| Commit message (Collapse) | Author | Age | Files | Lines |
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BUG=none
TEST=built and ran O3D on Linux (64-bit)
Review URL: http://codereview.chromium.org/3978003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@63452 0039d316-1c4b-4281-b951-d872f2087c98
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NPAPI booleans.
BUG=none
TEST=ran O3D on Linux with nspluginwrapper
Review URL: http://codereview.chromium.org/3801007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@62970 0039d316-1c4b-4281-b951-d872f2087c98
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Also ensures all NPN_PluginThreadAsyncCall() uses are guarded by IsPluginThreadAsyncCallSupported().
Also fix-up indenting in o3d_layer.mm.
BUG=none
TEST=repeated loading of O3D in Safari 5.0.2 on Mac
Review URL: http://codereview.chromium.org/3677002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@62969 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/3386029
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@60535 0039d316-1c4b-4281-b951-d872f2087c98
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transparancy, and image transformation.
Currently only support Linux and compiled when renderer = cairo.
TEST= I compiled with renderer = cairo and it worked. Also I compiled with renderer = gl and it worked.
BUG=none
Review URL: http://codereview.chromium.org/3315023
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59811 0039d316-1c4b-4281-b951-d872f2087c98
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where O3D would keep rendering on another tab in Safari on OSX 10.5.8. When the area had been clicked before switching tabs, a lost focus event just before switching would reset the stored handle to the new, non-O3D tab.
Also fixes the tab detection after the o3d page has been dragged to another window.
Review URL: http://codereview.chromium.org/3317018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@59628 0039d316-1c4b-4281-b951-d872f2087c98
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calltype=v, transparancy, and image transformation.
Currently only support Linux and compiled when renderer = cairo.
TEST= I compiled with renderer = cairo and it worked. Also I compiled with renderer = gl and it worked.
BUG=none
Review URL: http://codereview.chromium.org/3272003
TBR=fransiskusx@google.com
Review URL: http://codereview.chromium.org/3366019
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58988 0039d316-1c4b-4281-b951-d872f2087c98
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transparancy, and image transformation.
Currently only support Linux and compiled when renderer = cairo.
TEST= I compiled with renderer = cairo and it worked. Also I compiled with renderer = gl and it worked.
BUG=none
Review URL: http://codereview.chromium.org/3272003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58946 0039d316-1c4b-4281-b951-d872f2087c98
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directory instead.
Sending now, while I set up my windows build to test across a couple platforms.
Review URL: http://codereview.chromium.org/3303006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@58501 0039d316-1c4b-4281-b951-d872f2087c98
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happy. Also delete some commented out CSS, etc.
Review URL: http://codereview.chromium.org/3083012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55162 0039d316-1c4b-4281-b951-d872f2087c98
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apps to fall back to 2D logic on systems without (working) GPUs.
Incorporated 2D library Cairo to O3D.
Currently only support Linux and compiled when renderer = cairo.
TEST= I compiled with renderer = cairo and it worked. Also I compiled with renderer = gl and it worked.
BUG=none
Review URL: http://codereview.chromium.org/2825074
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@55008 0039d316-1c4b-4281-b951-d872f2087c98
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antialiasing support. Fixed build problems in GLES2 backend on Mac OS X.
Tested updated gpu2d.js in Cg and GLSL versions of plugin. Note that
multisampling must be turned on in order for the antialiasing to look
good, and in particular O3D's Core Graphics and Core Animation
backends on Mac OS X do not currently support this.
BUG=none
TEST=none
TBR=apatrick,gman
Review URL: http://codereview.chromium.org/2883038
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@53564 0039d316-1c4b-4281-b951-d872f2087c98
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place them in SHARED_INTERMEDIATE_DIR (build\Debug\obj\global_intermediate) rather than generating them in-place. In-place generation was problematic because the MSVS GYP back-end is bad at re-generating files whose rules have changed (e.g., due to a change in a branding variable), so it is good practice to put all output under build\<mode> so that deleting those directories always ensures a clean build.
TEST=built on Windows and installed and tested some samples
BUG=none
Review URL: http://codereview.chromium.org/2976006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52205 0039d316-1c4b-4281-b951-d872f2087c98
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allow side-by-side installs of differently-branded builds that both include the extras directory).
Also move the branding.gypi and version.gypi files from plugin/ to build/, which is a more sensible location.
Also delete an extraneous definition of plugin_enable_fullscreen_msg from core.gyp (it's already in common.gypi).
TEST=built on Windows, both with and without plugin_extras_directory specified
BUG=none
Review URL: http://codereview.chromium.org/2893011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52153 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/2946005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@52108 0039d316-1c4b-4281-b951-d872f2087c98
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wasn't actually causing problems in release builds (presumably O3D was able to complete the re-entrant render action without problems), but we still don't want to do it.
TEST=loaded a debug build repeatedly in Chrome/Linux and verified no DCHECK failure, whereas previously it happened a fair amount
BUG=none
Review URL: http://codereview.chromium.org/2944006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51999 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/2899012
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51986 0039d316-1c4b-4281-b951-d872f2087c98
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If Renderer::max_fps has been set, rendering is driven by incoming new
textures. We draw on each new texture as long as not exceeding max_fps.
If we are in RENDERMODE_ON_DEMAND mode, Client::Render() can still set dirty
specifically.
If we are in ENDERMODE_CONTINUOUS mode, we do NOT set dirty on each tick any
more (since it is already driven by new textures.).
There is one problem here: what if new texture don't come in for some reason?
If that happened, no rendering callback will be invoked and this can cause
problem sometimes. For example, some UI may depend on the rendering callback
to work correctly.
So, in RENDERMODE_CONTINUOUS mode, if we have set max_fps but haven't
received any new texture for a while, we draw anyway to trigger the rendering
callback.
Review URL: http://codereview.chromium.org/2899008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51982 0039d316-1c4b-4281-b951-d872f2087c98
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TickPluginObject, which fixes crashes in Chrome on Windows due to reentrant calls to NPP_URLNotify().
Also fix a bug where pending_ticks_ was not decremented in the reentrancy failure path, which would have caused all future AsyncTick() calls to be ignored.
TEST=repeatedly loaded O3D in Chrome on Windows dozens of times and verified no crashes, whereas previously these crashes were frequent on this machine
BUG=none
Review URL: http://codereview.chromium.org/2824050
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51911 0039d316-1c4b-4281-b951-d872f2087c98
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the last CL, which broke the Linux build due to version mismatches.
Thanks to tschmelcher for help with the Linux changes. Built and
tested O3D on Windows, Linux and Mac OS X.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/2952001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51895 0039d316-1c4b-4281-b951-d872f2087c98
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crashes. V8 is not reentrant (yet), so the recommended solution is to globally lock V8 whenever doing anything with it. In practice this was only an issue in IE, perhaps because that is the only browser that uses different threads for different plugin instances within the same process.
Also change some unused public methods to private.
TEST=concurrent running/loading/playing of the Simple Scene Viewer, checkers.html, 2d.html, box2d-3d, and the pool app, all in both Win IE and Win Chrome
BUG=none
Review URL: http://codereview.chromium.org/2844026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@51073 0039d316-1c4b-4281-b951-d872f2087c98
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BUG=none
TEST=manually stress tested plugin creation and destruction
Review URL: http://codereview.chromium.org/2848004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@49869 0039d316-1c4b-4281-b951-d872f2087c98
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- Squelch mouse-up events coming from the browser while in
full-screen mode. This avoids immediately falling out of
full-screen mode in apps which have an icon which toggles between
full-screen and windowed mode.
- Squelch focus transfer events coming from the browser while in
full-screen mode. This avoids immediately falling out of
full-screen mode upon entry in some situations. Focus transfers
away from the full-screen window continue to work.
BUG=none
TEST=various full-screen tests
Review URL: http://codereview.chromium.org/2837006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@49859 0039d316-1c4b-4281-b951-d872f2087c98
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drawInCGLContext/copyCGLContextForPixelFormat are called a second time during shutdown in certain hosting pages, causing an assert due to duplicate creation of the Renderer service.
TEST=repeatedly launched/exiting the affected O3D app and verified no crash or other issue
BUG=none
Review URL: http://codereview.chromium.org/2740011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@49835 0039d316-1c4b-4281-b951-d872f2087c98
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Tested with client application.
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/2451002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48770 0039d316-1c4b-4281-b951-d872f2087c98
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empty file with all the data stored in the resource fork (which is lost when zipping). -useDF was in the ancient scons build but was never included in the GYP command.
TEST=built on Mac, verified O3D.rsrc file is now correct, and verified it works in various browsers
BUG=none
Review URL: http://codereview.chromium.org/2384003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48524 0039d316-1c4b-4281-b951-d872f2087c98
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AGL initialization code path in some situations, causing full-screen
mode (at least) to break. Also fixed bug causing plugin to become
reentrant during event dispatching.
BUG=none
TEST=none
TBR=maf
Review URL: http://codereview.chromium.org/2339002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48513 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/2354001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48506 0039d316-1c4b-4281-b951-d872f2087c98
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Verified with manipulators sample modified to support full-screen.
BUG=http://code.google.com/p/o3d/issues/detail?id=222
TEST=none
Review URL: http://codereview.chromium.org/2347001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48452 0039d316-1c4b-4281-b951-d872f2087c98
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browsers.
Tested in the following browsers / operating systems:
Mac OS X 10.5:
- Safari (QuickDraw drawing model)
- Firefox 3.6 (QuickDraw drawing model)
- Firefox 2.0.0.20 (QuickDraw drawing model)
- Modified Chromium TOT (Core Graphics drawing model)
Mac OS X 10.6:
- Safari (Core Animation drawing model)
- Firefox 3.6.3 (QuickDraw drawing model)
- Modified Chromium TOT (Core Animation drawing model)
BUG=none
TEST=none
Review URL: http://codereview.chromium.org/2169002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48236 0039d316-1c4b-4281-b951-d872f2087c98
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rendering models using a top-level NSWindow and rendering to an
NSOpenGLContext which shares resources with the CGLContextObj used to
render into the plugin region. Synthesizes and dispatches NPCocoaEvents
for the mouse, keyboard and focus change events received by the window.
Exposed primitives needed to reset state in the OpenGL context and to
switch the Renderer's notion of the context. Fixed bug in offscreen
rendering support previously added in support of Core Graphics drawing
model.
Tested with full-screen sample and modified render-mode sample on Mac OS
X 10.6 in Safari 4 and on Mac OS X 10.5 with a version of Chromium with
the O3D blacklist entry removed.
BUG=http://code.google.com/p/o3d/issues/detail?id=221
TEST=none
Review URL: http://codereview.chromium.org/2095023
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@48076 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/2092021
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47987 0039d316-1c4b-4281-b951-d872f2087c98
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overlay window code into OverlayWindowMac class. This is an
intermediate step toward a Cocoa and CGL implementation.
Verified that mouse and key events continue to work in full-screen
mode with full-screen sample and a modified render-mode.html in
Firefox 3.6.3 on Mac OS X, where O3D continues to use the Quickdraw
drawing model.
BUG=http://code.google.com/p/o3d/issues/detail?id=221
TEST=none
Review URL: http://codereview.chromium.org/2129015
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@47733 0039d316-1c4b-4281-b951-d872f2087c98
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bundle name and instead return to using "O3D".
TEST=built with default name and with an overridden name, on Mac
BUG=none
Review URL: http://codereview.chromium.org/2027004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46957 0039d316-1c4b-4281-b951-d872f2087c98
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bug where bumping the version wasn't always picked up by the build slaves because hooks are only re-run when a GYP file changes.
Also axe the o3d_kill_version.py and the separate SDK version logic, which was not used anymore.
TEST=built on Linux; trybots
BUG=none
Review URL: http://codereview.chromium.org/2017004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46609 0039d316-1c4b-4281-b951-d872f2087c98
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(rather than the static "O3D" name) so that differently branded versions can co-exist. This also changes the default name from O3D.plugin to npo3dautoplugin.plugin to harmonize it with the other platforms.
TEST=built & tested a rebranded plugin and non-rebranded plugin on Mac
BUG=none
Review URL: http://codereview.chromium.org/1585034
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44662 0039d316-1c4b-4281-b951-d872f2087c98
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threading support needed for Safari on 10.6.
Review URL: http://codereview.chromium.org/1622023
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44434 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44397 0039d316-1c4b-4281-b951-d872f2087c98
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http://code.google.com/p/o3d/issues/detail?id=215 /
http://codereview.chromium.org/669220 because of a last minute change
to the NPN_InvalidateRect call.
Internal bug ID: http://b/issue?id=2582040
BUG=none
TEST=none (ran O3D samples)
Review URL: http://codereview.chromium.org/1553020
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@44032 0039d316-1c4b-4281-b951-d872f2087c98
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path, and for effect.js docs.
BUG=none
TEST=none (built O3D on Mac)
Review URL: http://codereview.chromium.org/1512029
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43995 0039d316-1c4b-4281-b951-d872f2087c98
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libraries that we don't actually use.
TEST=built on Linux and ran it
BUG=none
Review URL: http://codereview.chromium.org/1072008
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@42173 0039d316-1c4b-4281-b951-d872f2087c98
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model by rendering offscreen, reading back the frame buffer, and
drawing the rendering results into the CGContextRef.
This code path is currently Chrome-specific, but could be used for any
browser with similar characteristics. This will require refactoring of
the drawing and event model selection code, which may be done in a
subsequent bug.
Changed the RenderSurface APIs to allow the Bitmap for readback to be
passed in. Added Client::SetOffscreenRenderingSurfaces so that the
entry point Client::RenderClient() can be used unchanged.
Fixed problem with plugin_enable_fullscreen_msg gyp variable which
needs to be in top-level gypi so #define is consistent throughout
project. Fixed minor issue in Cocoa key event handling. Fixed log
message causing crashes when render target attachment fails.
Chrome currently blacklists the O3D plugin's MIME type, so to enable
support for O3D this blacklist entry needs to be removed from Chrome.
Ran nearly all O3D samples in Chrome on Mac OS X. There are a couple
of failures which will be fixed in subsequent bugs. Also ran samples
in Safari and Firefox on Mac and verified no performance regressions.
BUG=http://code.google.com/p/o3d/issues/detail?id=215
TEST=ran O3D samples in Chrome, Safari and Firefox
Review URL: http://codereview.chromium.org/669220
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41233 0039d316-1c4b-4281-b951-d872f2087c98
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(Don't know why the trybot didn't catch that ...) Also fix a GCC signedness warning when compiling the domain whitelist code.
TEST=built on Linux
BUG=none
Review URL: http://codereview.chromium.org/669206
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40792 0039d316-1c4b-4281-b951-d872f2087c98
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1) plugin_domain_whitelist, which sets an optional domain whitelist. If specified, websites not in the list can't use the plugin.
2) plugin_enable_fullscreen_msg, which can be optionally unset to disable the Win/Mac fullscreen message.
Also fix a bug in NPPluginProxy that this uncovered.
TEST=built on Windows with a whitelist and without fullscreen message and verified correct behaviour in both IE and FF. Also, the whitelist logic comes almost verbatim from another Google product where it is already well-tested
BUG=none
Review URL: http://codereview.chromium.org/668078
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40786 0039d316-1c4b-4281-b951-d872f2087c98
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logic in o3djs.util.requiredVersionAvailable().
TEST=built and ran ping pong sample on Linux
BUG=none
Review URL: http://codereview.chromium.org/660019
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40427 0039d316-1c4b-4281-b951-d872f2087c98
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rendering from "Rendering Vector Art on the GPU" by Loop and Blinn,
GPU Gems 3, Chapter 25.
The main entry point to the algorithm is the PathProcessor, which
takes in a Skia path and converts it to two triangle meshes: one for
the exterior region of the shape containing the curve segments, and
one for the interior region of the shape which is filled with constant
(1.0) alpha.
The o3d.ProcessedPath class is the internal object which exposes the
needed entry points to JavaScript. However, o3djs.gpu2d is the
user-level entry point to the algorithm. This exposes a Path primitive
to which line, quadratic curve and cubic curve segments can be added,
and simple fills (currently only a solid color).
An SVG loader in samples/gpu2d/svgloader.js illustrates how content
might be imported at run time. Several samples and regression tests
demonstrate the current state of the implementation. More work is
planned.
Some small generalizations to the O3D code were necessary to support
two-dimensional vertices.
Note that I plan to submit gpu2d.js and/or svgloader.js for JavaScript
readability. I have run both through the JS compiler and have fixed as
many of the doc generation errors as possible in svgloader.js without
pulling this file into the o3djs namespace.
Tested in O3D on Windows and Mac OS X.
BUG=none
TEST=various SVG based tests
Review URL: http://codereview.chromium.org/652016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40079 0039d316-1c4b-4281-b951-d872f2087c98
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TEST=tested fullscreen on Linux with metacity, metacity + focus-follows-mouse, compiz, compiz + focus-follows-mouse
BUG=none
Review URL: http://codereview.chromium.org/652076
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@39651 0039d316-1c4b-4281-b951-d872f2087c98
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NPAPI plugin's filename overridable, since that's needed too in order to fully re-brand the NPAPI plugin.
TEST=built on Windows with branding overrides and verified that the product worked in both FF 3.6 and IE7 with similarly modified JavaScript code
BUG=none
Review URL: http://codereview.chromium.org/646071
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@39630 0039d316-1c4b-4281-b951-d872f2087c98
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created on the same X11 screen as the embedded window.
Review URL: http://codereview.chromium.org/651066
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@39507 0039d316-1c4b-4281-b951-d872f2087c98
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1) make the window "topmost" (but still won't overide TaskManager)
2) add the ex-style of WS_EX_TOOLWINDOW so the content window won't show in the TaskBar when in "soft" fullscreen mode. Otherwise it shows, and when you click on it or press ctrl-del-alt, o3d will get out of fullscreen mode, but this content window will linger in the TaskBar.
Review URL: http://codereview.chromium.org/651003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@39500 0039d316-1c4b-4281-b951-d872f2087c98
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