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* Calling OpenGL from the renderer processapatrick@chromium.org2010-03-251-3/+31
| | | | | | | | | | | | | | - Added ability for renderer processes to render to a real window (Windows only so far). - Added ability to create offscreen frame buffer objects that can be resized later. - OpenGL context can have a "parent" context that can access its last swapped back buffer through a texture ID. - Moved code to establish GPU channel from RenderWidget to RenderThread. - Changed way service size command buffer object lifetimes are managed. TEST=trybot and visual verification that OpenGL can clear the browser window to magenta. BUG=none Review URL: http://codereview.chromium.org/1136006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42679 0039d316-1c4b-4281-b951-d872f2087c98
* GGL library is a variant of the WGL, EGL and PGL libraries.apatrick@chromium.org2010-03-081-0/+55
It is used to create and destroy OpenGL contexts and make them current. TEST=none BUG=none Review URL: http://codereview.chromium.org/661043 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40940 0039d316-1c4b-4281-b951-d872f2087c98