation_thread_.message_loop()->PostTask( + FROM_HERE, + base::Bind(&UIAutomationClient::Context::DeleteOnAutomationThread, + context_)); +} + +void UIAutomationClient::Begin(const wchar_t* class_name, + const string16& item_name, + const InitializedCallback& init_callback, + const ResultCallback& result_callback) { + DCHECK(thread_checker_.CalledOnValidThread()); + DCHECK_EQ(context_, static_cast<Context*>(NULL)); + + // Start the automation thread and initialize our automation client on it. + context_ = Context::Create(); + automation_thread_.init_com_with_mta(true); + automation_thread_.Start(); + automation_thread_.message_loop()->PostTask( + FROM_HERE, + base::Bind(&UIAutomationClient::Context::Initialize, + context_, + base::ThreadTaskRunnerHandle::Get(), + string16(class_name), + item_name, + init_callback, + result_callback)); +} + +} // namespace internal +} // namespace win8 |