| Commit message (Collapse) | Author | Age | Files | Lines |
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I.e. running non-Vista and having more than single core.
Changed unit tests as well.
(Earlier that CL was part of bugger one, changing the way audio mixer is working,
but it causes problems on Mac).
BUG=132009
TEST=Startup of 2nd stream should become somewhat faster.
TEST=Run tests on Win7 and XP myself.
Review URL: https://chromiumcodereview.appspot.com/10540034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@142488 0039d316-1c4b-4281-b951-d872f2087c98
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one had stopped.
Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
That CL finishes work on browser-side audio mixer. Not sure how important it is,
though -- hopefully it will provide some time while implementing renderer-side mixer.
That CL also fixes bug 131720. Looks that it was caused by timing change, and starting
stream earlier causes less dropped frames. (I still cannot understand why on modern
system we should have even single dropped frame, and why slight timing change
caused us to drop frame, but that is different question...)
BUG=114701
BUG=129190
BUG=131720
BUG=132009
TEST=Should not be noticeable difference in behavior.
TEST=Startup of 2nd stream should become somewhat faster.
TEST=Run tests on Win7 and XP myself.
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=141770
Review URL: https://chromiumcodereview.appspot.com/10540034
TBR=enal@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10544183
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@142444 0039d316-1c4b-4281-b951-d872f2087c98
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Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
That CL finishes work on browser-side audio mixer. Not sure how important it is,
though -- hopefully it will provide some time while implementing renderer-side mixer.
That CL also fixes bug 131720. Looks that it was caused by timing change, and starting
stream earlier causes less dropped frames. (I still cannot understand why on modern
system we should have even single dropped frame, and why slight timing change
caused us to drop frame, but that is different question...)
BUG=114701
BUG=129190
BUG=131720
BUG=132009
TEST=Should not be noticeable difference in behavior.
TEST=Startup of 2nd stream should become somewhat faster.
TEST=Run tests on Win7 and XP myself.
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=141770
Review URL: https://chromiumcodereview.appspot.com/10540034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@142430 0039d316-1c4b-4281-b951-d872f2087c98
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one had stopped.
Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
That CL finishes work on browser-side audio mixer. Not sure how important it is,
though -- hopefully it will provide some time while implementing renderer-side mixer.
Also moved code for crash Mac OS X into audio mixer, because problem can manifest
itself if Close() called immediately after Stop().
That CL also fixes bug 131720. Looks that it was caused by timing change, and starting
stream earlier causes less dropped frames. (I still cannot understand why on modern
system we should have even single dropped frame, and why slight timing change
caused us to drop frame, but that is different question...)
BUG=129190
BUG=131720
BUG=131720
BUG=102395
TEST=Should not be noticeable difference in behavior. Run tests on Win7 and XP myself.
TEST=Mac crashes on seeks should go away, too.
Review URL: https://chromiumcodereview.appspot.com/10540034
TBR=enal@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10532116
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@141820 0039d316-1c4b-4281-b951-d872f2087c98
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Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
That CL finishes work on browser-side audio mixer. Not sure how important it is,
though -- hopefully it will provide some time while implementing renderer-side mixer.
Also moved code for crash Mac OS X into audio mixer, because problem can manifest
itself if Close() called immediately after Stop().
That CL also fixes bug 131720. Looks that it was caused by timing change, and starting
stream earlier causes less dropped frames. (I still cannot understand why on modern
system we should have even single dropped frame, and why slight timing change
caused us to drop frame, but that is different question...)
BUG=129190
BUG=131720
BUG=131720
BUG=102395
TEST=Should not be noticeable difference in behavior. Run tests on Win7 and XP myself.
TEST=Mac crashes on seeks should go away, too.
Review URL: https://chromiumcodereview.appspot.com/10540034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@141770 0039d316-1c4b-4281-b951-d872f2087c98
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one had stopped.
Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
BUG=129190
TEST=Should not be noticeable difference in behavior. Run tests on Win7 and XP myself.
Review URL: https://chromiumcodereview.appspot.com/10540034
TBR=enal@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10535117
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@141505 0039d316-1c4b-4281-b951-d872f2087c98
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Wait some time.
We are still stopping/closing the stream, as (1) it is better for battery life,
and (2) some people can hear active device even when it is playing silence.
That increased audio startup latency, especially on Windows, because we are using 3
buffers on Windows. To fix that I changed the code to use 2 buffers on presumable
good Windows boxes -- i.e. running non-Vista and having more than single core.
Changed unit tests as well.
BUG=129190
TEST=Should not be noticeable difference in behavior. Run tests on Win7 and XP myself.
Review URL: https://chromiumcodereview.appspot.com/10540034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@141476 0039d316-1c4b-4281-b951-d872f2087c98
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If the message queue is built in such a way that DoPlay()->DoPause()->DoPlay()
ends up executing before the the first DoPlay()'s PollAndStartIfDataReady() runs,
we'll end up dropping the play and keeping the pause.
Fixed by ensuring we drop the pause if we receive a play before the pause is
consumed by PollAndStartIfDataReady().
BUG=111272
TEST=unittests, test.html test case in bug. Manual seeking in buffered areas.
Review URL: https://chromiumcodereview.appspot.com/10386037
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@136162 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=115187
TEST=compiles and runs without breaking audio tag; media_unittests, content_unittests
TBR=scherkus,jam
Review URL: https://chromiumcodereview.appspot.com/9968054
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@130288 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=115187
TEST=compiles and runs without breaking audio tag; media_unittests, content_unittests
Review URL: https://chromiumcodereview.appspot.com/9805001
TBR=vrk@google.com
Review URL: https://chromiumcodereview.appspot.com/9965076
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@130182 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=115187
TEST=compiles and runs without breaking audio tag; media_unittests, content_unittests
Review URL: https://chromiumcodereview.appspot.com/9805001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@130180 0039d316-1c4b-4281-b951-d872f2087c98
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1) Since the 'closed' closure now runs on the calling thread and not the audio thread assertions in the callback failed.
2) output_buffer_size() was returning the input buffer size. now fixed.
Also updating the output side to follow the same rule for the 'onclosed' callback.
BUG=120110,120111
TEST=Run content_unittests.
Review URL: http://codereview.chromium.org/9858007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@128895 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=107087
TEST=media and content unit tests
Review URL: https://chromiumcodereview.appspot.com/9382040
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@122102 0039d316-1c4b-4281-b951-d872f2087c98
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Chrome only uses the low-latency code path. This CL removes the unused,
alternative "high"-latency code path. player_x11 and player_wtl use the
high-latency code path, so sound is disabled from those players for now.
BUG=NONE
TEST=builds; content_unittests
Review URL: http://codereview.chromium.org/9121062
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@120436 0039d316-1c4b-4281-b951-d872f2087c98
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Now runs on the audio-manager thread instead.
BUG=none
TEST=media_unitest and content_unittests
Review URL: https://chromiumcodereview.appspot.com/9307049
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@120330 0039d316-1c4b-4281-b951-d872f2087c98
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Over 341 CLs, in ~3 months, touching 3251 unique files!
Top 5 most CLs:
(121) jhawkins
( 45) dcheng
( 24) achuith
( 23) csilv
( 12) tfarina
( 12) groby
~1000 files touched:
(918) jhawkins
100+ files touched:
(486) ajwong
(385) willchan
(372) dcheng
(126) csilv
(123) fischman
(112) sergeyu
49+ files touched:
(65) tfarina
(57) acolwell
(52) adamk
(49) tzik
BUG=35223
TEST=existing
Review URL: http://codereview.chromium.org/9114020
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116748 0039d316-1c4b-4281-b951-d872f2087c98
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These tests don't require audio hardware, so it should be safe to run them on the waterfall and increase our coverage.
TEST=Hopefully won't break the build! Run media_unittests.
Review URL: http://codereview.chromium.org/8912018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114412 0039d316-1c4b-4281-b951-d872f2087c98
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Unit tests now instantiate their own AudioManager and can choose to
use the default one or provide their own mock implementation without
having to worry about conflicting with the singleton.
The teardown sequence of the AudioManager and its thread has been cleaned
up significantly and I don't think it has been completely tested before as
the audio thread was terminated before all objects that belonged to the
thread had a chance to do cleanup. The AudioManager unit tests do not use
the actual audio thread, so this part seems to have been left out.
In Chrome, the AudioManager instance is now owned by BrowserProcessImpl
and always constructed on the UI thread. This instance is then shared
in the same way that several other 'manager' type objects are shared to
'content' code, via content::ResourceContext. Audio specific classes
do though receive a direct pointer to the AudioManager and are required
to do proper reference counting if they need to hold onto the instance.
I chose to use the ResourceContext rather than direct use of g_browser_process
to avoid requiring another singleton when writing relatively simple tests
that touch the AudioManager.
I added a couple of safeguards to guard against future regressions:
- Not more than one instance of the AudioManager should be created.
- The AudioManager should not be addrefed by its own thread. This
can basically become a circular reference and prevent deterministic
shutdown.
Reviewers: Of course you're free to review everything,
but here's the breakdown in terms of the bare minimum from
the standpoint of "Owners approval". I'm asking Henrik to be the
main reviewer of the entire patch (sorry!).
Henrik: Everything minus the below, but it would be great if you could
take a look at the whole thing, specifically media/audio.
Pawel: I'd like you to take a generic look at this approach.
The key areas as far as the singleton itself goes are in
media/audio/audio_manager[_base].* and
chrome/browser/browser_process*.*
Satish: content/browser/speech/*
media/audio/audio_manager_base.* (new reference counting code)
Andrew: content/browser/renderer_host/media/*
content/renderer/media/webrtc_audio_device_unittest.cc (Owner)
Avi: content/browser/renderer_host/render_process_host_impl.cc
content/browser/resource_context.*
William: chrome/browser/profiles/profile_io_data.cc
chrome/browser/browser_process*.*
Robert: This is basically a heads up. I hope that I didn't break the OpenBSD
implementation, but unfortunately I have no way of knowing for sure.
Shijing: Please take a look at AudioManagerLinux. I replaced the set of
active streams with a simple counter.
BUG=105249
TEST=content_unittests, media_unittests, browser_tests.
Review URL: http://codereview.chromium.org/8818012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114084 0039d316-1c4b-4281-b951-d872f2087c98
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really started. Not sure if it really fixes the crash, but crash started happening only after Play() was split into several tasks and become much slower (http://codereview.chromium.org/8229013/ change 105311).
Added unit test.
BUG=100650
Review URL: http://codereview.chromium.org/8371013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@106983 0039d316-1c4b-4281-b951-d872f2087c98
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When asking for data should return reasonable packet size.
Review URL: http://codereview.chromium.org/8305017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@105690 0039d316-1c4b-4281-b951-d872f2087c98
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latency mode.
Problem manifested itself on Mac because Mac code is especially sensitive to timing, and because Mac code ignores length of data in buffer -- it assumes buffer is always full, and gives to OS the entire buffer (zeroed out in that case).
Fix consists of 2 parts:
* When starting audio stream, send request for the data -- previously code depended on data length in the buffer being 0, so it assumed no data would be played, and data would be returned starting from 2nd request.
* Implement polling "is data ready?" when starting new stream. Start physical stream only after first chunk data is available (or after ~9ms had passed, to correctly handle "old" clients not writing metadata into buffer). Polling is not continuous, it is done by task delayed by 3ms.
Fix is definitely not necessary on Windows, where we have mechanism that handles "bad" timing when requesting new data, but I decided it is better to implement it on all platforms.
Added test.
BUG=98674
TEST=Go to http://www.jimmysparkle.me/dump/chrome-bug/ and listen to the audio stream.
Review URL: http://codereview.chromium.org/8229013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@105311 0039d316-1c4b-4281-b951-d872f2087c98
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Mostly this was a rote conversion, replacing:
- Pass-by-pointer CallbackN<>'s become pass-by-const-ref Callback<>'s.
- scoped_ptr<CallbackN<>> members become Callback<> members.
- several dedicated FooCallback typedefs became base::Closure.
Because it was only used in a small handful of places and only in one place
profitably, I deleted AutoCallbackRunner.
Because it tickles a Bind bug I disabled mfdecoder in .gyp (about to get deleted in a scherkus CL).
BUG=none
TEST=media_tests, trybots
Review URL: http://codereview.chromium.org/8071007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@103376 0039d316-1c4b-4281-b951-d872f2087c98
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Revert 92749 - Fix problem when 'ended' event was fired before stream really ended.
That caused impression that rewind does not work. With that
change small JS program
var a = new Audio("file:///home/enal/temp/click2/click2.wav");
var num_played = 0;
a.addEventListener('canplaythrough', function() {
a.play();
});
a.addEventListener('ended', function() {
num_played ++;
if (num_played < 10) {
a.currentTime = 0;
a.play();
}
});
works correctly, you hear 10 clicks one after another, and it takes
~1.5 seconds to play all 10 sounds (one click is 146ms). Current
Chrome plays only beginnings of the first 9 clicks and then entire
10th click -- 'ended' event fires too early, so rewind stops audio
playback for all clicks but last one.
With that fix you can easily create pool of audio objects -- on 'ended'
event just add audio object to the pool.
Fix consists of 3 parts:
1) For low-latency code path pass entire "audio state" object to the renderer
process. That allows renderer take into account number of pending bytes
in the buffer.
2) When using low-latency code path renderer not only fills the buffer with
data, but also writes length of data into first word of the buffer. That
allows host process to pass correct byte counts to renderer.
3) Renderer now keeps track of the earliest time playback can end based on the
number of rendered bytes, and will not call 'ended' callback till that time.
BUG=http://code.google.com/p/chromium/issues/detail?id=78992
http://codereview.chromium.org/7328030
Review URL: http://codereview.chromium.org/7328030
TBR=enal@chromium.org
Review URL: http://codereview.chromium.org/7395014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@92753 0039d316-1c4b-4281-b951-d872f2087c98
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That caused impression that rewind does not work. With that
change small JS program
var a = new Audio("file:///home/enal/temp/click2/click2.wav");
var num_played = 0;
a.addEventListener('canplaythrough', function() {
a.play();
});
a.addEventListener('ended', function() {
num_played ++;
if (num_played < 10) {
a.currentTime = 0;
a.play();
}
});
works correctly, you hear 10 clicks one after another, and it takes
~1.5 seconds to play all 10 sounds (one click is 146ms). Current
Chrome plays only beginnings of the first 9 clicks and then entire
10th click -- 'ended' event fires too early, so rewind stops audio
playback for all clicks but last one.
With that fix you can easily create pool of audio objects -- on 'ended'
event just add audio object to the pool.
Fix consists of 3 parts:
1) For low-latency code path pass entire "audio state" object to the renderer
process. That allows renderer take into account number of pending bytes
in the buffer.
2) When using low-latency code path renderer not only fills the buffer with
data, but also writes length of data into first word of the buffer. That
allows host process to pass correct byte counts to renderer.
3) Renderer now keeps track of the earliest time playback can end based on the
number of rendered bytes, and will not call 'ended' callback till that time.
BUG=http://code.google.com/p/chromium/issues/detail?id=78992
http://codereview.chromium.org/7328030
Review URL: http://codereview.chromium.org/7328030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@92749 0039d316-1c4b-4281-b951-d872f2087c98
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This patch gets the channel layout for surround sound channel order from ffmpeg and stores it so that chromium will be able to re-order the channels for various sound cards and OSes later.
- AudioParameters gets a new field (channel_layout).
- channel_layout.h stores an enum that we will use in chromium for channel values.
- ffmpeg_common.h gets a new method for mapping the channel layout received from ffmpeg to an internal chromium enum value.
BUG=None (though storing the channel order should help us solve some other bugs soon)
TEST=media_unittests
Review URL: http://codereview.chromium.org/6930039
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@85541 0039d316-1c4b-4281-b951-d872f2087c98
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crashes on Windows in release.
BUG=72718
TEST=none
Review URL: http://codereview.chromium.org/6489032
TBR=maruel@chromium.org
Review URL: http://codereview.chromium.org/6513007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@74729 0039d316-1c4b-4281-b951-d872f2087c98
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in release.
BUG=72718
TEST=none
Review URL: http://codereview.chromium.org/6489032
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@74590 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=it compiles
BUG=none
Review URL: http://codereview.chromium.org/5977010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@70369 0039d316-1c4b-4281-b951-d872f2087c98
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1. Removed packet_size parameter from Open().
2. Removed OnClose() from the callback. Now the callback is guaranteed to be called only between Start() and Stop().
3. Added samples_per_packet in the AudioParameters struct.
BUG=39825
TEST=Unittests
Review URL: http://codereview.chromium.org/4661001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@65766 0039d316-1c4b-4281-b951-d872f2087c98
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The new AudioBuffersState contains current state of the audio buffers. This
object is passed all the way from the device to the audio renderer. Audio
renderer uses this information to synchronize audio.
BUG=52196,49110
TEST=see repro steps for 51637 and 52196.
Review URL: http://codereview.chromium.org/3444017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@60891 0039d316-1c4b-4281-b951-d872f2087c98
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Added closed_task parameter in this method. This parameter is used to
notify the caller when the stream is actually closed. Callbacks may
be called until closed_task is executed.
BUG=55755
TEST=Unittests, audio still works, doesn't crash
Review URL: http://codereview.chromium.org/3415007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59869 0039d316-1c4b-4281-b951-d872f2087c98
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Added closed_task parameter in this method. This parameter is used to
notify the caller when the stream is actually closed. Callbacks may
be called until closed_task is executed.
BUG=55755
TEST=Unittests, audio still works, doesn't crash
Review URL: http://codereview.chromium.org/3415007
TBR=sergeyu@chromium.org
Review URL: http://codereview.chromium.org/3425008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59601 0039d316-1c4b-4281-b951-d872f2087c98
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Added closed_task parameter in this method. This parameter is used to
notify the caller when the stream is actually closed. Callbacks may
be called until closed_task is executed.
BUG=55755
TEST=Unittests, audio still works, doesn't crash
Review URL: http://codereview.chromium.org/3415007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59600 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=None
TEST=unittests
Review URL: http://codereview.chromium.org/3226012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58097 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=none
Review URL: http://codereview.chromium.org/3176026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57737 0039d316-1c4b-4281-b951-d872f2087c98
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per stream.
TEST=unittests
BUG=39825
Review URL: http://codereview.chromium.org/3185022
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57392 0039d316-1c4b-4281-b951-d872f2087c98
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of creating one per stream.
TEST=unittests
BUG=39825
Review URL: http://codereview.chromium.org/3185022
TBR=sergeyu@chromium.org
Review URL: http://codereview.chromium.org/3192017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57256 0039d316-1c4b-4281-b951-d872f2087c98
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per stream.
TEST=unittests
BUG=39825
Review URL: http://codereview.chromium.org/3185022
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57254 0039d316-1c4b-4281-b951-d872f2087c98
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This is the part 2 of this series. More two comming. Splitting this
into small parts, so it is more easy to review and reduce the size of the CL.
BUG=None
TEST=trybots
Review URL: http://codereview.chromium.org/3035050
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@54996 0039d316-1c4b-4281-b951-d872f2087c98
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Now EnvVarGetter do much more than getting environment variables.
Per suggestion from Pawel in http://codereview.chromium.org/3043018/.
BUG=None
TEST=trybots
Signed-off-by: Thiago Farina <tfarina@chromium.org>
Review URL: http://codereview.chromium.org/3052034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@54696 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=39885
Pause for audio is now in effect in less than 200ms.
Seek for audio is also much better as we play also very short amount
after seek.
Review URL: http://codereview.chromium.org/2931014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52560 0039d316-1c4b-4281-b951-d872f2087c98
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additions.
Renaming audio_output.h to audio_io.h as future patches will add audio recording code to this file.
Also renamed a couple of methods to make it clear that these are for audio playback/output and similar methods will be added for audio capture/recording soon.
BUG=none
TEST=no change in functionality.
Review URL: http://codereview.chromium.org/2962006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52125 0039d316-1c4b-4281-b951-d872f2087c98
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This is in preparation to add an AudioInputController for audio recording in subsequent changes.
BUG=none
TEST=no functional change
Review URL: http://codereview.chromium.org/2964005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52015 0039d316-1c4b-4281-b951-d872f2087c98
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