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that cannot be routed.
Comment added to code:
The object to which the message is addressed might have been destroyed. This is expected, for example an asynchronous SwapBuffers notification to a command buffer proxy that has since been destroyed. This function fails silently in that case.
TEST=try
BUG=none
Review URL: http://codereview.chromium.org/3362017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59702 0039d316-1c4b-4281-b951-d872f2087c98
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On Windows it checks to see if the IDirect3D9 object supports Vista and later features (meaning it won't routinely report lost contexts). On Linux and Mac we can just check if its EGL versus some other GL that doesn't report lost contexts.
I routed the stats to the renderer process so webkit code can query whether lost contexts are likely.
I didn't wire up breakpad yet.
TEST=try
BUG=52318
Review URL: http://codereview.chromium.org/3149016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58755 0039d316-1c4b-4281-b951-d872f2087c98
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facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
5. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
6. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55516 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
TBR=jiesun@google.com
Review URL: http://codereview.chromium.org/3020077
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55419 0039d316-1c4b-4281-b951-d872f2087c98
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1. ipc_video_decoder.cc/h is media pipeline filter which use the gpu decoder facilities in video stack. it is only enabled when (a) hardware composition is on (b) hardware decoding command line is on (c) h264 codec is specified.
2. gpu_video_service.cc/h is a singleton in gpu process which provide video services for renderer process, through it we could create decoder. ( in my imagination, in the future, we could create encoder or capturer too)
3. gpu_video_decoder.cc/h. abstract interface for hardware decoder.
4. gpu_video_decoder_mft.cc/h media foundation transform hardware decoder which run on windows 7 only.
5. gpu_video_service_host.cc/h is singleton in renderer process which provide proxy for gpu_video_service.
6. gpu_video_decoder_host.cc/h is proxy for gpu_video_decoder. (1 to 1 map).basically there is one global GpuVideoService in GPU process, one GpuVideoServiceHost in Renderer process. for each renderer process, there are could be multiple renderer view, each could had multiple GpuVideoDecoderHost the connect to GpuVideoDeocder through GPUCHannelHOst/GpuChannel.
7. gpu_video_common.cc/h: IPC message definition and pickle/marshaling support.
ISSUES:
1. in media pipeline, we need let decoder to determine if bit stream filter should be used instead of let command line to determine it.
2. stop readback from D3D surface use ANGLE.
3. Flush logic still need fine tuning.
4. CreateThread in GpuVideoDecoder, and post message in message handler, and derived classs handle message loop. ?
5. Error handling.
6. Input ring buffer implementation. Current impl is naive.
7.Add output queue for MFT decoder.
8. Query Capabilities at GetVideoServices()...
BUG=None
TEST=Windows7
Review URL: http://codereview.chromium.org/2873089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55405 0039d316-1c4b-4281-b951-d872f2087c98
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infrastructure added for Pepper 3D and Core Animation plugins to
render the compositor's output. The implementation allocates a fake
"plugin window handle" on the browser side which is the "root" handle,
containing the compositor's output, and which, if present, is drawn
before any other accelerated plugin instances.
Added messages from GPU process to browser process for handling window
resizing and presentation of output. Added support to GGL for "view"
contexts on Mac OS X, used only for the accelerated compositor, and
requiring explicit resize notifications.
The remainder of this port will go into the WebKit repository under
https://bugs.webkit.org/show_bug.cgi?id=43398 after this for
dependency reasons.
Tested manually with CSS 3D and WebGL demos. Several stability and
correctness issues remain and will be addressed in following CLs;
however, the current code works for the majority of basic use cases
including switching between accelerated compositing on and off, and
scrolling of content.
BUG=38969
TEST=none
Review URL: http://codereview.chromium.org/3067026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@54923 0039d316-1c4b-4281-b951-d872f2087c98
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the CONNECTED state.
I modified things so that GpuChannelHost goes into the CONNECTED state as soon as the SyncChannel is created. This is safe because any IPC messages that are send are just queued up in the named pipe.
TEST=try
BUG=none
Review URL: http://codereview.chromium.org/2959016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52534 0039d316-1c4b-4281-b951-d872f2087c98
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thread, and GpuProcessHost, which now runs on the IO thread and
derives from ChildProcessHost. This split was necessary in order to
service synchronous messages from the renderer process. Moved message
handlers for GPU messages from renderer to browser from
BrowserRenderProcessHost to ResourceMessageFilter.
Stopped sending multiple ViewHostMsg_EstablishGpuChannel messages from
the same renderer if the connection was already established. Resetting
the channel was causing failures in Send, and every other page reload
containing WebGL content to fail. This cleanup will allow further
simplification in the GPU process, but this is being left for a
subsequent CL.
Fixed bug in sandboxing of GPU process. Fixed latent bugs in cleanup
code in GpuChannel and GpuChannelHost. Fixed crashes in
ChildProcessHost if resource_dispatcher_host_ was NULL. Fixed apparent
latent race conditions in creation of BackingStoreProxy and
VideoLayerProxy.
With these changes, WebGL content is running in the sandbox on both
Mac and Windows. Linux support will be added in a following CL.
BUG=29120
TEST=ran WebGL demos on Mac and Windows
Review URL: http://codereview.chromium.org/1546001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43029 0039d316-1c4b-4281-b951-d872f2087c98
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- Added ability for renderer processes to render to a real window (Windows only so far).
- Added ability to create offscreen frame buffer objects that can be resized later.
- OpenGL context can have a "parent" context that can access its last swapped back buffer through a texture ID.
- Moved code to establish GPU channel from RenderWidget to RenderThread.
- Changed way service size command buffer object lifetimes are managed.
TEST=trybot and visual verification that OpenGL can clear the browser window to magenta.
BUG=none
Review URL: http://codereview.chromium.org/1136006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42679 0039d316-1c4b-4281-b951-d872f2087c98
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through a GPU channel.
Probably only works in windows only so far.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/657046
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40783 0039d316-1c4b-4281-b951-d872f2087c98
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