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-rw-r--r--win8/test/ui_automation_client.cc632
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diff --git a/win8/test/ui_automation_client.cc b/win8/test/ui_automation_client.cc
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+++ b/win8/test/ui_automation_client.cc
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "win8/test/ui_automation_client.h"
+
+#include <atlbase.h>
+#include <atlcom.h>
+#include <oleauto.h>
+#include <uiautomation.h>
+
+#include <algorithm>
+
+#include "base/bind.h"
+#include "base/callback.h"
+#include "base/memory/ref_counted.h"
+#include "base/string_number_conversions.h"
+#include "base/string_util.h"
+#include "base/thread_task_runner_handle.h"
+#include "base/win/scoped_comptr.h"
+#include "base/win/scoped_variant.h"
+
+namespace win8 {
+namespace internal {
+
+// The guts of the UI automation client which runs on a dedicated thread in the
+// multi-threaded COM apartment. An instance may be constructed on any thread,
+// but Initialize() must be invoked on a thread in the MTA.
+class UIAutomationClient::Context {
+ public:
+ // Returns a new instance ready for initialization and use on another thread.
+ static base::WeakPtr<Context> Create();
+
+ // Deletes the instance.
+ void DeleteOnAutomationThread();
+
+ // Initializes the context, invoking |init_callback| via |client_runner| when
+ // done. On success, |result_callback| will eventually be called after the
+ // window has been processed. On failure, this instance self-destructs after
+ // posting |init_callback|.
+ void Initialize(
+ scoped_refptr<base::SingleThreadTaskRunner> client_runner,
+ string16 class_name,
+ string16 item_name,
+ UIAutomationClient::InitializedCallback init_callback,
+ UIAutomationClient::ResultCallback result_callback);
+
+ // Methods invoked by event handlers via weak pointers.
+ void HandleAutomationEvent(
+ base::win::ScopedComPtr<IUIAutomationElement> sender,
+ EVENTID eventId);
+
+ private:
+ class EventHandler;
+
+ // The only and only method that may be called from outside of the automation
+ // thread.
+ Context();
+ ~Context();
+
+ HRESULT InstallWindowObserver();
+ HRESULT RemoveWindowObserver();
+
+ void HandleWindowOpen(
+ const base::win::ScopedComPtr<IUIAutomationElement>& window);
+ void ProcessWindow(
+ const base::win::ScopedComPtr<IUIAutomationElement>& window);
+ HRESULT InvokeDesiredItem(
+ const base::win::ScopedComPtr<IUIAutomationElement>& element);
+ HRESULT GetInvokableItems(
+ const base::win::ScopedComPtr<IUIAutomationElement>& element,
+ std::vector<string16>* choices);
+ void CloseWindow(const base::win::ScopedComPtr<IUIAutomationElement>& window);
+
+ base::ThreadChecker thread_checker_;
+
+ // The loop on which the client itself lives.
+ scoped_refptr<base::SingleThreadTaskRunner> client_runner_;
+
+ // The class name of the window for which the client waits.
+ string16 class_name_;
+
+ // The name of the item to invoke.
+ string16 item_name_;
+
+ // The consumer's result callback.
+ ResultCallback result_callback_;
+
+ // The automation client.
+ base::win::ScopedComPtr<IUIAutomation> automation_;
+
+ // A handler of Window open events.
+ base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler_;
+
+ // Weak pointers to the context are given to event handlers.
+ base::WeakPtrFactory<UIAutomationClient::Context> weak_ptr_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(Context);
+};
+
+class UIAutomationClient::Context::EventHandler
+ : public CComObjectRootEx<CComMultiThreadModel>,
+ public IUIAutomationEventHandler {
+ public:
+ BEGIN_COM_MAP(UIAutomationClient::Context::EventHandler)
+ COM_INTERFACE_ENTRY(IUIAutomationEventHandler)
+ END_COM_MAP()
+
+ EventHandler();
+ virtual ~EventHandler();
+
+ // Initializes the object with its parent UI automation client context's
+ // message loop and pointer. Events are dispatched back to the context on
+ // the given loop.
+ void Initialize(
+ const scoped_refptr<base::SingleThreadTaskRunner>& context_runner,
+ const base::WeakPtr<UIAutomationClient::Context>& context);
+
+ // IUIAutomationEventHandler methods.
+ STDMETHOD(HandleAutomationEvent)(IUIAutomationElement* sender,
+ EVENTID eventId);
+
+ private:
+ // The task runner for the UI automation client context.
+ scoped_refptr<base::SingleThreadTaskRunner> context_runner_;
+
+ // The parent UI automation client context.
+ base::WeakPtr<UIAutomationClient::Context> context_;
+
+ DISALLOW_COPY_AND_ASSIGN(EventHandler);
+};
+
+UIAutomationClient::Context::EventHandler::EventHandler() {}
+
+UIAutomationClient::Context::EventHandler::~EventHandler() {}
+
+void UIAutomationClient::Context::EventHandler::Initialize(
+ const scoped_refptr<base::SingleThreadTaskRunner>& context_runner,
+ const base::WeakPtr<UIAutomationClient::Context>& context) {
+ context_runner_ = context_runner;
+ context_ = context;
+}
+
+HRESULT UIAutomationClient::Context::EventHandler::HandleAutomationEvent(
+ IUIAutomationElement* sender,
+ EVENTID eventId) {
+ // Event handlers are invoked on an arbitrary thread in the MTA. Send the
+ // event back to the main UI automation thread for processing.
+ context_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&UIAutomationClient::Context::HandleAutomationEvent, context_,
+ base::win::ScopedComPtr<IUIAutomationElement>(sender),
+ eventId));
+
+ return S_OK;
+}
+
+base::WeakPtr<UIAutomationClient::Context>
+ UIAutomationClient::Context::Create() {
+ Context* context = new Context();
+ base::WeakPtr<Context> context_ptr(context->weak_ptr_factory_.GetWeakPtr());
+ // Unbind from this thread so that the instance will bind to the automation
+ // thread when Initialize is called.
+ context->weak_ptr_factory_.DetachFromThread();
+ return context_ptr;
+}
+
+void UIAutomationClient::Context::DeleteOnAutomationThread() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ delete this;
+}
+
+UIAutomationClient::Context::Context()
+ : ALLOW_THIS_IN_INITIALIZER_LIST(weak_ptr_factory_(this)) {}
+
+UIAutomationClient::Context::~Context() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ if (event_handler_.get()) {
+ event_handler_ = NULL;
+ HRESULT result = automation_->RemoveAllEventHandlers();
+ LOG_IF(ERROR, FAILED(result)) << std::hex << result;
+ }
+}
+
+void UIAutomationClient::Context::Initialize(
+ scoped_refptr<base::SingleThreadTaskRunner> client_runner,
+ string16 class_name,
+ string16 item_name,
+ UIAutomationClient::InitializedCallback init_callback,
+ UIAutomationClient::ResultCallback result_callback) {
+ // This and all other methods must be called on the automation thread.
+ DCHECK(!client_runner->BelongsToCurrentThread());
+ // Bind the checker to this thread.
+ thread_checker_.DetachFromThread();
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ client_runner_ = client_runner;
+ class_name_ = class_name;
+ item_name_ = item_name;
+ result_callback_ = result_callback;
+
+ HRESULT result = automation_.CreateInstance(CLSID_CUIAutomation, NULL,
+ CLSCTX_INPROC_SERVER);
+ if (FAILED(result) || !automation_.get())
+ LOG(ERROR) << std::hex << result;
+ else
+ result = InstallWindowObserver();
+
+ // Tell the client that initialization is complete.
+ client_runner_->PostTask(FROM_HERE, base::Bind(init_callback, result));
+
+ // Self-destruct if the overall operation failed.
+ if (FAILED(result))
+ delete this;
+}
+
+// Installs the window observer.
+HRESULT UIAutomationClient::Context::InstallWindowObserver() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(automation_.get());
+ DCHECK(!event_handler_.get());
+
+ HRESULT result = S_OK;
+ base::win::ScopedComPtr<IUIAutomationElement> root_element;
+ base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;
+
+ // Observe the opening of all windows.
+ result = automation_->GetRootElement(root_element.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ // Cache Window class, HWND, and window pattern for opened windows.
+ result = automation_->CreateCacheRequest(cache_request.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+ cache_request->AddProperty(UIA_ClassNamePropertyId);
+ cache_request->AddProperty(UIA_NativeWindowHandlePropertyId);
+
+ // Create the observer.
+ CComObject<EventHandler>* event_handler_obj = NULL;
+ result = CComObject<EventHandler>::CreateInstance(&event_handler_obj);
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+ event_handler_obj->Initialize(base::ThreadTaskRunnerHandle::Get(),
+ weak_ptr_factory_.GetWeakPtr());
+ base::win::ScopedComPtr<IUIAutomationEventHandler> event_handler(
+ event_handler_obj);
+
+ result = automation_->AddAutomationEventHandler(
+ UIA_Window_WindowOpenedEventId,
+ root_element,
+ TreeScope_Descendants,
+ cache_request,
+ event_handler);
+
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ event_handler_ = event_handler;
+ return S_OK;
+}
+
+// Removes this instance's window observer.
+HRESULT UIAutomationClient::Context::RemoveWindowObserver() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(automation_.get());
+ DCHECK(event_handler_.get());
+
+ HRESULT result = S_OK;
+ base::win::ScopedComPtr<IUIAutomationElement> root_element;
+
+ // The opening of all windows are observed.
+ result = automation_->GetRootElement(root_element.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ result = automation_->RemoveAutomationEventHandler(
+ UIA_Window_WindowOpenedEventId,
+ root_element,
+ event_handler_);
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ event_handler_ = NULL;
+ return S_OK;
+}
+
+// Handles an automation event. If the event results in the processing for which
+// this context was created, the context self-destructs after posting the
+// results to the client.
+void UIAutomationClient::Context::HandleAutomationEvent(
+ base::win::ScopedComPtr<IUIAutomationElement> sender,
+ EVENTID eventId) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ if (eventId == UIA_Window_WindowOpenedEventId)
+ HandleWindowOpen(sender);
+}
+
+// Handles a WindowOpen event. If |window| is the one for which this instance is
+// waiting, it is processed and this instance self-destructs after posting the
+// results to the client.
+void UIAutomationClient::Context::HandleWindowOpen(
+ const base::win::ScopedComPtr<IUIAutomationElement>& window) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ HRESULT hr = S_OK;
+ base::win::ScopedVariant var;
+
+ hr = window->GetCachedPropertyValueEx(UIA_ClassNamePropertyId, TRUE,
+ var.Receive());
+ if (FAILED(hr)) {
+ LOG(ERROR) << std::hex << hr;
+ return;
+ }
+
+ if (V_VT(&var) != VT_BSTR) {
+ LOG(ERROR) << __FUNCTION__ " class name is not a BSTR: " << V_VT(&var);
+ return;
+ }
+
+ string16 class_name(V_BSTR(&var));
+
+ // Window class names are atoms, which are case-insensitive.
+ if (class_name.size() == class_name_.size() &&
+ std::equal(class_name.begin(), class_name.end(), class_name_.begin(),
+ base::CaseInsensitiveCompare<wchar_t>())) {
+ RemoveWindowObserver();
+ ProcessWindow(window);
+ }
+}
+
+// Processes |window| by invoking the desired child item. If the item cannot be
+// found or invoked, an attempt is made to get a list of all invokable children.
+// The results are posted back to the client on |client_runner_|, and this
+// instance self-destructs.
+void UIAutomationClient::Context::ProcessWindow(
+ const base::win::ScopedComPtr<IUIAutomationElement>& window) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ HRESULT result = S_OK;
+ std::vector<string16> choices;
+ result = InvokeDesiredItem(window);
+ if (FAILED(result)) {
+ GetInvokableItems(window, &choices);
+ CloseWindow(window);
+ }
+
+ client_runner_->PostTask(FROM_HERE,
+ base::Bind(result_callback_, result, choices));
+
+ // Self-destruct since there's nothing more to be done here.
+ delete this;
+}
+
+// Invokes the desired child of |element|.
+HRESULT UIAutomationClient::Context::InvokeDesiredItem(
+ const base::win::ScopedComPtr<IUIAutomationElement>& element) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ HRESULT result = S_OK;
+ base::win::ScopedVariant var;
+ base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition;
+ base::win::ScopedComPtr<IUIAutomationCondition> item_name_condition;
+ base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition;
+ base::win::ScopedComPtr<IUIAutomationCondition> condition;
+ base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;
+ base::win::ScopedComPtr<IUIAutomationElement> target;
+
+ // Search for an invokable element named item_name.
+ var.Set(true);
+ result = automation_->CreatePropertyCondition(
+ UIA_IsInvokePatternAvailablePropertyId,
+ var,
+ invokable_condition.Receive());
+ var.Reset();
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return false;
+ }
+
+ var.Set(item_name_.c_str());
+ result = automation_->CreatePropertyCondition(UIA_NamePropertyId,
+ var,
+ item_name_condition.Receive());
+ var.Reset();
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ result = automation_->get_ControlViewCondition(
+ control_view_condition.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ std::vector<IUIAutomationCondition*> conditions;
+ conditions.push_back(invokable_condition.get());
+ conditions.push_back(item_name_condition.get());
+ conditions.push_back(control_view_condition.get());
+ result = automation_->CreateAndConditionFromNativeArray(
+ &conditions[0], conditions.size(), condition.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ // Cache invokable pattern for the item.
+ result = automation_->CreateCacheRequest(cache_request.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+ cache_request->AddPattern(UIA_InvokePatternId);
+
+ result = element->FindFirstBuildCache(
+ static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants),
+ condition,
+ cache_request,
+ target.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ // If the item was found, invoke it.
+ if (!target.get()) {
+ LOG(ERROR) << "Failed to find desired item to invoke.";
+ return E_FAIL;
+ }
+
+ base::win::ScopedComPtr<IUIAutomationInvokePattern> invoker;
+ result = target->GetCachedPatternAs(UIA_InvokePatternId, invoker.iid(),
+ invoker.ReceiveVoid());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ result = invoker->Invoke();
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ return S_OK;
+}
+
+// Populates |choices| with the names of all invokable children of |element|.
+HRESULT UIAutomationClient::Context::GetInvokableItems(
+ const base::win::ScopedComPtr<IUIAutomationElement>& element,
+ std::vector<string16>* choices) {
+ DCHECK(choices);
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ HRESULT result = S_OK;
+ base::win::ScopedVariant var;
+ base::win::ScopedComPtr<IUIAutomationCondition> invokable_condition;
+ base::win::ScopedComPtr<IUIAutomationCondition> control_view_condition;
+ base::win::ScopedComPtr<IUIAutomationCondition> condition;
+ base::win::ScopedComPtr<IUIAutomationCacheRequest> cache_request;
+ base::win::ScopedComPtr<IUIAutomationElementArray> element_array;
+ base::win::ScopedComPtr<IUIAutomationElement> child_element;
+
+ // Search for all invokable elements.
+ var.Set(true);
+ result = automation_->CreatePropertyCondition(
+ UIA_IsInvokePatternAvailablePropertyId,
+ var,
+ invokable_condition.Receive());
+ var.Reset();
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ result = automation_->get_ControlViewCondition(
+ control_view_condition.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ result = automation_->CreateAndCondition(
+ invokable_condition, control_view_condition, condition.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ // Cache item names.
+ result = automation_->CreateCacheRequest(cache_request.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+ cache_request->AddProperty(UIA_NamePropertyId);
+
+ result = element->FindAllBuildCache(
+ static_cast<TreeScope>(TreeScope_Children | TreeScope_Descendants),
+ condition,
+ cache_request,
+ element_array.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ if (!element_array.get()) {
+ LOG(ERROR) << "The window may have vanished.";
+ return S_OK;
+ }
+
+ int num_elements = 0;
+ result = element_array->get_Length(&num_elements);
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return result;
+ }
+
+ choices->clear();
+ choices->reserve(num_elements);
+ for (int i = 0; i < num_elements; ++i) {
+ child_element.Release();
+ result = element_array->GetElement(i, child_element.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ continue;
+ }
+ result = child_element->GetCachedPropertyValueEx(UIA_NamePropertyId, TRUE,
+ var.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ continue;
+ }
+ if (V_VT(&var) != VT_BSTR) {
+ LOG(ERROR) << __FUNCTION__ " name is not a BSTR: " << V_VT(&var);
+ continue;
+ }
+ choices->push_back(string16(V_BSTR(&var)));
+ var.Reset();
+ }
+
+ return result;
+}
+
+// Closes the element |window| by sending it an escape key.
+void UIAutomationClient::Context::CloseWindow(
+ const base::win::ScopedComPtr<IUIAutomationElement>& window) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ // It's tempting to get the Window pattern from |window| and invoke its Close
+ // method. Unfortunately, this doesn't work. Sending an escape key does the
+ // trick, though.
+ HRESULT result = S_OK;
+ base::win::ScopedVariant var;
+
+ result = window->GetCachedPropertyValueEx(
+ UIA_NativeWindowHandlePropertyId,
+ TRUE,
+ var.Receive());
+ if (FAILED(result)) {
+ LOG(ERROR) << std::hex << result;
+ return;
+ }
+
+ if (V_VT(&var) != VT_I4) {
+ LOG(ERROR) << __FUNCTION__ " window handle is not an int: " << V_VT(&var);
+ return;
+ }
+
+ HWND handle = reinterpret_cast<HWND>(V_I4(&var));
+
+ uint32 scan_code = MapVirtualKey(VK_ESCAPE, MAPVK_VK_TO_VSC);
+ PostMessage(handle, WM_KEYDOWN, VK_ESCAPE,
+ MAKELPARAM(1, scan_code));
+ PostMessage(handle, WM_KEYUP, VK_ESCAPE,
+ MAKELPARAM(1, scan_code | KF_REPEAT | KF_UP));
+}
+
+UIAutomationClient::UIAutomationClient()
+ : automation_thread_("UIAutomation") {}
+
+UIAutomationClient::~UIAutomationClient() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+
+ // context_ is still valid when the caller destroys the instance before the
+ // callback(s) have fired. In this case, delete the context on the automation
+ // thread before joining with it.
+ automation_thread_.message_loop()->PostTask(
+ FROM_HERE,
+ base::Bind(&UIAutomationClient::Context::DeleteOnAutomationThread,
+ context_));
+}
+
+void UIAutomationClient::Begin(const wchar_t* class_name,
+ const string16& item_name,
+ const InitializedCallback& init_callback,
+ const ResultCallback& result_callback) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK_EQ(context_, static_cast<Context*>(NULL));
+
+ // Start the automation thread and initialize our automation client on it.
+ context_ = Context::Create();
+ automation_thread_.init_com_with_mta(true);
+ automation_thread_.Start();
+ automation_thread_.message_loop()->PostTask(
+ FROM_HERE,
+ base::Bind(&UIAutomationClient::Context::Initialize,
+ context_,
+ base::ThreadTaskRunnerHandle::Get(),
+ string16(class_name),
+ item_name,
+ init_callback,
+ result_callback));
+}
+
+} // namespace internal
+} // namespace win8