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* Linux: server side backing storesagl@chromium.org2009-02-251-0/+14
| | | | | | | | | | | | | | | | | | This converts Linux to using server-side backing stores. Rather than keeping a backing store in heap memory in the browser, we create a pixmap in the X server. This means that expose messages don't require us to transport any images to the X server, we can just direct it to paint from the pixmap. Also, scrolling can be performed server side also. This greatly improves performance over remote X. Also, shared memory transport to the X server is implemented. Shared memory segments can be created in the renderer and mapped directly into the X server. Review URL: http://codereview.chromium.org/27147 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@10369 0039d316-1c4b-4281-b951-d872f2087c98
* Bitmap transportagl@chromium.org2009-02-201-0/+112
This patch reworks bitmap transport on all platforms. Linux and Mac are switched from serialising bitmaps over the IPC channel to using shared memory. All platforms gain a shared memory mapping cache on the host side. The concept of a TransportDIB (device independent bitmap) is added to encapsulate most of the platform specifics. On Linux, we use SysV shared memory. This is because X shared pixmaps, which predate POSIX SHM, can only use SysV. By using SysV between renderer and browser, we open up the possibility to map the shared memory directly from the renderer to the X server. On Mac, we use POSIX shared memory. However, since this needs filesystem access and the Mac renderer is sandboxed from the filesystem, we add two new messages from renderer -> browser: The first, AllocTransportDIB, synchronously creates a transport DIB in the browser and passes a handle back to the renderer. The second, FreeTransportDIB, asynchronously, notifies the browser that it may close its handle to the shared memory region. On Mac, the shared memory regions are identified by their inode numbers on the wire. This means that the browser must keep handles open to all the allocated shared memory regions (since an inode number is insufficient to map the region). The alternative design is that the renderer passes the file descriptor with each paint operation. Since passing file descriptors is special case in the code, I felt that it would be best to minimise their use. Creating and freeing transport DIBs are relatively rare operations relative to paints and scrolls. On Windows, most of the code remains the same, except that Windows now uses the mapping cache added in this patch. This allows the browser to maintain a shared memory mapping for a transport DIB over several paints. Previously it mapped and unmapped for every operation, causing lots of TLB and VM churn. Review URL: http://codereview.chromium.org/21485 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@10071 0039d316-1c4b-4281-b951-d872f2087c98