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* Update o3d_code_rev from 154 to 157, to get the new bitmap-draw-image ↵kkania@google.com2009-10-271-1/+1
| | | | | | | | reference image. Review URL: http://codereview.chromium.org/333051 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30221 0039d316-1c4b-4281-b951-d872f2087c98
* Fix clearing render targets in D3D if theregman@google.com2009-10-151-1/+1
| | | | | | | | | | | | | is no associated depth buffer. There's something I don't get here. I thought the dimensions of the depth-stencil and the render target had to match but apparently they don't? Review URL: http://codereview.chromium.org/270100 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29084 0039d316-1c4b-4281-b951-d872f2087c98
* This makes some changes to the o3d tree in preparationgspencer@google.com2009-10-061-0/+72
for landing in Chrome. The biggest pieces here are moving some of the third party dependencies back into o3d/third_party because they need to be distinct from the chrome versions of the same packages, and because O3D is the only one using the dependency. (NPAPI in particular). Also the plugin gyp file is now modified so that it can handle being part of both a chrome developer tree and an o3d developer tree (in the latter case, it generates the plugin and installer, in the former it does not) BE AWARE that this change will change the main solution/xcodebuild file from "build/all" to be "build/o3d", but rebuilding from gyp files will NOT remove the old "build/all" one, so you might be tricked into opening the wrong one. Review URL: http://codereview.chromium.org/256081 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@28169 0039d316-1c4b-4281-b951-d872f2087c98