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* This splits the import.gyp file into two parts (one for building archive lib,gspencer@google.com2009-07-141-1/+1
| | | | | | | | | | and one for building import lib), so that the chrome build can depend only on the archive.gyp file to reduce its dependencies. It also adds a missing gyp file for the tests. Review URL: http://codereview.chromium.org/149623 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20638 0039d316-1c4b-4281-b951-d872f2087c98
* Add ClientInfogman@google.com2009-07-091-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows an app to ask a few things from the client. 1) How many objects the client is tracking. This is useful for a quick way to check that you're freeing resources. While the developer could use client.objects.length or client.packs[ii].objects.length that wouldend up creating hundreds of thousands of NPObjects. 2) Check if the software renderer is being used 3) Check the approximate amount of memory used by textures. Again, they could compute this with client.getObjectsByClassName('o3d.Texture') but it seemed like it might be useful. I say approximate because I would have to dig down into the indivdual renderers to get better info since a NPOT card will use more memory but it didn't seem worth it. 4) check the approximate amount of memory used by hardware buffers. Review URL: http://codereview.chromium.org/155276 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20334 0039d316-1c4b-4281-b951-d872f2087c98
* Add o3djs.DestinationBuffer to converter.gman@google.com2009-07-071-1/+3
| | | | | | | | | I named it o3djs.DestinationBuffer because it has nothing to do with O3D. It's purely part of our sample serialization example. Review URL: http://codereview.chromium.org/149236 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20013 0039d316-1c4b-4281-b951-d872f2087c98
* Updates the o3dConverter to turn on filtering by defaultgman@google.com2009-06-293-4/+101
| | | | | | | | | | | | | | because the collada exporters often set it to NONE or POINT. Also make it change any collada standard Material that is used by a Primitive with no normals to use "constant" shading. This should make sketchup stuff work. Review URL: http://codereview.chromium.org/147192 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19545 0039d316-1c4b-4281-b951-d872f2087c98
* This adds in the GYP files needed for our GYP build,gspencer@google.com2009-06-241-0/+90
| | | | | | | and modifies the DEPS file extensively to match. Review URL: http://codereview.chromium.org/131116 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19091 0039d316-1c4b-4281-b951-d872f2087c98
* This fixes a bunch of warnings that are in our code, in order for the GYP ↵gspencer@google.com2009-06-081-1/+1
| | | | | | | | build to succeed. Review URL: http://codereview.chromium.org/118346 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17865 0039d316-1c4b-4281-b951-d872f2087c98
* This is the O3D source tree's initial commit to the Chromium tree. It gspencer@google.com2009-05-2721-0/+2143
is not built or referenced at all by the chrome build yet, and doesn't yet build in it's new home. We'll change that shortly. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98