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* Added pool ball image to MANIFEST.kbr@google.com2010-04-301-0/+1
| | | | | | | | | | BUG=none TEST=ran built pool sample TBR=petersont Review URL: http://codereview.chromium.org/1812006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46019 0039d316-1c4b-4281-b951-d872f2087c98
* Copy WebGL compatible assets to output directory during the build.kbr@google.com2010-04-291-0/+12
| | | | | | | | | | | | | | Manually copy webgl.js to output directory because we are not prepared to run the documentation generation on this file yet. All o3d-webgl samples now run out of the build directory. BUG=none TEST=ran o3d-webgl samples out of build directory TBR=gman Review URL: http://codereview.chromium.org/1796004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@45897 0039d316-1c4b-4281-b951-d872f2087c98
* Change build to only have one place to listgman@google.com2009-11-031-239/+211
| | | | | | | | | o3djs files and build / selenium to use compiled o3djs libs. Review URL: http://codereview.chromium.org/353017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30838 0039d316-1c4b-4281-b951-d872f2087c98
* Updates the bitmap and skinning samples and gets the gman@google.com2009-08-211-1/+3
| | | | | | | | latest reference images. Review URL: http://codereview.chromium.org/173183 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23977 0039d316-1c4b-4281-b951-d872f2087c98
* expose Bitmap to JavaScript.gman@google.com2009-08-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Also added Texture.drawImage(canvas...) There's still the big question of whether we should flip textures by default in the o3d code. Currently I'm flipping them by default in o3djs.texture.createTextureFromRawData and I'm flipping them by default in o3djs.canvas.CanvasQuad.updateTexture. I'm torn whether or not I should be flipping them. I feel like 2d examples and examples of displaying images, like a picasa viewer, would be simpler if we didn't flip by default but the problem then is if you load some textures through a collada scene they'll be flipped the opposite of any textures you load by hand. Review URL: http://codereview.chromium.org/171060 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23678 0039d316-1c4b-4281-b951-d872f2087c98
* Add missing performance.js to MANIFESTgman@google.com2009-08-141-0/+1
| | | | | | | | | This is for the trunk. The previous CL was for the release branch. Review URL: http://codereview.chromium.org/170009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23477 0039d316-1c4b-4281-b951-d872f2087c98
* Change box2d to use compiled verison of box2d.js fromgman@google.com2009-07-281-64/+1
| | | | | | | | | | author http://code.google.com/p/o3d/issues/detail?id=10 Review URL: http://codereview.chromium.org/159396 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21828 0039d316-1c4b-4281-b951-d872f2087c98
* Added a new sample which implements basic shadow mapping.petersont@chromium.org2009-07-171-0/+1
| | | | | | Review URL: http://codereview.chromium.org/155401 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21000 0039d316-1c4b-4281-b951-d872f2087c98
* expose bitmap in js.yux@google.com2009-07-151-0/+1
| | | | | | Review URL: http://codereview.chromium.org/150058 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20700 0039d316-1c4b-4281-b951-d872f2087c98
* Old School Shadow example.gman@google.com2009-07-131-0/+1
| | | | | | | | | | | | | | | | Shows how to use PolygonOffset to bring the shadows forward. Also shows how to set up a quick drawpass using some new o3djs functions so the shadows all get drawn last. The reference screenshot CL is here. http://codereview.appspot.com/91103 I'll add DEPS and DEPS_gpy in this CL once this is approved. Review URL: http://codereview.chromium.org/149507 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20514 0039d316-1c4b-4281-b951-d872f2087c98
* Add a billboard and imposter sample.gman@google.com2009-07-111-0/+3
| | | | | | | The reference screenshot is in another CL git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20465 0039d316-1c4b-4281-b951-d872f2087c98
* fix sample names to be compatible with selenium scripts.gman@google.com2009-07-111-14/+14
| | | | git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20446 0039d316-1c4b-4281-b951-d872f2087c98
* Add Google IO sample.gman@google.com2009-07-101-0/+19
| | | | | | Review URL: http://codereview.chromium.org/149438 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20437 0039d316-1c4b-4281-b951-d872f2087c98
* Adding toon.shader to the samples MANIFESTvangelis@google.com2009-07-071-0/+1
| | | | | | Review URL: http://codereview.chromium.org/155125 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20063 0039d316-1c4b-4281-b951-d872f2087c98
* Review URL: http://codereview.chromium.org/150070ericu@google.com2009-06-291-0/+2
| | | | git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19542 0039d316-1c4b-4281-b951-d872f2087c98
* This is the O3D source tree's initial commit to the Chromium tree. It gspencer@google.com2009-05-271-0/+270
is not built or referenced at all by the chrome build yet, and doesn't yet build in it's new home. We'll change that shortly. git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98