| Commit message (Collapse) | Author | Age | Files | Lines |
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GL naming convention.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/5210001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@66695 0039d316-1c4b-4281-b951-d872f2087c98
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This new command is used to pipe resize requests to the GPU process. It will allow is to synchronize the resize with the drawing. Specifically, if we resize at the wrong time, we will damage the backbuffer, causing visual artefacts (http://code.google.com/p/chromium/issues/detail?id=54430).
The resize request gets sent to the GLContext. Each backend will implement it differently. At this point it's set as a NOP.
-I will do an XResizeWindow on Linux.
-Nat will do a resize on Windows.
-Nico (or me?) will refactor the MacOSX code to use this path.
There is one line webkit patch that's necessary to activate this code (removing an #ifdef).
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/4671003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@66307 0039d316-1c4b-4281-b951-d872f2087c98
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For canvas we need a way to create multiple offscreen render targets within
the same OpenGL context and expose them all to the compositor, which exists
as a parent context. ggl currently provides a single framebuffer and texture
pair per offscreen context and implements swapBuffers() to copy to the parent
texture. This generalizes that to let clients create as many parent textures
as necessary and do the equivalent of swapBuffers() for each without the
service side needing to keep track of the mapping.
We'll want to change this in the future when we start using glBlitFramebuffer
to support multisampling. I think in that world we'll need a way to bind a
texture in the parent's context to the DRAW_FRAMEBUFFER context. For now,
I think this is OK.
TEST=open a page with multiple accelerated canvases in a shared context
BUG=52684
Review URL: http://codereview.chromium.org/3211005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57761 0039d316-1c4b-4281-b951-d872f2087c98
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I probably need more tests but in order to test
I need to figure out how to init the system
with different caps enabled from the unit tests
and that's probably not a small amount of work
so leaving that till later.
TEST=some unit tests, ran conformance tests
BUG=none
Review URL: http://codereview.chromium.org/3122033
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57081 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=hand tested with gles2_demo and simple_texture2d
BUG=none
Review URL: http://codereview.chromium.org/3039003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52579 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=none
BUG=none
Review URL: http://codereview.chromium.org/2911010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52541 0039d316-1c4b-4281-b951-d872f2087c98
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This is a temporary implementation. The real implementation
will require
*) glGetString to return "GL_EXT_texture_compression_dxt1"
*) CommandBufferEnable("GL_EXT_texture_compression_dxt1")
to dynamically modify the validation after it has made
sure the "GL_EXT_texture_compression_dxt1" is returned
from the system level GL
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/2136003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47417 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/1591030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44363 0039d316-1c4b-4281-b951-d872f2087c98
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