| Commit message (Collapse) | Author | Age | Files | Lines |
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For canvas we need a way to create multiple offscreen render targets within
the same OpenGL context and expose them all to the compositor, which exists
as a parent context. ggl currently provides a single framebuffer and texture
pair per offscreen context and implements swapBuffers() to copy to the parent
texture. This generalizes that to let clients create as many parent textures
as necessary and do the equivalent of swapBuffers() for each without the
service side needing to keep track of the mapping.
We'll want to change this in the future when we start using glBlitFramebuffer
to support multisampling. I think in that world we'll need a way to bind a
texture in the parent's context to the DRAW_FRAMEBUFFER context. For now,
I think this is OK.
TEST=open a page with multiple accelerated canvases in a shared context
BUG=52684
Review URL: http://codereview.chromium.org/3211005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57761 0039d316-1c4b-4281-b951-d872f2087c98
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I probably need more tests but in order to test
I need to figure out how to init the system
with different caps enabled from the unit tests
and that's probably not a small amount of work
so leaving that till later.
TEST=some unit tests, ran conformance tests
BUG=none
Review URL: http://codereview.chromium.org/3122033
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57081 0039d316-1c4b-4281-b951-d872f2087c98
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GL_OES_texture_float,
GL_OES_texture_float_linear,
GL_OES_texture_half_float,
GL_OES_texture_half_float_linear
TEST=unit tests
BUG=none
Review URL: http://codereview.chromium.org/3005017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@53060 0039d316-1c4b-4281-b951-d872f2087c98
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this one specifically adds support for
GL_EXT_texture_compression_dxt1 and
GL_OES_texture_npot and
GL_EXT_texture_format_BGRA8888
TEST=unit tests
BUG=none
Review URL: http://codereview.chromium.org/2827051
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52598 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=hand tested with gles2_demo and simple_texture2d
BUG=none
Review URL: http://codereview.chromium.org/3039003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52579 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=none
BUG=none
Review URL: http://codereview.chromium.org/2911010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52541 0039d316-1c4b-4281-b951-d872f2087c98
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This is only the internal command buffer implementation.
Connecting these functions publicly to PPAPI or whatever
will happen separate from this CL.
It's not clear to me where to put GL_READ_ONLY and GL_WRITE_ONLY
Probably the same place we expose these 2 functions to the public.
TEST=unit test
BUG=none
Review URL: http://codereview.chromium.org/2956005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52263 0039d316-1c4b-4281-b951-d872f2087c98
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For WebGL the shader translation is off. For Pepper
and other processes it is on. This will
be removed and the tranlator will always be on
at some point in the future
TEST=More conformance tests pass, manually ran WebGL demos in Chrome.
BUG=none
Review URL: http://codereview.chromium.org/2127001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47441 0039d316-1c4b-4281-b951-d872f2087c98
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This is a temporary implementation. The real implementation
will require
*) glGetString to return "GL_EXT_texture_compression_dxt1"
*) CommandBufferEnable("GL_EXT_texture_compression_dxt1")
to dynamically modify the validation after it has made
sure the "GL_EXT_texture_compression_dxt1" is returned
from the system level GL
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/2136003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47417 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=none
BUG=none
Review URL: http://codereview.chromium.org/2013010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46793 0039d316-1c4b-4281-b951-d872f2087c98
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Reverting change by gman@chromium.org, Fri 07 May 2010 16:35:41,
r46756, original comment:
This CL adds the option to support buffers that are bound
to more than one target.
<snip>
original review URL: http://codereview.chromium.org/1992008
TBR=gman@chromium.org
BUG=none
TEST=Mac waterfall green
Review URL: http://codereview.chromium.org/1988007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46762 0039d316-1c4b-4281-b951-d872f2087c98
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to more than one target.
We had originally decided that this would be an disallowed.
glBindBuffer(GL_ARRAY_BUFFER, some_buffer_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, some_buffer_id);
Unfortunately the GLES2 conformance tests require this
behavior.
This CL makes this behavior possible but it has to be
turned on because it means all buffers have to have CPU
side backing (not just ELEMENT_ARRAY_BUFFERs) and it
means a slowdown for dynamic vertex related stuff
like skinning because an extra copy has to be made
every time they are updated.
So, by default it will be off but we'll come up with
some way to turn it on. Al's suggestion is to use
eglCreateContext with a custom intialization attribute.
My #1 question: What about the name of the command,
the name of the constant and the filename the constant
is in. Any thoughts?
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/1992008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46756 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/1591030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44363 0039d316-1c4b-4281-b951-d872f2087c98
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from native client and pepper.
TEST=none
BUG=none
Review URL: http://codereview.chromium.org/668205
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40956 0039d316-1c4b-4281-b951-d872f2087c98
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