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* linux: native OpenGL ES supportpiman@google.com2010-02-081-35/+55
* Add Debian/Ubuntu packages back to Linux build.tschmelcher@chromium.org2010-01-291-6/+0
* win: fix DXSDK include path, needs to be after platform sdk include pathpiman@google.com2010-01-281-1/+1
* Step 1 in Adding GLES2 renderer to O3D.gman@google.com2009-12-161-0/+55
* Copying swiftshader over if available.bradnelson@google.com2009-11-111-1/+16
* linux: 64-bitpiman@google.com2009-11-111-12/+44
* Revert "linux: 64-bit"piman@google.com2009-11-071-36/+12
* linux: 64-bitpiman@google.com2009-11-071-12/+36
* Splits the command buffers into common commandsgman@google.com2009-10-281-0/+8
* TBR=apatrickgman@google.com2009-10-231-2/+2
* Trying to fix the build. gman taking over.apatrick@google.com2009-10-231-9/+9
* This moves the Cg libs into a library directory under the product dir,gspencer@google.com2009-10-151-2/+7
* Adding hard_dependency to cg_libs, to make sure the copy happens before thebradnelson@google.com2009-10-151-0/+1
* Adding in libX11, which seems to be needed for test_common on linux.bradnelson@google.com2009-10-151-2/+3
* Add comments setting emacs and vim tab width and expansion variables.sgk@google.com2009-10-061-0/+6
* This fixes the GL build so it works.gspencer@google.com2009-10-051-0/+10
* This adds in targets for selenium and updated several other problems,gspencer@google.com2009-09-041-19/+116
* Changes needed to get Mac plugin gyp project build compiling and linking.maf@google.com2009-08-131-0/+6
* Moving the copy of d3dx_36.dll to a common location.bradnelson@google.com2009-08-111-0/+24
* Putting some stubs in so that gyp generation doesn't fail on Mac and so that ...gspencer@google.com2009-08-051-0/+7
* This adds the sample conversion to the GYP build, at least on Windows.gspencer@google.com2009-07-301-0/+36