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o3djs/math.js. I think this should also fix the currently broken tree.
Review URL: http://codereview.chromium.org/3443007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59745 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=none
Review URL: http://codereview.chromium.org/1746010
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@45665 0039d316-1c4b-4281-b951-d872f2087c98
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files with these names / extensions.
c
cc
h
mm
txt
idl
py
js
html
css
gyp
gypi
xml
shader
json
htm
README
DEPS
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31811 0039d316-1c4b-4281-b951-d872f2087c98
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the latest jscompiler.
There were a few issues.
For some reason o3djs.math.matrix4 was not working
in ff3.0 when compiled. I spent about 8 hours trying
to reproduce the issue in a small case but had no luck.
I finally just tried changing original code and it work.
In the process of trying to figure that out I got the
latest jscompiler and found there were a bunch of other
problems with our js code which are now fixed.
Also found out I was incorrectly striping @o3dparameter
tags from our code in build_docs.py
Also, I learned that properties of objects are strings
when returned in an "in" statement as in
for (key in object)
key is a string regardless of what each key is in
object.
Review URL: http://codereview.chromium.org/200089
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25944 0039d316-1c4b-4281-b951-d872f2087c98
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an externs file for the JSCompiler as well as
the code to build a compiled verison of the o3djs
sample libs.
Review URL: http://codereview.chromium.org/147079
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19659 0039d316-1c4b-4281-b951-d872f2087c98
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