| Commit message (Collapse) | Author | Age | Files | Lines |
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BUG=none
TEST=ran built pool sample
TBR=petersont
Review URL: http://codereview.chromium.org/1812006
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46019 0039d316-1c4b-4281-b951-d872f2087c98
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Manually copy webgl.js to output directory because we are not prepared
to run the documentation generation on this file yet. All o3d-webgl
samples now run out of the build directory.
BUG=none
TEST=ran o3d-webgl samples out of build directory
TBR=gman
Review URL: http://codereview.chromium.org/1796004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@45897 0039d316-1c4b-4281-b951-d872f2087c98
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o3djs files and build / selenium to use
compiled o3djs libs.
Review URL: http://codereview.chromium.org/353017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@30838 0039d316-1c4b-4281-b951-d872f2087c98
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latest reference images.
Review URL: http://codereview.chromium.org/173183
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23977 0039d316-1c4b-4281-b951-d872f2087c98
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Also added Texture.drawImage(canvas...)
There's still the big question of whether we
should flip textures by default in the o3d code.
Currently I'm flipping them by default in
o3djs.texture.createTextureFromRawData
and I'm flipping them by default in
o3djs.canvas.CanvasQuad.updateTexture.
I'm torn whether or not I should be flipping
them. I feel like 2d examples and examples
of displaying images, like a picasa viewer,
would be simpler if we didn't flip by default
but the problem then is if you load some textures
through a collada scene they'll be flipped
the opposite of any textures you load by hand.
Review URL: http://codereview.chromium.org/171060
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23678 0039d316-1c4b-4281-b951-d872f2087c98
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This is for the trunk. The previous CL was for the
release branch.
Review URL: http://codereview.chromium.org/170009
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23477 0039d316-1c4b-4281-b951-d872f2087c98
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author
http://code.google.com/p/o3d/issues/detail?id=10
Review URL: http://codereview.chromium.org/159396
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21828 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/155401
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21000 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/150058
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20700 0039d316-1c4b-4281-b951-d872f2087c98
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Shows how to use PolygonOffset to bring the shadows forward.
Also shows how to set up a quick drawpass using some
new o3djs functions so the shadows all get drawn last.
The reference screenshot CL is here.
http://codereview.appspot.com/91103
I'll add DEPS and DEPS_gpy in this CL once this is approved.
Review URL: http://codereview.chromium.org/149507
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20514 0039d316-1c4b-4281-b951-d872f2087c98
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The reference screenshot is in another CL
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20465 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20446 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/149438
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20437 0039d316-1c4b-4281-b951-d872f2087c98
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Review URL: http://codereview.chromium.org/155125
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@20063 0039d316-1c4b-4281-b951-d872f2087c98
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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@19542 0039d316-1c4b-4281-b951-d872f2087c98
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is not built or referenced at all by the chrome build yet, and doesn't
yet build in it's new home. We'll change that shortly.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17035 0039d316-1c4b-4281-b951-d872f2087c98
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