| Commit message (Collapse) | Author | Age | Files | Lines |
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ggl::DestroyContext now does not return until the GPU process has stopped using the window handle so that clients can correctly coordinate the destruction of the window.
TEST=try
BUG=none
Review URL: http://codereview.chromium.org/3152027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@56570 0039d316-1c4b-4281-b951-d872f2087c98
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facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
5. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
6. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55516 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
TBR=jiesun@google.com
Review URL: http://codereview.chromium.org/3020077
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55419 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55405 0039d316-1c4b-4281-b951-d872f2087c98
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Once the notification has been received, it is safe to bind an offscreen "front buffer" in its parent context. Binding before the notification is received might result in getting the previous frame.
TEST=try, WebGL
BUG=none
Review URL: http://codereview.chromium.org/3083017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55278 0039d316-1c4b-4281-b951-d872f2087c98
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infrastructure added for Pepper 3D and Core Animation plugins to
render the compositor's output. The implementation allocates a fake
"plugin window handle" on the browser side which is the "root" handle,
containing the compositor's output, and which, if present, is drawn
before any other accelerated plugin instances.
Added messages from GPU process to browser process for handling window
resizing and presentation of output. Added support to GGL for "view"
contexts on Mac OS X, used only for the accelerated compositor, and
requiring explicit resize notifications.
The remainder of this port will go into the WebKit repository under
https://bugs.webkit.org/show_bug.cgi?id=43398 after this for
dependency reasons.
Tested manually with CSS 3D and WebGL demos. Several stability and
correctness issues remain and will be addressed in following CLs;
however, the current code works for the majority of basic use cases
including switching between accelerated compositing on and off, and
scrolling of content.
BUG=38969
TEST=none
Review URL: http://codereview.chromium.org/3067026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@54923 0039d316-1c4b-4281-b951-d872f2087c98
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the gpu_info into the messages sent between gpu process and browser and sending over the browser. Will do something with it in the browser in another CR.
BUG=38736
TEST=none
Review URL: http://codereview.chromium.org/2857035
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52356 0039d316-1c4b-4281-b951-d872f2087c98
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Similar to Windows, this doesn't handle exposes currently, nor WebGL.
Other caveat: tearing off a tab causes trouble to the gpu process.
Review URL: http://codereview.chromium.org/2886003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51324 0039d316-1c4b-4281-b951-d872f2087c98
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specific GLContext classes.
- GLContext encapsulates management of GL contexts on each platform.
- ReadPixels uses actual current window size to validate source rectangle.
TEST=trybots, running Pepper 3D and WebGL demos on all platforms
BUG=none
Review URL: http://codereview.chromium.org/1605014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44129 0039d316-1c4b-4281-b951-d872f2087c98
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thread, and GpuProcessHost, which now runs on the IO thread and
derives from ChildProcessHost. This split was necessary in order to
service synchronous messages from the renderer process. Moved message
handlers for GPU messages from renderer to browser from
BrowserRenderProcessHost to ResourceMessageFilter.
Stopped sending multiple ViewHostMsg_EstablishGpuChannel messages from
the same renderer if the connection was already established. Resetting
the channel was causing failures in Send, and every other page reload
containing WebGL content to fail. This cleanup will allow further
simplification in the GPU process, but this is being left for a
subsequent CL.
Fixed bug in sandboxing of GPU process. Fixed latent bugs in cleanup
code in GpuChannel and GpuChannelHost. Fixed crashes in
ChildProcessHost if resource_dispatcher_host_ was NULL. Fixed apparent
latent race conditions in creation of BackingStoreProxy and
VideoLayerProxy.
With these changes, WebGL content is running in the sandbox on both
Mac and Windows. Linux support will be added in a following CL.
BUG=29120
TEST=ran WebGL demos on Mac and Windows
Review URL: http://codereview.chromium.org/1546001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43029 0039d316-1c4b-4281-b951-d872f2087c98
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Added synchronous initialization of the channel to the GPU process, needed
to obey WebGL startup semantics. There are problems with this on the
Windows platform which will be addressed via refactoring in the
GpuProcessHost in a subsequent CL. Implemented offscreen rendering code
path in GGL / GLES2CmdDecoder for Mac OS X.
This new code path is not yet complete for all platforms and is still being
stress tested. The previous in-process WebGL implementation is currently
used when the sandbox is disabled; it will be removed in a subsequent CL.
A one-line code change in WebKit is needed after this CL lands to enable
the new code path.
BUG=29120
TEST=ran WebGL demos on command buffer implementation on Mac
Review URL: http://codereview.chromium.org/1328001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42879 0039d316-1c4b-4281-b951-d872f2087c98
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- Added ability for renderer processes to render to a real window (Windows only so far).
- Added ability to create offscreen frame buffer objects that can be resized later.
- OpenGL context can have a "parent" context that can access its last swapped back buffer through a texture ID.
- Moved code to establish GPU channel from RenderWidget to RenderThread.
- Changed way service size command buffer object lifetimes are managed.
TEST=trybot and visual verification that OpenGL can clear the browser window to magenta.
BUG=none
Review URL: http://codereview.chromium.org/1136006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42679 0039d316-1c4b-4281-b951-d872f2087c98
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through a GPU channel.
Probably only works in windows only so far.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/657046
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40783 0039d316-1c4b-4281-b951-d872f2087c98
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This gets --enable-video-layering working when using the GPU backing store. No actual visuals yet, just IPC message passing and a lot of NOTIMPLEMENTED messages.
BUG=33329
TEST=try it out and see if you get lots of NOTIMPLEMENTED messages corresponding with video playback
Review URL: http://codereview.chromium.org/661344
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40434 0039d316-1c4b-4281-b951-d872f2087c98
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in the regular painting mode and adds handling for expose events. Accelerated
tabs now seem to look and behave properly as far as I can tell.
Scrolling works by keeping a secondary texture which the current backing store
is painted into. To save copies and excess texture creation, the current
texture and the newly generated one are just swapped whan scrolling completes.
Scrolling does not actually trigger painting to the screen. This is because
scrolling is always followed by a paint to the exposed area, which then
triggers copying the GPU backing store to the screen.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/552207
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37409 0039d316-1c4b-4281-b951-d872f2087c98
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This gets the window from the RenderWidgetHostViewGtk and just does OpenGL
calls directly into it. There are a lot of bugs, especially around expose
events, which aren't really processed at all, and also tab teardown and
reparenting.
The new backing store defaults to off.
This does some refactoring of the existing Windows GPU process backing store
implementation to make some of it sharable by this Linux verion.
This removes some previously defunct in-process GL backing store code and moves
it to the GPU process.
This patch does some refactoring around how child processes are created using
zygoes or not. I found there were many places where a command line would be
checked with special logic to know whether to enable zygote code or not. I
tried to unify this so it could be computed once for each process type. This is
what most of the changed files in chrome/browser are related to.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/548112
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37088 0039d316-1c4b-4281-b951-d872f2087c98
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tab. This is the first pass and is currently a bit buggy and incomplete.
This patch refactors the backing store to make it a virtual interface which is
then implemented by the platform-specific backing stores. This cleans up the
multi-platform aspects of the old code, and also makes it possible to create
different backing stores (such as ones in another process).
This renames the BackingStore::PaintRect function to PaintToBackingStore which
clears up what it does. I would often get confused and think that it paints
the backing store to the screen.
This makes a common way to capture backing store information and adds it to the
backing store API. This removed a bunch of ugly ifdefs.
This adds the ability for a backing store to specify that the TransportDIB
should not be freed by RenderWidgetHost when painting is complete. This is
necessary since the out-of-process version needs to use it after the
RenderWidget paint function has returned.
This pushes up the vector of copy_rect from RenderWidgetHost to the actual
BackingStores. This prevents us from sending duplicate data over IPC. It also
makes the common non-IPC case more efficient, since we end up setting up various
surfaces only once when there are multiple update rects.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/523028
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@36075 0039d316-1c4b-4281-b951-d872f2087c98
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