| Commit message (Collapse) | Author | Age | Files | Lines |
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The Google C++ style guide states:
Explicitly annotate overrides of virtual functions or virtual
destructors with an override or (less frequently) final specifier.
Older (pre-C++11) code will use the virtual keyword as an inferior
alternative annotation. For clarity, use exactly one of override,
final, or virtual when declaring an override.
To better conform to these guidelines, the following constructs have
been rewritten:
- if a base class has a virtual destructor, then:
virtual ~Foo(); -> ~Foo() override;
- virtual void Foo() override; -> void Foo() override;
- virtual void Foo() override final; -> void Foo() final;
This patch was automatically generated. The clang plugin can generate
fixit hints, which are suggested edits when it is 100% sure it knows how
to fix a problem. The hints from the clang plugin were applied to the
source tree using the tool in https://codereview.chromium.org/598073004.
BUG=417463
R=nasko@chromium.org
Review URL: https://codereview.chromium.org/678073006
Cr-Commit-Position: refs/heads/master@{#301534}
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This patch was automatically generated by applying clang fixit hints
generated by the plugin to the source tree.
BUG=417463
TBR=sky@chromium.org
Review URL: https://codereview.chromium.org/667943003
Cr-Commit-Position: refs/heads/master@{#300469}
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content/browser/[dom_storage|gamepad|gpu|net]
This step is a giant search and replace for OVERRIDE and FINAL to
replace them with their lowercase versions.
BUG=417463
Review URL: https://codereview.chromium.org/633843002
Cr-Commit-Position: refs/heads/master@{#298386}
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Currently the first time we observe user gesture we call
GamepadConsumer::OnGamepadConnected once because of the gesture and once because of the
state change of the pad. This CL fixes that by reordering the gesture check and the
state tests in GamepadProvider the state change will be ignored by GamepadService
because did_observe_user_gesture is still false for the consumer.
Also it seems like I forget to set gesture_callback_pending_ to true when appropriate
in my former CL's, fixed it.
Added unit test for connections and made some refactoring related to unittests.
BUG=344556
R=bajones@chromium.org,scottmg@chromium.org
TBR=dmichael@chromium.org
Review URL: https://codereview.chromium.org/362123002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@281098 0039d316-1c4b-4281-b951-d872f2087c98
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