| Commit message (Collapse) | Author | Age | Files | Lines |
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TBR=scherkus
BUG=53714
TEST=
Review URL: http://codereview.chromium.org/3393017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@60130 0039d316-1c4b-4281-b951-d872f2087c98
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This is separated from a previous patch due to link error on mac.
BUG=53714
TEST=Mac build bots are happy
Review URL: http://codereview.chromium.org/3414011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@60126 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=53714
TEST=Tree is green
Review URL: http://codereview.chromium.org/3442006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59860 0039d316-1c4b-4281-b951-d872f2087c98
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complete VideoFrame allocation
GpuVideoDecedoer now sends IPC messages to allocation GL textures. It also uses
GpuVideoDevice to create VideoFrames from the GL textures. These GL textures
are passed into VideoDecodeEngine.
BUG=53714
TEST=Tree is green
Review URL: http://codereview.chromium.org/3335019
TBR=hclam@chromium.org
Review URL: http://codereview.chromium.org/3451007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59790 0039d316-1c4b-4281-b951-d872f2087c98
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VideoFrame allocation
GpuVideoDecedoer now sends IPC messages to allocation GL textures. It also uses
GpuVideoDevice to create VideoFrames from the GL textures. These GL textures
are passed into VideoDecodeEngine.
BUG=53714
TEST=Tree is green
Review URL: http://codereview.chromium.org/3335019
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59784 0039d316-1c4b-4281-b951-d872f2087c98
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Allocation of video frames should be originated from the VideoDecodeEngine in
the GPU process. Adding messages that will allow allocation be done during
runtime instead of initialization.
Also did some cleanup in gpu_video_common.cc.
BUG=53714
TEST=Tree is green
Review URL: http://codereview.chromium.org/3361017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59775 0039d316-1c4b-4281-b951-d872f2087c98
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video decoding
There are several things done in this patch:
1. Added FakeGlVideoDecodeEngine
2. Fixed style problem in VideoDecodeEngine and gpu_video_common.h
3. Added route to pass texture from gpu process to WebKit
BUG=53714
TEST=Tree is green
Review URL: http://codereview.chromium.org/3335014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59223 0039d316-1c4b-4281-b951-d872f2087c98
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In this patch a ggl::Context is connected to the GpuVideoDecoderHost in the
renderer process. In the GPU process the GpuVideoDecoder is connected to a
gles2::GLES2Decoder.
These changes will be used in the future to switch context before issuing
video decode commands. This is also needed by the GPU process to translate
a client texture ID to a service texture ID in the GPU video decoder.
BUG=53714
TEST=none
Review URL: http://codereview.chromium.org/3266008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58518 0039d316-1c4b-4281-b951-d872f2087c98
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Changes all IPC Log methods from wstring to string. All static logging debug
data changed from wchar[] to char[].
Various string conversion/numeric headers no longer need to be included in
ipc_message_utils.h and have been removed (and added in all implementation
files that require them).
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/3159013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@56563 0039d316-1c4b-4281-b951-d872f2087c98
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some logics are moved into system memory path only. ( such as allocation of output buffer, and usage of FTBDoneACK messages.
Review URL: http://codereview.chromium.org/3141014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@56358 0039d316-1c4b-4281-b951-d872f2087c98
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facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
5. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
6. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55516 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
TBR=jiesun@google.com
Review URL: http://codereview.chromium.org/3020077
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55419 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55405 0039d316-1c4b-4281-b951-d872f2087c98
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