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* Using OrderingBarrier() in GLES2Implementation::Bind()* for better performance.penghuang2015-06-151-5/+5
* gpu: FreeEverything in gles2 if we're not visible.vmpstr2015-06-134-9/+37
* Move EndsWith to base namespace.brettw2015-06-121-1/+1
* Properly handle disjoint events in GPU Tracer.dyen2015-06-123-47/+90
* Move StartsWith[ASCII] to base namespace.brettw2015-06-124-6/+6
* Use mapped memory for uploading large textures.dyen2015-06-1010-16/+605
* gpu: Extend 'exit_on_context_lost' WAR to Mali-450 (was Mali-400 only)sievers2015-06-101-3/+3
* Unit tests have been created for the GPUTiming.dyen2015-06-101-175/+37
* content: Partial copy workaround for devices with known upload performance pr...reveman2015-06-108-4/+33
* Move LowerCaseEqualsASCII to base namespacebrettw2015-06-091-1/+1
* gpu: Move 'exit_on_context_lost' from decoder to stubsievers2015-06-092-27/+1
* Code style fix.zmo2015-06-093-17/+19
* Implement WebGraphicsContext3D's lost context methods on GLES2Impldanakj2015-06-094-19/+11
* base/threading: introduce ThreadPriority to Thread::Optionstoyoshim2015-06-092-4/+6
* gpu: Make sure we restore scissor rect after clearing a texture level.reveman2015-06-095-102/+139
* Teach GPU command buffer whether a context is webgl.zmo2015-06-0917-86/+156
* DCHECK if shader compilation fails that it's due to context loss.danakj2015-06-0919-0/+69
* gpu: Avoid scissor test for glCopyTextureCHROMIUM if possible.dongseong.hwang2015-06-062-25/+31
* Revert of gpu: Add GL_TEXTURE_RECTANGLE_ARB support to CopyTexSubImage2D opti...kbr2015-06-061-10/+10
* gpu: Add GL_TEXTURE_RECTANGLE_ARB support to CopyTexSubImage2D optimization o...reveman2015-06-051-10/+10
* gpu: Use a rectangle to keep track of the cleared area of each texture level.reveman2015-06-0515-1389/+700
* Fine tuning glGetInternalformativ.zmo2015-06-0512-206/+210
* Remove ShaderTranslatorTest.BuiltInFunctionEmulationapatole2015-06-051-33/+0
* Android: Enable 'crash GPU process on context lost' WAR for Mali-400sievers2015-06-054-7/+32
* Add tests for Android GL driver version extraction.tobiasjs2015-06-052-4/+78
* Enable ANGLE workaround for NVIDIA GLSL compiler pow bugoetuaho2015-06-043-1/+21
* content: Pass IOSurface references using Mach IPC.reveman2015-06-041-1/+4
* gpu: Enable command tracing for additional GL commands.vmiura2015-06-032-61/+124
* Replace more ObserverList with base::ObserverList.brettw2015-06-032-2/+2
* Change most uses of Pickle to base::Picklebrettw2015-06-031-10/+10
* Several small changes to base::SharedMemory.erikchen2015-06-031-17/+1
* Generalize Adreno 420 workarounds to Adreno 4xx.aelias2015-06-021-9/+5
* Move Pickle to base namespace.brettw2015-06-021-4/+4
* Remove some duplicated code in in_process_command_buffer.cc.erikchen2015-06-021-5/+1
* Fix avoid texture re-use workaroundboliu2015-06-021-0/+1
* Refactor word splitting in gles2 command generatormartina.kollarova2015-06-011-23/+7
* Avoid unncessary EGLImageTargetTexture callsboliu2015-05-301-2/+8
* Fixit: Fork base::TimeTicks --> TimeTicks + ThreadTicks + TraceTicksmiu2015-05-292-10/+10
* Update texture version in PullTextureUpdatesboliu2015-05-291-0/+1
* Adding status to swap buffers completionachaulk2015-05-292-5/+8
* Revert of Adding status to swap complete (patchset #18 id:340001 of https://c...vabr2015-05-292-8/+5
* Adding status to swap buffers completionachaulk2015-05-292-5/+8
* Move eglCreateImageKHR in ProduceTexture out of lockboliu2015-05-292-22/+12
* Update texture outside of lockboliu2015-05-284-27/+72
* Unify texImage2D and texImage3D handling.zmo2015-05-286-65/+107
* BindTransformFeedback(0) is legal.zmo2015-05-281-0/+6
* Restructured when GPU Timing calculates the timing offsets.dyen2015-05-271-3/+0
* gpu: Fix use of GLImage::CopyTexSubImage.reveman2015-05-261-1/+1
* gpu: Extend CopyTextureCHROMIUM with support for copying part of source texture.reveman2015-05-2622-129/+286
* ui: Add RGBA_4444 GpuMemoryBuffer format.reveman2015-05-233-53/+43