| Commit message (Collapse) | Author | Age | Files | Lines |
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opened windows. I've also made focus go to the webview, just like what happens in Chrome.
This is needed for https://bugs.webkit.org/show_bug.cgi?id=36147 and also fixes plugins/keyboardevents.html on Windows.
Review URL: http://codereview.chromium.org/1011005
TBR=jam@chromium.org
Review URL: http://codereview.chromium.org/997008
TBR=stuartmorgan@chromium.org
Review URL: http://codereview.chromium.org/990005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41784 0039d316-1c4b-4281-b951-d872f2087c98
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I've also made focus go to the webview, just like what happens in Chrome.
This is needed for https://bugs.webkit.org/show_bug.cgi?id=36147 and also fixes plugins/keyboardevents.html on Windows.
Review URL: http://codereview.chromium.org/1011005
TBR=jam@chromium.org
Review URL: http://codereview.chromium.org/997008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41781 0039d316-1c4b-4281-b951-d872f2087c98
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focus go to the webview, just like what happens in Chrome.
This is needed for https://bugs.webkit.org/show_bug.cgi?id=36147 and also fixes plugins/keyboard-events.html on Windows.
Review URL: http://codereview.chromium.org/1011005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41769 0039d316-1c4b-4281-b951-d872f2087c98
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Initial port of GPU process / plugin to Mac OS X. Uses new IOSurface
APIs and therefore currently runs only on 10.6. Alternate strategy
will need to be devised for 10.5.
Slight UI issues remain such as GPU plugins initially showing up in
the wrong place on the page. These will be fixed in follow-on bugs.
Minimal changes made to command buffer code to get it to compile on
Mac OS X. Commented out use of nested anonymous namespaces in
gles2_cmd_decoder.cc which were causing the linker to crash with a seg
fault.
Refactored gyp files so the OS test enabling the GPU plugin is in one
place, common.gypi, and other files test only the variable enable_gpu.
Slight change to gles2_demo_cc.cc to add some simple animation to
verify that updates from the GPU plugin are reaching the screen.
Changed Pepper test plugin to use 3D view by default and commented out
use of audio context because of recent issues.
TEST=none (ran Pepper Test Plugin with 3D view enabled)
BUG=http://crbug.com/25988
Review URL: http://codereview.chromium.org/558035
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@37934 0039d316-1c4b-4281-b951-d872f2087c98
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commands to it via a command buffer.
Added API for managing buffers to Pepper 3D device.
Removed DCHECK from WebPluginImpl::SetWindow that checks against a windowless plugin being given a window handle. Please check this! Now an initially windowless plugin instance gets a handle when it requests a Pepper 3D context. Perhaps the window handle should be concealed from the underlying plugin isntance.
Removed enable_gpu gyp variable and C macro. GPU code is always built on windows but not mac or linux. It is enabled at runtime with the --enable-gpu-plugin switch.
Redesigned CommandBuffer interface so it exposes shared memory through a Buffer. This was necessary because Pepper has no notion of shared memory handles. The Buffer exposes the shared memory as both a handle (through base::SharedMemory) and the mapped address and size.
Refactored CommandBufferEngine so mapped shared memory addresses and sizes are returned with a single call rather than two separate calls.
Added 3D demo to pepper test plugin.
TEST=try servers
BUG=none
Review URL: http://codereview.chromium.org/367002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@35185 0039d316-1c4b-4281-b951-d872f2087c98
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