| Commit message (Collapse) | Author | Age | Files | Lines |
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build bots which does not support mono rendering.
BUG=112986
TEST=media_unittests
Review URL: https://chromiumcodereview.appspot.com/9350014
TBR=henrika@chromium.org
Review URL: https://chromiumcodereview.appspot.com/9349013
git-svn-id: svn://svn.chromium.org/chrome/branches/1025/src@120769 0039d316-1c4b-4281-b951-d872f2087c98
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Currently, blocking SyncSocket operations can not be unblocked from other threads, but this is now supported by using the CancelableSyncSocket class.
The implementation on Mac and Linux is very simple and basically consists of adding a call to shutdown().
On Windows however things are a tiny bit more complex since we use named pipes with synchronous IO and canceling synchronous IO is simply not possible on XP and arguably tricky on Vista+. So, what we do instead is to use asynchronous IO in a synchronous fashion to support the SyncSocket semantics and as well as allowing the connection to be correctly shut down from another thread.
Review URL: https://chromiumcodereview.appspot.com/8965053
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@119051 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=none
Review URL: https://chromiumcodereview.appspot.com/9282001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@118812 0039d316-1c4b-4281-b951-d872f2087c98
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HardwareSampleRate and HardwareChannelCount.
The reason is that we could hit the NOTREACHED in unit tests when an end point
device was missing and we would unnecessarily DCHECK instead of just log a warning.
TEST=run content_unittests with no mic.
Review URL: http://codereview.chromium.org/9279005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@118689 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=WebRTC demo doesn't work with Logitech 9000 as microphone
TEST=content_unittest --gtest_filter=WebRTCAudioDeviceTest*
Review URL: https://chromiumcodereview.appspot.com/9221010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@118291 0039d316-1c4b-4281-b951-d872f2087c98
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R=vrk@chromium.org
BUG=108171
TEST=
Review URL: http://codereview.chromium.org/9190026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117809 0039d316-1c4b-4281-b951-d872f2087c98
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1. We were stopping wave out playback first (waveOutReset()) and only then stopped
callbacks, so callback could buffer more data after playback stopped,
causing waveOutClose() to fail because not all buffers were freed.
Fix is to stop callbacks before stopping playback.
2. We also have to manually reset buffer event before starting playback, because
it can be left in the signalled state when we previously were stopping the stream.
3. Do not delete the stream if stop/close failed, because we can still have active
callbacks that would access freed object. Better to leak the memory.
BUG=109757,108685
TEST=Crashes in PCMWaveOutAudioOutputStream::Close() should go away.
Review URL: http://codereview.chromium.org/9148077
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117735 0039d316-1c4b-4281-b951-d872f2087c98
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Presence of hardware should still be correctly detected and the tests should not fail on machines without the required hardware.
This is in anticipation of getting our audio equipped build bots and to enable the tests on the already capable mac bots.
TEST=run media_unittests on the build bots.
Review URL: http://codereview.chromium.org/9005008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117639 0039d316-1c4b-4281-b951-d872f2087c98
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Checks are temporary and would be in canary only.
For gory details please see original bug 108685.
BUG=109757
Review URL: http://codereview.chromium.org/9147039
TBR=enal@chromium.org
Review URL: http://codereview.chromium.org/9139072
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117497 0039d316-1c4b-4281-b951-d872f2087c98
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Checks are temporary and would be in canary only.
For gory details please see original bug 108685.
BUG=109757
Review URL: http://codereview.chromium.org/9147039
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117268 0039d316-1c4b-4281-b951-d872f2087c98
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deleted"
Always transfer to the 'closed' state and call ReleaseOutputStream when Close() is called.
* If waveOutClose failed, then the PCMWaveOutAudioOutputStream object will go into a bad state and never get deleted.
* I'm removing the call to HandleError() since callback_ will always be NULL.
This is possibly related to bug 108685.
TEST=Fixes possible starvation of output streams and object leaks (see above).
BUG=109837
Review URL: http://codereview.chromium.org/9158018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117203 0039d316-1c4b-4281-b951-d872f2087c98
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Also adds support for stream switching where audio rendering will automatically switch from one default device to a new default device when the first on is disabled or removed.
See the header-file comments for more details comments.
BUG=none
TEST=media_unittests
Review URL: http://codereview.chromium.org/9008041
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117195 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=Fixes a crash in the WASAPIAudioOutputStreamTestMono test when mono isn't supported.
Review URL: http://codereview.chromium.org/9169011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@117075 0039d316-1c4b-4281-b951-d872f2087c98
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Fix calling NULL callback, slightly reorder the code
to avoid potential problems.
BUG=108685
Review URL: http://codereview.chromium.org/9124024
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116976 0039d316-1c4b-4281-b951-d872f2087c98
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WinAudioInputTest tests to run on bots where audio hardware is available.
The tests will succeed (to avoid breaking the tree) with a warning printed out on bots that don't have the necessary hardware.
TEST=Run media_unittests on the build bots.
Review URL: http://codereview.chromium.org/8949015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114638 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=media_unittests --gtest_filter=AudioLowLatencyInputOutputTest*
Review URL: http://codereview.chromium.org/8840004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114423 0039d316-1c4b-4281-b951-d872f2087c98
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Unit tests now instantiate their own AudioManager and can choose to
use the default one or provide their own mock implementation without
having to worry about conflicting with the singleton.
The teardown sequence of the AudioManager and its thread has been cleaned
up significantly and I don't think it has been completely tested before as
the audio thread was terminated before all objects that belonged to the
thread had a chance to do cleanup. The AudioManager unit tests do not use
the actual audio thread, so this part seems to have been left out.
In Chrome, the AudioManager instance is now owned by BrowserProcessImpl
and always constructed on the UI thread. This instance is then shared
in the same way that several other 'manager' type objects are shared to
'content' code, via content::ResourceContext. Audio specific classes
do though receive a direct pointer to the AudioManager and are required
to do proper reference counting if they need to hold onto the instance.
I chose to use the ResourceContext rather than direct use of g_browser_process
to avoid requiring another singleton when writing relatively simple tests
that touch the AudioManager.
I added a couple of safeguards to guard against future regressions:
- Not more than one instance of the AudioManager should be created.
- The AudioManager should not be addrefed by its own thread. This
can basically become a circular reference and prevent deterministic
shutdown.
Reviewers: Of course you're free to review everything,
but here's the breakdown in terms of the bare minimum from
the standpoint of "Owners approval". I'm asking Henrik to be the
main reviewer of the entire patch (sorry!).
Henrik: Everything minus the below, but it would be great if you could
take a look at the whole thing, specifically media/audio.
Pawel: I'd like you to take a generic look at this approach.
The key areas as far as the singleton itself goes are in
media/audio/audio_manager[_base].* and
chrome/browser/browser_process*.*
Satish: content/browser/speech/*
media/audio/audio_manager_base.* (new reference counting code)
Andrew: content/browser/renderer_host/media/*
content/renderer/media/webrtc_audio_device_unittest.cc (Owner)
Avi: content/browser/renderer_host/render_process_host_impl.cc
content/browser/resource_context.*
William: chrome/browser/profiles/profile_io_data.cc
chrome/browser/browser_process*.*
Robert: This is basically a heads up. I hope that I didn't break the OpenBSD
implementation, but unfortunately I have no way of knowing for sure.
Shijing: Please take a look at AudioManagerLinux. I replaced the set of
active streams with a simple counter.
BUG=105249
TEST=content_unittests, media_unittests, browser_tests.
Review URL: http://codereview.chromium.org/8818012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114084 0039d316-1c4b-4281-b951-d872f2087c98
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base/task.h is going away and being replaced by base/bind.h and base/callback.h.
This CL was automatically generated by sed.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/8879032
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113740 0039d316-1c4b-4281-b951-d872f2087c98
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of Start() and log an error if open hasn't been called successfully.
This fixes
BUG=106712
TEST=Run media_unittests.
Review URL: http://codereview.chromium.org/8872028
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113679 0039d316-1c4b-4281-b951-d872f2087c98
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documentation.
Review URL: http://codereview.chromium.org/8786013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113425 0039d316-1c4b-4281-b951-d872f2087c98
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This CL does not change anything for any other audio client but the WebRTC clients.
All other clients can ignore this new functionality and will still use the default
input device as before.
BUG=none
TEST=special version of content_unittests --gtest_filter=WebRTCAudioDeviceTest*
Review URL: http://codereview.chromium.org/8770005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@113173 0039d316-1c4b-4281-b951-d872f2087c98
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Minor Windows-only code cleanup. That also fixes broken sound on Windows Server 2003.
BUG=none
Review URL: http://codereview.chromium.org/8777003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112860 0039d316-1c4b-4281-b951-d872f2087c98
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Before, we were "feeding" the driver in the callback when OS returned audio
buffer to us. MSDN disallows that, but We were avoiding deadlock when stopping
the stream by using some clever tricks. Unfortunately, exactly the same
deadlock happens when Windows were draining audio stream when switching
the device, and our tricks did not help, as we were not controlling exact timing.
Fix is to separate receiving freed buffer and "feeding" audio driver. Now we are
using CALLBACK_EVENT wave out mode in which Windows signal event when buffer runs
out of data, and using RegisterWaitForSingleObject() so our callback is called by
one of thread pool threads.
Stopping of playback became slower because now it is synchronous. If that ever
become a problem we can use singleton that keeps track of the playing audio
streams, than stopping can become instaneous, at a cost of more complex checks
in the callback.
Unfortunately, no automatic test, as there is no documented way to programmatically
switch default audio device on Windows. People were able to figure it out (see
http://www.daveamenta.com/2011-05/programmatically-or-command-line-change-the-default-sound-playback-device-in-windows-7/),
but there is no guarantee it will continue to work in Win8, or even in next Service Pack
for Win7.
BUG=41036
TEST=Play any HTML5 audio/video on Windows and change default audio device
TEST=using "Control Panel | Sound". There should be no hang, you should hear
TEST=audio from the newly chosen device.
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=112147
Review URL: http://codereview.chromium.org/8591028
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112484 0039d316-1c4b-4281-b951-d872f2087c98
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Change the way we are sending audio data to driver when using WaveOut API.
Before, we were "feeding" the driver in the callback when OS returned audio
buffer to us. MSDN disallows that, but We were avoiding deadlock when stopping
the stream by using some clever tricks. Unfortunately, exactly the same
deadlock happens when Windows were draining audio stream when switching
the device, and our tricks did not help, as we were not controlling exact timing.
Fix is to separate receiving freed buffer and "feeding" audio driver. Now we are
using CALLBACK_EVENT wave out mode in which Windows signal event when buffer runs
out of data, and using RegisterWaitForSingleObject() so our callback is called by
one of thread pool threads.
Stopping of playback became slower because now it is synchronous. If that ever
become a problem we can use singleton that keeps track of the playing audio
streams, than stopping can become instaneous, at a cost of more complex checks
in the callback.
Unfortunately, no automatic test, as there is no documented way to programmatically
switch default audio device on Windows. People were able to figure it out (see
http://www.daveamenta.com/2011-05/programmatically-or-command-line-change-the-default-sound-playback-device-in-windows-7/),
but there is no guarantee it will continue to work in Win8, or even in next Service Pack
for Win7.
BUG=41036
TEST=Play any HTML5 audio/video on Windows and change default audio device
TEST=using "Control Panel | Sound". There should be no hang, you should hear
TEST=audio from the newly chosen device.
Review URL: http://codereview.chromium.org/8591028
TBR=enal@chromium.org
Review URL: http://codereview.chromium.org/8753001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112233 0039d316-1c4b-4281-b951-d872f2087c98
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Before, we were "feeding" the driver in the callback when OS returned audio
buffer to us. MSDN disallows that, but We were avoiding deadlock when stopping
the stream by using some clever tricks. Unfortunately, exactly the same
deadlock happens when Windows were draining audio stream when switching
the device, and our tricks did not help, as we were not controlling exact timing.
Fix is to separate receiving freed buffer and "feeding" audio driver. Now we are
using CALLBACK_EVENT wave out mode in which Windows signal event when buffer runs
out of data, and using RegisterWaitForSingleObject() so our callback is called by
one of thread pool threads.
Stopping of playback became slower because now it is synchronous. If that ever
become a problem we can use singleton that keeps track of the playing audio
streams, than stopping can become instaneous, at a cost of more complex checks
in the callback.
Unfortunately, no automatic test, as there is no documented way to programmatically
switch default audio device on Windows. People were able to figure it out (see
http://www.daveamenta.com/2011-05/programmatically-or-command-line-change-the-default-sound-playback-device-in-windows-7/),
but there is no guarantee it will continue to work in Win8, or even in next Service Pack
for Win7.
BUG=41036
TEST=Play any HTML5 audio/video on Windows and change default audio device
TEST=using "Control Panel | Sound". There should be no hang, you should hear
TEST=audio from the newly chosen device.
Review URL: http://codereview.chromium.org/8591028
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112147 0039d316-1c4b-4281-b951-d872f2087c98
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1, meaning that the without-'\0' string is non-empty. This replaces the conditional code added recently that makes this case return NULL. It's easier to understand if it's simply an error to call WriteInto() in this case at all.
Add DCHECK()s or conditionals as appropriate to callers in order to ensure this assertion holds.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/8418034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@112005 0039d316-1c4b-4281-b951-d872f2087c98
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The SimpleSources unit test failed after this CL (http://codereview.chromium.org/8678012).
This CL contains a fix.
BUG=none
TEST=media_unittests --gtest_filter=SimpleSources*
Review URL: http://codereview.chromium.org/8687024
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111913 0039d316-1c4b-4281-b951-d872f2087c98
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for AUDIO_PCM_LOW_LATENCY.
It seems like only test which utilized AUDIO_PCM_LOW_LATENCY has been broken for a while.
It was most likely I who broke it when I added support for WASAPI output.
Anyhow, in this patch, I ensure that we can still test using the low-larency flag.
A buffer size of 10ms is used on Vista and higher (<=> WASAPI) and 50ms is used (as before)
in XP.
I have also modified the sinus source since it contained two issues actually.
1) It did not store a valid state between each frame (=> distorsion at end-points).
2) The volume 2^15 was too high and could lead to odd effects for negative numbers.
Both these things are fixed in this CL and all tones now sounds better. The old tones
were all distorted.
BUG=none
TEST=audio_output_win_unittest
Review URL: http://codereview.chromium.org/8678012
TBR=henrika@chromium.org
Review URL: http://codereview.chromium.org/8725027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111892 0039d316-1c4b-4281-b951-d872f2087c98
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AUDIO_PCM_LOW_LATENCY.
It seems like only test which utilized AUDIO_PCM_LOW_LATENCY has been broken for a while.
It was most likely I who broke it when I added support for WASAPI output.
Anyhow, in this patch, I ensure that we can still test using the low-larency flag.
A buffer size of 10ms is used on Vista and higher (<=> WASAPI) and 50ms is used (as before)
in XP.
I have also modified the sinus source since it contained two issues actually.
1) It did not store a valid state between each frame (=> distorsion at end-points).
2) The volume 2^15 was too high and could lead to odd effects for negative numbers.
Both these things are fixed in this CL and all tones now sounds better. The old tones
were all distorted.
BUG=none
TEST=audio_output_win_unittest
Review URL: http://codereview.chromium.org/8678012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111890 0039d316-1c4b-4281-b951-d872f2087c98
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Windows WASAPI.
BUG=none
TEST=content_unittests --gtest_filter=WebRTCAudioDeviceTest*
Review URL: http://codereview.chromium.org/8684002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111692 0039d316-1c4b-4281-b951-d872f2087c98
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Example output (two devices found on Windows 7 machine):
device_name: Microphone (6- SB Arena Headset)
unique_id: {0.0.1.00000000}.{24515814-26fd-4382-b4bc-0a8d847ed853}
device_name: Microphone (Realtek High Definition Audio)
unique_id: {0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}
BUG=None
TEST=audio_input_device_unittest.cc
Review URL: http://codereview.chromium.org/8606006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111500 0039d316-1c4b-4281-b951-d872f2087c98
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Patch by henrika@chromium.org:
http://codereview.chromium.org/8678007/
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111397 0039d316-1c4b-4281-b951-d872f2087c98
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from renderer down to the browser.
With this patch, users should be able to create a audio stream with a non-default device, and feature is only available for low-latency audio.
TEST=media_unittests, webrtc test app
BUG=None
Review URL: http://codereview.chromium.org/8491044
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111153 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=audio_low_latency_output_win_unittest.cc
Review URL: http://codereview.chromium.org/8440002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@110282 0039d316-1c4b-4281-b951-d872f2087c98
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jingle, and media.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/8511045
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@109998 0039d316-1c4b-4281-b951-d872f2087c98
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Before the change we had polling for 1st buffer but not for subsequent ones. Do it in simplest possible way -- poll and sleep in the loop. It is probably not the best approach, but simplest and most reliable. We had lot of problems adding polling for 1st buffer in the existing message loop, do not want to introduce new message loop where we had not such loop before. In any case loop usually is not executed, otherwise we would have more audible glitches when starting the stream.
Windows and Mac only change, we have only single buffer on Linux.
TEST=Start playing HTML5 audio on extremely busy Win/MAC
TEST=system with single core. Before the change you will
TEST=almost always here the glitch in the beginning.
TEST=That should become much more rare now.
Review URL: http://codereview.chromium.org/8496022
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@109162 0039d316-1c4b-4281-b951-d872f2087c98
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callback thread may either ask for more data or feeding new data to audio driver. So we were setting flag and waiting for callback thread to signal that it saw the flag, stopped its activity and now it is safe to stop.
Changed the code to use critical section instead. Callback thread tries to enter critical section before doing work. If it cannot it assumes that main thread issued stop and waits for all buffers to be returned and callback thread to be terminated. By using TryEnterCriticalSection() instead of EnterCriticalSection() we are avoiding deadlock (there are internal Windows locks being involved, so EnterCriticalSection() in the callback will deadlock).
So we would stop immediately if callback is not active, compared for waiting for callback to be called before the change, at a cost of extra enter/leave critical section per callback.
Tested on Win7 and XP.
(That is result of my Windows-specific audio crash investigation -- I was wrong why it happened, but while investigation I had that speedup...)
Review URL: http://codereview.chromium.org/8353017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@108320 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=Removes a DCHECK that we would hit on machines without a mic.
BUG=none
Review URL: http://codereview.chromium.org/8335005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@107936 0039d316-1c4b-4281-b951-d872f2087c98
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unit test for Windows based on WAsAPI.
This is a trivial patch.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/8387026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@107306 0039d316-1c4b-4281-b951-d872f2087c98
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TBR=tommi
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@106901 0039d316-1c4b-4281-b951-d872f2087c98
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TBR=tommi
Review URL: http://codereview.chromium.org/8373031
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@106900 0039d316-1c4b-4281-b951-d872f2087c98
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Requires Windows Vista or higher.
BUG=none
TEST=Attached unit test (requires undefined CHROME_HEADLESS)
Review URL: http://codereview.chromium.org/8283032
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@106899 0039d316-1c4b-4281-b951-d872f2087c98
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active in Chrome.
Adding also missing OVERRIDEs in the affected files.
BUG=97388
TEST=none
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=105333
Review URL: http://codereview.chromium.org/8208013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@105337 0039d316-1c4b-4281-b951-d872f2087c98
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to find out if recording is currently active in Chrome.
Adding also missing OVERRIDEs in the affected files.
BUG=97388
TEST=none
Review URL: http://codereview.chromium.org/8208013
TBR=leandrogracia@chromium.org
Review URL: http://codereview.chromium.org/8276008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@105335 0039d316-1c4b-4281-b951-d872f2087c98
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active in Chrome.
Adding also missing OVERRIDEs in the affected files.
BUG=97388
TEST=none
Review URL: http://codereview.chromium.org/8208013
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@105333 0039d316-1c4b-4281-b951-d872f2087c98
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On linux, snd_pcm_delay API will be used to get the delay value from ALSA;
On mac, the AudioQueue implementation will just use the buffer size as delay value since we may not use this impl for recording;
the low-latency AudioUnits implementation will use some AudioUnitGetProperty() API to get the accurate delay value from the driver;
On windows, for the Wave implementation, based on the tests we do, it should be OK to use the buffer size as the delay value;
for the to-be-implemented core audio implementation, we will see what is the appropriate way to get the delay there.
Review URL: http://codereview.chromium.org/8068005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@104002 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=none
R=scherkus
(original code review http://codereview.chromium.org/7646026/)
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@97338 0039d316-1c4b-4281-b951-d872f2087c98
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Rather than passing the out param process handle via the options,
take it as a function argument. This simplifies many callers.
BUG=88990
Review URL: http://codereview.chromium.org/7377012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@92701 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=88990
Review URL: http://codereview.chromium.org/7351003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@92598 0039d316-1c4b-4281-b951-d872f2087c98
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CID=13686,13687,13688,13709,13710,13711,13712,13713,13714,13718,13715,13716,
13717,13796,13797,13798,13811,13812,13813,14708,16329
BUG=none
TEST=none
R=vandebo@chromium.org
Review URL: http://codereview.chromium.org/7218031
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@90112 0039d316-1c4b-4281-b951-d872f2087c98
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