| Commit message (Collapse) | Author | Age | Files | Lines |
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realizing that the Direct3D device is shared by multiple decoder threads and the "renderer" thread and so the D3DCREATE_MULTITHREADED flag must be specified when it is created.
BUG=49364
TEST=try mfdecoder with -h -r flags set. (render using Present() as fast as possible) Tried it on my laptop where it used to crash most of the time -- now with the fix, the program no longer crashes.
Review URL: http://codereview.chromium.org/3218007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@57884 0039d316-1c4b-4281-b951-d872f2087c98
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surfaces. Also fixed issue with flickering when drawing software-decoded frames.
BUG=49364
TEST=Run the program by passing in -s or -h, and -r and see if it works.
Review URL: http://codereview.chromium.org/3066047
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55594 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=none
Review URL: http://codereview.chromium.org/3071012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55034 0039d316-1c4b-4281-b951-d872f2087c98
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Reviewed: http://codereview.chromium.org/2812050/show
Submitted for: imcheng@google.com
Review URL: http://codereview.chromium.org/3003002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@53090 0039d316-1c4b-4281-b951-d872f2087c98
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